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1.1 root 1: /*
2: * UAE - The U*nix Amiga Emulator
3: *
4: * Picasso96 Support Module
5: *
6: * Copyright 1997 Brian King <[email protected], [email protected]>
7: *
8: * Theory of operation:
9: * On the Amiga side, a Picasso card consists mainly of a memory area that
10: * contains the frame buffer. On the UAE side, we allocate a block of memory
11: * that will hold the frame buffer. This block is in normal memory, it is
12: * never directly on the graphics card. All graphics operations, which are
13: * mainly reads and writes into this block and a few basic operations like
14: * filling a rectangle, operate on this block of memory.
15: * Since the memory is not on the graphics card, some work must be done to
16: * synchronize the display with the data in the Picasso frame buffer. There
17: * are various ways to do this. One possibility is to allocate a second
18: * buffer of the same size, and perform all write operations twice. Since
19: * we never read from the second buffer, it can actually be placed in video
20: * memory. The X11 driver could be made to use the Picasso frame buffer as
21: * the data buffer of an XImage, which could then be XPutImage()d from time
22: * to time. Another possibility is to translate all Picasso accesses into
23: * Xlib (or GDI, or whatever your graphics system is) calls. This possibility
24: * is a bit tricky, since there is a risk of generating very many single pixel
25: * accesses which may be rather slow.
26: *
27: * TODO:
28: * - add panning capability
1.1.1.3 root 29: * - we want to add a manual switch to override SetSwitch for hardware banging
30: * programs started from a Picasso workbench.
1.1 root 31: */
32:
33: #include "sysconfig.h"
34: #include "sysdeps.h"
35:
36: #include "config.h"
37: #include "options.h"
38: #include "threaddep/penguin.h"
39: #include "uae.h"
40: #include "memory.h"
41: #include "custom.h"
42: #include "readcpu.h"
43: #include "newcpu.h"
44: #include "xwin.h"
45: #include "picasso96.h"
46:
47: #ifdef PICASSO96
48:
1.1.1.4 root 49: /*#define P96TRACING_ENABLED */
50: #ifdef P96TRACING_ENABLED
51: #define P96TRACE(x) do { write_log x; } while(0)
52: #else
53: #define P96TRACE(x)
54: #endif
55:
1.1 root 56: static uae_u32 gfxmem_lget (uaecptr) REGPARAM;
57: static uae_u32 gfxmem_wget (uaecptr) REGPARAM;
58: static uae_u32 gfxmem_bget (uaecptr) REGPARAM;
59: static void gfxmem_lput (uaecptr, uae_u32) REGPARAM;
60: static void gfxmem_wput (uaecptr, uae_u32) REGPARAM;
61: static void gfxmem_bput (uaecptr, uae_u32) REGPARAM;
62: static int gfxmem_check (uaecptr addr, uae_u32 size) REGPARAM;
63: static uae_u8 *gfxmem_xlate (uaecptr addr) REGPARAM;
64:
65: static void write_gfx_long (uaecptr addr, uae_u32 value);
66: static void write_gfx_word (uaecptr addr, uae_u16 value);
67: static void write_gfx_byte (uaecptr addr, uae_u8 value);
68:
1.1.1.4 root 69: static uae_u8 all_ones_bitmap, all_zeros_bitmap;
1.1 root 70:
71: struct picasso96_state_struct picasso96_state;
72: struct picasso_vidbuf_description picasso_vidinfo;
73:
74: /* These are the maximum resolutions... They are filled in by GetSupportedResolutions() */
75: /* have to fill this in, otherwise problems occur
76: * @@@ ??? what problems?
77: */
78: struct ScreenResolution planar = { 320, 240 };
79: struct ScreenResolution chunky = { 640, 480 };
80: struct ScreenResolution hicolour = { 640, 480 };
81: struct ScreenResolution truecolour = { 640, 480 };
1.1.1.4 root 82: struct ScreenResolution alphacolour = { 640, 480 };
1.1 root 83:
84: uae_u16 picasso96_pixel_format = RGBFF_CHUNKY;
85:
86: struct PicassoResolution DisplayModes[MAX_PICASSO_MODES];
87:
88: static int mode_count = 0;
89:
90: static uae_u32 p2ctab[256][2];
91:
92: /*
93: * Debugging dumps
94: */
95:
96: static void DumpModeInfoStructure (uaecptr amigamodeinfoptr)
97: {
1.1.1.2 root 98: write_log ("ModeInfo Structure Dump:\n");
99: write_log (" Node.ln_Succ = 0x%x\n", get_long (amigamodeinfoptr));
100: write_log (" Node.ln_Pred = 0x%x\n", get_long (amigamodeinfoptr + 4));
101: write_log (" Node.ln_Type = 0x%x\n", get_byte (amigamodeinfoptr + 8));
102: write_log (" Node.ln_Pri = %d\n", get_byte (amigamodeinfoptr + 9));
103: /*write_log (" Node.ln_Name = %s\n", uaememptr->Node.ln_Name); */
104: write_log (" OpenCount = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_OpenCount));
105: write_log (" Active = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Active));
106: write_log (" Width = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_Width));
107: write_log (" Height = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_Height));
108: write_log (" Depth = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Depth));
109: write_log (" Flags = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_Flags));
110: write_log (" HorTotal = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorTotal));
111: write_log (" HorBlankSize = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorBlankSize));
112: write_log (" HorSyncStart = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorSyncStart));
113: write_log (" HorSyncSize = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_HorSyncSize));
114: write_log (" HorSyncSkew = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_HorSyncSkew));
115: write_log (" HorEnableSkew = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_HorEnableSkew));
116: write_log (" VerTotal = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerTotal));
117: write_log (" VerBlankSize = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerBlankSize));
118: write_log (" VerSyncStart = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerSyncStart));
119: write_log (" VerSyncSize = %d\n", get_word (amigamodeinfoptr + PSSO_ModeInfo_VerSyncSize));
120: write_log (" Clock = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_first_union));
121: write_log (" ClockDivide = %d\n", get_byte (amigamodeinfoptr + PSSO_ModeInfo_second_union));
122: write_log (" PixelClock = %d\n", get_long (amigamodeinfoptr + PSSO_ModeInfo_PixelClock));
1.1 root 123: }
124:
125: static void DumpLibResolutionStructure (uaecptr amigalibresptr)
126: {
127: int i;
128: uaecptr amigamodeinfoptr;
1.1.1.4 root 129: struct LibResolution *uaememptr = (struct LibResolution *)get_mem_bank (amigalibresptr).xlateaddr(amigalibresptr);
1.1 root 130:
131: return;
132:
1.1.1.2 root 133: write_log ("LibResolution Structure Dump:\n");
1.1 root 134:
135: if (get_long (amigalibresptr + PSSO_LibResolution_DisplayID) == 0xFFFFFFFF) {
1.1.1.2 root 136: write_log (" Finished With LibResolutions...\n");
1.1 root 137: } else {
1.1.1.2 root 138: write_log (" Name = %s\n", uaememptr->P96ID);
139: write_log (" DisplayID = 0x%x\n", get_long (amigalibresptr + PSSO_LibResolution_DisplayID));
140: write_log (" Width = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Width));
141: write_log (" Height = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Height));
142: write_log (" Flags = %d\n", get_word (amigalibresptr + PSSO_LibResolution_Flags));
1.1 root 143: for (i = 0; i < MAXMODES; i++) {
144: amigamodeinfoptr = get_long (amigalibresptr + PSSO_LibResolution_Modes + i*4);
1.1.1.2 root 145: write_log (" ModeInfo[%d] = 0x%x\n", i, amigamodeinfoptr);
1.1 root 146: if (amigamodeinfoptr)
1.1.1.2 root 147: DumpModeInfoStructure (amigamodeinfoptr);
1.1 root 148: }
1.1.1.2 root 149: write_log (" BoardInfo = 0x%x\n", get_long (amigalibresptr + PSSO_LibResolution_BoardInfo));
1.1 root 150: }
151: }
152:
1.1.1.4 root 153: static char binary_byte[9];
1.1 root 154:
155: static char *BuildBinaryString (uae_u8 value)
156: {
157: int i;
158: for (i = 0; i < 8; i++) {
159: binary_byte[i] = (value & (1 << (7 - i))) ? '#' : '.';
160: }
1.1.1.4 root 161: binary_byte[8] = '\0';
1.1 root 162: return binary_byte;
163: }
164:
165: static void DumpPattern (struct Pattern *patt)
166: {
167: uae_u8 *mem;
168: int row, col;
169: for (row = 0; row < (1 << patt->Size); row++) {
170: mem = patt->Memory + row * 2;
171: for (col = 0; col < 2; col++) {
1.1.1.2 root 172: write_log ("%s", BuildBinaryString (*mem++));
1.1 root 173: }
1.1.1.2 root 174: write_log ("\n");
1.1 root 175: }
176: }
177:
178: static void DumpTemplate (struct Template *tmp, uae_u16 w, uae_u16 h)
179: {
180: uae_u8 *mem = tmp->Memory;
181: int row, col, width;
182: width = (w + 7) >> 3;
1.1.1.2 root 183: write_log ("xoffset = %d, bpr = %d\n", tmp->XOffset, tmp->BytesPerRow);
1.1 root 184: for (row = 0; row < h; row++) {
185: mem = tmp->Memory + row * tmp->BytesPerRow;
186: for (col = 0; col < width; col++) {
1.1.1.2 root 187: write_log ("%s", BuildBinaryString (*mem++));
1.1 root 188: }
1.1.1.2 root 189: write_log ("\n");
1.1 root 190: }
191: }
192:
193: static void ShowSupportedResolutions (void)
194: {
195: int i;
196:
197: return;
198:
199: for (i = 0; i < mode_count; i++)
1.1.1.2 root 200: write_log ("%s\n", DisplayModes[i].name);
201: }
202:
203: static uae_u8 GetBytesPerPixel (uae_u32 RGBfmt)
204: {
205: switch (RGBfmt) {
206: case RGBFB_CLUT:
207: return 1;
208:
209: case RGBFB_A8R8G8B8:
210: case RGBFB_A8B8G8R8:
211: case RGBFB_R8G8B8A8:
212: case RGBFB_B8G8R8A8:
213: return 4;
214:
215: case RGBFB_B8G8R8:
216: case RGBFB_R8G8B8:
217: return 3;
218:
219: case RGBFB_R5G5B5:
220: case RGBFB_R5G6B5:
221: case RGBFB_R5G6B5PC:
222: case RGBFB_R5G5B5PC:
223: case RGBFB_B5G6R5PC:
224: case RGBFB_B5G5R5PC:
225: return 2;
226: default:
227: write_log ("ERROR - GetBytesPerPixel() was unsuccessful with 0x%x?!\n", RGBfmt);
228: return 0;
229: }
1.1 root 230: }
231:
232: /*
233: * Amiga <-> native structure conversion functions
234: */
235:
236: static int CopyRenderInfoStructureA2U (uaecptr amigamemptr, struct RenderInfo *ri)
237: {
238: uaecptr memp = get_long (amigamemptr + PSSO_RenderInfo_Memory);
239:
1.1.1.4 root 240: if (valid_address (memp, PSSO_RenderInfo_sizeof)) {
1.1 root 241: ri->Memory = get_real_address (memp);
242: ri->BytesPerRow = get_word (amigamemptr + PSSO_RenderInfo_BytesPerRow);
243: ri->RGBFormat = get_long (amigamemptr + PSSO_RenderInfo_RGBFormat);
244: return 1;
245: }
1.1.1.2 root 246: write_log ("ERROR - Invalid RenderInfo memory area...\n");
1.1 root 247: return 0;
248: }
249:
250: static int CopyPatternStructureA2U (uaecptr amigamemptr, struct Pattern *pattern)
251: {
252: uaecptr memp = get_long (amigamemptr + PSSO_Pattern_Memory);
1.1.1.4 root 253: if (valid_address (memp, PSSO_Pattern_sizeof)) {
1.1 root 254: pattern->Memory = get_real_address (memp);
255: pattern->XOffset = get_word (amigamemptr + PSSO_Pattern_XOffset);
256: pattern->YOffset = get_word (amigamemptr + PSSO_Pattern_YOffset);
257: pattern->FgPen = get_long (amigamemptr + PSSO_Pattern_FgPen);
258: pattern->BgPen = get_long (amigamemptr + PSSO_Pattern_BgPen);
259: pattern->Size = get_byte (amigamemptr + PSSO_Pattern_Size);
260: pattern->DrawMode = get_byte (amigamemptr + PSSO_Pattern_DrawMode);
261: return 1;
262: }
1.1.1.2 root 263: write_log ("ERROR - Invalid Pattern memory area...\n");
1.1 root 264: return 0;
265: }
266:
267: static void CopyColorIndexMappingA2U (uaecptr amigamemptr, struct ColorIndexMapping *cim)
268: {
269: int i;
270: cim->ColorMask = get_long (amigamemptr);
271: for (i = 0; i < 256; i++, amigamemptr += 4)
272: cim->Colors[i] = get_long (amigamemptr + 4);
273: }
274:
275: static int CopyBitMapStructureA2U (uaecptr amigamemptr, struct BitMap *bm)
276: {
277: int i;
278:
279: bm->BytesPerRow = get_word (amigamemptr + PSSO_BitMap_BytesPerRow);
280: bm->Rows = get_word (amigamemptr + PSSO_BitMap_Rows);
281: bm->Flags = get_byte (amigamemptr + PSSO_BitMap_Flags);
282: bm->Depth = get_byte (amigamemptr + PSSO_BitMap_Depth);
283:
284: for (i = 0; i < bm->Depth; i++) {
285: uaecptr plane = get_long (amigamemptr + PSSO_BitMap_Planes + i*4);
286: switch (plane) {
287: case 0:
288: bm->Planes[i] = &all_zeros_bitmap;
289: break;
290: case 0xFFFFFFFF:
291: bm->Planes[i] = &all_ones_bitmap;
