Annotation of uae/src/picasso96.c, revision 1.1.1.1

1.1       root        1: /*
                      2:  * UAE - The U*nix Amiga Emulator
                      3:  *
                      4:  * Picasso96 Support Module
                      5:  *
                      6:  * Copyright 1997 Brian King <[email protected], [email protected]>
                      7:  *
                      8:  * Theory of operation:
                      9:  * On the Amiga side, a Picasso card consists mainly of a memory area that
                     10:  * contains the frame buffer.  On the UAE side, we allocate a block of memory
                     11:  * that will hold the frame buffer.  This block is in normal memory, it is
                     12:  * never directly on the graphics card.  All graphics operations, which are
                     13:  * mainly reads and writes into this block and a few basic operations like
                     14:  * filling a rectangle, operate on this block of memory.
                     15:  * Since the memory is not on the graphics card, some work must be done to
                     16:  * synchronize the display with the data in the Picasso frame buffer.  There
                     17:  * are various ways to do this.  One possibility is to allocate a second
                     18:  * buffer of the same size, and perform all write operations twice.  Since
                     19:  * we never read from the second buffer, it can actually be placed in video
                     20:  * memory.  The X11 driver could be made to use the Picasso frame buffer as
                     21:  * the data buffer of an XImage, which could then be XPutImage()d from time
                     22:  * to time.  Another possibility is to translate all Picasso accesses into
                     23:  * Xlib (or GDI, or whatever your graphics system is) calls.  This possibility
                     24:  * is a bit tricky, since there is a risk of generating very many single pixel
                     25:  * accesses which may be rather slow.
                     26:  *
                     27:  * TODO:
                     28:  * - add an 8 bit emulation for hicolor/truecolor screens. This would allow
                     29:  *   users to select an 8 bit Workbench resolution that would work regardless
                     30:  *   of which color depth the display is currently in.
                     31:  * - add panning capability
                     32:  */
                     33: 
                     34: #include "sysconfig.h"
                     35: #include "sysdeps.h"
                     36: 
                     37: #include "config.h"
                     38: #include "options.h"
                     39: #include "threaddep/penguin.h"
                     40: #include "uae.h"
                     41: #include "memory.h"
                     42: #include "custom.h"
                     43: #include "readcpu.h"
                     44: #include "newcpu.h"
                     45: #include "xwin.h"
                     46: #include "picasso96.h"
                     47: 
                     48: #ifdef PICASSO96
                     49: 
                     50: extern uae_u8 *lockscr (void);
                     51: extern void unlockscr (void);
                     52: 
                     53: #define MyOutputDebugString printf
                     54: 
                     55: static uae_u32 gfxmem_lget (uaecptr) REGPARAM;
                     56: static uae_u32 gfxmem_wget (uaecptr) REGPARAM;
                     57: static uae_u32 gfxmem_bget (uaecptr) REGPARAM;
                     58: static void gfxmem_lput (uaecptr, uae_u32) REGPARAM;
                     59: static void gfxmem_wput (uaecptr, uae_u32) REGPARAM;
                     60: static void gfxmem_bput (uaecptr, uae_u32) REGPARAM;
                     61: static int gfxmem_check (uaecptr addr, uae_u32 size) REGPARAM;
                     62: static uae_u8 *gfxmem_xlate (uaecptr addr) REGPARAM;
                     63: 
                     64: static void write_gfx_long (uaecptr addr, uae_u32 value);
                     65: static void write_gfx_word (uaecptr addr, uae_u16 value);
                     66: static void write_gfx_byte (uaecptr addr, uae_u8 value);
                     67: 
                     68: static uae_u8 all_ones_bitmap, all_zeros_bitmap; /* yuk */
                     69: 
                     70: struct picasso96_state_struct picasso96_state;
                     71: struct picasso_vidbuf_description picasso_vidinfo;
                     72: 
                     73: /* These are the maximum resolutions... They are filled in by GetSupportedResolutions() */
                     74: /* have to fill this in, otherwise problems occur
                     75:  * @@@ ??? what problems?
                     76:  */
                     77: struct ScreenResolution planar = { 320, 240 };
                     78: struct ScreenResolution chunky = { 640, 480 };
                     79: struct ScreenResolution hicolour = { 640, 480 };
                     80: struct ScreenResolution truecolour = { 640, 480 };
                     81: struct ScreenResolution alphacolour = { 460, 480 };
                     82: 
                     83: uae_u16 picasso96_pixel_format = RGBFF_CHUNKY;
                     84: 
                     85: struct PicassoResolution DisplayModes[MAX_PICASSO_MODES];
                     86: 
                     87: static int mode_count = 0;
                     88: 
                     89: static uae_u32 p2ctab[256][2];
                     90: 
                     91: /*
                     92:  * Debugging dumps
                     93:  */
                     94: 
                     95: static void DumpModeInfoStructure (uaecptr amigamodeinfoptr)
                     96: {
                     97:     int i;
                     98:     MyOutputDebugString ("ModeInfo Structure Dump:\n");
                     99:     MyOutputDebugString ("  Node.ln_Succ  = 0x%x\n", get_long (amigamodeinfoptr));
                    100:     MyOutputDebugString ("  Node.ln_Pred  = 0x%x\n", get_long (amigamodeinfoptr + 4));
                    101:     MyOutputDebugString ("  Node.ln_Type  = 0x%x\n", get_byte (amigamodeinfoptr + 8));
                    102:     MyOutputDebugString ("  Node.ln_Pri   = %d\n", get_byte (amigamodeinfoptr + 9));
                    103:     /*MyOutputDebugString ("  Node.ln_Name  = %s\n", uaememptr->Node.ln_Name); */
                    104:     MyOutputDebugString ("  OpenCount     = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_OpenCount));
                    105:     MyOutputDebugString ("  Active        = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Active));
                    106:     MyOutputDebugString ("  Width         = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_Width));
                    107:     MyOutputDebugString ("  Height        = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_Height));
                    108:     MyOutputDebugString ("  Depth         = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Depth));
                    109:     MyOutputDebugString ("  Flags         = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Flags));
                    110:     MyOutputDebugString ("  HorTotal      = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorTotal));
                    111:     MyOutputDebugString ("  HorBlankSize  = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorBlankSize));
                    112:     MyOutputDebugString ("  HorSyncStart  = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorSyncStart));
                    113:     MyOutputDebugString ("  HorSyncSize   = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorSyncSize));
                    114:     MyOutputDebugString ("  HorSyncSkew   = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_HorSyncSkew));
                    115:     MyOutputDebugString ("  HorEnableSkew = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_HorEnableSkew));
                    116:     MyOutputDebugString ("  VerTotal      = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerTotal));
                    117:     MyOutputDebugString ("  VerBlankSize  = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerBlankSize));
                    118:     MyOutputDebugString ("  VerSyncStart  = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerSyncStart));
                    119:     MyOutputDebugString ("  VerSyncSize   = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerSyncSize));
                    120:     MyOutputDebugString ("  Clock         = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_first_union));
                    121:     MyOutputDebugString ("  ClockDivide   = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_second_union));
                    122:     MyOutputDebugString ("  PixelClock    = %d\n", get_long (amigamodeinfoptr + PSSO_ModeInfo_PixelClock));
                    123: }
                    124: 
                    125: static void DumpLibResolutionStructure (uaecptr amigalibresptr)
                    126: {
                    127:     int i;
                    128:     uaecptr amigamodeinfoptr;
                    129:     struct LibResolution *uaememptr = (struct LibResolution *)get_mem_bank(amigalibresptr).xlateaddr(amigalibresptr);
                    130:     
                    131:     return;
                    132: 
                    133:     MyOutputDebugString ("LibResolution Structure Dump:\n");
                    134: 
                    135:     if (get_long (amigalibresptr + PSSO_LibResolution_DisplayID) == 0xFFFFFFFF) {
                    136:        MyOutputDebugString ("  Finished With LibResolutions...\n");
                    137:     } else {
                    138:        MyOutputDebugString ("  Name      = %s\n", uaememptr->P96ID);
                    139:        MyOutputDebugString ("  DisplayID = 0x%x\n", get_long (amigalibresptr + PSSO_LibResolution_DisplayID));
                    140:        MyOutputDebugString ("  Width     = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Width));
                    141:        MyOutputDebugString ("  Height    = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Height));
                    142:        MyOutputDebugString ("  Flags     = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Flags));
                    143:        for (i = 0; i < MAXMODES; i++) {
                    144:            amigamodeinfoptr = get_long (amigalibresptr + PSSO_LibResolution_Modes + i*4);
                    145:            MyOutputDebugString ("  ModeInfo[%d] = 0x%x\n", i, amigamodeinfoptr);
                    146:            if (amigamodeinfoptr)
                    147:                DumpModeInfoStructure(amigamodeinfoptr);
                    148:        }
                    149:        MyOutputDebugString ("  BoardInfo = 0x%x\n", get_long (amigalibresptr + PSSO_LibResolution_BoardInfo));
                    150:     }
                    151: }
                    152: 
                    153: static char binary_byte[8];
                    154: 
                    155: static char *BuildBinaryString (uae_u8 value)
                    156: {
                    157:     int i;
                    158:     for (i = 0; i < 8; i++) {
                    159:        binary_byte[i] = (value & (1 << (7 - i))) ? '#' : '.';
                    160:     }
                    161:     return binary_byte;
                    162: }
                    163: 
                    164: static void DumpPattern (struct Pattern *patt)
                    165: {
                    166:     uae_u8 *mem;
                    167:     int row, col;
                    168:     for (row = 0; row < (1 << patt->Size); row++) {
                    169:        mem = patt->Memory + row * 2;
                    170:        for (col = 0; col < 2; col++) {
                    171:            MyOutputDebugString ("%s", BuildBinaryString (*mem++));
                    172:        }
                    173:        MyOutputDebugString ("\n");
                    174:     }
                    175: }
                    176: 
                    177: static void DumpTemplate (struct Template *tmp, uae_u16 w, uae_u16 h)
                    178: {
                    179:     uae_u8 *mem = tmp->Memory;
                    180:     int row, col, width;
                    181:     width = (w + 7) >> 3;
                    182:     MyOutputDebugString ("xoffset = %d, bpr = %d\n", tmp->XOffset, tmp->BytesPerRow);
                    183:     for (row = 0; row < h; row++) {
                    184:        mem = tmp->Memory + row * tmp->BytesPerRow;
                    185:        for (col = 0; col < width; col++) {
                    186:            MyOutputDebugString ("%s", BuildBinaryString (*mem++));
                    187:        }
                    188:        MyOutputDebugString ("\n");
                    189:     }
                    190: }
                    191: 
                    192: static void ShowSupportedResolutions (void)
                    193: {
                    194:     int i;
                    195:     
                    196:     return;
                    197: 
                    198:     for (i = 0; i < mode_count; i++)
                    199:        MyOutputDebugString ("%s\n", DisplayModes[i].name);
                    200: }
                    201: 
                    202: /*
                    203:  * Amiga <-> native structure conversion functions
                    204:  */
                    205: 
                    206: static int CopyRenderInfoStructureA2U (uaecptr amigamemptr, struct RenderInfo *ri)
                    207: {
                    208:     uaecptr memp = get_long (amigamemptr + PSSO_RenderInfo_Memory);
                    209: 
                    210:     if (valid_address (memp, 1 /* FIXME */)) {
                    211:        ri->Memory = get_real_address (memp);
                    212:        ri->BytesPerRow = get_word (amigamemptr + PSSO_RenderInfo_BytesPerRow);
                    213:        ri->RGBFormat = get_long (amigamemptr + PSSO_RenderInfo_RGBFormat);
                    214:        return 1;
                    215:     }
                    216:     MyOutputDebugString ("ERROR - Invalid RenderInfo memory area...\n");
                    217:     return 0;
                    218: }
                    219: 
                    220: static int CopyPatternStructureA2U (uaecptr amigamemptr, struct Pattern *pattern)
                    221: {
                    222:     uaecptr memp = get_long (amigamemptr + PSSO_Pattern_Memory);
                    223:     if (valid_address (memp, 1 /* FIXME */)) {
                    224:        pattern->Memory = get_real_address (memp);
                    225:        pattern->XOffset = get_word (amigamemptr + PSSO_Pattern_XOffset);
                    226:        pattern->YOffset = get_word (amigamemptr + PSSO_Pattern_YOffset);
                    227:        pattern->FgPen = get_long (amigamemptr + PSSO_Pattern_FgPen);
                    228:        pattern->BgPen = get_long (amigamemptr + PSSO_Pattern_BgPen);
                    229:        pattern->Size = get_byte (amigamemptr + PSSO_Pattern_Size);
                    230:        pattern->DrawMode = get_byte (amigamemptr + PSSO_Pattern_DrawMode);
                    231:        return 1;
                    232:     }
                    233:     MyOutputDebugString ("ERROR - Invalid Pattern memory area...\n");
                    234:     return 0;
                    235: }
                    236: 
                    237: static void CopyColorIndexMappingA2U (uaecptr amigamemptr, struct ColorIndexMapping *cim)
                    238: {
                    239:     int i;
                    240:     cim->ColorMask = get_long (amigamemptr);
                    241:     for (i = 0; i < 256; i++, amigamemptr += 4)
                    242:        cim->Colors[i] = get_long (amigamemptr + 4);
                    243: }
                    244: 
                    245: static int CopyBitMapStructureA2U (uaecptr amigamemptr, struct BitMap *bm)
                    246: {
                    247:     int i;
                    248: 
                    249:     bm->BytesPerRow = get_word (amigamemptr + PSSO_BitMap_BytesPerRow);
                    250:     bm->Rows = get_word (amigamemptr + PSSO_BitMap_Rows);
                    251:     bm->Flags = get_byte (amigamemptr + PSSO_BitMap_Flags);
                    252:     bm->Depth = get_byte (amigamemptr + PSSO_BitMap_Depth);
                    253: 
                    254:     for (i = 0; i < bm->Depth; i++) {
                    255:        uaecptr plane = get_long (amigamemptr + PSSO_BitMap_Planes + i*4);
                    256:        switch (plane) {
                    257:         case 0:
                    258:            bm->Planes[i] = &all_zeros_bitmap;
                    259:            break;
                    260:         case 0xFFFFFFFF:
                    261:            bm->Planes[i] = &all_ones_bitmap;
                    262:            break;
                    263:         default:
                    264:            if (valid_address (plane, bm->BytesPerRow * bm->Rows))
                    265:                bm->Planes[i] = get_real_address (plane);
                    266:            else
                    267:                return 0;
                    268:            break;
                    269:        }
                    270:     }
                    271:     return 1;
                    272: }
                    273: 
                    274: static int CopyTemplateStructureA2U (uaecptr amigamemptr, struct Template *tmpl)
                    275: {
                    276:     uaecptr memp = get_long (amigamemptr + PSSO_Template_Memory);
                    277: 
                    278:     if (valid_address (memp, 1 /* FIXME */)) {
                    279:        tmpl->Memory = get_real_address (memp);
                    280:        tmpl->BytesPerRow = get_word (amigamemptr + PSSO_Template_BytesPerRow);
                    281:        tmpl->XOffset = get_byte (amigamemptr + PSSO_Template_XOffset);
                    282:        tmpl->DrawMode = get_byte (amigamemptr + PSSO_Template_DrawMode);
                    283:        tmpl->FgPen = get_long (amigamemptr + PSSO_Template_FgPen);
                    284:        tmpl->BgPen = get_long (amigamemptr + PSSO_Template_BgPen);
