Source to bsd/dev/i386/BasicConsole.h
/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
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*
* @APPLE_LICENSE_HEADER_END@
*/
/* Copyright (c) 1992 NeXT Computer, Inc. All rights reserved.
*
* BasicConsole.c - VGA based console definitions.
*
*
* HISTORY
* 15 Sep 92 Joe Pasqua
* Created.
*/
#ifdef DRIVER_PRIVATE
// Notes:
// * This module is the interface to a console implementation that writes
// to a [CEV]GA in character mode. See ConsoleSupport.h for details.
// * The km driver should be the only client of this interface. It will
// allocate a VGAConsole object initially using this mechanism. It will
// get console objects for the rest of the displays using a method
// in the class of the display.
#import <mach/boolean.h>
#import "ConsoleSupport.h"
extern IOConsoleInfo *BasicAllocateConsole();
typedef enum {
L_ENGLISH = 0,
L_FRENCH,
L_GERMAN,
L_SPANISH,
L_ITALIAN,
L_SWEDISH,
L_JAPANESE,
L_NUM_LANGUAGE
} LANG_TYPE;
extern LANG_TYPE glLanguage;
#endif /* DRIVER_PRIVATE */