292: break;
293: default:
294: if (valid_address (plane, bm->BytesPerRow * bm->Rows))
295: bm->Planes[i] = get_real_address (plane);
296: else
297: return 0;
298: break;
299: }
300: }
301: return 1;
302: }
303:
304: static int CopyTemplateStructureA2U (uaecptr amigamemptr, struct Template *tmpl)
305: {
306: uaecptr memp = get_long (amigamemptr + PSSO_Template_Memory);
307:
308: if (valid_address (memp, 1 /* FIXME */)) {
309: tmpl->Memory = get_real_address (memp);
310: tmpl->BytesPerRow = get_word (amigamemptr + PSSO_Template_BytesPerRow);
311: tmpl->XOffset = get_byte (amigamemptr + PSSO_Template_XOffset);
312: tmpl->DrawMode = get_byte (amigamemptr + PSSO_Template_DrawMode);
313: tmpl->FgPen = get_long (amigamemptr + PSSO_Template_FgPen);
314: tmpl->BgPen = get_long (amigamemptr + PSSO_Template_BgPen);
315: return 1;
316: }
1.1.1.2 root 317: write_log ("ERROR - Invalid Template memory area...\n");
1.1 root 318: return 0;
319: }
320:
321: static void CopyLibResolutionStructureU2A (struct LibResolution *libres, uaecptr amigamemptr)
322: {
323: char *uaememptr = 0;
324: int i;
325:
1.1.1.3 root 326: uaememptr = gfxmem_xlate (amigamemptr); /* I know that amigamemptr is inside my gfxmem chunk, so I can just do the xlate() */
327: memset (uaememptr, 0, PSSO_LibResolution_sizeof); /* zero out our LibResolution structure */
328: strcpy (uaememptr + PSSO_LibResolution_P96ID, libres->P96ID);
1.1.1.2 root 329: put_long (amigamemptr + PSSO_LibResolution_DisplayID, libres->DisplayID);
330: put_word (amigamemptr + PSSO_LibResolution_Width, libres->Width);
331: put_word (amigamemptr + PSSO_LibResolution_Height, libres->Height);
332: put_word (amigamemptr + PSSO_LibResolution_Flags, libres->Flags);
1.1 root 333: for (i = 0; i < MAXMODES; i++)
1.1.1.2 root 334: put_long (amigamemptr + PSSO_LibResolution_Modes + i*4, libres->Modes[i]);
1.1 root 335: #if 0
1.1.1.2 root 336: put_long (amigamemptr, libres->Node.ln_Succ);
337: put_long (amigamemptr + 4, libres->Node.ln_Pred);
338: put_byte (amigamemptr + 8, libres->Node.ln_Type);
339: put_byte (amigamemptr + 9, libres->Node.ln_Pri);
1.1 root 340: #endif
1.1.1.2 root 341: put_long (amigamemptr + 10, amigamemptr + PSSO_LibResolution_P96ID);
342: put_long (amigamemptr + PSSO_LibResolution_BoardInfo, libres->BoardInfo);
1.1 root 343: }
344:
345: /* list is Amiga address of list, in correct endian format for UAE
346: * node is Amiga address of node, in correct endian format for UAE */
347: static void AmigaListAddTail (uaecptr list, uaecptr node)
348: {
349: uaecptr amigamemptr = 0;
350:
351: if (get_long (list + 8) == list) {
352: /* Empty list - set it up */
1.1.1.2 root 353: put_long (list, node); /* point the lh_Head to our new node */
354: put_long (list + 4, 0); /* set the lh_Tail to NULL */
355: put_long (list + 8, node); /* point the lh_TailPred to our new node */
1.1 root 356:
357: /* Adjust the new node - don't rely on it being zeroed out */
1.1.1.2 root 358: put_long (node, 0); /* ln_Succ */
359: put_long (node + 4, 0); /* ln_Pred */
1.1 root 360: } else {
361: amigamemptr = get_long (list + 8); /* get the lh_TailPred contents */
362:
1.1.1.2 root 363: put_long (list + 8, node); /* point the lh_TailPred to our new node */
1.1 root 364:
365: /* Adjust the previous lh_TailPred node */
1.1.1.2 root 366: put_long (amigamemptr, node); /* point the ln_Succ to our new node */
1.1 root 367:
368: /* Adjust the new node - don't rely on it being zeroed out */
1.1.1.2 root 369: put_long (node, 0); /* ln_Succ */
370: put_long (node + 4, amigamemptr); /* ln_Pred */
1.1 root 371: }
372: }
373:
374: /*
375: * Functions to perform an action on the real screen
376: */
377:
378: /*
379: * Fill a rectangle on the screen. src points to the start of a line of the
380: * filled rectangle in the frame buffer; it can be used as a memcpy source if
381: * there is no OS specific function to fill the rectangle.
382: */
383:
384: static void do_fillrect (uae_u8 *src, int x, int y, int width, int height)
385: {
386: uae_u8 *dst;
387: /* Try OS specific fillrect function here; and return if successful. */
388:
389: DX_Invalidate (y, y + height - 1);
390: if (! picasso_vidinfo.extra_mem)
391: return;
392:
393: width *= picasso96_state.BytesPerPixel;
1.1.1.2 root 394: dst = gfx_lock_picasso ();
1.1 root 395: if (!dst)
1.1.1.2 root 396: goto out;
1.1 root 397:
1.1.1.2 root 398: dst += y*picasso_vidinfo.rowbytes + x*picasso_vidinfo.pixbytes;
399: if (picasso_vidinfo.rgbformat == picasso96_state.RGBFormat) {
400: while (height-- > 0) {
401: memcpy (dst, src, width);
402: dst += picasso_vidinfo.rowbytes;
403: }
404: } else {
405: int psiz = GetBytesPerPixel (picasso_vidinfo.rgbformat);
406: if (picasso96_state.RGBFormat != RGBFB_CHUNKY)
407: abort ();
408:
409: while (height-- > 0) {
410: int i;
411: switch (psiz) {
412: case 2:
413: for (i = 0; i < width; i++)
414: *((uae_u16 *)dst + i) = picasso_vidinfo.clut[src[i]];
415: break;
416: case 4:
417: for (i = 0; i < width; i++)
418: *((uae_u32 *)dst + i) = picasso_vidinfo.clut[src[i]];
419: break;
420: default:
421: abort ();
422: }
423: dst += picasso_vidinfo.rowbytes;
424: }
1.1 root 425: }
1.1.1.2 root 426: out:
427: gfx_unlock_picasso ();
1.1 root 428: }
429:
430: /*
431: * This routine modifies the real screen buffer after a blit has been
432: * performed in the save area. If can_do_blit is nonzero, the blit can
433: * be performed within the real screen buffer; otherwise, this routine
434: * must do it by hand using the data in the save area, pointed to by
435: * srcp.
436: */
437:
438: static void do_blit (uae_u8 *srcp, unsigned long src_rowbytes,
439: int srcx, int srcy, int dstx, int dsty,
440: int width, int height, int can_do_blit)
441: {
442: uae_u8 *dstp;
443: /* If this RenderInfo points at something else than the currently visible
444: * screen, we must ignore the blit. */
445: if (can_do_blit) {
446: /*
447: * Call OS blitting function that can do it in video memory.
448: * Should return if it was successful
449: */
450: }
451:
452: DX_Invalidate (dsty, dsty + height - 1);
453: if (! picasso_vidinfo.extra_mem)
454: return;
455:
1.1.1.2 root 456: dstp = gfx_lock_picasso ();
1.1 root 457: if (dstp == 0)
1.1.1.2 root 458: goto out;
1.1 root 459:
460: /* The areas can't overlap: the source is always in the Picasso frame buffer,
461: * and the destination is a different buffer owned by the graphics code. */
462:
1.1.1.2 root 463: dstp += dsty * picasso_vidinfo.rowbytes + dstx * picasso_vidinfo.pixbytes;
464: if (picasso_vidinfo.rgbformat == picasso96_state.RGBFormat) {
465: width *= picasso96_state.BytesPerPixel;
466: while (height-- > 0) {
467: memcpy (dstp, srcp, width);
468: srcp += src_rowbytes;
469: dstp += picasso_vidinfo.rowbytes;
470: }
471: } else {
472: int psiz = GetBytesPerPixel (picasso_vidinfo.rgbformat);
473: if (picasso96_state.RGBFormat != RGBFB_CHUNKY)
474: abort ();
475:
476: while (height-- > 0) {
477: int i;
478: switch (psiz) {
479: case 2:
480: for (i = 0; i < width; i++)
481: *((uae_u16 *)dstp + i) = picasso_vidinfo.clut[srcp[i]];
482: break;
483: case 4:
484: for (i = 0; i < width; i++)
485: *((uae_u32 *)dstp + i) = picasso_vidinfo.clut[srcp[i]];
486: break;
487: default:
488: abort ();
489: }
490: srcp += src_rowbytes;
491: dstp += picasso_vidinfo.rowbytes;
492: }
1.1 root 493: }
1.1.1.2 root 494: out:
495: gfx_unlock_picasso ();
1.1 root 496: }
497:
498: /*
499: * Invert a rectangle on the screen. src and src_rowbytes describe the
500: * inverted rectangle in the frame buffer, so that do_blit can be used if
501: * there is no OS specific function to fill the rectangle.
502: */
503:
504: static void do_invertrect (uae_u8 *src, unsigned long src_rowbytes,
505: int x, int y, int width, int height)
506: {
1.1.1.2 root 507: /* TODO: Try OS specific invertrect function here; and return if successful. */
1.1 root 508:
509: do_blit (src, src_rowbytes, 0, 0, x, y, width, height, 0);
510: }
511:
512: static uaecptr wgfx_linestart;
513: static uaecptr wgfx_lineend;
514: static uaecptr wgfx_min, wgfx_max;
515: static unsigned long wgfx_y;
516:
517: static void wgfx_do_flushline (void)
518: {
519: uae_u8 *src, *dstp;
520:
521: DX_Invalidate (wgfx_y, wgfx_y);
522: if (! picasso_vidinfo.extra_mem)
523: goto out;
524:
1.1.1.2 root 525: dstp = gfx_lock_picasso ();
1.1 root 526: if (dstp == 0)
527: goto out;
528: /*printf("flushing %d (%x %x %x)\n", wgfx_y, wgfx_linestart, wgfx_min, wgfx_max); */
1.1.1.2 root 529: src = gfxmemory + wgfx_min;
1.1 root 530:
1.1.1.2 root 531: if (picasso_vidinfo.rgbformat == picasso96_state.RGBFormat) {
532: dstp += wgfx_y * picasso_vidinfo.rowbytes + wgfx_min - wgfx_linestart;
533: memcpy (dstp, src, wgfx_max - wgfx_min);
534: } else {
535: int width = wgfx_max - wgfx_min;
536: int i;
537: int psiz = GetBytesPerPixel (picasso_vidinfo.rgbformat);
538:
539: if (picasso96_state.RGBFormat != RGBFB_CHUNKY)
540: abort ();
541:
542: dstp += wgfx_y * picasso_vidinfo.rowbytes + (wgfx_min - wgfx_linestart) * psiz;
543: switch (psiz) {
544: case 2:
545: for (i = 0; i < width; i++)
546: *((uae_u16 *)dstp + i) = picasso_vidinfo.clut[src[i]];
547: break;
548: case 4:
549: for (i = 0; i < width; i++)
550: *((uae_u32 *)dstp + i) = picasso_vidinfo.clut[src[i]];
551: break;
552: default:
553: abort ();
554: }
555: }
1.1 root 556:
557: out:
1.1.1.2 root 558: gfx_unlock_picasso ();
1.1 root 559: wgfx_linestart = 0xFFFFFFFF;
560: }
561:
562: static __inline__ void wgfx_flushline (void)
563: {
1.1.1.2 root 564: if (wgfx_linestart == 0xFFFFFFFF || ! picasso_on)
1.1 root 565: return;
566: wgfx_do_flushline ();
567: }
568:
569: static int renderinfo_is_current_screen (struct RenderInfo *ri)
570: {
571: if (! picasso_on)
572: return 0;
1.1.1.3 root 573: if (ri->Memory != gfxmemory + (picasso96_state.Address - gfxmem_start))
1.1 root 574: return 0;
1.1.1.3 root 575:
1.1 root 576: return 1;
577: }
578:
579: /* Clear our screen, since we've got a new Picasso screen-mode, and refresh with the proper contents
1.1.1.2 root 580: * This is called on several occasions:
581: * 1. Amiga-->Picasso transition, via SetSwitch()
582: * 2. Picasso-->Picasso transition, via SetPanning().
583: * 3. whenever the graphics code notifies us that the screen contents have been lost.
584: */
585: void picasso_refresh (void)
1.1 root 586: {
587: struct RenderInfo ri;
588:
589: if (! picasso_on)
590: return;
591:
592: /* Make sure that the first time we show a Picasso video mode, we don't blit any crap.
593: * We can do this by checking if we have an Address yet. */
594: if (picasso96_state.Address) {
595: /* blit the stuff from our static frame-buffer to the gfx-card */
596: uae_u8 *ptr = gfxmemory + (picasso96_state.Address - gfxmem_start);
597: ri.BytesPerRow = picasso96_state.BytesPerRow;
598: ri.RGBFormat = picasso96_state.RGBFormat;
599: do_blit (ptr, picasso96_state.BytesPerRow, 0, 0, 0, 0,
600: picasso96_state.Width, picasso96_state.Height, 0);
1.1.1.2 root 601: write_log ("picasso_refresh() successful.\n");
1.1 root 602: } else
1.1.1.2 root 603: write_log ("ERROR - picasso_refresh() can't refresh!\n");
1.1 root 604: }
605:
606: /*
607: * BOOL FindCard(struct BoardInfo *bi); and
608: *
609: * FindCard is called in the first stage of the board initialisation and
610: * configuration and is used to look if there is a free and unconfigured
611: * board of the type the driver is capable of managing. If it finds one,
612: * it immediately reserves it for use by Picasso96, usually by clearing
613: * the CDB_CONFIGME bit in the flags field of the ConfigDev struct of
614: * this expansion card. But this is only a common example, a driver can
615: * do whatever it wants to mark this card as used by the driver. This
616: * mechanism is intended to ensure that a board is only configured and
617: * used by one driver. FindBoard also usually fills some fields of the
618: * BoardInfo struct supplied by the caller, the rtg.library, for example
619: * the MemoryBase, MemorySize and RegisterBase fields.