                    285:        return 1;
                    286:     }
                    287:     MyOutputDebugString ("ERROR - Invalid Template memory area...\n");
                    288:     return 0;
                    289: }
                    290: 
                    291: static void CopyLibResolutionStructureU2A (struct LibResolution *libres, uaecptr amigamemptr)
                    292: {
                    293:     char *uaememptr = 0;
                    294:     int i;
                    295: 
                    296:     uaememptr = gfxmem_xlate(amigamemptr); /* I know that amigamemptr is inside my gfxmem chunk, so I can just do the xlate() */
                    297:     memset(uaememptr, 0, PSSO_LibResolution_sizeof); /* zero out our LibResolution structure */
                    298:     strcpy(uaememptr + PSSO_LibResolution_P96ID, libres->P96ID);
                    299:     put_long(amigamemptr + PSSO_LibResolution_DisplayID, libres->DisplayID);
                    300:     put_word(amigamemptr + PSSO_LibResolution_Width, libres->Width);
                    301:     put_word(amigamemptr + PSSO_LibResolution_Height, libres->Height);
                    302:     put_word(amigamemptr + PSSO_LibResolution_Flags, libres->Flags);
                    303:     for (i = 0; i < MAXMODES; i++)
                    304:        put_long(amigamemptr + PSSO_LibResolution_Modes + i*4, libres->Modes[i]);
                    305: #if 0
                    306:     put_long(amigamemptr, libres->Node.ln_Succ);
                    307:     put_long(amigamemptr + 4, libres->Node.ln_Pred);
                    308:     put_byte(amigamemptr + 8, libres->Node.ln_Type);
                    309:     put_byte(amigamemptr + 9, libres->Node.ln_Pri);
                    310: #endif
                    311:     put_long(amigamemptr + 10, amigamemptr + PSSO_LibResolution_P96ID);
                    312:     put_long(amigamemptr + PSSO_LibResolution_BoardInfo, libres->BoardInfo);
                    313: }
                    314: 
                    315: /* list is Amiga address of list, in correct endian format for UAE
                    316:  * node is Amiga address of node, in correct endian format for UAE */
                    317: static void AmigaListAddTail (uaecptr list, uaecptr node)
                    318: {
                    319:     uaecptr amigamemptr = 0;
                    320: 
                    321:     if (get_long (list + 8) == list) {
                    322:        /* Empty list - set it up */
                    323:        put_long(list, node);     /* point the lh_Head to our new node */
                    324:        put_long(list + 4, 0);    /* set the lh_Tail to NULL */
                    325:        put_long(list + 8, node); /* point the lh_TailPred to our new node */
                    326: 
                    327:        /* Adjust the new node - don't rely on it being zeroed out */
                    328:        put_long(node, 0); /* ln_Succ */
                    329:        put_long(node + 4, 0); /* ln_Pred */
                    330:     } else {
                    331:        amigamemptr = get_long (list + 8); /* get the lh_TailPred contents */
                    332: 
                    333:        put_long(list + 8, node); /* point the lh_TailPred to our new node */
                    334: 
                    335:        /* Adjust the previous lh_TailPred node */
                    336:        put_long(amigamemptr, node); /* point the ln_Succ to our new node */
                    337: 
                    338:        /* Adjust the new node - don't rely on it being zeroed out */
                    339:        put_long(node, 0); /* ln_Succ */
                    340:        put_long(node + 4, amigamemptr); /* ln_Pred */
                    341:     }
                    342: }
                    343: 
                    344: /*
                    345:  * Functions to perform an action on the real screen
                    346:  */
                    347: 
                    348: /*
                    349:  * Fill a rectangle on the screen.  src points to the start of a line of the
                    350:  * filled rectangle in the frame buffer; it can be used as a memcpy source if
                    351:  * there is no OS specific function to fill the rectangle.
                    352:  */
                    353: 
                    354: static void do_fillrect (uae_u8 *src, int x, int y, int width, int height)
                    355: {
                    356:     int lines;
                    357:     uae_u8 *dst;
                    358:     /* Try OS specific fillrect function here; and return if successful.  */
                    359: 
                    360:     DX_Invalidate (y, y + height - 1);
                    361:     if (! picasso_vidinfo.extra_mem)
                    362:        return;
                    363: 
                    364:     width *= picasso96_state.BytesPerPixel;
                    365:     dst = lockscr ();
                    366:     if (!dst)
                    367:        return;
                    368: 
                    369:     dst += y*picasso_vidinfo.rowbytes + x*picasso96_state.BytesPerPixel;
                    370:     while (height-- > 0) {
                    371:        memcpy (dst, src, width);
                    372:        dst += picasso_vidinfo.rowbytes;
                    373:     }
                    374:     unlockscr ();
                    375: }
                    376: 
                    377: /*
                    378:  * This routine modifies the real screen buffer after a blit has been
                    379:  * performed in the save area. If can_do_blit is nonzero, the blit can
                    380:  * be performed within the real screen buffer; otherwise, this routine
                    381:  * must do it by hand using the data in the save area, pointed to by
                    382:  * srcp.
                    383:  */
                    384: 
                    385: static void do_blit (uae_u8 *srcp, unsigned long src_rowbytes,
                    386:                     int srcx, int srcy, int dstx, int dsty,
                    387:                     int width, int height, int can_do_blit)
                    388: {
                    389:     uae_u8 *dstp;
                    390:     /* If this RenderInfo points at something else than the currently visible
                    391:      * screen, we must ignore the blit.  */
                    392:     if (can_do_blit) {
                    393:        /*
                    394:         * Call OS blitting function that can do it in video memory.
                    395:         * Should return if it was successful
                    396:         */
                    397:     }
                    398: 
                    399:     DX_Invalidate (dsty, dsty + height - 1);
                    400:     if (! picasso_vidinfo.extra_mem)
                    401:        return;
                    402: 
                    403:     width *= picasso96_state.BytesPerPixel;
                    404:     dstp = lockscr ();
                    405:     if (dstp == 0)
                    406:        return;
                    407: 
                    408:     /* The areas can't overlap: the source is always in the Picasso frame buffer,
                    409:      * and the destination is a different buffer owned by the graphics code.  */
                    410: 
                    411:     dstp += dsty * picasso_vidinfo.rowbytes + dstx * picasso96_state.BytesPerPixel;
                    412:     while (height-- > 0) {
                    413:        memcpy (dstp, srcp, width);
                    414:        srcp += src_rowbytes;
                    415:        dstp += picasso_vidinfo.rowbytes;
                    416:     }
                    417:     unlockscr ();
                    418: }
                    419: 
                    420: /*
                    421:  * Invert a rectangle on the screen.  src and src_rowbytes describe the
                    422:  * inverted rectangle in the frame buffer, so that do_blit can be used if
                    423:  * there is no OS specific function to fill the rectangle.
                    424:  */
                    425: 
                    426: static void do_invertrect (uae_u8 *src, unsigned long src_rowbytes,
                    427:                           int x, int y, int width, int height)
                    428: {
                    429:     /* Try OS specific invertrect function here; and return if successful.  */
                    430: 
                    431:     do_blit (src, src_rowbytes, 0, 0, x, y, width, height, 0);
                    432: }
                    433: 
                    434: static uaecptr wgfx_linestart;
                    435: static uaecptr wgfx_lineend;
                    436: static uaecptr wgfx_min, wgfx_max;
                    437: static unsigned long wgfx_y;
                    438: 
                    439: static void wgfx_do_flushline (void)
                    440: {
                    441:     uae_u8 *src, *dstp;
                    442: 
                    443:     DX_Invalidate (wgfx_y, wgfx_y);
                    444:     if (! picasso_vidinfo.extra_mem)
                    445:        goto out;
                    446: 
                    447:     dstp = lockscr ();
                    448:     if (dstp == 0)
                    449:        goto out;
                    450:     /*printf("flushing %d (%x %x %x)\n", wgfx_y, wgfx_linestart, wgfx_min, wgfx_max); */
                    451:     src = (gfxmemory + wgfx_min);
                    452: 
                    453:     dstp += wgfx_y * picasso_vidinfo.rowbytes + wgfx_min - wgfx_linestart;
                    454:     memcpy (dstp, src, wgfx_max - wgfx_min);
                    455:     unlockscr ();
                    456: 
                    457:     out:
                    458:     wgfx_linestart = 0xFFFFFFFF;
                    459: }
                    460: 
                    461: static __inline__ void wgfx_flushline (void)
                    462: {
                    463:     if (wgfx_linestart == 0xFFFFFFFF)
                    464:        return;
                    465:     wgfx_do_flushline ();
                    466: }
                    467: 
                    468: 
                    469: static int renderinfo_is_current_screen (struct RenderInfo *ri)
                    470: {
                    471:     if (! picasso_on)
                    472:        return 0;
                    473:     if (ri->Memory != gfxmemory + (picasso96_state.Address - gfxmem_start)) {
                    474:        return 0;
                    475:     }
                    476:     return 1;
                    477: }
                    478: 
                    479: /* Clear our screen, since we've got a new Picasso screen-mode, and refresh with the proper contents
                    480:  * NOTE: This is called in two cases:
                    481:  *       1. Amiga-->Picasso transition, via SetSwitch()
                    482:  *       2. Picasso-->Picasso transition, via SetPanning().  */
                    483: static void picasso_refresh (void)
                    484: {
                    485:     struct RenderInfo ri;
                    486: 
                    487:     if (! picasso_on)
                    488:        return;
                    489: 
                    490:     /* Make sure that the first time we show a Picasso video mode, we don't blit any crap.
                    491:      * We can do this by checking if we have an Address yet.  */
                    492:     if (picasso96_state.Address) {
                    493:        /* blit the stuff from our static frame-buffer to the gfx-card */
                    494:        uae_u8 *ptr = gfxmemory + (picasso96_state.Address - gfxmem_start);
                    495:        ri.BytesPerRow = picasso96_state.BytesPerRow;
                    496:        ri.RGBFormat = picasso96_state.RGBFormat;
                    497:        do_blit (ptr, picasso96_state.BytesPerRow, 0, 0, 0, 0,
                    498:                 picasso96_state.Width, picasso96_state.Height, 0);
                    499:        MyOutputDebugString ("picasso_refresh() successful.\n");
                    500:     } else
                    501:        MyOutputDebugString ("ERROR - picasso_refresh() can't refresh!\n");
                    502: }
                    503: 
                    504: /*
                    505:  * BOOL FindCard(struct BoardInfo *bi);       and
                    506:  *
                    507:  * FindCard is called in the first stage of the board initialisation and
                    508:  * configuration and is used to look if there is a free and unconfigured
                    509:  * board of the type the driver is capable of managing. If it finds one,
                    510:  * it immediately reserves it for use by Picasso96, usually by clearing
                    511:  * the CDB_CONFIGME bit in the flags field of the ConfigDev struct of
                    512:  * this expansion card. But this is only a common example, a driver can
                    513:  * do whatever it wants to mark this card as used by the driver. This
                    514:  * mechanism is intended to ensure that a board is only configured and
                    515:  * used by one driver. FindBoard also usually fills some fields of the
                    516:  * BoardInfo struct supplied by the caller, the rtg.library, for example
                    517:  * the MemoryBase, MemorySize and RegisterBase fields.
                    518:  */
                    519: uae_u32 picasso_FindCard (void)
                    520: {
                    521:     int loop;
                    522:     uaecptr AmigaBoardInfo = m68k_areg(regs, 0);
                    523:     /* NOTES: See BoardInfo struct definition in Picasso96 dev info */
                    524: 
                    525:     if (gfxmem_size && !picasso96_state.CardFound) {
                    526:        /* Fill in MemoryBase, MemorySize */
                    527:        put_long(AmigaBoardInfo + PSSO_BoardInfo_MemoryBase, gfxmem_start);
                    528:        /* size of memory, minus a 32K chunk: 16K for pattern bitmaps, 16K for resolution list */
                    529:        put_long(AmigaBoardInfo + PSSO_BoardInfo_MemorySize, gfxmem_size - 32768);
                    530: 
                    531:        picasso96_state.CardFound = 1; /* mark our "card" as being found */
                    532:        return -1;
                    533:     } else
                    534:        return 0;
                    535: }
                    536: 
                    537: static void FillBoardInfo (uaecptr amigamemptr, struct LibResolution *res, struct PicassoResolution *dm)
                    538: {
                    539:     char *uaememptr;
                    540:     switch (dm->depth) {
                    541:     case 1:
                    542:        res->Modes[CHUNKY] = amigamemptr;
                    543:        break;
                    544:     case 2:
                    545:        res->Modes[HICOLOR] = amigamemptr;
                    546:        break;
                    547:     case 3:
                    548:        res->Modes[TRUECOLOR] = amigamemptr;
                    549:        break;
                    550:     default:
                    551:        res->Modes[TRUEALPHA] = amigamemptr;
                    552:        break;
                    553:     }
                    554:     uaememptr = gfxmem_xlate(amigamemptr); /* I know that amigamemptr is inside my gfxmem chunk, so I can just do the xlate() */
                    555:     memset(uaememptr, 0, PSSO_ModeInfo_sizeof); /* zero out our ModeInfo struct */
                    556: 
                    557:     put_word(amigamemptr + PSSO_ModeInfo_Width, dm->res.width);
                    558:     put_word(amigamemptr + PSSO_ModeInfo_Height, dm->res.height);
                    559:     put_byte(amigamemptr + PSSO_ModeInfo_Depth, dm->depth * 8);
                    560:     put_byte(amigamemptr + PSSO_ModeInfo_Flags, 0);
                    561:     put_word(amigamemptr + PSSO_ModeInfo_HorTotal, dm->res.width);
                    562:     put_word(amigamemptr + PSSO_ModeInfo_HorBlankSize, 0);
                    563:     put_word(amigamemptr + PSSO_ModeInfo_HorSyncStart, 0);
                    564:     put_word(amigamemptr + PSSO_ModeInfo_HorSyncSize, 0);
                    565:     put_byte(amigamemptr + PSSO_ModeInfo_HorSyncSkew, 0);
                    566:     put_byte(amigamemptr + PSSO_ModeInfo_HorEnableSkew, 0);
                    567: 
                    568:     put_word(amigamemptr + PSSO_ModeInfo_VerTotal, dm->res.height);
                    569:     put_word(amigamemptr + PSSO_ModeInfo_VerBlankSize, 0);
                    570:     put_word(amigamemptr + PSSO_ModeInfo_VerSyncStart, 0);
                    571:     put_word(amigamemptr + PSSO_ModeInfo_VerSyncSize, 0);
                    572: 
                    573:     put_byte(amigamemptr + PSSO_ModeInfo_first_union, 98);
                    574:     put_byte(amigamemptr + PSSO_ModeInfo_second_union, 14);
                    575: 
                    576:     put_long(amigamemptr + PSSO_ModeInfo_PixelClock, dm->res.width * dm->res.height * dm->refresh);
                    577: }
                    578: 
                    579: /****************************************
                    580: * InitCard()
                    581: *
                    582: * a2: BoardInfo structure ptr - Amiga-based address in Intel endian-format
                    583: *
                    584: * Job - fill in the following structure members:
                    585: * gbi_RGBFormats: the pixel formats that the host-OS of UAE supports
                    586: *     If UAE is running in a window, it should ONLY report the pixel format of the host-OS desktop
                    587: *     If UAE is running full-screen, it should report ALL pixel formats that the host-OS can handle in full-screen
                    588: *     NOTE: If full-screen, and the user toggles to windowed-mode, all hell will break loose visually.  Must inform
                    589: *           user that they're doing something stupid (unless their desktop and full-screen colour modes match).
