Source to bsd/dev/i386/PS2Mouse.h
/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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// Copyright (c) 1992 NeXT Computer, Inc. All rights reserved.
//
// PS2Mouse.h - Interface to PS/2 mouse object
//
//
// HISTORY
// 11-Aug-92 Joe Pasqua at NeXT
// Created.
// 5 May 93 T. Kevin Dang
// Added resolution setting.
//
#ifdef DRIVER_PRIVATE
#import <driverkit/IODevice.h>
#import <driverkit/IODirectDevice.h>
#import <bsd/dev/i386/PCPointer.h>
#import <bsd/dev/i386/PS2Keyboard.h>
#undef private // Kernel builds define this somewhere...
#define RESOLUTION "Resolution"
#define DEFAULTRES 100
#define INVERTED "Inverted"
@interface PS2Mouse : PCPointer
{
@private
PS2Keyboard *kbdDevice; // The keyboard device we are based on
}
// Public methods
- free;
- (void)interruptHandler;
@end
#endif /* DRIVER_PRIVATE */