620: */
621: uae_u32 picasso_FindCard (void)
622: {
1.1.1.2 root 623: uaecptr AmigaBoardInfo = m68k_areg (regs, 0);
1.1 root 624: /* NOTES: See BoardInfo struct definition in Picasso96 dev info */
625:
1.1.1.2 root 626: if (allocated_gfxmem && !picasso96_state.CardFound) {
1.1 root 627: /* Fill in MemoryBase, MemorySize */
1.1.1.2 root 628: put_long (AmigaBoardInfo + PSSO_BoardInfo_MemoryBase, gfxmem_start);
1.1 root 629: /* size of memory, minus a 32K chunk: 16K for pattern bitmaps, 16K for resolution list */
1.1.1.2 root 630: put_long (AmigaBoardInfo + PSSO_BoardInfo_MemorySize, allocated_gfxmem - 32768);
1.1 root 631:
632: picasso96_state.CardFound = 1; /* mark our "card" as being found */
633: return -1;
634: } else
635: return 0;
636: }
637:
638: static void FillBoardInfo (uaecptr amigamemptr, struct LibResolution *res, struct PicassoResolution *dm)
639: {
640: char *uaememptr;
641: switch (dm->depth) {
1.1.1.4 root 642: case 1:
1.1 root 643: res->Modes[CHUNKY] = amigamemptr;
644: break;
1.1.1.4 root 645: case 2:
1.1 root 646: res->Modes[HICOLOR] = amigamemptr;
647: break;
1.1.1.4 root 648: case 3:
1.1 root 649: res->Modes[TRUECOLOR] = amigamemptr;
650: break;
1.1.1.4 root 651: default:
1.1 root 652: res->Modes[TRUEALPHA] = amigamemptr;
653: break;
654: }
655: uaememptr = gfxmem_xlate(amigamemptr); /* I know that amigamemptr is inside my gfxmem chunk, so I can just do the xlate() */
656: memset(uaememptr, 0, PSSO_ModeInfo_sizeof); /* zero out our ModeInfo struct */
657:
1.1.1.2 root 658: put_word (amigamemptr + PSSO_ModeInfo_Width, dm->res.width);
659: put_word (amigamemptr + PSSO_ModeInfo_Height, dm->res.height);
660: put_byte (amigamemptr + PSSO_ModeInfo_Depth, dm->depth * 8);
661: put_byte (amigamemptr + PSSO_ModeInfo_Flags, 0);
662: put_word (amigamemptr + PSSO_ModeInfo_HorTotal, dm->res.width);
663: put_word (amigamemptr + PSSO_ModeInfo_HorBlankSize, 0);
664: put_word (amigamemptr + PSSO_ModeInfo_HorSyncStart, 0);
665: put_word (amigamemptr + PSSO_ModeInfo_HorSyncSize, 0);
666: put_byte (amigamemptr + PSSO_ModeInfo_HorSyncSkew, 0);
667: put_byte (amigamemptr + PSSO_ModeInfo_HorEnableSkew, 0);
668:
669: put_word (amigamemptr + PSSO_ModeInfo_VerTotal, dm->res.height);
670: put_word (amigamemptr + PSSO_ModeInfo_VerBlankSize, 0);
671: put_word (amigamemptr + PSSO_ModeInfo_VerSyncStart, 0);
672: put_word (amigamemptr + PSSO_ModeInfo_VerSyncSize, 0);
1.1 root 673:
1.1.1.2 root 674: put_byte (amigamemptr + PSSO_ModeInfo_first_union, 98);
675: put_byte (amigamemptr + PSSO_ModeInfo_second_union, 14);
1.1 root 676:
1.1.1.2 root 677: put_long (amigamemptr + PSSO_ModeInfo_PixelClock, dm->res.width * dm->res.height * dm->refresh);
1.1 root 678: }
679:
1.1.1.4 root 680: static uae_u32 AssignModeID (int i, int count)
681: {
682: if (DisplayModes[i].res.width == 320 && DisplayModes[i].res.height == 200)
683: return 0x50001000;
684: else if (DisplayModes[i].res.width == 320 && DisplayModes[i].res.height == 240)
685: return 0x50011000;
686: else if (DisplayModes[i].res.width == 640 && DisplayModes[i].res.height == 400)
687: return 0x50021000;
688: else if (DisplayModes[i].res.width == 640 && DisplayModes[i].res.height == 480)
689: return 0x50031000;
690: else if (DisplayModes[i].res.width == 800 && DisplayModes[i].res.height == 600)
691: return 0x50041000;
692: else if (DisplayModes[i].res.width == 1024 && DisplayModes[i].res.height == 768)
693: return 0x50051000;
694: else if (DisplayModes[i].res.width == 1152 && DisplayModes[i].res.height == 864)
695: return 0x50061000;
696: else if (DisplayModes[i].res.width == 1280 && DisplayModes[i].res.height == 1024)
697: return 0x50071000;
698: else if (DisplayModes[i].res.width == 1600 && DisplayModes[i].res.height == 1280)
699: return 0x50081000;
700:
701: return 0x50091000 + count * 0x10000;
702: }
703:
1.1 root 704: /****************************************
705: * InitCard()
706: *
707: * a2: BoardInfo structure ptr - Amiga-based address in Intel endian-format
708: *
709: * Job - fill in the following structure members:
710: * gbi_RGBFormats: the pixel formats that the host-OS of UAE supports
711: * If UAE is running in a window, it should ONLY report the pixel format of the host-OS desktop
712: * If UAE is running full-screen, it should report ALL pixel formats that the host-OS can handle in full-screen
713: * NOTE: If full-screen, and the user toggles to windowed-mode, all hell will break loose visually. Must inform
714: * user that they're doing something stupid (unless their desktop and full-screen colour modes match).
715: * gbi_SoftSpriteFlags: should be the same as above for now, until actual cursor support is added
716: * gbi_BitsPerCannon: could be 6 or 8 or ???, depending on the host-OS gfx-card
717: * gbi_MaxHorResolution: fill this in for all modes (even if you don't support them)
718: * gbi_MaxVerResolution: fill this in for all modes (even if you don't support them)
719: */
720: uae_u32 picasso_InitCard (void)
721: {
722: struct LibResolution res;
723: int i;
724: int ModeInfoStructureCount = 1, LibResolutionStructureCount = 0;
725: uaecptr amigamemptr = 0;
1.1.1.2 root 726: uaecptr AmigaBoardInfo = m68k_areg (regs, 2);
727: put_word (AmigaBoardInfo + PSSO_BoardInfo_BitsPerCannon, DX_BitsPerCannon());
728: put_word (AmigaBoardInfo + PSSO_BoardInfo_RGBFormats, picasso96_pixel_format);
729: put_word (AmigaBoardInfo + PSSO_BoardInfo_SoftSpriteFlags, picasso96_pixel_format);
730: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 0, planar.width);
731: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 2, chunky.width);
732: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 4, hicolour.width);
733: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 6, truecolour.width);
734: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxHorResolution + 8, alphacolour.width);
735: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 0, planar.height);
736: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 2, chunky.height);
737: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 4, hicolour.height);
738: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 6, truecolour.height);
739: put_word (AmigaBoardInfo + PSSO_BoardInfo_MaxVerResolution + 8, alphacolour.height);
1.1 root 740:
741: for (i = 0; i < mode_count;) {
742: int j = i;
743: /* Add a LibResolution structure to the ResolutionsList MinList in our BoardInfo */
1.1.1.4 root 744: res.DisplayID = AssignModeID (i, LibResolutionStructureCount);
1.1 root 745: res.BoardInfo = AmigaBoardInfo;
746: res.Width = DisplayModes[i].res.width;
747: res.Height = DisplayModes[i].res.height;
748: res.Flags = P96F_PUBLIC;
749: res.P96ID[0] = 'P';
750: res.P96ID[1] = '9';
751: res.P96ID[2] = '6';
752: res.P96ID[3] = '-';
753: res.P96ID[4] = '0';
754: res.P96ID[5] = ':';
755: strcpy (res.Name, "uaegfx:");
1.1.1.3 root 756: strncat (res.Name, DisplayModes[i].name, strchr (DisplayModes[i].name, ',') - DisplayModes[i].name);
1.1 root 757: res.Modes[PLANAR] = 0;
758: res.Modes[CHUNKY] = 0;
759: res.Modes[HICOLOR] = 0;
760: res.Modes[TRUECOLOR] = 0;
761: res.Modes[TRUEALPHA] = 0;
762:
763: do {
764: /* Handle this display mode's depth */
1.1.1.2 root 765: amigamemptr = gfxmem_start + allocated_gfxmem - (PSSO_ModeInfo_sizeof * ModeInfoStructureCount++);
1.1 root 766: FillBoardInfo(amigamemptr, &res, &DisplayModes[i]);
767: i++;
768: } while (i < mode_count
769: && DisplayModes[i].res.width == DisplayModes[j].res.width
770: && DisplayModes[i].res.height == DisplayModes[j].res.height);
771:
1.1.1.2 root 772: amigamemptr = gfxmem_start + allocated_gfxmem - 16384 + (PSSO_LibResolution_sizeof * LibResolutionStructureCount++);
1.1 root 773: CopyLibResolutionStructureU2A (&res, amigamemptr);
774: DumpLibResolutionStructure( amigamemptr);
775: AmigaListAddTail (AmigaBoardInfo + PSSO_BoardInfo_ResolutionsList, amigamemptr);
776: }
777:
778: return 0;
779: }
780:
781: extern int x_size, y_size;
782:
783: /*
784: * SetSwitch:
785: * a0: struct BoardInfo
786: * d0.w: BOOL state
787: * this function should set a board switch to let the Amiga signal pass
788: * through when supplied with a 0 in d0 and to show the board signal if
789: * a 1 is passed in d0. You should remember the current state of the
790: * switch to avoid unneeded switching. If your board has no switch, then
791: * simply supply a function that does nothing except a RTS.
792: *
793: * NOTE: Return the opposite of the switch-state. BDK
794: */
795: uae_u32 picasso_SetSwitch (void)
796: {
1.1.1.2 root 797: uae_u16 flag = m68k_dreg (regs, 0) & 0xFFFF;
1.1 root 798:
799: /* Do not switch immediately. Tell the custom chip emulation about the
800: * desired state, and wait for custom.c to call picasso_enablescreen
801: * whenever it is ready to change the screen state. */
802: picasso_requested_on = !!flag;
1.1.1.2 root 803: write_log ("SetSwitch() - trying to show %s screen\n", flag ? "picasso96":"amiga");
1.1 root 804:
805: /* Put old switch-state in D0 */
806: return !flag;
807: }
808:
809: void picasso_enablescreen (int on)
810: {
811: wgfx_linestart = 0xFFFFFFFF;
812: picasso_refresh ();
1.1.1.2 root 813: write_log ("SetSwitch() - showing %s screen\n", on ? "picasso96": "amiga");
1.1 root 814: }
815:
816: /*
817: * SetColorArray:
818: * a0: struct BoardInfo
819: * d0.w: startindex
820: * d1.w: count
821: * when this function is called, your driver has to fetch "count" color
822: * values starting at "startindex" from the CLUT field of the BoardInfo
823: * structure and write them to the hardware. The color values are always
824: * between 0 and 255 for each component regardless of the number of bits
825: * per cannon your board has. So you might have to shift the colors
826: * before writing them to the hardware.
827: */
828: uae_u32 picasso_SetColorArray (void)
829: {
830: /* Fill in some static UAE related structure about this new CLUT setting
831: * We need this for CLUT-based displays, and for mapping CLUT to hi/true colour */
1.1.1.2 root 832: uae_u16 start = m68k_dreg (regs, 0);
833: uae_u16 count = m68k_dreg (regs, 1);
1.1 root 834: int i;
1.1.1.2 root 835: uaecptr boardinfo = m68k_areg (regs, 0);
1.1 root 836: uaecptr clut = boardinfo + PSSO_BoardInfo_CLUT + start * 3;
1.1.1.2 root 837: int changed = 0;
1.1 root 838:
839: for (i = start; i < start + count; i++) {
1.1.1.2 root 840: int r = get_byte (clut);
841: int g = get_byte (clut + 1);
842: int b = get_byte (clut + 2);
843:
844: changed |= (picasso96_state.CLUT[i].Red != r
845: || picasso96_state.CLUT[i].Green != g
846: || picasso96_state.CLUT[i].Blue != b);
847:
848: picasso96_state.CLUT[i].Red = r;
849: picasso96_state.CLUT[i].Green = g;
850: picasso96_state.CLUT[i].Blue = b;
1.1 root 851: clut += 3;
852: }
1.1.1.2 root 853: if (changed) {
854: DX_SetPalette (start, count);
1.1 root 855: }
1.1.1.2 root 856: /*write_log ("SetColorArray(%d,%d)\n", start, count); */
1.1.1.4 root 857: return 1;
1.1 root 858: }
859:
860: /*
861: * SetDAC:
862: * a0: struct BoardInfo
863: * d7: RGBFTYPE RGBFormat
864: * This function is called whenever the RGB format of the display changes,
865: * e.g. from chunky to TrueColor. Usually, all you have to do is to set
866: * the RAMDAC of your board accordingly.