                    590: * gbi_SoftSpriteFlags: should be the same as above for now, until actual cursor support is added
                    591: * gbi_BitsPerCannon: could be 6 or 8 or ???, depending on the host-OS gfx-card
                    592: * gbi_MaxHorResolution: fill this in for all modes (even if you don't support them)
                    593: * gbi_MaxVerResolution: fill this in for all modes (even if you don't support them)
                    594: */
                    595: uae_u32 picasso_InitCard (void)
                    596: {
                    597:     struct LibResolution res;
                    598:     int i;
                    599:     int ModeInfoStructureCount = 1, LibResolutionStructureCount = 0;
                    600:     uaecptr amigamemptr = 0;
                    601:     uaecptr AmigaBoardInfo = m68k_areg(regs, 2);
                    602:     put_word(AmigaBoardInfo + PSSO_BoardInfo_BitsPerCannon, DX_BitsPerCannon());
                    603:     put_word(AmigaBoardInfo + PSSO_BoardInfo_RGBFormats, picasso96_pixel_format);
                    604:     put_word(AmigaBoardInfo + PSSO_BoardInfo_SoftSpriteFlags, picasso96_pixel_format);
                    605:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 0, planar.width);
                    606:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 2, chunky.width);
                    607:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 4, hicolour.width);
                    608:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 6, truecolour.width);
                    609:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 8, alphacolour.width);
                    610:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 0, planar.height);
                    611:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 2, chunky.height);
                    612:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 4, hicolour.height);
                    613:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 6, truecolour.height);
                    614:     put_word(AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 8, alphacolour.height);
                    615: 
                    616:     for (i = 0; i < mode_count;) {
                    617:        int j = i;
                    618:        /* Add a LibResolution structure to the ResolutionsList MinList in our BoardInfo */
                    619:        res.DisplayID = 0x50001000 + LibResolutionStructureCount * 0x10000;
                    620:        res.BoardInfo = AmigaBoardInfo;
                    621:        res.Width = DisplayModes[i].res.width;
                    622:        res.Height = DisplayModes[i].res.height;
                    623:        res.Flags = P96F_PUBLIC;
                    624:        res.P96ID[0] = 'P';
                    625:        res.P96ID[1] = '9';
                    626:        res.P96ID[2] = '6';
                    627:        res.P96ID[3] = '-';
                    628:        res.P96ID[4] = '0';
                    629:        res.P96ID[5] = ':';
                    630:        strcpy (res.Name, "uaegfx:");
                    631:        strncat (res.Name, DisplayModes[i].name, strchr(DisplayModes[i].name, ',') - DisplayModes[i].name);
                    632:        res.Modes[PLANAR] = 0;
                    633:        res.Modes[CHUNKY] = 0;
                    634:        res.Modes[HICOLOR] = 0;
                    635:        res.Modes[TRUECOLOR] = 0;
                    636:        res.Modes[TRUEALPHA] = 0;
                    637: 
                    638:        do {
                    639:            /* Handle this display mode's depth */
                    640:            amigamemptr = gfxmem_start + gfxmem_size - (PSSO_ModeInfo_sizeof * ModeInfoStructureCount++);
                    641:            FillBoardInfo(amigamemptr, &res, &DisplayModes[i]);
                    642:            i++;
                    643:        } while (i < mode_count
                    644:                 && DisplayModes[i].res.width == DisplayModes[j].res.width
                    645:                 && DisplayModes[i].res.height == DisplayModes[j].res.height);
                    646: 
                    647:        amigamemptr = gfxmem_start + gfxmem_size - 16384 + (PSSO_LibResolution_sizeof * LibResolutionStructureCount++);
                    648:        CopyLibResolutionStructureU2A (&res, amigamemptr);
                    649:        DumpLibResolutionStructure( amigamemptr);
                    650:        AmigaListAddTail (AmigaBoardInfo + PSSO_BoardInfo_ResolutionsList, amigamemptr);
                    651:     }
                    652: 
                    653:     return 0;
                    654: }
                    655: 
                    656: extern int x_size, y_size;
                    657: 
                    658: /*
                    659:  * SetSwitch:
                    660:  * a0: struct BoardInfo
                    661:  * d0.w:       BOOL state
                    662:  * this function should set a board switch to let the Amiga signal pass
                    663:  * through when supplied with a 0 in d0 and to show the board signal if
                    664:  * a 1 is passed in d0. You should remember the current state of the
                    665:  * switch to avoid unneeded switching. If your board has no switch, then
                    666:  * simply supply a function that does nothing except a RTS.
                    667:  *
                    668:  * NOTE: Return the opposite of the switch-state. BDK
                    669: */
                    670: uae_u32 picasso_SetSwitch (void)
                    671: {
                    672:     uae_u16 flag = m68k_dreg(regs, 0) & 0xFFFF;
                    673:     uae_u32 result;
                    674: 
                    675:     /* Do not switch immediately.  Tell the custom chip emulation about the
                    676:      * desired state, and wait for custom.c to call picasso_enablescreen
                    677:      * whenever it is ready to change the screen state.  */
                    678:     picasso_requested_on = !!flag;
                    679:     MyOutputDebugString ("SetSwitch() - trying to show %s screen\n", flag ? "picasso96":"amiga");
                    680: 
                    681:     /* Put old switch-state in D0 */
                    682:     return !flag;
                    683: }
                    684: 
                    685: void picasso_enablescreen (int on)
                    686: {
                    687:     wgfx_linestart = 0xFFFFFFFF;
                    688:     picasso_refresh ();
                    689:     MyOutputDebugString ("SetSwitch() - showing %s screen\n", on ? "picasso96":"amiga");
                    690: }
                    691: 
                    692: /*
                    693:  * SetColorArray:
                    694:  * a0: struct BoardInfo
                    695:  * d0.w: startindex
                    696:  * d1.w: count
                    697:  * when this function is called, your driver has to fetch "count" color
                    698:  * values starting at "startindex" from the CLUT field of the BoardInfo
                    699:  * structure and write them to the hardware. The color values are always
                    700:  * between 0 and 255 for each component regardless of the number of bits
                    701:  * per cannon your board has. So you might have to shift the colors
                    702:  * before writing them to the hardware.
                    703:  */
                    704: uae_u32 picasso_SetColorArray (void)
                    705: {
                    706:     /* Fill in some static UAE related structure about this new CLUT setting
                    707:      * We need this for CLUT-based displays, and for mapping CLUT to hi/true colour */
                    708:     uae_u16 start = m68k_dreg(regs, 0);
                    709:     uae_u16 count = m68k_dreg(regs, 1);
                    710:     int i;
                    711:     uaecptr boardinfo = m68k_areg(regs, 0);
                    712:     uaecptr clut = boardinfo + PSSO_BoardInfo_CLUT + start * 3;
                    713: 
                    714:     for (i = start; i < start + count; i++) {
                    715:        picasso96_state.CLUT[i].Red = get_byte (clut);
                    716:        picasso96_state.CLUT[i].Green = get_byte (clut + 1);
                    717:        picasso96_state.CLUT[i].Blue = get_byte (clut + 2);
                    718:        clut += 3;
                    719:     }
                    720:     DX_SetPalette(start, count);
                    721:     /*MyOutputDebugString ("SetColorArray(%d,%d)\n", start, count); */
                    722:     return m68k_dreg(regs, 0);
                    723: }
                    724: 
                    725: static uae_u8 GetBytesPerPixel(uae_u32 RGBfmt)
                    726: {
                    727:     switch (RGBfmt) {
                    728:      case RGBFB_CLUT:
                    729:        return 1;
                    730: 
                    731:      case RGBFB_A8R8G8B8:
                    732:      case RGBFB_A8B8G8R8:
                    733:      case RGBFB_R8G8B8A8:
                    734:      case RGBFB_B8G8R8A8:
                    735:        return 4;
                    736: 
                    737:      case RGBFB_B8G8R8:
                    738:      case RGBFB_R8G8B8:
                    739:        return 3;
                    740: 
                    741:      case RGBFB_R5G5B5:
                    742:      case RGBFB_R5G6B5:
                    743:      case RGBFB_R5G6B5PC:
                    744:      case RGBFB_R5G5B5PC:
                    745:      case RGBFB_B5G6R5PC:
                    746:      case RGBFB_B5G5R5PC:
                    747:        return 2;
                    748:      default:
                    749:        MyOutputDebugString ("ERROR - GetBytesPerPixel() was unsuccessful with 0x%x?!\n", RGBfmt);
                    750:        return 0;
                    751:     }
                    752: }
                    753: 
                    754: /*
                    755:  * SetDAC:
                    756:  * a0: struct BoardInfo
                    757:  * d7: RGBFTYPE RGBFormat
                    758:  * This function is called whenever the RGB format of the display changes,
                    759:  * e.g. from chunky to TrueColor. Usually, all you have to do is to set
                    760:  * the RAMDAC of your board accordingly.
                    761:  */
                    762: uae_u32 picasso_SetDAC (void)
                    763: {
                    764:     /* Fill in some static UAE related structure about this new DAC setting
                    765:      * Lets us keep track of what pixel format the Amiga is thinking about in our frame-buffer */
                    766: 
                    767:     MyOutputDebugString ("SetDAC()\n");
                    768:     return m68k_dreg(regs, 0);
                    769: }
                    770: 
                    771: /*
                    772:  * SetGC:
                    773:  * a0: struct BoardInfo
                    774:  * a1: struct ModeInfo
                    775:  * d0: BOOL Border
                    776:  * This function is called whenever another ModeInfo has to be set. This
                    777:  * function simply sets up the CRTC and TS registers to generate the
                    778:  * timing used for that screen mode. You should not set the DAC, clocks
                    779:  * or linear start adress. They will be set when appropriate by their
                    780:  * own functions.
                    781:  */
                    782: uae_u32 picasso_SetGC (void)
                    783: {
                    784:     /* Fill in some static UAE related structure about this new ModeInfo setting */
                    785:     uaecptr modeinfo = m68k_areg(regs, 1);
                    786: 
                    787:     picasso96_state.Width = get_word (modeinfo + PSSO_ModeInfo_Width);
                    788:     picasso96_state.VirtualWidth = picasso96_state.Width; /* in case SetPanning doesn't get called */
                    789: 
                    790:     picasso96_state.Height = get_word (modeinfo + PSSO_ModeInfo_Height);
                    791:     picasso96_state.VirtualHeight = picasso96_state.Height;
                    792: 
                    793:     picasso96_state.GC_Depth = get_byte (modeinfo + PSSO_ModeInfo_Depth);
                    794:     picasso96_state.GC_Flags = get_byte (modeinfo + PSSO_ModeInfo_Flags);
                    795: 
                    796:     MyOutputDebugString ("SetGC(%d,%d,%d)\n", picasso96_state.Width, picasso96_state.Height, picasso96_state.GC_Depth);
                    797: 
                    798:     gfx_set_picasso_modeinfo (picasso96_state.Width, picasso96_state.Height,
                    799:                              picasso96_state.GC_Depth);
                    800:     wgfx_linestart = 0xFFFFFFFF;
                    801:     picasso_refresh ();
                    802: 
                    803:     return m68k_dreg(regs, 0);
                    804: }
                    805: 
                    806: /*
                    807:  * SetPanning:
                    808:  * a0: struct BoardInfo
                    809:  * a1: UBYTE *Memory
                    810:  * d0: uae_u16 Width
                    811:  * d1: WORD XOffset
                    812:  * d2: WORD YOffset
                    813:  * d7: RGBFTYPE RGBFormat
                    814:  * This function sets the view origin of a display which might also be
                    815:  * overscanned. In register a1 you get the start address of the screen
                    816:  * bitmap on the Amiga side. You will have to subtract the starting
                    817:  * address of the board memory from that value to get the memory start
                    818:  * offset within the board. Then you get the offset in pixels of the
                    819:  * left upper edge of the visible part of an overscanned display. From
                    820:  * these values you will have to calculate the LinearStartingAddress
                    821:  * fields of the CRTC registers.
                    822: 
                    823:  * NOTE: SetPanning() can be used to know when a Picasso96 screen is
                    824:  * being opened.  Better to do the appropriate clearing of the
                    825:  * background here than in SetSwitch() derived functions,
                    826:  * because SetSwitch() is not called for subsequent Picasso screens.
