Source to bsd/netat/adsp_TimerElem.c
/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* "Portions Copyright (c) 1999 Apple Computer, Inc. All Rights
* Reserved. This file contains Original Code and/or Modifications of
* Original Code as defined in and that are subject to the Apple Public
* Source License Version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. Please obtain a copy of the
* License at http://www.apple.com/publicsource and read it before using
* this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License."
*
* @APPLE_LICENSE_HEADER_END@
*/
#include <adsp_local.h>
atlock_t adsptmr_lock;
extern void DoTimerElem(); /* (TimerElemPtr t);
* External routine called to
* process each one. */
/*
* InsertTimerElem
*
* INPUTS:
* qhead Address of ptr to first item in list
* t timer element to link in
* vbl timer value to use
* OUTPUTS:
* void
*/
void InsertTimerElem(qhead, t, val)
/* (TimerElemPtr *qhead, TimerElemPtr t, word val) */
TimerElemPtr *qhead, t;
int val;
{
TimerElemPtr p; /* parent pointer */
TimerElemPtr n; /* current */
int s;
ATDISABLE(s, adsptmr_lock);
if (t->onQ) {
/*
* someone else beat us to the punch and put this
* element back on the queue, just return in this case
*/
ATENABLE(s, adsptmr_lock);
return;
}
p = (TimerElemPtr)qhead;
while (n = p->link) {
if (val <= n->timer) /* Do we go in front of this? */
{
n->timer -= val; /* Yes, adjust his delta */
break; /* and go link us in */
}
val -= n->timer; /* No, subtract off delta from our value */
p = n;
} /* while */
/* It must go after item pointed to by p and in front of item
* pointed to by n */
t->onQ = 1; /* we're linked in now */
p->link = t; /* parent points to us */
t->timer = val; /* this is our value */
t->link = n; /* we point to n */
ATENABLE(s, adsptmr_lock);
}
/*
* RemoveTimerElem
*
* INPUTS:
* qhead Address of ptr to first item in list
* t timer element to link in
* OUTPUTS:
* void
*/
void RemoveTimerElem(qhead, t) /* (TimerElemPtr *qhead, TimerElemPtr t) */
TimerElemPtr *qhead, t;
{
TimerElemPtr p; /* parent pointer */
TimerElemPtr n; /* current */
int s;
ATDISABLE(s, adsptmr_lock);
if ( !t->onQ) {
/*
* someone else beat us to the punch and took this
* element off of the queue, just return in this case
*/
ATENABLE(s, adsptmr_lock);
return;
}
p = (TimerElemPtr)qhead;
while (n = p->link) /* Get next item in queue */
{
if (n == t) /* Is it us? */
{
if (p->link = n->link) /* Link our parent to our child */
{
n->link->timer += t->timer; /* and update child's timer */
}
n->onQ = 0; /* Not on linked list anymore */
break;
}
p = n;
} /* while */
ATENABLE(s, adsptmr_lock);
}
/*
* TimerQueueTick
*
* INPUTS:
* qhead Address of ptr to first item in list
*
* OUTPUTS:
* void
*/
void TimerQueueTick(qhead) /* (TimerElemPtr *qhead) */
TimerElemPtr *qhead;
{
TimerElemPtr p; /* parent pointer */
TimerElemPtr n; /* current */
int s;
ATDISABLE(s, adsptmr_lock);
p = (TimerElemPtr)qhead;
if (p->link) /* Is anything on queue? */
p->link->timer--; /* Yes, decrement by a tick */
else
goto done; /* No, we're outta' here */
while ((n = p->link) &&
(n->timer == 0)) /* Next guy needs to be serviced */
{
p->link = n->link; /* Unlink us */
n->onQ = 0;
ATENABLE(s, adsptmr_lock);
DoTimerElem(n);
ATDISABLE(s, adsptmr_lock);
p = (TimerElemPtr)qhead;
} /* while */
done:
ATENABLE(s, adsptmr_lock);
}