867: */
868: uae_u32 picasso_SetDAC (void)
869: {
870: /* Fill in some static UAE related structure about this new DAC setting
871: * Lets us keep track of what pixel format the Amiga is thinking about in our frame-buffer */
872:
1.1.1.2 root 873: write_log ("SetDAC()\n");
1.1.1.4 root 874: return 1;
1.1 root 875: }
876:
877: /*
878: * SetGC:
879: * a0: struct BoardInfo
880: * a1: struct ModeInfo
881: * d0: BOOL Border
882: * This function is called whenever another ModeInfo has to be set. This
883: * function simply sets up the CRTC and TS registers to generate the
884: * timing used for that screen mode. You should not set the DAC, clocks
885: * or linear start adress. They will be set when appropriate by their
886: * own functions.
887: */
888: uae_u32 picasso_SetGC (void)
889: {
890: /* Fill in some static UAE related structure about this new ModeInfo setting */
1.1.1.2 root 891: uaecptr modeinfo = m68k_areg (regs, 1);
1.1 root 892:
893: picasso96_state.Width = get_word (modeinfo + PSSO_ModeInfo_Width);
894: picasso96_state.VirtualWidth = picasso96_state.Width; /* in case SetPanning doesn't get called */
895:
896: picasso96_state.Height = get_word (modeinfo + PSSO_ModeInfo_Height);
897: picasso96_state.VirtualHeight = picasso96_state.Height;
898:
899: picasso96_state.GC_Depth = get_byte (modeinfo + PSSO_ModeInfo_Depth);
900: picasso96_state.GC_Flags = get_byte (modeinfo + PSSO_ModeInfo_Flags);
901:
1.1.1.2 root 902: write_log ("SetGC(%d,%d,%d)\n", picasso96_state.Width, picasso96_state.Height, picasso96_state.GC_Depth);
1.1 root 903:
904: gfx_set_picasso_modeinfo (picasso96_state.Width, picasso96_state.Height,
1.1.1.2 root 905: picasso96_state.GC_Depth, picasso96_state.RGBFormat);
1.1 root 906: wgfx_linestart = 0xFFFFFFFF;
907: picasso_refresh ();
908:
1.1.1.4 root 909: return 1;
1.1 root 910: }
911:
912: /*
913: * SetPanning:
914: * a0: struct BoardInfo
915: * a1: UBYTE *Memory
916: * d0: uae_u16 Width
917: * d1: WORD XOffset
918: * d2: WORD YOffset
919: * d7: RGBFTYPE RGBFormat
920: * This function sets the view origin of a display which might also be
921: * overscanned. In register a1 you get the start address of the screen
922: * bitmap on the Amiga side. You will have to subtract the starting
923: * address of the board memory from that value to get the memory start
924: * offset within the board. Then you get the offset in pixels of the
925: * left upper edge of the visible part of an overscanned display. From
926: * these values you will have to calculate the LinearStartingAddress
927: * fields of the CRTC registers.
928:
929: * NOTE: SetPanning() can be used to know when a Picasso96 screen is
930: * being opened. Better to do the appropriate clearing of the
931: * background here than in SetSwitch() derived functions,
932: * because SetSwitch() is not called for subsequent Picasso screens.
933: */
934: uae_u32 picasso_SetPanning (void)
935: {
1.1.1.2 root 936: uae_u16 Width = m68k_dreg (regs, 0);
937: uaecptr start_of_screen = m68k_areg (regs, 1);
1.1 root 938:
939: picasso96_state.Address = start_of_screen; /* Amiga-side address */
1.1.1.2 root 940: picasso96_state.XOffset = (uae_s16)m68k_dreg (regs, 1);
941: picasso96_state.YOffset = (uae_s16)m68k_dreg (regs, 2);
1.1 root 942: picasso96_state.VirtualWidth = Width;
1.1.1.2 root 943: picasso96_state.RGBFormat = m68k_dreg (regs, 7);
944: picasso96_state.BytesPerPixel = GetBytesPerPixel (picasso96_state.RGBFormat);
1.1 root 945: picasso96_state.BytesPerRow = Width * picasso96_state.BytesPerPixel;
946:
947: /* I assume SetGC() has been called, so I can calculate the Extent */
948: picasso96_state.Extent = picasso96_state.Address + (picasso96_state.BytesPerRow * picasso96_state.Height);
949:
1.1.1.2 root 950: write_log ("SetPanning(%d, %d, %d) Start 0x%x, BPR %d\n",
951: Width, picasso96_state.XOffset, picasso96_state.YOffset,
1.1 root 952: start_of_screen, picasso96_state.BytesPerRow);
1.1.1.2 root 953: gfx_set_picasso_modeinfo (picasso96_state.Width, picasso96_state.Height,
954: picasso96_state.GC_Depth, picasso96_state.RGBFormat);
955: DX_SetPalette (0, 256);
1.1 root 956:
957: wgfx_linestart = 0xFFFFFFFF;
958: picasso_refresh ();
959:
1.1.1.4 root 960: return 1;
1.1 root 961: }
962:
963: static void do_xor8 (uae_u8 *ptr, long len, uae_u32 val)
964: {
965: int i;
966: #if 0 && defined ALIGN_POINTER_TO32
967: int align_adjust = ALIGN_POINTER_TO32(ptr);
968: int len2;
969:
970: len -= align_adjust;
971: while (align_adjust) {
972: *ptr ^= val;
973: ptr++;
974: align_adjust--;
975: }
976: len2 = len >> 2;
977: len -= len2 << 2;
978: for (i = 0; i < len2; i++, ptr += 4) {
979: *(uae_u32 *)ptr ^= val;
980: }
981: while (len) {
982: *ptr ^= val;
983: ptr++;
984: len--;
985: }
986: return;
987: #endif
988: for (i = 0; i < len; i++, ptr++) {
989: do_put_mem_byte (ptr, do_get_mem_byte (ptr) ^ val);
990: }
991: }
992:
993: /*
994: * InvertRect:
995: *
996: * Inputs:
997: * a0:struct BoardInfo *bi
998: * a1:struct RenderInfo *ri
999: * d0.w:X
1000: * d1.w:Y
1001: * d2.w:Width
1002: * d3.w:Height
1003: * d4.l:Mask
1004: * d7.l:RGBFormat
1005: *
1006: * This function is used to invert a rectangular area on the board. It is called by BltBitMap,
1007: * BltPattern and BltTemplate.
1008: */
1009: uae_u32 picasso_InvertRect (void)
1010: {
1.1.1.2 root 1011: uaecptr renderinfo = m68k_areg (regs, 1);
1.1.1.5 ! root 1012: unsigned long X = (uae_u16)m68k_dreg (regs, 0);
! 1013: unsigned long Y = (uae_u16)m68k_dreg (regs, 1);
! 1014: unsigned long Width = (uae_u16)m68k_dreg (regs, 2);
! 1015: unsigned long Height = (uae_u16)m68k_dreg (regs, 3);
1.1.1.2 root 1016: uae_u32 mask = m68k_dreg (regs, 4);
1017: int Bpp = GetBytesPerPixel (m68k_dreg (regs, 7));
1.1 root 1018: uae_u32 xorval;
1.1.1.5 ! root 1019: unsigned int lines;
1.1 root 1020: struct RenderInfo ri;
1021: uae_u8 *uae_mem, *rectstart;
1.1.1.5 ! root 1022: unsigned long width_in_bytes;
1.1 root 1023:
1024: wgfx_flushline ();
1025:
1.1.1.2 root 1026: if (! CopyRenderInfoStructureA2U (renderinfo, &ri))
1.1 root 1027: return 0;
1028:
1.1.1.2 root 1029: /*write_log ("InvertRect %d %lx\n", Bpp, (long)mask);*/
1.1 root 1030:
1031: /* ??? Brian? mask used to be 32 bit, but it appears that only 8 bit
1032: * values are passed to this function. This code here seems to work
1033: * much better... */
1034: if (mask != 0xFF && Bpp > 8) {
1.1.1.2 root 1035: write_log ("InvertRect: not obeying mask 0x%x properly with Bpp %d.\n", mask, Bpp);
1.1 root 1036: mask = 0xFF;
1037: }
1038: if ((mask & ~0xFF) != 0) {
1.1.1.2 root 1039: write_log ("InvertRect: mask has high bits set!\n");
1.1 root 1040: }
1041: xorval = 0x01010101 * (mask & 0xFF);
1042: width_in_bytes = Bpp * Width;
1043: rectstart = uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
1044:
1.1.1.2 root 1045: for (lines = 0; lines < Height; lines++, uae_mem += ri.BytesPerRow)
1.1 root 1046: do_xor8 (uae_mem, width_in_bytes, xorval);
1.1.1.2 root 1047:
1.1 root 1048: if (renderinfo_is_current_screen (&ri)) {
1049: if (mask == 0xFF)
1050: do_invertrect (rectstart, ri.BytesPerRow, X, Y, Width, Height);
1051: else
1052: do_blit (rectstart, ri.BytesPerRow, 0, 0, X, Y, Width, Height, 0);
1053: }
1054:
1055: return 1; /* 1 if supported, 0 otherwise */
1056: }
1057:
1058: /***********************************************************
1059: FillRect:
1060: ***********************************************************
1061: * a0: struct BoardInfo *
1062: * a1: struct RenderInfo *
1063: * d0: WORD X
1064: * d1: WORD Y
1065: * d2: WORD Width
1066: * d3: WORD Height
1067: * d4: uae_u32 Pen
1068: * d5: UBYTE Mask
1069: * d7: uae_u32 RGBFormat
1070: ***********************************************************/
1071: uae_u32 picasso_FillRect (void)
1072: {
1.1.1.2 root 1073: uaecptr renderinfo = m68k_areg (regs, 1);
1074: unsigned long X = (uae_u16)m68k_dreg (regs, 0);
1075: unsigned long Y = (uae_u16)m68k_dreg (regs, 1);
1076: unsigned long Width = (uae_u16)m68k_dreg (regs, 2);
1077: unsigned long Height = (uae_u16)m68k_dreg (regs, 3);
1078: uae_u32 Pen = m68k_dreg (regs, 4);
1079: uae_u8 Mask = (uae_u8)m68k_dreg (regs, 5);
1080: uae_u32 RGBFormat = m68k_dreg (regs, 7);
1.1 root 1081:
1082: uae_u8 *src, *dst;
1083: uae_u8 *start, *oldstart;
1084: unsigned long lines, cols;
1085: int Bpp;
1086: struct RenderInfo ri;
1087:
1088: wgfx_flushline ();
1089:
1.1.1.2 root 1090: if (! CopyRenderInfoStructureA2U (renderinfo, &ri) || Y == 0xFFFF)
1.1 root 1091: return 0;
1092:
1093: if (ri.RGBFormat != RGBFormat)
1.1.1.2 root 1094: write_log ("Weird Stuff!\n");
1.1 root 1095:
1.1.1.2 root 1096: Bpp = GetBytesPerPixel (RGBFormat);
1.1 root 1097:
1.1.1.2 root 1098: /*write_log ("FillRect(%d, %d, %d, %d) Pen 0x%x BPP %d BPR %d Mask 0x%x\n",
1.1 root 1099: X, Y, Width, Height, Pen, Bpp, ri.BytesPerRow, Mask); */
1100:
1101: if (Mask == 0xFF) {
1102: /* Do our virtual frame-buffer memory. First, we do a single line fill by hand */
1103: oldstart = start = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
1104: switch (Bpp) {
1105: case 1:
1106: memset (start, Pen, Width);
1107: break;
1108: case 2:
1109: for (cols = 0; cols < Width; cols++) {
1110: do_put_mem_word ((uae_u16 *)start, Pen);
1111: start += 2;
1112: }
1113: break;
1114: case 3:
1115: for (cols = 0; cols < Width; cols++) {
1116: do_put_mem_byte (start, Pen & 0x000000FF);
1117: start++;
1118: *(uae_u16 *)(start) = (Pen & 0x00FFFF00) >> 8;
1119: start+=2;
1120: }
1121: break;
1122: case 4:
1123: for (cols = 0; cols < Width; cols++) {
1124: /**start = Pen; */
1125: do_put_mem_long ((uae_u32 *)start, Pen);
1126: start += 4;
1127: }
1128: break;
1129: }
1130: src = oldstart;
1131: dst = src + ri.BytesPerRow;
1132: /* next, we do the remaining line fills via memcpy() */
1133: for (lines = 0; lines < (Height - 1); lines++, dst += ri.BytesPerRow)
1.1.1.2 root 1134: memcpy (dst, src, Width * Bpp);
1.1 root 1135:
1.1.1.2 root 1136: if (renderinfo_is_current_screen (&ri))
1.1 root 1137: do_fillrect (src, X, Y, Width, Height);
1.1.1.2 root 1138:
1.1 root 1139: return 1;
1140: }
1141:
1142: /* We get here only if Mask != 0xFF */
1143: if (Bpp != 1) {
1144: write_log ("Picasso: mask != 0xFF in truecolor mode!\n");
1145: return 0;
1146: }
1147: Pen &= Mask;
1148: Mask = ~Mask;
1149:
1.1.1.5 ! root 1150: oldstart = ri.Memory + Y*ri.BytesPerRow + X*Bpp;
! 1151: {
! 1152: uae_u8 *start = oldstart;
! 1153: uae_u8 *end = start + Height * ri.BytesPerRow;
! 1154: for (; start != end; start += ri.BytesPerRow) {
! 1155: uae_u8 *p = start;
! 1156: unsigned long cols;
! 1157: for (cols = 0; cols < Width; cols++) {
! 1158: uae_u32 tmpval = do_get_mem_byte (p + cols) & Mask;
! 1159: do_put_mem_byte (p + cols, Pen | tmpval);
! 1160: }
1.1 root 1161: }
1162: }
1163: if (renderinfo_is_current_screen (&ri))
1164: do_blit (oldstart, ri.BytesPerRow, 0, 0, X, Y, Width, Height, 0);
1165:
1166: return 1;
1167: }
1168:
1169: /*
1170: * BlitRect() is a generic (any chunky pixel format) rectangle copier
1171: * NOTE: If dstri is NULL, then we're only dealing with one RenderInfo area, and called from picasso_BlitRect()
1172: */
1173: static void BlitRect (struct RenderInfo *ri, struct RenderInfo *dstri,
1.1.1.5 ! root 1174: unsigned long srcx, unsigned long srcy, unsigned long dstx, unsigned long dsty,
! 1175: unsigned long width, unsigned long height, uae_u8 mask)
1.1 root 1176: {
1177: uae_u8 *src, *dst, *tmp, *tmp2, *tmp3;
1.1.1.5 ! root 1178: unsigned long lines;
1.1 root 1179: uae_u8 Bpp = GetBytesPerPixel(ri->RGBFormat);
1180: uae_u8 *blitsrc;
1181: unsigned long total_width = width * Bpp;
1182: unsigned long linewidth = (total_width + 15) & ~15;
1183: int cant_blit = 1;
1184:
1185: /*
1186: * If we have no destination RenderInfo, then we're dealing with a single-buffer action, called
1187: * from picasso_BlitRect(). The code up to the DX_xxxxx() functions deals with the frame-buffer,
1188: * while the DX_ functions actually deal with the visible screen.