                    827:  */
                    828: uae_u32 picasso_SetPanning (void)
                    829: {
                    830:     uae_u16 Width = m68k_dreg(regs, 0);
                    831:     uaecptr start_of_screen = m68k_areg(regs, 1);
                    832: 
                    833:     picasso96_state.Address = start_of_screen; /* Amiga-side address */
                    834:     picasso96_state.XOffset = (uae_s16)m68k_dreg(regs, 1);
                    835:     picasso96_state.YOffset = (uae_s16)m68k_dreg(regs, 2);
                    836:     picasso96_state.VirtualWidth = Width;
                    837:     picasso96_state.RGBFormat = m68k_dreg(regs, 7);
                    838:     picasso96_state.BytesPerPixel = GetBytesPerPixel(picasso96_state.RGBFormat);
                    839:     picasso96_state.BytesPerRow = Width * picasso96_state.BytesPerPixel;
                    840: 
                    841:     /* I assume SetGC() has been called, so I can calculate the Extent */
                    842:     picasso96_state.Extent = picasso96_state.Address + (picasso96_state.BytesPerRow * picasso96_state.Height);
                    843: 
                    844:     MyOutputDebugString ("SetPanning(%d, %d, %d) Start 0x%x, BPR %d\n",
                    845:                        Width,picasso96_state.XOffset, picasso96_state.YOffset,
                    846:                        start_of_screen, picasso96_state.BytesPerRow);
                    847:     DX_SetPalette(0, 256);
                    848: 
                    849:     wgfx_linestart = 0xFFFFFFFF;
                    850:     picasso_refresh ();
                    851: 
                    852:     return m68k_dreg(regs, 0);
                    853: }
                    854: 
                    855: static void do_xor8 (uae_u8 *ptr, long len, uae_u32 val)
                    856: {
                    857:     int i;
                    858: #if 0 && defined ALIGN_POINTER_TO32
                    859:     int align_adjust = ALIGN_POINTER_TO32(ptr);
                    860:     int len2;
                    861: 
                    862:     len -= align_adjust;
                    863:     while (align_adjust) {
                    864:        *ptr ^= val;
                    865:        ptr++;
                    866:        align_adjust--;
                    867:     }
                    868:     len2 = len >> 2;
                    869:     len -= len2 << 2;
                    870:     for (i = 0; i < len2; i++, ptr += 4) {
                    871:        *(uae_u32 *)ptr ^= val;
                    872:     }
                    873:     while (len) {
                    874:        *ptr ^= val;
                    875:        ptr++;
                    876:        len--;
                    877:     }
                    878:     return;
                    879: #endif
                    880:     for (i = 0; i < len; i++, ptr++) {
                    881:        do_put_mem_byte (ptr, do_get_mem_byte (ptr) ^ val);
                    882:     }
                    883: }
                    884: 
                    885: /*
                    886:  * InvertRect:
                    887:  * 
                    888:  * Inputs:
                    889:  * a0:struct BoardInfo *bi
                    890:  * a1:struct RenderInfo *ri
                    891:  * d0.w:X
                    892:  * d1.w:Y
                    893:  * d2.w:Width
                    894:  * d3.w:Height
                    895:  * d4.l:Mask
                    896:  * d7.l:RGBFormat
                    897:  * 
                    898:  * This function is used to invert a rectangular area on the board. It is called by BltBitMap,
                    899:  * BltPattern and BltTemplate.
                    900:  */
                    901: uae_u32 picasso_InvertRect (void)
                    902: {
                    903:     uaecptr boardinfo = m68k_areg(regs, 0);
                    904:     uaecptr renderinfo = m68k_areg(regs, 1);
                    905:     long X = (uae_u16)m68k_dreg(regs, 0);
                    906:     long Y = (uae_u16)m68k_dreg(regs, 1);
                    907:     long Width = (uae_u16)m68k_dreg(regs, 2);
                    908:     long Height = (uae_u16)m68k_dreg(regs, 3);
                    909:     uae_u32 mask = m68k_dreg(regs, 4);
                    910:     int Bpp = GetBytesPerPixel (m68k_dreg(regs, 7));
                    911:     uae_u32 xorval;
                    912:     int lines;
                    913:     struct RenderInfo ri;
                    914:     uae_u8 *uae_mem, *rectstart;
                    915:     long width_in_bytes;
                    916: 
                    917:     wgfx_flushline ();
                    918: 
                    919:     if (!CopyRenderInfoStructureA2U (renderinfo, &ri))
                    920:        return 0;
                    921: 
                    922:     /*MyOutputDebugString ("InvertRect %d %lx\n", Bpp, (long)mask);*/
                    923: 
                    924:     /* ??? Brian? mask used to be 32 bit, but it appears that only 8 bit
                    925:      * values are passed to this function.  This code here seems to work
                    926:      * much better... */
                    927:     if (mask != 0xFF && Bpp > 8) {
                    928:        MyOutputDebugString ("InvertRect: not obeying mask 0x%x properly with Bpp %d.\n", mask, Bpp);
                    929:        mask = 0xFF;
                    930:     }
                    931:     if ((mask & ~0xFF) != 0) {
                    932:        MyOutputDebugString ("InvertRect: mask has high bits set!\n");
                    933:     }
                    934:     xorval = 0x01010101 * (mask & 0xFF);
                    935:     width_in_bytes = Bpp * Width;
                    936:     rectstart = uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
                    937: 
                    938:     for (lines = 0; lines < Height; lines++, uae_mem += ri.BytesPerRow) {
                    939:        int j;
                    940:        uae_u8 *start = uae_mem;
                    941:        do_xor8 (uae_mem, width_in_bytes, xorval);
                    942:     }
                    943:     if (renderinfo_is_current_screen (&ri)) {
                    944:        if (mask == 0xFF)
                    945:            do_invertrect (rectstart, ri.BytesPerRow, X, Y, Width, Height);
                    946:        else
                    947:            do_blit (rectstart, ri.BytesPerRow, 0, 0, X, Y, Width, Height, 0);
                    948:     }
                    949: 
                    950:     return 1; /* 1 if supported, 0 otherwise */
                    951: }
                    952: 
                    953: /***********************************************************
                    954: FillRect:
                    955: ***********************************************************
                    956: * a0:  struct BoardInfo *
                    957: * a1:  struct RenderInfo *
                    958: * d0:  WORD X
                    959: * d1:  WORD Y
                    960: * d2:  WORD Width
                    961: * d3:  WORD Height
                    962: * d4:  uae_u32 Pen
                    963: * d5:  UBYTE Mask
                    964: * d7:  uae_u32 RGBFormat
                    965: ***********************************************************/
                    966: uae_u32 picasso_FillRect (void)
                    967: {
                    968:     uaecptr boardinfo = m68k_areg(regs, 0);
                    969:     uaecptr renderinfo = m68k_areg(regs, 1);
                    970:     unsigned long X = (uae_u16)m68k_dreg(regs, 0);
                    971:     unsigned long Y = (uae_u16)m68k_dreg(regs, 1);
                    972:     unsigned long Width = (uae_u16)m68k_dreg(regs, 2);
                    973:     unsigned long Height = (uae_u16)m68k_dreg(regs, 3);
                    974:     uae_u32 Pen = m68k_dreg(regs, 4);
                    975:     uae_u8 Mask = (uae_u8)m68k_dreg(regs, 5);
                    976:     uae_u32 RGBFormat = m68k_dreg(regs, 7);
                    977: 
                    978:     uae_u8 *src, *dst;
                    979:     uae_u8 *start, *oldstart;
                    980:     struct RenderInfo local_ri;
                    981:     unsigned long lines, cols;
                    982:     int Bpp;
                    983:     struct RenderInfo ri;
                    984: 
                    985:     wgfx_flushline ();
                    986: 
                    987:     if (! CopyRenderInfoStructureA2U(renderinfo, &ri) || Y == 0xFFFF)
                    988:        return 0;
                    989: 
                    990:     if (ri.RGBFormat != RGBFormat)
                    991:        MyOutputDebugString ("Weird Stuff!\n");
                    992: 
                    993:     Bpp = GetBytesPerPixel(RGBFormat);
                    994: 
                    995:     /*MyOutputDebugString ("FillRect(%d, %d, %d, %d) Pen 0x%x BPP %d BPR %d Mask 0x%x\n",
                    996:                          X, Y, Width, Height, Pen, Bpp, ri.BytesPerRow, Mask); */
                    997: 
                    998:     if (Mask == 0xFF) {
                    999:        /* Do our virtual frame-buffer memory.  First, we do a single line fill by hand */
                   1000:        oldstart = start = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
                   1001:        switch (Bpp) {
                   1002:         case 1:
                   1003:            memset (start, Pen, Width);
                   1004:            break;
                   1005:         case 2:
                   1006:            for (cols = 0; cols < Width; cols++) {
                   1007:                do_put_mem_word ((uae_u16 *)start, Pen);
                   1008:                start += 2;
                   1009:            }
                   1010:            break;
                   1011:         case 3:
                   1012:            for (cols = 0; cols < Width; cols++) {
                   1013:                do_put_mem_byte (start, Pen & 0x000000FF);
                   1014:                start++;
                   1015:                *(uae_u16 *)(start) = (Pen & 0x00FFFF00) >> 8;
                   1016:                start+=2;
                   1017:            }
                   1018:            break;
                   1019:         case 4:
                   1020:            for (cols = 0; cols < Width; cols++) {
                   1021:                /**start = Pen; */
                   1022:                do_put_mem_long ((uae_u32 *)start, Pen);
                   1023:                start += 4;
                   1024:            }
                   1025:            break;
                   1026:        }
                   1027:        src = oldstart;
                   1028:        dst = src + ri.BytesPerRow;
                   1029:        /* next, we do the remaining line fills via memcpy() */
                   1030:        for (lines = 0; lines < (Height - 1); lines++, dst += ri.BytesPerRow)
                   1031:            memcpy(dst, src, Width * Bpp);
                   1032: 
                   1033:        if (renderinfo_is_current_screen (&ri)) {
                   1034:            do_fillrect (src, X, Y, Width, Height);
                   1035:        }
                   1036:        return 1;
                   1037:     }
                   1038: 
                   1039:     /* We get here only if Mask != 0xFF */
                   1040:     if (Bpp != 1) {
                   1041:        write_log ("Picasso: mask != 0xFF in truecolor mode!\n");
                   1042:        return 0;
                   1043:     }
                   1044:     Pen &= Mask;
                   1045:     Mask = ~Mask;
                   1046: 
                   1047:     oldstart = start = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
                   1048:     for (lines = 0; lines < Height; lines++, start += ri.BytesPerRow) {
                   1049:        uae_u8 *p = start;
                   1050:        for (cols = 0; cols < Width; cols++) {
                   1051:            uae_u32 tmpval = do_get_mem_byte (p) & Mask;
                   1052:            do_put_mem_byte (p, Pen | tmpval);
                   1053:            p++;
                   1054:        }
                   1055:     }
                   1056:     if (renderinfo_is_current_screen (&ri))
                   1057:        do_blit (oldstart, ri.BytesPerRow, 0, 0, X, Y, Width, Height, 0);
                   1058: 
                   1059:     return 1;
                   1060: }
                   1061: 
                   1062: /*
                   1063:  * BlitRect() is a generic (any chunky pixel format) rectangle copier
                   1064:  * NOTE: If dstri is NULL, then we're only dealing with one RenderInfo area, and called from picasso_BlitRect()
                   1065:  */
                   1066: static void BlitRect (struct RenderInfo *ri, struct RenderInfo *dstri,
                   1067:                      uae_u16 srcx, uae_u16 srcy, uae_u16 dstx, uae_u16 dsty,
                   1068:                      uae_u16 width, uae_u16 height, uae_u8 mask)
                   1069: {
                   1070:     uae_u8 *src, *dst, *tmp, *tmp2, *tmp3;
                   1071:     int lines;
                   1072:     uae_u8 Bpp = GetBytesPerPixel(ri->RGBFormat);
                   1073:     uae_u8 *blitsrc;
                   1074:     unsigned long total_width = width * Bpp;
                   1075:     unsigned long linewidth = (total_width + 15) & ~15;
                   1076:     int cant_blit = 1;
                   1077: 
                   1078:     /*
                   1079:      * If we have no destination RenderInfo, then we're dealing with a single-buffer action, called
                   1080:      * from picasso_BlitRect().  The code up to the DX_xxxxx() functions deals with the frame-buffer,
                   1081:      * while the DX_ functions actually deal with the visible screen.
                   1082:      *
                   1083:      * If we have a destination RenderInfo, then we've been called from picasso_BlitRectNoMaskComplete()
                   1084:      * and we need to put the results on the screen from the frame-buffer.
