Source to src/am_map.h


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#ifndef __AMMAP_H__
#define __AMMAP_H__

#pragma once

// For use if I do walls with outsides/insides
#define REDS		12*8
#define REDRANGE	1//16
#define BLUES		(256-4*16+8)
#define BLUERANGE	1//8
#define GREENS		(33*8)
#define GREENRANGE	1//16
#define GRAYS		(5*8)
#define GRAYSRANGE	1//16
#define BROWNS		(14*8)
#define BROWNRANGE	1//16
#define YELLOWS		10*8
#define YELLOWRANGE	1
#define BLACK		0
#define WHITE		4*8
#define PARCH		13*8-1
#define BLOODRED  150
#define BLUEKEY 	197
#define YELLOWKEY 144
#define GREENKEY  220

// Automap colors
#define BACKGROUND	PARCH
#define YOURCOLORS	WHITE
#define YOURRANGE	0
#define WALLCOLORS	REDS
#define WALLRANGE	REDRANGE
#define TSWALLCOLORS	GRAYS
#define TSWALLRANGE	GRAYSRANGE
#define FDWALLCOLORS	BROWNS
#define FDWALLRANGE	BROWNRANGE
#define CDWALLCOLORS	YELLOWS
#define CDWALLRANGE	YELLOWRANGE
#define THINGCOLORS	GREENS
#define THINGRANGE	GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS	(GRAYS + GRAYSRANGE/2)
#define GRIDRANGE	0
#define XHAIRCOLORS	GRAYS

// drawing stuff
#define	FB		0

#define KEY_TAB	9
#define AM_PANDOWNKEY	KEY_DOWNARROW
#define AM_PANUPKEY	KEY_UPARROW
#define AM_PANRIGHTKEY	KEY_RIGHTARROW
#define AM_PANLEFTKEY	KEY_LEFTARROW
//#define AM_PANDOWNKEY	SC_DOWNARROW
//#define AM_PANUPKEY		SC_UPARROW
//#define AM_PANRIGHTKEY	SC_RIGHTARROW
//#define AM_PANLEFTKEY	SC_LEFTARROW

#define AM_ZOOMINKEY	'='
//#define AM_ZOOMINKEY		13
//#define AM_ZOOMOUTKEY 	12
 #define AM_ZOOMOUTKEY	'-'
#define AM_STARTKEY	KEY_TAB
#define AM_ENDKEY	KEY_TAB
#define AM_GOBIGKEY	'0'
//#define AM_GOBIGKEY		11
//#define AM_FOLLOWKEY 	33
//#define AM_GRIDKEY		34
#define AM_FOLLOWKEY	'f'
#define AM_GRIDKEY	'g'

#define AM_NUMMARKPOINTS 10

#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))

#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
// how much the automap moves window per tic in frame-buffer coordinates
#define F_PANINC	4 // moves 140 pixels in 1 second
// how much zoom-in per tic
#define M_ZOOMIN        ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
// how much zoom-out per tic
#define M_ZOOMOUT       ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second

// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
// translates between frame-buffer and map coordinates
#define CXMTOF(x)  (f_x + MTOF((x)-m_x))
#define CYMTOF(y)  (f_y + (f_h - MTOF((y)-m_y)))

// the following is crap
#define LINE_NEVERSEE ML_DONTDRAW

typedef struct
{
  int x, y;
} fpoint_t;

typedef struct
{
  fpoint_t a, b;
} fline_t;

typedef vertex_t mpoint_t;

typedef struct
{
  mpoint_t a, b;
} mline_t;

typedef struct
{
  fixed_t slp, islp;
} islope_t;

// extern int f_x, f_y, f_w, f_h;

#endif