1189: *
1190: * If we have a destination RenderInfo, then we've been called from picasso_BlitRectNoMaskComplete()
1191: * and we need to put the results on the screen from the frame-buffer.
1192: */
1193: if (dstri == NULL) {
1194: dstri = ri;
1195: cant_blit = 0;
1196: }
1197:
1198: /* Do our virtual frame-buffer memory first */
1199: src = ri->Memory + srcx*Bpp + srcy*ri->BytesPerRow;
1200: dst = dstri->Memory + dstx*Bpp + dsty*dstri->BytesPerRow;
1201: blitsrc = dst;
1202: if (mask != 0xFF && Bpp > 1)
1.1.1.2 root 1203: write_log ("ERROR - not obeying BlitRect() mask 0x%x properly with Bpp %d.\n", mask, Bpp);
1.1 root 1204:
1205: if (mask == 0xFF || Bpp > 1) {
1206: /* handle normal case efficiently */
1207: if (ri->Memory == dstri->Memory && dsty == srcy) {
1.1.1.5 ! root 1208: unsigned long i;
1.1 root 1209: for (i = 0; i < height; i++, src += ri->BytesPerRow, dst += dstri->BytesPerRow)
1210: memmove (dst, src, total_width);
1211: } else if (dsty < srcy) {
1.1.1.5 ! root 1212: unsigned long i;
1.1 root 1213: for (i = 0; i < height; i++, src += ri->BytesPerRow, dst += dstri->BytesPerRow)
1214: memcpy (dst, src, total_width);
1215: } else {
1.1.1.5 ! root 1216: unsigned long i;
1.1 root 1217: src += (height-1) * ri->BytesPerRow;
1218: dst += (height-1) * dstri->BytesPerRow;
1219: for (i = 0; i < height; i++, src -= ri->BytesPerRow, dst -= dstri->BytesPerRow)
1220: memcpy (dst, src, total_width);
1221: }
1222: if (renderinfo_is_current_screen (dstri))
1223: do_blit (blitsrc, dstri->BytesPerRow, srcx, srcy, dstx, dsty,
1224: width, height, ! cant_blit);
1225: return;
1226: }
1227:
1228: tmp3 = tmp2 = tmp = xmalloc (linewidth * height); /* allocate enough memory for the src-rect */
1229: if (!tmp)
1230: return;
1231:
1232: /* copy the src-rect into our temporary buffer space */
1233: for (lines = 0; lines < height; lines++, src += ri->BytesPerRow, tmp2 += linewidth) {
1234: memcpy (tmp2, src, total_width);
1235: }
1236:
1237: /* copy the temporary buffer to the destination */
1238: for (lines = 0; lines < height; lines++, dst += dstri->BytesPerRow, tmp += linewidth) {
1.1.1.5 ! root 1239: unsigned long cols;
1.1 root 1240: for (cols = 0; cols < width; cols++) {
1241: dst[cols] &= ~mask;
1242: dst[cols] |= tmp[cols] & mask;
1243: }
1244: }
1245: if (renderinfo_is_current_screen (dstri))
1246: do_blit (blitsrc, dstri->BytesPerRow, srcx, srcy, dstx, dsty,
1247: width, height, 0);
1248: /* free the temp-buf */
1249: free (tmp3);
1250:
1251: }
1252:
1253: /***********************************************************
1254: BlitRect:
1255: ***********************************************************
1256: * a0: struct BoardInfo
1257: * a1: struct RenderInfo
1258: * d0: WORD SrcX
1259: * d1: WORD SrcY
1260: * d2: WORD DstX
1261: * d3: WORD DstY
1262: * d4: WORD Width
1263: * d5: WORD Height
1264: * d6: UBYTE Mask
1265: * d7: uae_u32 RGBFormat
1266: ***********************************************************/
1267: uae_u32 picasso_BlitRect (void)
1268: {
1.1.1.2 root 1269: uaecptr renderinfo = m68k_areg (regs, 1);
1.1.1.5 ! root 1270: unsigned long srcx = (uae_u16)m68k_dreg (regs, 0);
! 1271: unsigned long srcy = (uae_u16)m68k_dreg (regs, 1);
! 1272: unsigned long dstx = (uae_u16)m68k_dreg (regs, 2);
! 1273: unsigned long dsty = (uae_u16)m68k_dreg (regs, 3);
! 1274: unsigned long width = (uae_u16)m68k_dreg (regs, 4);
! 1275: unsigned long height = (uae_u16)m68k_dreg (regs, 5);
1.1.1.2 root 1276: uae_u8 Mask = (uae_u8)m68k_dreg (regs, 6);
1.1 root 1277:
1278: struct RenderInfo ri;
1279:
1280: wgfx_flushline ();
1281:
1.1.1.2 root 1282: if (! CopyRenderInfoStructureA2U (renderinfo, &ri))
1.1 root 1283: return 0;
1284:
1285: BlitRect(&ri, NULL, srcx, srcy, dstx, dsty, width, height, Mask);
1.1.1.2 root 1286: /*write_log ("BlitRect(%d, %d, %d, %d, %d, %d, 0x%x)\n", srcx, srcy, dstx, dsty, width, height, Mask); */
1.1 root 1287:
1288: return 1;
1289: }
1290:
1291: /***********************************************************
1292: BlitRectNoMaskComplete:
1293: ***********************************************************
1294: * a0: struct BoardInfo
1295: * a1: struct RenderInfo (src)
1296: * a2: struct RenderInfo (dst)
1297: * d0: WORD SrcX
1298: * d1: WORD SrcY
1299: * d2: WORD DstX
1300: * d3: WORD DstY
1301: * d4: WORD Width
1302: * d5: WORD Height
1303: * d6: UBYTE OpCode
1304: * d7: uae_u32 RGBFormat
1305: * NOTE: MUST return 0 in D0 if we're not handling this operation
1306: * because the RGBFormat or opcode aren't supported.
1307: * OTHERWISE return 1
1308: ***********************************************************/
1309: uae_u32 picasso_BlitRectNoMaskComplete (void)
1310: {
1.1.1.2 root 1311: uaecptr srcri = m68k_areg (regs, 1);
1312: uaecptr dstri = m68k_areg (regs, 2);
1.1.1.5 ! root 1313: unsigned long srcx = (uae_u16)m68k_dreg (regs, 0);
! 1314: unsigned long srcy = (uae_u16)m68k_dreg (regs, 1);
! 1315: unsigned long dstx = (uae_u16)m68k_dreg (regs, 2);
! 1316: unsigned long dsty = (uae_u16)m68k_dreg (regs, 3);
! 1317: unsigned long width = (uae_u16)m68k_dreg (regs, 4);
! 1318: unsigned long height = (uae_u16)m68k_dreg (regs, 5);
1.1.1.2 root 1319: uae_u8 OpCode = m68k_dreg (regs, 6);
1320: uae_u32 RGBFmt = m68k_dreg (regs, 7);
1.1 root 1321: struct RenderInfo src_ri, dst_ri;
1322:
1323: wgfx_flushline ();
1324:
1.1.1.2 root 1325: if (! CopyRenderInfoStructureA2U (srcri, &src_ri)
1326: || ! CopyRenderInfoStructureA2U (dstri, &dst_ri))
1.1 root 1327: return 0;
1328:
1.1.1.2 root 1329: /*write_log ("BlitRectNoMaskComplete() op 0x%2x, Bpp %d, xy(%4d,%4d) --> xy(%4d,%4d), wh(%4d,%4d)\n",
1.1 root 1330: OpCode, Bpp, srcx, srcy, dstx, dsty, width, height); */
1.1.1.2 root 1331: /*write_log ("-- src mem 0x%x BPR %d, dst mem 0x%x BPR %d, screen-mem 0x%x - 0x%x\n",
1.1 root 1332: src_ri.Memory, src_ri.BytesPerRow, dst_ri.Memory, dst_ri.BytesPerRow, picasso96_state.Address, picasso96_state.Extent); */
1333:
1334: switch (OpCode) {
1335: case 0x0C:
1.1.1.2 root 1336: BlitRect (&src_ri, &dst_ri, srcx, srcy, dstx, dsty, width, height, 0xFF);
1.1 root 1337: return 1;
1338:
1339: default:
1340: /* FOR NOW! */
1341: return 0;
1342: }
1343: }
1344:
1345: /* This utility function is used both by BlitTemplate() and BlitPattern() */
1346: static __inline__ void PixelWrite1(uae_u8 *mem, int bits, uae_u32 fgpen, uae_u32 mask)
1347: {
1348: if (mask != 0xFF)
1349: fgpen = (fgpen & mask) | (do_get_mem_byte (mem + bits) & ~mask);
1350: do_put_mem_byte (mem + bits, fgpen);
1351: }
1352:
1353: static __inline__ void PixelWrite2(uae_u8 *mem, int bits, uae_u32 fgpen)
1354: {
1355: do_put_mem_word (((uae_u16 *)mem) + bits, fgpen);
1356: }
1357:
1358: static __inline__ void PixelWrite3(uae_u8 *mem, int bits, uae_u32 fgpen)
1359: {
1360: do_put_mem_byte (mem + bits*3, fgpen & 0x000000FF);
1361: *(uae_u16 *)(mem + bits*3+1) = (fgpen & 0x00FFFF00) >> 8;
1362: }
1363:
1364: static __inline__ void PixelWrite4(uae_u8 *mem, int bits, uae_u32 fgpen)
1365: {
1366: do_put_mem_long (((uae_u32 *)mem) + bits, fgpen);
1367: }
1368:
1369: static __inline__ void PixelWrite(uae_u8 *mem, int bits, uae_u32 fgpen, uae_u8 Bpp, uae_u32 mask)
1370: {
1371: switch (Bpp) {
1372: case 1:
1373: if (mask != 0xFF)
1374: fgpen = (fgpen & mask) | (do_get_mem_byte (mem + bits) & ~mask);
1375: do_put_mem_byte (mem + bits, fgpen);
1376: break;
1377: case 2:
1378: do_put_mem_word (((uae_u16 *)mem) + bits, fgpen);
1379: break;
1380: case 3:
1381: do_put_mem_byte (mem + bits*3, fgpen & 0x000000FF);
1382: *(uae_u16 *)(mem + bits*3+1) = (fgpen & 0x00FFFF00) >> 8;
1383: break;
1384: case 4:
1385: do_put_mem_long (((uae_u32 *)mem) + bits, fgpen);
1386: break;
1387: }
1388: }
1389:
1390: /*
1391: * BlitPattern:
1392: *
1393: * Synopsis:BlitPattern(bi, ri, pattern, X, Y, Width, Height, Mask, RGBFormat);
1394: * Inputs:
1395: * a0:struct BoardInfo *bi
1396: * a1:struct RenderInfo *ri
1397: * a2:struct Pattern *pattern
1398: * d0.w:X
1399: * d1.w:Y
1400: * d2.w:Width
1401: * d3.w:Height
1402: * d4.w:Mask
1403: * d7.l:RGBFormat
1404: *
1405: * This function is used to paint a pattern on the board memory using the blitter. It is called by
1406: * BltPattern, if a AreaPtrn is used with positive AreaPtSz. The pattern consists of a b/w image
1407: * using a single plane of image data which will be expanded repeatedly to the destination RGBFormat
1408: * using ForeGround and BackGround pens as well as draw modes. The width of the pattern data is
1409: * always 16 pixels (one word) and the height is calculated as 2^Size. The data must be shifted up
1410: * and to the left by XOffset and YOffset pixels at the beginning.