                   1085:      */
                   1086:     if (dstri == NULL) {
                   1087:        dstri = ri;
                   1088:        cant_blit = 0;
                   1089:     }
                   1090: 
                   1091:     /* Do our virtual frame-buffer memory first */
                   1092:     src = ri->Memory + srcx*Bpp + srcy*ri->BytesPerRow;
                   1093:     dst = dstri->Memory + dstx*Bpp + dsty*dstri->BytesPerRow;
                   1094:     blitsrc = dst;
                   1095:     if (mask != 0xFF && Bpp > 1)
                   1096:        MyOutputDebugString ("ERROR - not obeying BlitRect() mask 0x%x properly with Bpp %d.\n", mask, Bpp);
                   1097: 
                   1098:     if (mask == 0xFF || Bpp > 1) {
                   1099:        /* handle normal case efficiently */
                   1100:        if (ri->Memory == dstri->Memory && dsty == srcy) {
                   1101:            int i;
                   1102:            for (i = 0; i < height; i++, src += ri->BytesPerRow, dst += dstri->BytesPerRow)
                   1103:                memmove (dst, src, total_width);
                   1104:        } else if (dsty < srcy) {
                   1105:            int i;
                   1106:            for (i = 0; i < height; i++, src += ri->BytesPerRow, dst += dstri->BytesPerRow)
                   1107:                memcpy (dst, src, total_width);
                   1108:        } else {
                   1109:            int i;
                   1110:            src += (height-1) * ri->BytesPerRow;
                   1111:            dst += (height-1) * dstri->BytesPerRow;
                   1112:            for (i = 0; i < height; i++, src -= ri->BytesPerRow, dst -= dstri->BytesPerRow)
                   1113:                memcpy (dst, src, total_width);
                   1114:        }
                   1115:        if (renderinfo_is_current_screen (dstri))
                   1116:            do_blit (blitsrc, dstri->BytesPerRow, srcx, srcy, dstx, dsty,
                   1117:                     width, height, ! cant_blit);
                   1118:        return;
                   1119:     }
                   1120: 
                   1121:     tmp3 = tmp2 = tmp = xmalloc (linewidth * height); /* allocate enough memory for the src-rect */
                   1122:     if (!tmp)
                   1123:        return;
                   1124: 
                   1125:     /* copy the src-rect into our temporary buffer space */
                   1126:     for (lines = 0; lines < height; lines++, src += ri->BytesPerRow, tmp2 += linewidth) {
                   1127:        memcpy (tmp2, src, total_width);
                   1128:     }
                   1129: 
                   1130:     /* copy the temporary buffer to the destination */
                   1131:     for (lines = 0; lines < height; lines++, dst += dstri->BytesPerRow, tmp += linewidth) {
                   1132:        int cols;
                   1133:        for (cols = 0; cols < width; cols++) {
                   1134:            dst[cols] &= ~mask;
                   1135:            dst[cols] |= tmp[cols] & mask;
                   1136:        }
                   1137:     }
                   1138:     if (renderinfo_is_current_screen (dstri))
                   1139:        do_blit (blitsrc, dstri->BytesPerRow, srcx, srcy, dstx, dsty,
                   1140:                 width, height, 0);
                   1141:     /* free the temp-buf */
                   1142:     free (tmp3);
                   1143: 
                   1144: }
                   1145: 
                   1146: /***********************************************************
                   1147: BlitRect:
                   1148: ***********************************************************
                   1149: * a0:  struct BoardInfo
                   1150: * a1:  struct RenderInfo
                   1151: * d0:  WORD SrcX
                   1152: * d1:  WORD SrcY
                   1153: * d2:  WORD DstX
                   1154: * d3:  WORD DstY
                   1155: * d4:   WORD Width
                   1156: * d5:   WORD Height
                   1157: * d6:  UBYTE Mask
                   1158: * d7:  uae_u32 RGBFormat
                   1159: ***********************************************************/
                   1160: uae_u32 picasso_BlitRect (void)
                   1161: {
                   1162:     uaecptr boardinfo = m68k_areg(regs, 0);
                   1163:     uaecptr renderinfo = m68k_areg(regs, 1);
                   1164:     uae_u16 srcx = (uae_u16)m68k_dreg(regs, 0);
                   1165:     uae_u16 srcy = (uae_u16)m68k_dreg(regs, 1);
                   1166:     uae_u16 dstx = (uae_u16)m68k_dreg(regs, 2);
                   1167:     uae_u16 dsty = (uae_u16)m68k_dreg(regs, 3);
                   1168:     uae_u16 width = (uae_u16)m68k_dreg(regs, 4);
                   1169:     uae_u16 height = (uae_u16)m68k_dreg(regs, 5);
                   1170:     uae_u8  Mask = (uae_u8)m68k_dreg(regs, 6);
                   1171:     uae_u32 RGBFormat = m68k_dreg(regs, 7);
                   1172: 
                   1173:     struct RenderInfo ri;
                   1174: 
                   1175:     wgfx_flushline ();
                   1176: 
                   1177:     if (!CopyRenderInfoStructureA2U (renderinfo, &ri))
                   1178:        return 0;
                   1179: 
                   1180:     BlitRect(&ri, NULL, srcx, srcy, dstx, dsty, width, height, Mask);
                   1181:     /*MyOutputDebugString ("BlitRect(%d, %d, %d, %d, %d, %d, 0x%x)\n", srcx, srcy, dstx, dsty, width, height, Mask); */
                   1182: 
                   1183:     return 1;
                   1184: }
                   1185: 
                   1186: /***********************************************************
                   1187: BlitRectNoMaskComplete:
                   1188: ***********************************************************
                   1189: * a0:  struct BoardInfo
                   1190: * a1:  struct RenderInfo (src)
                   1191: * a2:   struct RenderInfo (dst)
                   1192: * d0:  WORD SrcX
                   1193: * d1:  WORD SrcY
                   1194: * d2:  WORD DstX
                   1195: * d3:  WORD DstY
                   1196: * d4:   WORD Width
                   1197: * d5:   WORD Height
                   1198: * d6:  UBYTE OpCode
                   1199: * d7:  uae_u32 RGBFormat
                   1200: * NOTE: MUST return 0 in D0 if we're not handling this operation
                   1201: *       because the RGBFormat or opcode aren't supported.
                   1202: *       OTHERWISE return 1
                   1203: ***********************************************************/
                   1204: uae_u32 picasso_BlitRectNoMaskComplete (void)
                   1205: {
                   1206:     uaecptr boardinfo = m68k_areg(regs, 0);
                   1207:     uaecptr srcri = m68k_areg(regs, 1);
                   1208:     uaecptr dstri = m68k_areg(regs, 2);
                   1209:     uae_u16 srcx = m68k_dreg(regs, 0);
                   1210:     uae_u16 srcy = m68k_dreg(regs, 1);
                   1211:     uae_u16 dstx = m68k_dreg(regs, 2);
                   1212:     uae_u16 dsty = m68k_dreg(regs, 3);
                   1213:     uae_u16 width = m68k_dreg(regs, 4);
                   1214:     uae_u16 height = m68k_dreg(regs, 5);
                   1215:     uae_u8 OpCode = m68k_dreg(regs, 6);
                   1216:     uae_u32 RGBFmt = m68k_dreg(regs, 7);
                   1217: 
                   1218:     uae_u8 Bpp = GetBytesPerPixel(RGBFmt), *srcri_ptr = NULL, *dstri_ptr = NULL;
                   1219:     struct RenderInfo src_ri, dst_ri;
                   1220: 
                   1221:     wgfx_flushline ();
                   1222: 
                   1223:     if (!CopyRenderInfoStructureA2U(srcri, &src_ri) || !CopyRenderInfoStructureA2U(dstri, &dst_ri))
                   1224:        return 0;
                   1225: 
                   1226:     /*MyOutputDebugString ("BlitRectNoMaskComplete() op 0x%2x, Bpp %d, xy(%4d,%4d) --> xy(%4d,%4d), wh(%4d,%4d)\n",
                   1227:                          OpCode, Bpp, srcx, srcy, dstx, dsty, width, height); */
                   1228:     /*MyOutputDebugString ("-- src mem 0x%x BPR %d, dst mem 0x%x BPR %d, screen-mem 0x%x - 0x%x\n",
                   1229:                          src_ri.Memory, src_ri.BytesPerRow, dst_ri.Memory, dst_ri.BytesPerRow, picasso96_state.Address, picasso96_state.Extent); */
                   1230: 
                   1231:     switch (OpCode) {
                   1232:      case 0x0C:
                   1233:        BlitRect(&src_ri, &dst_ri, srcx, srcy, dstx, dsty, width, height, 0xFF);
                   1234:        return 1;
                   1235: 
                   1236:      default:
                   1237:        /* FOR NOW! */
                   1238:        return 0;
                   1239:     }
                   1240: }
                   1241: 
                   1242: /* This utility function is used both by BlitTemplate() and BlitPattern() */
                   1243: static __inline__ void PixelWrite1(uae_u8 *mem, int bits, uae_u32 fgpen, uae_u32 mask)
                   1244: {
                   1245:     if (mask != 0xFF)
                   1246:        fgpen = (fgpen & mask) | (do_get_mem_byte (mem + bits) & ~mask);
                   1247:     do_put_mem_byte (mem + bits, fgpen);
                   1248: }
                   1249: 
                   1250: static __inline__ void PixelWrite2(uae_u8 *mem, int bits, uae_u32 fgpen)
                   1251: {
                   1252:     do_put_mem_word (((uae_u16 *)mem) + bits, fgpen);
                   1253: }
                   1254: 
                   1255: static __inline__ void PixelWrite3(uae_u8 *mem, int bits, uae_u32 fgpen)
                   1256: {
                   1257:     do_put_mem_byte (mem + bits*3, fgpen & 0x000000FF);
                   1258:     *(uae_u16 *)(mem + bits*3+1) = (fgpen & 0x00FFFF00) >> 8;
                   1259: }
                   1260: 
                   1261: static __inline__ void PixelWrite4(uae_u8 *mem, int bits, uae_u32 fgpen)
                   1262: {
                   1263:     do_put_mem_long (((uae_u32 *)mem) + bits, fgpen);
                   1264: }
                   1265: 
                   1266: static __inline__ void PixelWrite(uae_u8 *mem, int bits, uae_u32 fgpen, uae_u8 Bpp, uae_u32 mask)
                   1267: {
                   1268:     switch (Bpp) {
                   1269:     case 1:
                   1270:        if (mask != 0xFF)
                   1271:            fgpen = (fgpen & mask) | (do_get_mem_byte (mem + bits) & ~mask);
                   1272:        do_put_mem_byte (mem + bits, fgpen);
                   1273:        break;
                   1274:     case 2:
                   1275:        do_put_mem_word (((uae_u16 *)mem) + bits, fgpen);
                   1276:        break;
                   1277:     case 3:
                   1278:        do_put_mem_byte (mem + bits*3, fgpen & 0x000000FF);
                   1279:        *(uae_u16 *)(mem + bits*3+1) = (fgpen & 0x00FFFF00) >> 8;
                   1280:        break;
                   1281:     case 4:
                   1282:        do_put_mem_long (((uae_u32 *)mem) + bits, fgpen);
                   1283:        break;
                   1284:     }
                   1285: }
                   1286: 
                   1287: /*
                   1288:  * BlitPattern:
                   1289:  * 
                   1290:  * Synopsis:BlitPattern(bi, ri, pattern, X, Y, Width, Height, Mask, RGBFormat);
                   1291:  * Inputs:
                   1292:  * a0:struct BoardInfo *bi
                   1293:  * a1:struct RenderInfo *ri
                   1294:  * a2:struct Pattern *pattern
                   1295:  * d0.w:X
                   1296:  * d1.w:Y
                   1297:  * d2.w:Width
                   1298:  * d3.w:Height
                   1299:  * d4.w:Mask
                   1300:  * d7.l:RGBFormat
                   1301:  * 
                   1302:  * This function is used to paint a pattern on the board memory using the blitter. It is called by
                   1303:  * BltPattern, if a AreaPtrn is used with positive AreaPtSz. The pattern consists of a b/w image
                   1304:  * using a single plane of image data which will be expanded repeatedly to the destination RGBFormat
                   1305:  * using ForeGround and BackGround pens as well as draw modes. The width of the pattern data is
                   1306:  * always 16 pixels (one word) and the height is calculated as 2^Size. The data must be shifted up
                   1307:  * and to the left by XOffset and YOffset pixels at the beginning.
                   1308:  */
                   1309: uae_u32 picasso_BlitPattern (void)
                   1310: {
                   1311:     uaecptr boardinfo = m68k_areg(regs, 0);
                   1312:     uaecptr rinf = m68k_areg(regs, 1);
                   1313:     uaecptr pinf = m68k_areg(regs, 2);
                   1314:     long X = (uae_u16)m68k_dreg(regs, 0);
                   1315:     long Y = (uae_u16)m68k_dreg(regs, 1);
                   1316:     long W = (uae_u16)m68k_dreg(regs, 2);
                   1317:     long H = (uae_u16)m68k_dreg(regs, 3);
                   1318:     uae_u8 Mask = (uae_u8)m68k_dreg(regs, 4);
                   1319:     uae_u32 RGBFmt = m68k_dreg(regs, 7);
                   1320: 
                   1321:     uae_u8 Bpp = GetBytesPerPixel(RGBFmt);
                   1322:     int inversion = 0;
                   1323:     struct RenderInfo ri;
                   1324:     struct Pattern pattern;
                   1325:     uae_u16 rows;
                   1326:     uae_u32 fgpen, bgpen, value;
                   1327:     uae_u8 *uae_mem, *frame_buffer_UAM;
                   1328:     unsigned long ysize_mask;
                   1329:     int xshift;
                   1330: 
                   1331:     wgfx_flushline ();
                   1332: 
                   1333:     if (!CopyRenderInfoStructureA2U(rinf, &ri) || !CopyPatternStructureA2U(pinf, &pattern))
                   1334:        return 0;
                   1335: 
                   1336:     Bpp = GetBytesPerPixel(ri.RGBFormat);
                   1337:     uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp; /* offset with address */
                   1338: 
                   1339:     if (pattern.DrawMode & INVERS)
                   1340:        inversion = 1;
                   1341: 
                   1342:     pattern.DrawMode &= 0x03;
                   1343:     if (Mask != 0xFF) {
                   1344:        if (Bpp > 1)
                   1345:            MyOutputDebugString ("ERROR - not obeying BlitPattern() mask 0x%x properly with Bpp %d.\n", Mask, Bpp);
                   1346:        else if (pattern.DrawMode == COMP) {
                   1347:            MyOutputDebugString ("ERROR - Unsupported Mask value 0x%x with COMP Draw in BlitPattern(), using fallback method.\n", Mask);
                   1348:            return 0;
                   1349:        }
                   1350:     }
                   1351: 
                   1352:     /*MyOutputDebugString ("BlitPattern() xy(%d,%d), wh(%d,%d) draw 0x%x, off(%d,%d), ph %d\n",
                   1353:                          X, Y, W, H, pattern.DrawMode, pattern.XOffset, pattern.YOffset, 1<<pattern.Size); */
                   1354: #ifdef _DEBUG
                   1355:     DumpPattern(&pattern);
                   1356: #endif
                   1357:     ysize_mask = (1 << pattern.Size) - 1;
                   1358:     xshift = pattern.XOffset & 15;
                   1359: 
                   1360:     for (rows = 0; rows < H; rows++, uae_mem += ri.BytesPerRow) {
                   1361:        int prow = (rows + pattern.YOffset) & ysize_mask;
                   1362:        unsigned int d = do_get_mem_word (((uae_u16 *)pattern.Memory) + prow);
                   1363:        uae_u8 *uae_mem2 = uae_mem;
                   1364:        long cols;
                   1365: 
                   1366:        if (xshift != 0)
                   1367:            d = (d << xshift) | (d >> (16 - xshift));
                   1368: 
                   1369:        for (cols = 0; cols < W; cols += 16, uae_mem2 += Bpp << 4) {
                   1370:            long bits;
                   1371:            long max = W - cols;
                   1372:            unsigned int data = d;
                   1373: 
                   1374:            if (max > 16)
                   1375:                max = 16;
                   1376:     
                   1377:            for (bits = 0; bits < max; bits++) {
                   1378:                int bit_set = data & 0x8000;
                   1379:                data <<= 1;
                   1380:                switch (pattern.DrawMode) {
                   1381:                 case JAM1:
                   1382:                    if (inversion)
                   1383:                        bit_set = !bit_set;
                   1384:                    if (bit_set)
                   1385:                        PixelWrite(uae_mem2, bits, pattern.FgPen, Bpp, Mask);
                   1386:                    break;
                   1387:                 case JAM2:
                   1388:                    if (inversion)
                   1389:                        bit_set = !bit_set;
                   1390:                    if (bit_set)
                   1391:                        PixelWrite(uae_mem2, bits, pattern.FgPen, Bpp, Mask);
                   1392:                    else
                   1393:                        PixelWrite(uae_mem2, bits, pattern.BgPen, Bpp, Mask);
                   1394:                    break;
                   1395:                 case COMP:
                   1396:                    if (bit_set) {
                   1397:                        fgpen = pattern.FgPen;
                   1398: 
                   1399:                        switch (Bpp) {
                   1400:                         case 1:
                   1401:                            {
                   1402:                                uae_u8 *addr = uae_mem2 + bits;
                   1403:                                do_put_mem_byte (addr, do_get_mem_byte (addr) ^ fgpen);
                   1404:                            }
                   1405:                            break;
                   1406:                         case 2:
                   1407:                            {
                   1408:                                uae_u16 *addr = ((uae_u16 *)uae_mem2) + bits;
                   1409:                                do_put_mem_word (addr, do_get_mem_word (addr) ^ fgpen);
                   1410:                            }
                   1411:                            break;
                   1412:                         case 3:
                   1413:                            {
                   1414:                                uae_u32 *addr = (uae_u32 *)(uae_mem2 + bits * 3);
                   1415:                                do_put_mem_long (addr, do_get_mem_long (addr) ^ (fgpen & 0x00FFFFFF));
                   1416:                            }
                   1417:                            break;
                   1418:                         case 4:
                   1419:                            {
                   1420:                                uae_u32 *addr = ((uae_u32 *)uae_mem2) + bits;
                   1421:                                do_put_mem_long (addr, do_get_mem_long (addr) ^ fgpen);
                   1422:                            }
                   1423:                            break;
                   1424:                        }
                   1425:                    }
                   1426:                    break;
                   1427:                }
                   1428:            }
                   1429:        }
                   1430:     }
                   1431: 
                   1432:     frame_buffer_UAM = ri.Memory + X*picasso96_state.BytesPerPixel + Y*ri.BytesPerRow;
                   1433:     if (renderinfo_is_current_screen (&ri))
                   1434:        do_blit (frame_buffer_UAM, ri.BytesPerRow, 0, 0, X, Y, W, H, 0);
                   1435: 
                   1436:     return 1;
                   1437: }
                   1438: 
                   1439: /*************************************************
                   1440: BlitTemplate:
                   1441: **************************************************
                   1442: * Synopsis: BlitTemplate(bi, ri, template, X, Y, Width, Height, Mask, RGBFormat);
                   1443: * a0: struct BoardInfo *bi
                   1444: * a1: struct RenderInfo *ri
                   1445: * a2: struct Template *template
                   1446: * d0.w: X
                   1447: * d1.w: Y
                   1448: * d2.w: Width
                   1449: * d3.w: Height
                   1450: * d4.w: Mask
                   1451: * d7.l: RGBFormat
                   1452: *
                   1453: * This function is used to paint a template on the board memory using the blitter.
