Source to src/am_map.h
#ifndef __AMMAP_H__
#define __AMMAP_H__
#pragma once
// For use if I do walls with outsides/insides
#define REDS 12*8
#define REDRANGE 1//16
#define BLUES (256-4*16+8)
#define BLUERANGE 1//8
#define GREENS (33*8)
#define GREENRANGE 1//16
#define GRAYS (5*8)
#define GRAYSRANGE 1//16
#define BROWNS (14*8)
#define BROWNRANGE 1//16
#define YELLOWS 10*8
#define YELLOWRANGE 1
#define BLACK 0
#define WHITE 4*8
#define PARCH 13*8-1
#define BLOODRED 150
#define BLUEKEY 197
#define YELLOWKEY 144
#define GREENKEY 220
// Automap colors
#define BACKGROUND PARCH
#define YOURCOLORS WHITE
#define YOURRANGE 0
#define WALLCOLORS REDS
#define WALLRANGE REDRANGE
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
#define SECRETWALLRANGE WALLRANGE
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
#define GRIDRANGE 0
#define XHAIRCOLORS GRAYS
// drawing stuff
#define FB 0
#define KEY_TAB 9
#define AM_PANDOWNKEY KEY_DOWNARROW
#define AM_PANUPKEY KEY_UPARROW
#define AM_PANRIGHTKEY KEY_RIGHTARROW
#define AM_PANLEFTKEY KEY_LEFTARROW
//#define AM_PANDOWNKEY SC_DOWNARROW
//#define AM_PANUPKEY SC_UPARROW
//#define AM_PANRIGHTKEY SC_RIGHTARROW
//#define AM_PANLEFTKEY SC_LEFTARROW
#define AM_ZOOMINKEY '='
//#define AM_ZOOMINKEY 13
//#define AM_ZOOMOUTKEY 12
#define AM_ZOOMOUTKEY '-'
#define AM_STARTKEY KEY_TAB
#define AM_ENDKEY KEY_TAB
#define AM_GOBIGKEY '0'
//#define AM_GOBIGKEY 11
//#define AM_FOLLOWKEY 33
//#define AM_GRIDKEY 34
#define AM_FOLLOWKEY 'f'
#define AM_GRIDKEY 'g'
#define AM_NUMMARKPOINTS 10
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
#define INITSCALEMTOF (.2*FRACUNIT) // scale on entry
// how much the automap moves window per tic in frame-buffer coordinates
#define F_PANINC 4 // moves 140 pixels in 1 second
// how much zoom-in per tic
#define M_ZOOMIN ((int) (1.02*FRACUNIT)) // goes to 2x in 1 second
// how much zoom-out per tic
#define M_ZOOMOUT ((int) (FRACUNIT/1.02)) // pulls out to 0.5x in 1 second
// translates between frame-buffer and map distances
#define FTOM(x) FixedMul(((x)<<16),scale_ftom)
#define MTOF(x) (FixedMul((x),scale_mtof)>>16)
// translates between frame-buffer and map coordinates
#define CXMTOF(x) (f_x + MTOF((x)-m_x))
#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))
// the following is crap
#define LINE_NEVERSEE ML_DONTDRAW
typedef struct
{
int x, y;
} fpoint_t;
typedef struct
{
fpoint_t a, b;
} fline_t;
typedef vertex_t mpoint_t;
typedef struct
{
mpoint_t a, b;
} mline_t;
typedef struct
{
fixed_t slp, islp;
} islope_t;
// extern int f_x, f_y, f_w, f_h;
#endif