1411: */
1412: uae_u32 picasso_BlitPattern (void)
1413: {
1.1.1.2 root 1414: uaecptr rinf = m68k_areg (regs, 1);
1415: uaecptr pinf = m68k_areg (regs, 2);
1.1.1.5 ! root 1416: unsigned long X = (uae_u16)m68k_dreg (regs, 0);
! 1417: unsigned long Y = (uae_u16)m68k_dreg (regs, 1);
! 1418: unsigned long W = (uae_u16)m68k_dreg (regs, 2);
! 1419: unsigned long H = (uae_u16)m68k_dreg (regs, 3);
1.1.1.2 root 1420: uae_u8 Mask = (uae_u8)m68k_dreg (regs, 4);
1421: uae_u32 RGBFmt = m68k_dreg (regs, 7);
1.1 root 1422:
1.1.1.3 root 1423: uae_u8 Bpp = GetBytesPerPixel (RGBFmt);
1.1 root 1424: int inversion = 0;
1425: struct RenderInfo ri;
1426: struct Pattern pattern;
1.1.1.5 ! root 1427: unsigned long rows;
1.1.1.2 root 1428: uae_u32 fgpen;
1.1 root 1429: uae_u8 *uae_mem, *frame_buffer_UAM;
1430: int xshift;
1.1.1.2 root 1431: unsigned long ysize_mask;
1.1 root 1432:
1433: wgfx_flushline ();
1434:
1.1.1.2 root 1435: if (! CopyRenderInfoStructureA2U (rinf, &ri)
1436: || ! CopyPatternStructureA2U (pinf, &pattern))
1.1 root 1437: return 0;
1438:
1439: Bpp = GetBytesPerPixel(ri.RGBFormat);
1440: uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp; /* offset with address */
1441:
1442: if (pattern.DrawMode & INVERS)
1443: inversion = 1;
1444:
1445: pattern.DrawMode &= 0x03;
1446: if (Mask != 0xFF) {
1447: if (Bpp > 1)
1.1.1.2 root 1448: write_log ("ERROR - not obeying BlitPattern() mask 0x%x properly with Bpp %d.\n", Mask, Bpp);
1.1 root 1449: else if (pattern.DrawMode == COMP) {
1.1.1.2 root 1450: write_log ("ERROR - Unsupported Mask value 0x%x with COMP Draw in BlitPattern(), using fallback method.\n", Mask);
1.1 root 1451: return 0;
1452: }
1453: }
1454:
1.1.1.2 root 1455: /* write_log ("BlitPattern() xy(%d,%d), wh(%d,%d) draw 0x%x, off(%d,%d), ph %d\n",
1456: X, Y, W, H, pattern.DrawMode, pattern.XOffset, pattern.YOffset, 1 << pattern.Size); */
1.1 root 1457: #ifdef _DEBUG
1458: DumpPattern(&pattern);
1459: #endif
1460: ysize_mask = (1 << pattern.Size) - 1;
1461: xshift = pattern.XOffset & 15;
1462:
1463: for (rows = 0; rows < H; rows++, uae_mem += ri.BytesPerRow) {
1.1.1.5 ! root 1464: unsigned long prow = (rows + pattern.YOffset) & ysize_mask;
1.1 root 1465: unsigned int d = do_get_mem_word (((uae_u16 *)pattern.Memory) + prow);
1466: uae_u8 *uae_mem2 = uae_mem;
1.1.1.5 ! root 1467: unsigned long cols;
1.1 root 1468:
1469: if (xshift != 0)
1470: d = (d << xshift) | (d >> (16 - xshift));
1471:
1472: for (cols = 0; cols < W; cols += 16, uae_mem2 += Bpp << 4) {
1473: long bits;
1474: long max = W - cols;
1475: unsigned int data = d;
1476:
1477: if (max > 16)
1478: max = 16;
1479:
1480: for (bits = 0; bits < max; bits++) {
1481: int bit_set = data & 0x8000;
1482: data <<= 1;
1483: switch (pattern.DrawMode) {
1484: case JAM1:
1485: if (inversion)
1486: bit_set = !bit_set;
1487: if (bit_set)
1.1.1.2 root 1488: PixelWrite (uae_mem2, bits, pattern.FgPen, Bpp, Mask);
1.1 root 1489: break;
1490: case JAM2:
1491: if (inversion)
1492: bit_set = !bit_set;
1493: if (bit_set)
1.1.1.2 root 1494: PixelWrite (uae_mem2, bits, pattern.FgPen, Bpp, Mask);
1.1 root 1495: else
1.1.1.2 root 1496: PixelWrite (uae_mem2, bits, pattern.BgPen, Bpp, Mask);
1.1 root 1497: break;
1498: case COMP:
1499: if (bit_set) {
1500: fgpen = pattern.FgPen;
1501:
1502: switch (Bpp) {
1503: case 1:
1504: {
1505: uae_u8 *addr = uae_mem2 + bits;
1506: do_put_mem_byte (addr, do_get_mem_byte (addr) ^ fgpen);
1507: }
1508: break;
1509: case 2:
1510: {
1511: uae_u16 *addr = ((uae_u16 *)uae_mem2) + bits;
1512: do_put_mem_word (addr, do_get_mem_word (addr) ^ fgpen);
1513: }
1514: break;
1515: case 3:
1516: {
1517: uae_u32 *addr = (uae_u32 *)(uae_mem2 + bits * 3);
1518: do_put_mem_long (addr, do_get_mem_long (addr) ^ (fgpen & 0x00FFFFFF));
1519: }
1520: break;
1521: case 4:
1522: {
1523: uae_u32 *addr = ((uae_u32 *)uae_mem2) + bits;
1524: do_put_mem_long (addr, do_get_mem_long (addr) ^ fgpen);
1525: }
1526: break;
1527: }
1528: }
1529: break;
1530: }
1531: }
1532: }
1533: }
1534:
1535: frame_buffer_UAM = ri.Memory + X*picasso96_state.BytesPerPixel + Y*ri.BytesPerRow;
1536: if (renderinfo_is_current_screen (&ri))
1537: do_blit (frame_buffer_UAM, ri.BytesPerRow, 0, 0, X, Y, W, H, 0);
1538:
1539: return 1;
1540: }
1541:
1542: /*************************************************
1543: BlitTemplate:
1544: **************************************************
1545: * Synopsis: BlitTemplate(bi, ri, template, X, Y, Width, Height, Mask, RGBFormat);
1546: * a0: struct BoardInfo *bi
1547: * a1: struct RenderInfo *ri
1548: * a2: struct Template *template
1549: * d0.w: X
1550: * d1.w: Y
1551: * d2.w: Width
1552: * d3.w: Height
1553: * d4.w: Mask
1554: * d7.l: RGBFormat
1555: *
1556: * This function is used to paint a template on the board memory using the blitter.
1557: * It is called by BltPattern and BltTemplate. The template consists of a b/w image
1558: * using a single plane of image data which will be expanded to the destination RGBFormat
1559: * using ForeGround and BackGround pens as well as draw modes.
1560: ***********************************************************************************/
1561: uae_u32 picasso_BlitTemplate (void)
1562: {
1563: uae_u8 inversion = 0;
1.1.1.2 root 1564: uaecptr rinf = m68k_areg (regs, 1);
1565: uaecptr tmpl = m68k_areg (regs, 2);
1.1.1.5 ! root 1566: unsigned long X = (uae_u16)m68k_dreg (regs, 0);
! 1567: unsigned long Y = (uae_u16)m68k_dreg (regs, 1);
! 1568: unsigned long W = (uae_u16)m68k_dreg (regs, 2);
! 1569: unsigned long H = (uae_u16)m68k_dreg (regs, 3);
! 1570: uae_u16 Mask = (uae_u16)m68k_dreg (regs, 4);
1.1 root 1571: struct Template tmp;
1572: struct RenderInfo ri;
1.1.1.5 ! root 1573: unsigned long rows;
1.1 root 1574: int bitoffset;
1.1.1.2 root 1575: uae_u32 fgpen;
1576: uae_u8 *uae_mem, Bpp, *frame_buffer_UAM;
1.1 root 1577: uae_u8 *tmpl_base;
1578:
1579: wgfx_flushline ();
1580:
1.1.1.2 root 1581: if (! CopyRenderInfoStructureA2U (rinf, &ri)
1582: || ! CopyTemplateStructureA2U (tmpl, &tmp))
1.1 root 1583: return 0;
1584:
1585: Bpp = GetBytesPerPixel(ri.RGBFormat);
1586: uae_mem = ri.Memory + Y*ri.BytesPerRow + X*Bpp; /* offset into address */
1587:
1588: if (tmp.DrawMode & INVERS)
1589: inversion = 1;
1590:
1591: tmp.DrawMode &= 0x03;
1592: if (Mask != 0xFF) {
1593: if (Bpp > 1)
1.1.1.2 root 1594: write_log ("ERROR - not obeying BlitTemplate() mask 0x%x properly with Bpp %d.\n", Mask, Bpp);
1.1 root 1595: else if (tmp.DrawMode == COMP) {
1.1.1.2 root 1596: write_log ("ERROR - Unsupported Mask value 0x%x with COMP Draw in BlitTemplate(), using fallback method.\n", Mask);
1.1 root 1597: return 0;
1598: }
1599: }
1600:
1.1.1.2 root 1601: /*write_log ("BlitTemplate() xy(%d,%d), wh(%d,%d) draw 0x%x fg 0x%x bg 0x%x \n",
1.1 root 1602: X, Y, W, H, tmp.DrawMode, tmp.FgPen, tmp.BgPen); */
1603:
1604: bitoffset = tmp.XOffset % 8;
1605:
1606: #ifdef _DEBUG
1607: DumpTemplate(&tmp, W, H);
1608: #endif
1609:
1610: tmpl_base = tmp.Memory + tmp.XOffset/8;
1611:
1612: for (rows = 0; rows < H; rows++, uae_mem += ri.BytesPerRow, tmpl_base += tmp.BytesPerRow) {
1.1.1.5 ! root 1613: unsigned long cols;
1.1 root 1614: uae_u8 *tmpl_mem = tmpl_base;
1615: uae_u8 *uae_mem2 = uae_mem;
1616: unsigned int data = *tmpl_mem;
1617:
1618: for (cols = 0; cols < W; cols += 8, uae_mem2 += Bpp << 3) {
1619: unsigned int byte;
1620: long bits;
1621: long max = W - cols;
1622:
1623: if (max > 8)
1624: max = 8;
1625:
1626: data <<= 8;
1627: data |= *++tmpl_mem;
1628:
1629: byte = data >> (8 - bitoffset);
1630:
1631: for (bits = 0; bits < max; bits++) {
1632: int bit_set = (byte & 0x80);
1633: byte <<= 1;
1634: switch (tmp.DrawMode) {
1635: case JAM1:
1636: if (inversion)
1637: bit_set = !bit_set;
1638: if (bit_set) {
1639: fgpen = tmp.FgPen;
1640: PixelWrite(uae_mem2, bits, fgpen, Bpp, Mask);
1641: }
1642: break;
1643: case JAM2:
1644: if (inversion)
1645: bit_set = !bit_set;
1646: fgpen = tmp.BgPen;
1647: if (bit_set)
1648: fgpen = tmp.FgPen;
1649:
1650: PixelWrite(uae_mem2, bits, fgpen, Bpp, Mask);
1651: break;
1652: case COMP:
1653: if (bit_set) {
1654: fgpen = tmp.FgPen;
1655:
1656: switch (Bpp) {
1657: case 1:
1658: {
1659: uae_u8 *addr = uae_mem2 + bits;
1660: do_put_mem_byte (addr, do_get_mem_byte (addr) ^ fgpen);
1661: }
1662: break;
1663: case 2:
1664: {
1665: uae_u16 *addr = ((uae_u16 *)uae_mem2) + bits;
1666: do_put_mem_word (addr, do_get_mem_word (addr) ^ fgpen);
1667: }
1668: break;
1669: case 3:
1670: {
1671: uae_u32 *addr = (uae_u32 *)(uae_mem2 + bits * 3);
1672: do_put_mem_long (addr, do_get_mem_long (addr) ^ (fgpen & 0x00FFFFFF));
1673: }
1674: break;
1675: case 4:
1676: {
1677: uae_u32 *addr = ((uae_u32 *)uae_mem2) + bits;
1678: do_put_mem_long (addr, do_get_mem_long (addr) ^ fgpen);
1679: }
1680: break;
1681: }
1682: }
1683: break;
1684: }
1685: }
1686: }
1687: }
1688:
1689: frame_buffer_UAM = ri.Memory + X*picasso96_state.BytesPerPixel + Y*ri.BytesPerRow;
1690: if (renderinfo_is_current_screen (&ri))
1691: do_blit (frame_buffer_UAM, ri.BytesPerRow, 0, 0, X, Y, W, H, 0);
1692:
1693: return 1;
1694: }
1695:
1696: /*
1697: * CalculateBytesPerRow:
1698: * a0: struct BoardInfo
1699: * d0: uae_u16 Width
1700: * d7: RGBFTYPE RGBFormat
1701: * This function calculates the amount of bytes needed for a line of
1702: * "Width" pixels in the given RGBFormat.
1703: */
1704: uae_u32 picasso_CalculateBytesPerRow (void)
1705: {
1.1.1.2 root 1706: uae_u16 width = m68k_dreg (regs, 0);
1707: uae_u32 type = m68k_dreg (regs, 7);
1.1 root 1708:
1709: width = GetBytesPerPixel(type)*width;
1.1.1.2 root 1710: /*write_log ("CalculateBytesPerRow() = %d\n",width); */
1.1 root 1711:
1712: return width;
1713: }
1714:
1715: /*
1716: * SetDisplay:
1717: * a0: struct BoardInfo
1718: * d0: BOOL state
1719: * This function enables and disables the video display.
1720: *
1721: * NOTE: return the opposite of the state
1722: */
1723: uae_u32 picasso_SetDisplay (void)
1724: {
1.1.1.2 root 1725: uae_u32 state = m68k_dreg (regs, 0);
1726: write_log ("SetDisplay(%d)\n", state);
1.1 root 1727: return !state;
1728: }
1729:
1730: /*
1731: * WaitVerticalSync:
1732: * a0: struct BoardInfo
1733: * This function waits for the next horizontal retrace.