                   1454: * It is called by BltPattern and BltTemplate. The template consists of a b/w image
                   1455: * using a single plane of image data which will be expanded to the destination RGBFormat
                   1456: * using ForeGround and BackGround pens as well as draw modes.
                   1457: ***********************************************************************************/
                   1458: uae_u32 picasso_BlitTemplate (void)
                   1459: {
                   1460:     uae_u8 inversion = 0;
                   1461:     uaecptr rinf = m68k_areg(regs, 1);
                   1462:     uaecptr tmpl = m68k_areg(regs, 2);
                   1463:     uae_u16 X = m68k_dreg(regs, 0);
                   1464:     uae_u16 Y = m68k_dreg(regs, 1);
                   1465:     uae_u16 W = m68k_dreg(regs, 2);
                   1466:     uae_u16 H = m68k_dreg(regs, 3);
                   1467:     uae_u16 Mask = m68k_dreg(regs, 4);
                   1468:     uae_u32 Fmt = m68k_dreg(regs, 7);
                   1469:     struct Template tmp;
                   1470:     struct RenderInfo ri;
                   1471:     long rows;
                   1472:     int bitoffset;
                   1473:     uae_u32 fgpen, bgpen, value;
                   1474:     uae_u8 *uae_mem, *uae_mem2, Bpp, *frame_buffer_UAM;
                   1475:     uae_u8 *tmpl_base;
                   1476: 
                   1477:     wgfx_flushline ();
                   1478: 
                   1479:     if (!CopyRenderInfoStructureA2U(rinf, &ri) || !CopyTemplateStructureA2U(tmpl, &tmp))
                   1480:        return 0;
                   1481: 
                   1482:     Bpp = GetBytesPerPixel(ri.RGBFormat);
                   1483:     uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp; /* offset into address */
                   1484: 
                   1485:     if (tmp.DrawMode & INVERS)
                   1486:        inversion = 1;
                   1487: 
                   1488:     tmp.DrawMode &= 0x03;
                   1489:     if (Mask != 0xFF) {
                   1490:        if (Bpp > 1)
                   1491:            MyOutputDebugString ("ERROR - not obeying BlitTemplate() mask 0x%x properly with Bpp %d.\n", Mask, Bpp);
                   1492:        else if (tmp.DrawMode == COMP) {
                   1493:            MyOutputDebugString ("ERROR - Unsupported Mask value 0x%x with COMP Draw in BlitTemplate(), using fallback method.\n", Mask);
                   1494:            return 0;
                   1495:        }
                   1496:     }
                   1497: 
                   1498:     /*MyOutputDebugString ("BlitTemplate() xy(%d,%d), wh(%d,%d) draw 0x%x fg 0x%x bg 0x%x \n",
                   1499:                          X, Y, W, H, tmp.DrawMode, tmp.FgPen, tmp.BgPen); */
                   1500: 
                   1501:     bitoffset = tmp.XOffset % 8;
                   1502: 
                   1503: #ifdef _DEBUG
                   1504:     DumpTemplate(&tmp, W, H);
                   1505: #endif
                   1506: 
                   1507:     tmpl_base = tmp.Memory + tmp.XOffset/8;
                   1508: 
                   1509:     for (rows = 0; rows < H; rows++, uae_mem += ri.BytesPerRow, tmpl_base += tmp.BytesPerRow) {
                   1510:        long cols;
                   1511:        uae_u8 *tmpl_mem = tmpl_base;
                   1512:        uae_u8 *uae_mem2 = uae_mem;
                   1513:        unsigned int data = *tmpl_mem;
                   1514: 
                   1515:        for (cols = 0; cols < W; cols += 8, uae_mem2 += Bpp << 3) {
                   1516:            unsigned int byte;
                   1517:            long bits;
                   1518:            long max = W - cols;
                   1519: 
                   1520:            if (max > 8)
                   1521:                max = 8;
                   1522: 
                   1523:            data <<= 8;
                   1524:            data |= *++tmpl_mem;
                   1525: 
                   1526:            byte = data >> (8 - bitoffset);
                   1527: 
                   1528:            for (bits = 0; bits < max; bits++) {
                   1529:                int bit_set = (byte & 0x80);
                   1530:                byte <<= 1;
                   1531:                switch (tmp.DrawMode) {
                   1532:                 case JAM1:
                   1533:                    if (inversion)
                   1534:                        bit_set = !bit_set;
                   1535:                    if (bit_set) {
                   1536:                        fgpen = tmp.FgPen;
                   1537:                        PixelWrite(uae_mem2, bits, fgpen, Bpp, Mask);
                   1538:                    }
                   1539:                    break;
                   1540:                 case JAM2:
                   1541:                    if (inversion)
                   1542:                        bit_set = !bit_set;
                   1543:                    fgpen = tmp.BgPen;
                   1544:                    if (bit_set)
                   1545:                        fgpen = tmp.FgPen;
                   1546: 
                   1547:                    PixelWrite(uae_mem2, bits, fgpen, Bpp, Mask);
                   1548:                    break;
                   1549:                 case COMP:
                   1550:                    if (bit_set) {
                   1551:                        fgpen = tmp.FgPen;
                   1552: 
                   1553:                        switch (Bpp) {
                   1554:                         case 1:
                   1555:                            {
                   1556:                                uae_u8 *addr = uae_mem2 + bits;
                   1557:                                do_put_mem_byte (addr, do_get_mem_byte (addr) ^ fgpen);
                   1558:                            }
                   1559:                            break;
                   1560:                         case 2:
                   1561:                            {
                   1562:                                uae_u16 *addr = ((uae_u16 *)uae_mem2) + bits;
                   1563:                                do_put_mem_word (addr, do_get_mem_word (addr) ^ fgpen);
                   1564:                            }
                   1565:                            break;
                   1566:                         case 3:
                   1567:                            {
                   1568:                                uae_u32 *addr = (uae_u32 *)(uae_mem2 + bits * 3);
                   1569:                                do_put_mem_long (addr, do_get_mem_long (addr) ^ (fgpen & 0x00FFFFFF));
                   1570:                            }
                   1571:                            break;
                   1572:                         case 4:
                   1573:                            {
                   1574:                                uae_u32 *addr = ((uae_u32 *)uae_mem2) + bits;
                   1575:                                do_put_mem_long (addr, do_get_mem_long (addr) ^ fgpen);
                   1576:                            }
                   1577:                            break;
                   1578:                        }
                   1579:                    }
                   1580:                    break;
                   1581:                }
                   1582:            }
                   1583:        }
                   1584:     }
                   1585: 
                   1586:     frame_buffer_UAM = ri.Memory + X*picasso96_state.BytesPerPixel + Y*ri.BytesPerRow;
                   1587:     if (renderinfo_is_current_screen (&ri))
                   1588:        do_blit (frame_buffer_UAM, ri.BytesPerRow, 0, 0, X, Y, W, H, 0);
                   1589: 
                   1590:     return 1;
                   1591: }
                   1592: 
                   1593: /*
                   1594:  * CalculateBytesPerRow:
                   1595:  * a0:         struct BoardInfo
                   1596:  * d0:         uae_u16 Width
                   1597:  * d7: RGBFTYPE RGBFormat
                   1598:  * This function calculates the amount of bytes needed for a line of
                   1599:  * "Width" pixels in the given RGBFormat.
                   1600:  */
                   1601: uae_u32 picasso_CalculateBytesPerRow (void)
                   1602: {
                   1603:     uae_u16 width = m68k_dreg(regs, 0);
                   1604:     uae_u32 type = m68k_dreg(regs, 7);
                   1605: 
                   1606:     width = GetBytesPerPixel(type)*width;
                   1607:     /*MyOutputDebugString ("CalculateBytesPerRow() = %d\n",width); */
                   1608: 
                   1609:     return width;
                   1610: }
                   1611: 
                   1612: /*
                   1613:  * SetDisplay:
                   1614:  * a0: struct BoardInfo
                   1615:  * d0: BOOL state
                   1616:  * This function enables and disables the video display.
                   1617:  * 
                   1618:  * NOTE: return the opposite of the state
                   1619:  */
                   1620: uae_u32 picasso_SetDisplay (void)
                   1621: {
                   1622:     uae_u32 state = m68k_dreg(regs, 0);
                   1623:     /*MyOutputDebugString ("SetDisplay(%d)\n", state);*/
                   1624:     return !state;
                   1625: }
                   1626: 
                   1627: /*
                   1628:  * WaitVerticalSync:
                   1629:  * a0: struct BoardInfo
                   1630:  * This function waits for the next horizontal retrace.
                   1631:  */
                   1632: uae_u32 picasso_WaitVerticalSync (void)
                   1633: {
                   1634:     /*MyOutputDebugString ("WaitVerticalSync()\n");*/
                   1635:     return 1;
                   1636: }
                   1637: 
                   1638: /* NOTE: Watch for those planeptrs of 0x00000000 and 0xFFFFFFFF for all zero / all one bitmaps !!!! */
                   1639: static void PlanarToChunky(struct RenderInfo *ri, struct BitMap *bm, long srcx, long srcy,
                   1640:                           long dstx, long dsty, long width, long height, uae_u8 mask)
                   1641: {
                   1642:     int j, bits;
                   1643: 
                   1644:     uae_u8 *PLANAR[8], *image = ri->Memory + dstx * GetBytesPerPixel (ri->RGBFormat) + dsty*ri->BytesPerRow;
                   1645:     int Depth = bm->Depth;
                   1646:     uae_u16 rows, total_bits, value, bitoffset = srcx & 7;
                   1647:     long eol_offset;
                   1648: 
                   1649:     /* if (mask != 0xFF) 
                   1650:        MyOutputDebugString ("P2C - pixel-width = %d, bit-offset = %d\n", width, bitoffset); */
                   1651:     
                   1652:     /* Set up our bm->Planes[] pointers to the right horizontal offset */
                   1653:     for (j = 0; j < Depth; j++) {
                   1654:        uae_u8 *p = bm->Planes[j];
                   1655:        if (p != &all_zeros_bitmap && p != &all_ones_bitmap)
                   1656:            p += srcx/8 + srcy*bm->BytesPerRow;
                   1657:        PLANAR[j] = p;
                   1658:        if ((mask & (1 << j)) == 0)
                   1659:            PLANAR[j] = &all_zeros_bitmap;
                   1660:     }
                   1661:     eol_offset = (long)bm->BytesPerRow - ((width + 7) >> 3);
                   1662:     for (rows = 0; rows < height; rows++, image += ri->BytesPerRow) {
                   1663:        long cols;
                   1664: 
                   1665:        for (cols = 0; cols < width; cols += 8) {
                   1666:            int k;
                   1667:            uae_u32 a = 0, b = 0;
                   1668:            unsigned int msk = 0xFF;
                   1669:            long tmp = cols + 8 - width;
                   1670:            if (tmp > 0) {
                   1671:                msk <<= tmp;
                   1672:                b = do_get_mem_long ((uae_u32 *)(image + cols + 4));
                   1673:                if (tmp < 4)
                   1674:                    b &= 0xFFFFFFFF >> (32 - tmp * 8);
                   1675:                else if (tmp > 4) {
                   1676:                    a = do_get_mem_long ((uae_u32 *)(image + cols));
                   1677:                    a &= 0xFFFFFFFF >> (64 - tmp * 8);
                   1678:                }
                   1679:            }
                   1680:            for (k = 0; k < Depth; k++) {
                   1681:                unsigned int data;
                   1682:                if (PLANAR[k] == &all_zeros_bitmap)
                   1683:                    data = 0;
                   1684:                else if (PLANAR[k] == &all_ones_bitmap)
                   1685:                    data = 0xFF;
                   1686:                else {
                   1687:                    data = (uae_u8)(do_get_mem_word ((uae_u16 *)PLANAR[k]) >> (8 - bitoffset));
                   1688:                    PLANAR[k]++;
                   1689:                }
                   1690:                data &= msk;
                   1691:                a |= p2ctab[data][0] << k;
                   1692:                b |= p2ctab[data][1] << k;
                   1693:            }
                   1694:            do_put_mem_long ((uae_u32 *)(image + cols), a);
                   1695:            do_put_mem_long ((uae_u32 *)(image + cols + 4), b);
                   1696:        }
                   1697:        for (j = 0; j < Depth; j++) {
                   1698:            if (PLANAR[j] != &all_zeros_bitmap && PLANAR[j] != &all_ones_bitmap) {
                   1699:                PLANAR[j] += eol_offset;
                   1700:            }
                   1701:        }
                   1702:     }
                   1703: }
                   1704: 
                   1705: /*
                   1706:  * BlitPlanar2Chunky:
                   1707:  * a0: struct BoardInfo *bi
                   1708:  * a1: struct BitMap *bm - source containing planar information and assorted details
                   1709:  * a2: struct RenderInfo *ri - dest area and its details
                   1710:  * d0.w: SrcX
                   1711:  * d1.w: SrcY
                   1712:  * d2.w: DstX
                   1713:  * d3.w: DstY
                   1714:  * d4.w: SizeX
                   1715:  * d5.w: SizeY
                   1716:  * d6.b: MinTerm - uh oh!
