Source to bsd/dev/ppc/FBConsole.h
/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* @APPLE_LICENSE_HEADER_END@
*/
/* Copyright (c) 1992 NeXT Computer, Inc. All rights reserved.
*
* FBConsole.h - FrameBuffer based console implementation definitions
*
*
* HISTORY
* 01 Sep 92 Joe Pasqua
* Created.
*/
// Notes:
// * This module is the interface to a console implementation that writes
// to a raw frame buffer. If you have such a device, you can use this
// code to help implement your console support.
// * Currently we support 16 and 32 bpp displays.
#ifdef DRIVER_PRIVATE
#import <mach/boolean.h>
#import <driverkit/displayDefs.h>
#import <bsd/dev/ppc/ConsoleSupport.h>
extern IOConsoleInfo *FBAllocateConsole(IODisplayInfo *display);
extern IOConsoleInfo *BasicAllocateConsole(IODisplayInfo *display);
#endif /* DRIVER_PRIVATE */