1734: */
1735: uae_u32 picasso_WaitVerticalSync (void)
1736: {
1.1.1.2 root 1737: /*write_log ("WaitVerticalSync()\n");*/
1.1 root 1738: return 1;
1739: }
1740:
1741: /* NOTE: Watch for those planeptrs of 0x00000000 and 0xFFFFFFFF for all zero / all one bitmaps !!!! */
1.1.1.5 ! root 1742: static void PlanarToChunky(struct RenderInfo *ri, struct BitMap *bm,
! 1743: unsigned long srcx, unsigned long srcy,
! 1744: unsigned long dstx, unsigned long dsty,
! 1745: unsigned long width, unsigned long height,
! 1746: uae_u8 mask)
1.1 root 1747: {
1.1.1.2 root 1748: int j;
1.1 root 1749:
1750: uae_u8 *PLANAR[8], *image = ri->Memory + dstx * GetBytesPerPixel (ri->RGBFormat) + dsty*ri->BytesPerRow;
1751: int Depth = bm->Depth;
1.1.1.5 ! root 1752: unsigned long rows, bitoffset = srcx & 7;
1.1 root 1753: long eol_offset;
1754:
1755: /* if (mask != 0xFF)
1.1.1.2 root 1756: write_log ("P2C - pixel-width = %d, bit-offset = %d\n", width, bitoffset); */
1.1.1.5 ! root 1757:
1.1 root 1758: /* Set up our bm->Planes[] pointers to the right horizontal offset */
1759: for (j = 0; j < Depth; j++) {
1760: uae_u8 *p = bm->Planes[j];
1761: if (p != &all_zeros_bitmap && p != &all_ones_bitmap)
1762: p += srcx/8 + srcy*bm->BytesPerRow;
1763: PLANAR[j] = p;
1764: if ((mask & (1 << j)) == 0)
1765: PLANAR[j] = &all_zeros_bitmap;
1766: }
1.1.1.5 ! root 1767: eol_offset = (long)bm->BytesPerRow - (long)((width + 7) >> 3);
1.1 root 1768: for (rows = 0; rows < height; rows++, image += ri->BytesPerRow) {
1.1.1.5 ! root 1769: unsigned long cols;
1.1 root 1770:
1771: for (cols = 0; cols < width; cols += 8) {
1772: int k;
1773: uae_u32 a = 0, b = 0;
1774: unsigned int msk = 0xFF;
1775: long tmp = cols + 8 - width;
1776: if (tmp > 0) {
1777: msk <<= tmp;
1778: b = do_get_mem_long ((uae_u32 *)(image + cols + 4));
1779: if (tmp < 4)
1780: b &= 0xFFFFFFFF >> (32 - tmp * 8);
1781: else if (tmp > 4) {
1782: a = do_get_mem_long ((uae_u32 *)(image + cols));
1783: a &= 0xFFFFFFFF >> (64 - tmp * 8);
1784: }
1785: }
1786: for (k = 0; k < Depth; k++) {
1787: unsigned int data;
1788: if (PLANAR[k] == &all_zeros_bitmap)
1789: data = 0;
1790: else if (PLANAR[k] == &all_ones_bitmap)
1791: data = 0xFF;
1792: else {
1793: data = (uae_u8)(do_get_mem_word ((uae_u16 *)PLANAR[k]) >> (8 - bitoffset));
1794: PLANAR[k]++;
1795: }
1796: data &= msk;
1797: a |= p2ctab[data][0] << k;
1798: b |= p2ctab[data][1] << k;
1799: }
1800: do_put_mem_long ((uae_u32 *)(image + cols), a);
1801: do_put_mem_long ((uae_u32 *)(image + cols + 4), b);
1802: }
1803: for (j = 0; j < Depth; j++) {
1804: if (PLANAR[j] != &all_zeros_bitmap && PLANAR[j] != &all_ones_bitmap) {
1805: PLANAR[j] += eol_offset;
1806: }
1807: }
1808: }
1809: }
1810:
1811: /*
1812: * BlitPlanar2Chunky:
1813: * a0: struct BoardInfo *bi
1814: * a1: struct BitMap *bm - source containing planar information and assorted details
1815: * a2: struct RenderInfo *ri - dest area and its details
1816: * d0.w: SrcX
1817: * d1.w: SrcY
1818: * d2.w: DstX
1819: * d3.w: DstY
1820: * d4.w: SizeX
1821: * d5.w: SizeY
1822: * d6.b: MinTerm - uh oh!
1823: * d7.b: Mask - uh oh!
1824: *
1825: * This function is currently used to blit from planar bitmaps within system memory to chunky bitmaps
1826: * on the board. Watch out for plane pointers that are 0x00000000 (represents a plane with all bits "0")
1827: * or 0xffffffff (represents a plane with all bits "1").
1828: */
1829: uae_u32 picasso_BlitPlanar2Chunky (void)
1830: {
1.1.1.2 root 1831: uaecptr bm = m68k_areg (regs, 1);
1832: uaecptr ri = m68k_areg (regs, 2);
1.1.1.5 ! root 1833: unsigned long srcx = (uae_u16)m68k_dreg (regs, 0);
! 1834: unsigned long srcy = (uae_u16)m68k_dreg (regs, 1);
! 1835: unsigned long dstx = (uae_u16)m68k_dreg (regs, 2);
! 1836: unsigned long dsty = (uae_u16)m68k_dreg (regs, 3);
! 1837: unsigned long width = (uae_u16)m68k_dreg (regs, 4);
! 1838: unsigned long height = (uae_u16)m68k_dreg (regs, 5);
1.1.1.2 root 1839: uae_u8 minterm = m68k_dreg (regs, 6) & 0xFF;
1840: uae_u8 mask = m68k_dreg (regs, 7) & 0xFF;
1.1 root 1841: struct RenderInfo local_ri;
1842: struct BitMap local_bm;
1843:
1844: wgfx_flushline ();
1845:
1846: if (minterm != 0x0C) {
1.1.1.2 root 1847: write_log ("ERROR - BlitPlanar2Chunky() has minterm 0x%x, which I don't handle. Using fall-back routine.\n",
1.1.1.4 root 1848: minterm);
1.1 root 1849: return 0;
1850: }
1.1.1.2 root 1851: if (! CopyRenderInfoStructureA2U (ri, &local_ri)
1852: || ! CopyBitMapStructureA2U (bm, &local_bm))
1.1 root 1853: return 0;
1854:
1.1.1.2 root 1855: /*write_log ("BlitPlanar2Chunky(%d, %d, %d, %d, %d, %d) Minterm 0x%x, Mask 0x%x, Depth %d\n",
1.1 root 1856: srcx, srcy, dstx, dsty, width, height, minterm, mask, local_bm.Depth);
1.1.1.2 root 1857: write_log ("P2C - BitMap has %d BPR, %d rows\n", local_bm.BytesPerRow, local_bm.Rows); */
1858: PlanarToChunky (&local_ri, &local_bm, srcx, srcy, dstx, dsty, width, height, mask);
1.1 root 1859: if (renderinfo_is_current_screen (&local_ri))
1860: do_blit (local_ri.Memory + dstx * GetBytesPerPixel (local_ri.RGBFormat) + dsty * local_ri.BytesPerRow,
1861: local_ri.BytesPerRow,
1862: 0, 0, dstx, dsty, width, height, 0);
1863:
1.1.1.4 root 1864: return 1;
1.1 root 1865: }
1866:
1867: /* NOTE: Watch for those planeptrs of 0x00000000 and 0xFFFFFFFF for all zero / all one bitmaps !!!! */
1868: static void PlanarToDirect(struct RenderInfo *ri, struct BitMap *bm,
1.1.1.5 ! root 1869: unsigned long srcx, unsigned long srcy,
! 1870: unsigned long dstx, unsigned long dsty,
! 1871: unsigned long width, unsigned long height, uae_u8 mask,
1.1 root 1872: struct ColorIndexMapping *cim)
1873: {
1874: int j;
1875: int bpp = GetBytesPerPixel(ri->RGBFormat);
1876: uae_u8 *PLANAR[8];
1877: uae_u8 *image = ri->Memory + dstx * bpp + dsty * ri->BytesPerRow;
1878: int Depth = bm->Depth;
1.1.1.5 ! root 1879: unsigned long rows;
1.1 root 1880: long eol_offset;
1881:
1882: /* Set up our bm->Planes[] pointers to the right horizontal offset */
1883: for (j = 0; j < Depth; j++) {
1884: uae_u8 *p = bm->Planes[j];
1885: if (p != &all_zeros_bitmap && p != &all_ones_bitmap)
1886: p += srcx/8 + srcy*bm->BytesPerRow;
1887: PLANAR[j] = p;
1888: if ((mask & (1 << j)) == 0)
1889: PLANAR[j] = &all_zeros_bitmap;
1890: }
1891:
1.1.1.5 ! root 1892: eol_offset = (long)bm->BytesPerRow - (long)((width + (srcx & 7)) >> 3);
1.1 root 1893: for (rows = 0; rows < height; rows++, image += ri->BytesPerRow) {
1.1.1.5 ! root 1894: unsigned long cols;
1.1 root 1895: uae_u8 *image2 = image;
1896: unsigned int bitoffs = 7 - (srcx & 7);
1897: int i;
1898:
1899: for (cols = 0; cols < width; cols ++) {
1900: int v = 0, k;
1901: for (k = 0; k < Depth; k++) {
1902: if (PLANAR[k] == &all_ones_bitmap)
1903: v |= 1 << k;
1904: else if (PLANAR[k] != &all_zeros_bitmap) {
1905: v |= ((*PLANAR[k] >> bitoffs) & 1) << k;
1906: }
1907: }
1908:
1909: switch (bpp) {
1910: case 2:
1911: do_put_mem_word ((uae_u16 *)image2, cim->Colors[v]);
1912: image2 += 2;
1913: break;
1914: case 3:
1915: do_put_mem_byte (image2++, cim->Colors[v] & 0x000000FF);
1916: do_put_mem_word ((uae_u16 *)image2, (cim->Colors[v] & 0x00FFFF00) >> 8);
1917: image2 += 2;
1918: break;
1919: case 4:
1920: do_put_mem_long ((uae_u32 *)image2, cim->Colors[v]);
1921: image2 += 4;
1922: break;
1923: }
1924: bitoffs--;
1925: bitoffs &= 7;
1926: if (bitoffs == 7) {
1927: int k;
1928: for (k = 0; k < Depth; k++) {
1929: if (PLANAR[k] != &all_zeros_bitmap && PLANAR[k] != &all_ones_bitmap) {
1930: PLANAR[k]++;
1931: }
1932: }
1933: }
1934: }
1935:
1936: for (i = 0; i < Depth; i++) {
1937: if (PLANAR[i] != &all_zeros_bitmap && PLANAR[i] != &all_ones_bitmap) {
1938: PLANAR[i] += eol_offset;
1939: }
1940: }
1941: }
1942: }
1943:
1944: /*
1945: * BlitPlanar2Direct:
1946: *
1947: * Synopsis:
1948: * BlitPlanar2Direct(bi, bm, ri, cim, SrcX, SrcY, DstX, DstY, SizeX, SizeY, MinTerm, Mask);
1949: * Inputs:
1950: * a0:struct BoardInfo *bi
1951: * a1:struct BitMap *bm
1952: * a2:struct RenderInfo *ri
1953: * a3:struct ColorIndexMapping *cmi
1954: * d0.w:SrcX
1955: * d1.w:SrcY
1956: * d2.w:DstX
1957: * d3.w:DstY
1958: * d4.w:SizeX
1959: * d5.w:SizeY
1960: * d6.b:MinTerm
1961: * d7.b:Mask
1962: *
1963: * This function is currently used to blit from planar bitmaps within system memory to direct color
1964: * bitmaps (15, 16, 24 or 32 bit) on the board. Watch out for plane pointers that are 0x00000000 (represents
1965: * a plane with all bits "0") or 0xffffffff (represents a plane with all bits "1"). The ColorIndexMapping is
1966: * used to map the color index of each pixel formed by the bits in the bitmap's planes to a direct color value
1967: * which is written to the destination RenderInfo. The color mask and all colors within the mapping are words,
1968: * triple bytes or longwords respectively similar to the color values used in FillRect(), BlitPattern() or
1969: * BlitTemplate().
1970: */
1971: uae_u32 picasso_BlitPlanar2Direct (void)
1972: {
1.1.1.2 root 1973: uaecptr bm = m68k_areg (regs, 1);
1974: uaecptr ri = m68k_areg (regs, 2);
1975: uaecptr cim = m68k_areg (regs, 3);
1.1.1.5 ! root 1976: unsigned long srcx = (uae_u16)m68k_dreg (regs, 0);
! 1977: unsigned long srcy = (uae_u16)m68k_dreg (regs, 1);
! 1978: unsigned long dstx = (uae_u16)m68k_dreg (regs, 2);
! 1979: unsigned long dsty = (uae_u16)m68k_dreg (regs, 3);
! 1980: unsigned long width = (uae_u16)m68k_dreg (regs, 4);
! 1981: unsigned long height = (uae_u16)m68k_dreg (regs, 5);
1.1.1.2 root 1982: uae_u8 minterm = m68k_dreg (regs, 6);
1983: uae_u8 Mask = m68k_dreg (regs, 7);
1.1 root 1984: struct RenderInfo local_ri;
1985: struct BitMap local_bm;
1986: struct ColorIndexMapping local_cim;
1987:
1988: wgfx_flushline ();
1989:
1990: if (minterm != 0x0C) {
1.1.1.2 root 1991: write_log ("ERROR - BlitPlanar2Direct() has op-code 0x%x, which I don't handle. Using fall-back routine.\n",
1992: minterm);
1.1 root 1993: return 0;
1994: }
1995: if (Mask != 0xFF) {
1.1.1.2 root 1996: write_log ("ERROR - Unsupported Mask value 0x%x in BlitPlanar2Direct(), using fallback method.\n", Mask);
1.1 root 1997: return 0;
1998: }
1.1.1.2 root 1999: if (! CopyRenderInfoStructureA2U (ri, &local_ri)
2000: || ! CopyBitMapStructureA2U (bm, &local_bm))
1.1 root 2001: return 0;
2002:
2003: CopyColorIndexMappingA2U (cim, &local_cim);
1.1.1.2 root 2004: /* write_log ("BlitPlanar2Direct(%d, %d, %d, %d, %d, %d) Minterm 0x%x, Mask 0x%x, Depth %d\n",
2005: srcx, srcy, dstx, dsty, width, height, minterm, Mask, local_bm.Depth); */
2006: PlanarToDirect (&local_ri, &local_bm, srcx, srcy, dstx, dsty, width, height, Mask, &local_cim);
1.1 root 2007: if (renderinfo_is_current_screen (&local_ri))
2008: do_blit (local_ri.Memory + dstx * GetBytesPerPixel (local_ri.RGBFormat) + dsty * local_ri.BytesPerRow,
2009: local_ri.BytesPerRow,
2010: 0, 0, dstx, dsty, width, height, 0);
2011: return 1;
2012: }
2013:
2014: /* @@@ - Work to be done here!