                   1717:  * d7.b: Mask - uh oh!
                   1718:  *
                   1719:  * This function is currently used to blit from planar bitmaps within system memory to chunky bitmaps
                   1720:  * on the board. Watch out for plane pointers that are 0x00000000 (represents a plane with all bits "0")
                   1721:  * or 0xffffffff (represents a plane with all bits "1").
                   1722:  */
                   1723: uae_u32 picasso_BlitPlanar2Chunky (void)
                   1724: {
                   1725:     uaecptr bi = m68k_areg(regs, 0);
                   1726:     uaecptr bm = m68k_areg(regs, 1);
                   1727:     uaecptr ri = m68k_areg(regs, 2);
                   1728:     uae_u16 srcx = m68k_dreg(regs, 0) & 0xFFFF;
                   1729:     uae_u16 srcy = m68k_dreg(regs, 1) & 0xFFFF;
                   1730:     uae_u16 dstx = m68k_dreg(regs, 2) & 0xFFFF;
                   1731:     uae_u16 dsty = m68k_dreg(regs, 3) & 0xFFFF;
                   1732:     uae_u16 width = m68k_dreg(regs, 4) & 0xFFFF;
                   1733:     uae_u16 height = m68k_dreg(regs, 5) & 0xFFFF;
                   1734:     uae_u8 minterm = m68k_dreg(regs, 6) & 0xFF;
                   1735:     uae_u8 mask = m68k_dreg(regs, 7) & 0xFF;
                   1736:     int i;
                   1737:     struct RenderInfo local_ri;
                   1738:     uae_u8 *uaebm = NULL;
                   1739:     struct BitMap local_bm;
                   1740: 
                   1741:     wgfx_flushline ();
                   1742: 
                   1743:     if (minterm != 0x0C) {
                   1744:        MyOutputDebugString ("ERROR - BlitPlanar2Chunky() has minterm 0x%x, which I don't handle. Using fall-back routine.\n",
                   1745:                             minterm);
                   1746:        return 0;
                   1747:     }
                   1748:     if (!CopyRenderInfoStructureA2U(ri, &local_ri) || !CopyBitMapStructureA2U(bm, &local_bm))
                   1749:        return 0;
                   1750: 
                   1751:     /*MyOutputDebugString ("BlitPlanar2Chunky(%d, %d, %d, %d, %d, %d) Minterm 0x%x, Mask 0x%x, Depth %d\n",
                   1752:                          srcx, srcy, dstx, dsty, width, height, minterm, mask, local_bm.Depth);
                   1753:     MyOutputDebugString ("P2C - BitMap has %d BPR, %d rows\n", local_bm.BytesPerRow, local_bm.Rows); */
                   1754:     PlanarToChunky(&local_ri, &local_bm, srcx, srcy, dstx, dsty, width, height, mask);
                   1755:     if (renderinfo_is_current_screen (&local_ri))
                   1756:        do_blit (local_ri.Memory + dstx * GetBytesPerPixel (local_ri.RGBFormat) + dsty * local_ri.BytesPerRow,
                   1757:                 local_ri.BytesPerRow,
                   1758:                 0, 0, dstx, dsty, width, height, 0);
                   1759: 
                   1760:     return m68k_dreg(regs, 0);
                   1761: }
                   1762: 
                   1763: /* NOTE: Watch for those planeptrs of 0x00000000 and 0xFFFFFFFF for all zero / all one bitmaps !!!! */
                   1764: static void PlanarToDirect(struct RenderInfo *ri, struct BitMap *bm,
                   1765:                           long srcx, long srcy, long dstx, long dsty,
                   1766:                           long width, long height, uae_u8 mask,
                   1767:                           struct ColorIndexMapping *cim)
                   1768: {
                   1769:     int j;
                   1770:     int bpp = GetBytesPerPixel(ri->RGBFormat);
                   1771:     uae_u8 *PLANAR[8];
                   1772:     uae_u8 *image = ri->Memory + dstx * bpp + dsty * ri->BytesPerRow;
                   1773:     int Depth = bm->Depth;
                   1774:     long rows;
                   1775:     long eol_offset;
                   1776: 
                   1777:     /* Set up our bm->Planes[] pointers to the right horizontal offset */
                   1778:     for (j = 0; j < Depth; j++) {
                   1779:        uae_u8 *p = bm->Planes[j];
                   1780:        if (p != &all_zeros_bitmap && p != &all_ones_bitmap)
                   1781:            p += srcx/8 + srcy*bm->BytesPerRow;
                   1782:        PLANAR[j] = p;
                   1783:        if ((mask & (1 << j)) == 0)
                   1784:            PLANAR[j] = &all_zeros_bitmap;
                   1785:     }
                   1786: 
                   1787:     eol_offset = (long)bm->BytesPerRow - ((width + (srcx & 7)) >> 3);
                   1788:     for (rows = 0; rows < height; rows++, image += ri->BytesPerRow) {
                   1789:        long cols;
                   1790:        uae_u8 *image2 = image;
                   1791:        unsigned int bitoffs = 7 - (srcx & 7);
                   1792:        int i;
                   1793: 
                   1794:        for (cols = 0; cols < width; cols ++) {
                   1795:            int v = 0, k;
                   1796:            for (k = 0; k < Depth; k++) {
                   1797:                if (PLANAR[k] == &all_ones_bitmap)
                   1798:                    v |= 1 << k;
                   1799:                else if (PLANAR[k] != &all_zeros_bitmap) {
                   1800:                    v |= ((*PLANAR[k] >> bitoffs) & 1) << k;
                   1801:                }
                   1802:            }
                   1803: 
                   1804:            switch (bpp) {
                   1805:             case 2:
                   1806:                do_put_mem_word ((uae_u16 *)image2, cim->Colors[v]);
                   1807:                image2 += 2;
                   1808:                break;
                   1809:             case 3:
                   1810:                do_put_mem_byte (image2++, cim->Colors[v] & 0x000000FF);
                   1811:                do_put_mem_word ((uae_u16 *)image2, (cim->Colors[v] & 0x00FFFF00) >> 8);
                   1812:                image2 += 2;
                   1813:                break;
                   1814:             case 4:
                   1815:                do_put_mem_long ((uae_u32 *)image2, cim->Colors[v]);
                   1816:                image2 += 4;
                   1817:                break;
                   1818:            }
                   1819:            bitoffs--;
                   1820:            bitoffs &= 7;
                   1821:            if (bitoffs == 7) {
                   1822:                int k;
                   1823:                for (k = 0; k < Depth; k++) {
                   1824:                    if (PLANAR[k] != &all_zeros_bitmap && PLANAR[k] != &all_ones_bitmap) {
                   1825:                        PLANAR[k]++;
                   1826:                    }
                   1827:                }
                   1828:            }
                   1829:        }
                   1830: 
                   1831:        for (i = 0; i < Depth; i++) {
                   1832:            if (PLANAR[i] != &all_zeros_bitmap && PLANAR[i] != &all_ones_bitmap) {
                   1833:                PLANAR[i] += eol_offset;
                   1834:            }
                   1835:        }
                   1836:     }
                   1837: }
                   1838: 
                   1839: /*
                   1840:  * BlitPlanar2Direct: 
                   1841:  * 
                   1842:  * Synopsis:
                   1843:  * BlitPlanar2Direct(bi, bm, ri, cim, SrcX, SrcY, DstX, DstY, SizeX, SizeY, MinTerm, Mask);
                   1844:  * Inputs:
                   1845:  * a0:struct BoardInfo *bi
                   1846:  * a1:struct BitMap *bm
                   1847:  * a2:struct RenderInfo *ri
                   1848:  * a3:struct ColorIndexMapping *cmi
                   1849:  * d0.w:SrcX
                   1850:  * d1.w:SrcY
                   1851:  * d2.w:DstX
                   1852:  * d3.w:DstY
                   1853:  * d4.w:SizeX
                   1854:  * d5.w:SizeY
                   1855:  * d6.b:MinTerm
                   1856:  * d7.b:Mask
                   1857:  * 
                   1858:  * This function is currently used to blit from planar bitmaps within system memory to direct color
                   1859:  * bitmaps (15, 16, 24 or 32 bit) on the board. Watch out for plane pointers that are 0x00000000 (represents
                   1860:  * a plane with all bits "0") or 0xffffffff (represents a plane with all bits "1"). The ColorIndexMapping is
                   1861:  * used to map the color index of each pixel formed by the bits in the bitmap's planes to a direct color value
                   1862:  * which is written to the destination RenderInfo. The color mask and all colors within the mapping are words,
                   1863:  * triple bytes or longwords respectively similar to the color values used in FillRect(), BlitPattern() or
                   1864:  * BlitTemplate(). 
                   1865:  */
                   1866: uae_u32 picasso_BlitPlanar2Direct (void)
                   1867: {
                   1868:     uaecptr bi = m68k_areg(regs, 0);
                   1869:     uaecptr bm = m68k_areg(regs, 1);
                   1870:     uaecptr ri = m68k_areg(regs, 2);
                   1871:     uaecptr cim = m68k_areg(regs, 3);
                   1872:     uae_u16 srcx = m68k_dreg(regs, 0);
                   1873:     uae_u16 srcy = m68k_dreg(regs, 1);
                   1874:     uae_u16 dstx = m68k_dreg(regs, 2);
                   1875:     uae_u16 dsty = m68k_dreg(regs, 3);
                   1876:     uae_u16 width = m68k_dreg(regs, 4);
                   1877:     uae_u16 height = m68k_dreg(regs, 5);
                   1878:     uae_u8 minterm = m68k_dreg(regs, 6);
                   1879:     uae_u8 Mask = m68k_dreg(regs, 7);
                   1880:     struct RenderInfo local_ri;
                   1881:     uae_u8 *uaebm = NULL;
                   1882:     struct BitMap local_bm;
                   1883:     struct ColorIndexMapping local_cim;
                   1884: 
                   1885:     wgfx_flushline ();
                   1886: 
                   1887:     if (minterm != 0x0C) {
                   1888:        MyOutputDebugString ("ERROR - BlitPlanar2Direct() has op-code 0x%x, which I don't handle. Using fall-back routine.\n",
                   1889:                             minterm);
                   1890:        return 0;
                   1891:     }
                   1892:     if (Mask != 0xFF) {
                   1893:        MyOutputDebugString ("ERROR - Unsupported Mask value 0x%x in BlitPlanar2Direct(), using fallback method.\n", Mask);
                   1894:        return 0;
                   1895:     }
                   1896:     if (!CopyRenderInfoStructureA2U (ri, &local_ri) || !CopyBitMapStructureA2U (bm, &local_bm))
                   1897:        return 0;
                   1898: 
                   1899:     CopyColorIndexMappingA2U (cim, &local_cim);
                   1900:     /* MyOutputDebugString ("BlitPlanar2Direct(%d, %d, %d, %d, %d, %d) Minterm 0x%x, Mask 0x%x, Depth %d\n",
                   1901:                            srcx, srcy, dstx, dsty, width, height, minterm, Mask, local_bm.Depth); */
                   1902:     PlanarToDirect(&local_ri, &local_bm, srcx, srcy, dstx, dsty, width, height, Mask, &local_cim);
                   1903:     if (renderinfo_is_current_screen (&local_ri))
                   1904:        do_blit (local_ri.Memory + dstx * GetBytesPerPixel (local_ri.RGBFormat) + dsty * local_ri.BytesPerRow,
                   1905:                 local_ri.BytesPerRow,
                   1906:                 0, 0, dstx, dsty, width, height, 0);
                   1907:     return 1;
                   1908: }
                   1909: 
                   1910: /* @@@ - Work to be done here!
                   1911:  *
                   1912:  * The address is the offset into our Picasso96 frame-buffer (pointed to by gfxmem_start)
                   1913:  * where the value was put.
                   1914:  *
                   1915:  * Porting work: on some machines you may not need these functions, ie. if the memory for the
                   1916:  * Picasso96 frame-buffer is directly viewable or directly blittable.  On Win32 with DirectX,
                   1917:  * this is not the case.  So I provide some write-through functions (as per Mathias' orders!)
                   1918:  */
                   1919: static void write_gfx_long (uaecptr addr, uae_u32 value)
                   1920: {
                   1921:     uaecptr oldaddr = addr;
                   1922:     int x, xbytes, y;
                   1923:     uae_u8 *dst;
                   1924: 
                   1925:     if (!picasso_on)
                   1926:        return;
                   1927: 
                   1928:     /*
                   1929:      * Several writes to successive memory locations are a common access pattern.
                   1930:      * Try to optimize it.
                   1931:      */
                   1932:     if (addr >= wgfx_linestart && addr + 4 <= wgfx_lineend) {
                   1933:        if (addr < wgfx_min)
                   1934:            wgfx_min = addr;
                   1935:        if (addr + 4 > wgfx_max)
                   1936:            wgfx_max = addr + 4;
                   1937:        return;
                   1938:     } else
                   1939:        wgfx_flushline ();
                   1940: 
                   1941:     addr += gfxmem_start;
                   1942:     /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
                   1943:     if (addr < picasso96_state.Address || addr + 4 > picasso96_state.Extent)
                   1944:        return;
                   1945: 
                   1946:     addr -= picasso96_state.Address;
                   1947:     y = addr / picasso96_state.BytesPerRow;
                   1948: 
                   1949: #if 0
                   1950:     DX_Invalidate (y, y);
                   1951:     if (! picasso_vidinfo.extra_mem)
                   1952:        return;
                   1953: 
                   1954:     xbytes = addr - y * picasso96_state.BytesPerRow;
                   1955:     x = xbytes / picasso96_state.BytesPerPixel;
                   1956: 
                   1957:     if (x < picasso96_state.Width && y < picasso96_state.Height) {
                   1958:        dst = lockscr();
                   1959:        if (dst) {
                   1960:            do_put_mem_long ((uae_u32 *)(dst + y * picasso_vidinfo.rowbytes + xbytes), value);
                   1961:            unlockscr();
                   1962:        }
                   1963:     }
                   1964: #else
                   1965:     if (y >= picasso96_state.Height)
                   1966:        return;
                   1967:     wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
                   1968:     wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
                   1969:     wgfx_y = y;
                   1970:     wgfx_min = oldaddr;
                   1971:     wgfx_max = oldaddr + 4;
                   1972: #endif
                   1973: }
                   1974: 
                   1975: static void write_gfx_word (uaecptr addr, uae_u16 value)
                   1976: {
                   1977:     uaecptr oldaddr = addr;
                   1978:     int x, xbytes, y;
                   1979:     uae_u8 *dst;
                   1980: 
                   1981:     if (!picasso_on)
                   1982:        return;
                   1983: 
                   1984:     /*
                   1985:      * Several writes to successive memory locations are a common access pattern.
                   1986:      * Try to optimize it.
                   1987:      */
                   1988:     if (addr >= wgfx_linestart && addr + 2 <= wgfx_lineend) {
                   1989:        if (addr < wgfx_min)
                   1990:            wgfx_min = addr;
                   1991:        if (addr + 2 > wgfx_max)
                   1992:            wgfx_max = addr + 2;
                   1993:        return;
                   1994:     } else
                   1995:        wgfx_flushline ();
                   1996: 
                   1997:     addr += gfxmem_start;
                   1998:     /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
                   1999:     if (addr < picasso96_state.Address || addr + 2 > picasso96_state.Extent)
                   2000:        return;
                   2001: 
                   2002:     addr -= picasso96_state.Address;
                   2003:     y = addr / picasso96_state.BytesPerRow;
                   2004: 
                   2005: #if 0
                   2006:     DX_Invalidate (y, y);
                   2007:     if (! picasso_vidinfo.extra_mem)
                   2008:        return;
                   2009: 
                   2010:     xbytes = addr - y * picasso96_state.BytesPerRow;
                   2011:     x = xbytes / picasso96_state.BytesPerPixel;
                   2012: 
                   2013:     if (x < picasso96_state.Width && y < picasso96_state.Height) {
                   2014:        dst = lockscr();
                   2015:        if (dst) {
                   2016:            do_put_mem_word ((uae_u16 *)(dst + y * picasso_vidinfo.rowbytes + xbytes), value);
                   2017:            unlockscr();
                   2018:        }
                   2019:     }
                   2020: #else
                   2021:     if (y >= picasso96_state.Height)
                   2022:        return;
                   2023:     wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
                   2024:     wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
                   2025:     wgfx_y = y;
                   2026:     wgfx_min = oldaddr;
                   2027:     wgfx_max = oldaddr + 2;
                   2028: #endif
                   2029: }
                   2030: 
                   2031: static void write_gfx_byte (uaecptr addr, uae_u8 value)
                   2032: {
                   2033:     uaecptr oldaddr = addr;
                   2034:     int x, xbytes, y;
                   2035:     uae_u8 *dst;
                   2036: 
                   2037:     if (!picasso_on)
                   2038:        return;
                   2039: 
                   2040:     /*
                   2041:      * Several writes to successive memory locations are a common access pattern.
                   2042:      * Try to optimize it.
                   2043:      */
                   2044:     if (addr >= wgfx_linestart && addr + 4 <= wgfx_lineend) {
                   2045:        if (addr < wgfx_min)
                   2046:            wgfx_min = addr;
                   2047:        if (addr + 1 > wgfx_max)
                   2048:            wgfx_max = addr + 1;
                   2049:        return;
                   2050:     } else
                   2051:        wgfx_flushline ();
                   2052: 
                   2053:     addr += gfxmem_start;
                   2054:     /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
                   2055:     if (addr < picasso96_state.Address || addr + 1 > picasso96_state.Extent)
                   2056:        return;
                   2057: 
                   2058:     addr -= picasso96_state.Address;
                   2059:     y = addr / picasso96_state.BytesPerRow;
                   2060: 
                   2061: #if 0
                   2062:     DX_Invalidate (y, y);
                   2063:     if (! picasso_vidinfo.extra_mem)
                   2064:        return;
                   2065: 
                   2066:     xbytes = addr - y * picasso96_state.BytesPerRow;
                   2067:     x = xbytes / picasso96_state.BytesPerPixel;
                   2068: 
                   2069:     if (x < picasso96_state.Width && y < picasso96_state.Height) {
                   2070:        dst = lockscr();
                   2071:        if (dst) {
                   2072:            *(uae_u8 *)(dst + y * picasso_vidinfo.rowbytes + xbytes) = value;
                   2073:            unlockscr();
                   2074:        }
                   2075:     }
                   2076: #else
                   2077:     if (y >= picasso96_state.Height)
                   2078:        return;
                   2079:     wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
                   2080:     wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
                   2081:     wgfx_y = y;
                   2082:     wgfx_min = oldaddr;
                   2083:     wgfx_max = oldaddr + 1;
                   2084: #endif
                   2085: }
                   2086: 
                   2087: static uae_u32 REGPARAM2 gfxmem_lget (uaecptr addr)
                   2088: {
                   2089:     uae_u32 *m;
                   2090:     addr -= gfxmem_start & gfxmem_mask;
                   2091:     addr &= gfxmem_mask;
                   2092:     m = (uae_u32 *)(gfxmemory + addr);
                   2093:     return do_get_mem_long(m);
                   2094: }
                   2095: 
                   2096: static uae_u32 REGPARAM2 gfxmem_wget (uaecptr addr)
                   2097: {
                   2098:     uae_u16 *m;
                   2099:     addr -= gfxmem_start & gfxmem_mask;
                   2100:     addr &= gfxmem_mask;
                   2101:     m = (uae_u16 *)(gfxmemory + addr);
                   2102:     return do_get_mem_word(m);
                   2103: }
                   2104: 
                   2105: static uae_u32 REGPARAM2 gfxmem_bget (uaecptr addr)
                   2106: {
                   2107:     addr -= gfxmem_start & gfxmem_mask;
                   2108:     addr &= gfxmem_mask;
                   2109:     return gfxmemory[addr];
                   2110: }
                   2111: 
                   2112: static void REGPARAM2 gfxmem_lput (uaecptr addr, uae_u32 l)
                   2113: {
                   2114:     uae_u32 *m;
                   2115:     addr -= gfxmem_start & gfxmem_mask;
                   2116:     addr &= gfxmem_mask;
                   2117:     m = (uae_u32 *)(gfxmemory + addr);
                   2118:     do_put_mem_long(m, l);
                   2119: 
                   2120:     /* write the long-word to our displayable memory */
                   2121:     write_gfx_long(addr, l);
                   2122: }
                   2123: 
                   2124: static void REGPARAM2 gfxmem_wput (uaecptr addr, uae_u32 w)
                   2125: {
                   2126:     uae_u16 *m;
                   2127:     addr -= gfxmem_start & gfxmem_mask;
                   2128:     addr &= gfxmem_mask;
                   2129:     m = (uae_u16 *)(gfxmemory + addr);
                   2130:     do_put_mem_word(m, (uae_u16)w);
                   2131: 
                   2132:     /* write the word to our displayable memory */
                   2133:     write_gfx_word(addr, (uae_u16)w);
                   2134: }
                   2135: 
                   2136: static void REGPARAM2 gfxmem_bput (uaecptr addr, uae_u32 b)
                   2137: {
                   2138:     addr -= gfxmem_start & gfxmem_mask;
                   2139:     addr &= gfxmem_mask;
                   2140:     gfxmemory[addr] = b;
                   2141: 
                   2142:     /* write the byte to our displayable memory */
                   2143:     write_gfx_byte(addr, (uae_u8)b);
                   2144: }
                   2145: 
                   2146: static int REGPARAM2 gfxmem_check (uaecptr addr, uae_u32 size)
                   2147: {
                   2148:     addr -= gfxmem_start & gfxmem_mask;
                   2149:     addr &= gfxmem_mask;
                   2150:     return (addr + size) < gfxmem_size;
                   2151: }
                   2152: 
                   2153: static uae_u8 REGPARAM2 *gfxmem_xlate (uaecptr addr)
                   2154: {
                   2155:     addr -= gfxmem_start & gfxmem_mask;
                   2156:     addr &= gfxmem_mask;
                   2157:     return gfxmemory + addr;
                   2158: }
                   2159: 
                   2160: addrbank gfxmem_bank = {
                   2161:     gfxmem_lget, gfxmem_wget, gfxmem_bget,
                   2162:     gfxmem_lput, gfxmem_wput, gfxmem_bput,
                   2163:     gfxmem_xlate, gfxmem_check
                   2164: };
                   2165: 
                   2166: static int resolution_compare (const void *a, const void *b)
                   2167: {
                   2168:     struct PicassoResolution *ma = (struct PicassoResolution *)a;
                   2169:     struct PicassoResolution *mb = (struct PicassoResolution *)b;
                   2170:     if (ma->res.width > mb->res.width)
                   2171:        return -1;
                   2172:     if (ma->res.width < mb->res.width)
                   2173:        return 1;
                   2174:     if (ma->res.height > mb->res.height)
                   2175:        return -1;
                   2176:     if (ma->res.height < mb->res.height)
                   2177:        return 1;
                   2178:     return ma->depth - mb->depth;
                   2179: }
                   2180: /* Call this function first, near the beginning of code flow
                   2181:  * NOTE: Don't stuff it in InitGraphics() which seems reasonable...
                   2182:  * Instead, put it in customreset() for safe-keeping.  */
                   2183: void InitPicasso96 (void)
                   2184: {
                   2185:     static int first_time = 1;
                   2186: 
                   2187:     if (first_time) {
                   2188:        int i;
                   2189: 
                   2190:        for (i = 0; i < 256; i++) {
                   2191:            p2ctab[i][0] = (((i & 128) ? 0x01000000 : 0)
                   2192:                            | ((i & 64) ? 0x010000 : 0)
                   2193:                            | ((i & 32) ? 0x0100 : 0)
                   2194:                            | ((i & 16) ? 0x01 : 0));
                   2195:            p2ctab[i][1] = (((i & 8) ? 0x01000000 : 0)
                   2196:                            | ((i & 4) ? 0x010000 : 0)
                   2197:                            | ((i & 2) ? 0x0100 : 0)
                   2198:                            | ((i & 1) ? 0x01 : 0));
                   2199:        }
                   2200: #if 0
                   2201:        /* If we have some gfxmem settings, then we want Picasso96 support */
                   2202:        if (gfxmem_size > 0) {
                   2203:            gfxmem_mask = gfxmem_size - 1;
                   2204:            gfxmemory = (uae_u8 *)xmalloc (gfxmem_size);
                   2205:            map_banks(&gfxmem_bank, 0x800, gfxmem_size >> 16);
                   2206:        }
                   2207: #endif
                   2208:        memset(&picasso96_state, 0, sizeof(struct picasso96_state_struct));
                   2209:        mode_count = DX_FillResolutions (&picasso96_pixel_format);
                   2210:        qsort (DisplayModes, mode_count, sizeof (struct PicassoResolution),
                   2211:               resolution_compare);
                   2212: 
                   2213:        for (i = 0; i < mode_count; i++) {
                   2214:            sprintf(DisplayModes[i].name, "%dx%d, %d-bit, %d Hz",
                   2215:                    DisplayModes[i].res.width, DisplayModes[i].res.height,
                   2216:                    DisplayModes[i].depth * 8, DisplayModes[i].refresh);
                   2217:            switch (DisplayModes[i].depth) {
                   2218:             case 1:
                   2219:                if (DisplayModes[i].res.width > chunky.width)
                   2220:                    chunky.width = DisplayModes[i].res.width;
                   2221:                if (DisplayModes[i].res.height > chunky.height)
                   2222:                    chunky.height = DisplayModes[i].res.height;
                   2223:                break;
                   2224:             case 2:
                   2225:                if (DisplayModes[i].res.width > hicolour.width)
                   2226:                    hicolour.width = DisplayModes[i].res.width;
                   2227:                if (DisplayModes[i].res.height > hicolour.height)
                   2228:                    hicolour.height = DisplayModes[i].res.height;
                   2229:                break;
                   2230:             case 3:
                   2231:                if (DisplayModes[i].res.width > truecolour.width)
                   2232:                    truecolour.width = DisplayModes[i].res.width;
                   2233:                if (DisplayModes[i].res.height > truecolour.height)
                   2234:                    truecolour.height = DisplayModes[i].res.height;
                   2235:                break;
                   2236:             case 4:
                   2237:                if (DisplayModes[i].res.width > alphacolour.width)
                   2238:                    alphacolour.width = DisplayModes[i].res.width;
                   2239:                if (DisplayModes[i].res.height > alphacolour.height)
                   2240:                    alphacolour.height = DisplayModes[i].res.height;
                   2241:                break;
                   2242:            }
                   2243:        }
                   2244:        ShowSupportedResolutions();
                   2245: 
                   2246:        first_time = 0;
                   2247:     }
                   2248: 
                   2249:     if (gfxmem_size > 0) {
                   2250:        memset(&picasso96_state, 0, sizeof(struct picasso96_state_struct));
                   2251:     }
                   2252: }
                   2253: 
                   2254: #endif

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