2015: *
2016: * The address is the offset into our Picasso96 frame-buffer (pointed to by gfxmem_start)
2017: * where the value was put.
2018: *
2019: * Porting work: on some machines you may not need these functions, ie. if the memory for the
2020: * Picasso96 frame-buffer is directly viewable or directly blittable. On Win32 with DirectX,
2021: * this is not the case. So I provide some write-through functions (as per Mathias' orders!)
2022: */
2023: static void write_gfx_long (uaecptr addr, uae_u32 value)
2024: {
2025: uaecptr oldaddr = addr;
2026: int x, xbytes, y;
2027: uae_u8 *dst;
2028:
2029: if (!picasso_on)
2030: return;
2031:
2032: /*
2033: * Several writes to successive memory locations are a common access pattern.
2034: * Try to optimize it.
2035: */
2036: if (addr >= wgfx_linestart && addr + 4 <= wgfx_lineend) {
2037: if (addr < wgfx_min)
2038: wgfx_min = addr;
2039: if (addr + 4 > wgfx_max)
2040: wgfx_max = addr + 4;
2041: return;
2042: } else
2043: wgfx_flushline ();
2044:
2045: addr += gfxmem_start;
2046: /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
2047: if (addr < picasso96_state.Address || addr + 4 > picasso96_state.Extent)
2048: return;
2049:
2050: addr -= picasso96_state.Address;
2051: y = addr / picasso96_state.BytesPerRow;
2052:
2053: #if 0
2054: DX_Invalidate (y, y);
2055: if (! picasso_vidinfo.extra_mem)
2056: return;
2057:
2058: xbytes = addr - y * picasso96_state.BytesPerRow;
2059: x = xbytes / picasso96_state.BytesPerPixel;
2060:
2061: if (x < picasso96_state.Width && y < picasso96_state.Height) {
1.1.1.2 root 2062: dst = gfx_lock_picasso ();
1.1 root 2063: if (dst) {
2064: do_put_mem_long ((uae_u32 *)(dst + y * picasso_vidinfo.rowbytes + xbytes), value);
1.1.1.2 root 2065: gfx_unlock_picasso ();
1.1 root 2066: }
2067: }
2068: #else
2069: if (y >= picasso96_state.Height)
2070: return;
2071: wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
2072: wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
2073: wgfx_y = y;
2074: wgfx_min = oldaddr;
2075: wgfx_max = oldaddr + 4;
2076: #endif
2077: }
2078:
2079: static void write_gfx_word (uaecptr addr, uae_u16 value)
2080: {
2081: uaecptr oldaddr = addr;
2082: int x, xbytes, y;
2083: uae_u8 *dst;
2084:
2085: if (!picasso_on)
2086: return;
2087:
2088: /*
2089: * Several writes to successive memory locations are a common access pattern.
2090: * Try to optimize it.
2091: */
2092: if (addr >= wgfx_linestart && addr + 2 <= wgfx_lineend) {
2093: if (addr < wgfx_min)
2094: wgfx_min = addr;
2095: if (addr + 2 > wgfx_max)
2096: wgfx_max = addr + 2;
2097: return;
2098: } else
2099: wgfx_flushline ();
2100:
2101: addr += gfxmem_start;
2102: /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
2103: if (addr < picasso96_state.Address || addr + 2 > picasso96_state.Extent)
2104: return;
2105:
2106: addr -= picasso96_state.Address;
2107: y = addr / picasso96_state.BytesPerRow;
2108:
2109: #if 0
2110: DX_Invalidate (y, y);
2111: if (! picasso_vidinfo.extra_mem)
2112: return;
2113:
2114: xbytes = addr - y * picasso96_state.BytesPerRow;
2115: x = xbytes / picasso96_state.BytesPerPixel;
2116:
2117: if (x < picasso96_state.Width && y < picasso96_state.Height) {
1.1.1.2 root 2118: dst = gfx_lock_picasso ();
1.1 root 2119: if (dst) {
2120: do_put_mem_word ((uae_u16 *)(dst + y * picasso_vidinfo.rowbytes + xbytes), value);
1.1.1.2 root 2121: gfx_unlock_picasso ();
1.1 root 2122: }
2123: }
2124: #else
2125: if (y >= picasso96_state.Height)
2126: return;
2127: wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
2128: wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
2129: wgfx_y = y;
2130: wgfx_min = oldaddr;
2131: wgfx_max = oldaddr + 2;
2132: #endif
2133: }
2134:
2135: static void write_gfx_byte (uaecptr addr, uae_u8 value)
2136: {
2137: uaecptr oldaddr = addr;
2138: int x, xbytes, y;
2139: uae_u8 *dst;
2140:
2141: if (!picasso_on)
2142: return;
2143:
2144: /*
2145: * Several writes to successive memory locations are a common access pattern.
2146: * Try to optimize it.
2147: */
2148: if (addr >= wgfx_linestart && addr + 4 <= wgfx_lineend) {
2149: if (addr < wgfx_min)
2150: wgfx_min = addr;
2151: if (addr + 1 > wgfx_max)
2152: wgfx_max = addr + 1;
2153: return;
2154: } else
2155: wgfx_flushline ();
2156:
2157: addr += gfxmem_start;
2158: /* Check to see if this needs to be written through to the display, or was it an "offscreen" area? */
2159: if (addr < picasso96_state.Address || addr + 1 > picasso96_state.Extent)
2160: return;
2161:
2162: addr -= picasso96_state.Address;
2163: y = addr / picasso96_state.BytesPerRow;
2164:
2165: #if 0
2166: DX_Invalidate (y, y);
2167: if (! picasso_vidinfo.extra_mem)
2168: return;
2169:
2170: xbytes = addr - y * picasso96_state.BytesPerRow;
2171: x = xbytes / picasso96_state.BytesPerPixel;
2172:
2173: if (x < picasso96_state.Width && y < picasso96_state.Height) {
1.1.1.2 root 2174: dst = gfx_lock_picasso ();
1.1 root 2175: if (dst) {
2176: *(uae_u8 *)(dst + y * picasso_vidinfo.rowbytes + xbytes) = value;
1.1.1.2 root 2177: gfx_unlock_picasso ();
1.1 root 2178: }
2179: }
2180: #else
2181: if (y >= picasso96_state.Height)
2182: return;
2183: wgfx_linestart = picasso96_state.Address - gfxmem_start + y * picasso96_state.BytesPerRow;
2184: wgfx_lineend = wgfx_linestart + picasso96_state.BytesPerRow;
2185: wgfx_y = y;
2186: wgfx_min = oldaddr;
2187: wgfx_max = oldaddr + 1;
2188: #endif
2189: }
2190:
2191: static uae_u32 REGPARAM2 gfxmem_lget (uaecptr addr)
2192: {
2193: uae_u32 *m;
2194: addr -= gfxmem_start & gfxmem_mask;
2195: addr &= gfxmem_mask;
2196: m = (uae_u32 *)(gfxmemory + addr);
2197: return do_get_mem_long(m);
2198: }
2199:
2200: static uae_u32 REGPARAM2 gfxmem_wget (uaecptr addr)
2201: {
2202: uae_u16 *m;
2203: addr -= gfxmem_start & gfxmem_mask;
2204: addr &= gfxmem_mask;
2205: m = (uae_u16 *)(gfxmemory + addr);
2206: return do_get_mem_word(m);
2207: }
2208:
2209: static uae_u32 REGPARAM2 gfxmem_bget (uaecptr addr)
2210: {
2211: addr -= gfxmem_start & gfxmem_mask;
2212: addr &= gfxmem_mask;
2213: return gfxmemory[addr];
2214: }
2215:
2216: static void REGPARAM2 gfxmem_lput (uaecptr addr, uae_u32 l)
2217: {
2218: uae_u32 *m;
2219: addr -= gfxmem_start & gfxmem_mask;
2220: addr &= gfxmem_mask;
2221: m = (uae_u32 *)(gfxmemory + addr);
2222: do_put_mem_long(m, l);
2223:
2224: /* write the long-word to our displayable memory */
2225: write_gfx_long(addr, l);
2226: }
2227:
2228: static void REGPARAM2 gfxmem_wput (uaecptr addr, uae_u32 w)
2229: {
2230: uae_u16 *m;
2231: addr -= gfxmem_start & gfxmem_mask;
2232: addr &= gfxmem_mask;
2233: m = (uae_u16 *)(gfxmemory + addr);
2234: do_put_mem_word(m, (uae_u16)w);
2235:
2236: /* write the word to our displayable memory */
2237: write_gfx_word(addr, (uae_u16)w);
2238: }
2239:
2240: static void REGPARAM2 gfxmem_bput (uaecptr addr, uae_u32 b)
2241: {
2242: addr -= gfxmem_start & gfxmem_mask;
2243: addr &= gfxmem_mask;
2244: gfxmemory[addr] = b;
2245:
2246: /* write the byte to our displayable memory */
2247: write_gfx_byte(addr, (uae_u8)b);
2248: }
2249:
2250: static int REGPARAM2 gfxmem_check (uaecptr addr, uae_u32 size)
2251: {
2252: addr -= gfxmem_start & gfxmem_mask;
2253: addr &= gfxmem_mask;
1.1.1.2 root 2254: return (addr + size) < allocated_gfxmem;
1.1 root 2255: }
2256:
2257: static uae_u8 REGPARAM2 *gfxmem_xlate (uaecptr addr)
2258: {
2259: addr -= gfxmem_start & gfxmem_mask;
2260: addr &= gfxmem_mask;
2261: return gfxmemory + addr;
2262: }
2263:
2264: addrbank gfxmem_bank = {
2265: gfxmem_lget, gfxmem_wget, gfxmem_bget,
2266: gfxmem_lput, gfxmem_wput, gfxmem_bput,
2267: gfxmem_xlate, gfxmem_check
2268: };
2269:
2270: static int resolution_compare (const void *a, const void *b)
2271: {
2272: struct PicassoResolution *ma = (struct PicassoResolution *)a;
2273: struct PicassoResolution *mb = (struct PicassoResolution *)b;
2274: if (ma->res.width > mb->res.width)
2275: return -1;
2276: if (ma->res.width < mb->res.width)
2277: return 1;
2278: if (ma->res.height > mb->res.height)
2279: return -1;
2280: if (ma->res.height < mb->res.height)
2281: return 1;
2282: return ma->depth - mb->depth;
2283: }
2284: /* Call this function first, near the beginning of code flow
2285: * NOTE: Don't stuff it in InitGraphics() which seems reasonable...
2286: * Instead, put it in customreset() for safe-keeping. */
2287: void InitPicasso96 (void)
2288: {
2289: static int first_time = 1;
2290:
1.1.1.2 root 2291: memset (&picasso96_state, 0, sizeof(struct picasso96_state_struct));
2292:
1.1 root 2293: if (first_time) {
2294: int i;
2295:
2296: for (i = 0; i < 256; i++) {
2297: p2ctab[i][0] = (((i & 128) ? 0x01000000 : 0)
2298: | ((i & 64) ? 0x010000 : 0)
2299: | ((i & 32) ? 0x0100 : 0)
2300: | ((i & 16) ? 0x01 : 0));
2301: p2ctab[i][1] = (((i & 8) ? 0x01000000 : 0)
2302: | ((i & 4) ? 0x010000 : 0)
2303: | ((i & 2) ? 0x0100 : 0)
2304: | ((i & 1) ? 0x01 : 0));
2305: }
2306: mode_count = DX_FillResolutions (&picasso96_pixel_format);
2307: qsort (DisplayModes, mode_count, sizeof (struct PicassoResolution),
2308: resolution_compare);
2309:
2310: for (i = 0; i < mode_count; i++) {
2311: sprintf(DisplayModes[i].name, "%dx%d, %d-bit, %d Hz",
2312: DisplayModes[i].res.width, DisplayModes[i].res.height,
2313: DisplayModes[i].depth * 8, DisplayModes[i].refresh);
2314: switch (DisplayModes[i].depth) {
2315: case 1:
2316: if (DisplayModes[i].res.width > chunky.width)
2317: chunky.width = DisplayModes[i].res.width;
2318: if (DisplayModes[i].res.height > chunky.height)
2319: chunky.height = DisplayModes[i].res.height;
2320: break;
2321: case 2:
2322: if (DisplayModes[i].res.width > hicolour.width)
2323: hicolour.width = DisplayModes[i].res.width;
2324: if (DisplayModes[i].res.height > hicolour.height)
2325: hicolour.height = DisplayModes[i].res.height;
2326: break;
2327: case 3:
2328: if (DisplayModes[i].res.width > truecolour.width)
2329: truecolour.width = DisplayModes[i].res.width;
2330: if (DisplayModes[i].res.height > truecolour.height)
2331: truecolour.height = DisplayModes[i].res.height;
2332: break;
2333: case 4:
2334: if (DisplayModes[i].res.width > alphacolour.width)
2335: alphacolour.width = DisplayModes[i].res.width;
2336: if (DisplayModes[i].res.height > alphacolour.height)
2337: alphacolour.height = DisplayModes[i].res.height;
2338: break;
2339: }
2340: }
1.1.1.2 root 2341: ShowSupportedResolutions ();
1.1 root 2342:
2343: first_time = 0;
2344: }
2345: }
2346:
2347: #endif
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