Source to src/ct_chat.c
//
// Chat mode
//
#include <string.h>
#include <ctype.h>
#include "DoomDef.h"
#include "P_local.h"
#include "soundst.h"
#define QUEUESIZE 128
#define MESSAGESIZE 128
#define MESSAGELEN 265
#define CT_PLR_GREEN 1
#define CT_PLR_YELLOW 2
#define CT_PLR_RED 3
#define CT_PLR_BLUE 4
#define CT_PLR_ALL 5
#define CT_KEY_GREEN 'g'
#define CT_KEY_YELLOW 'y'
#define CT_KEY_RED 'r'
#define CT_KEY_BLUE 'b'
#define CT_KEY_ALL 't'
#define CT_ESCAPE 6
// Public data
void CT_Init(void);
void CT_Drawer(void);
boolean CT_Responder(event_t *ev);
void CT_Ticker(void);
char CT_dequeueChatChar(void);
boolean chatmodeon;
// Private data
void CT_queueChatChar(char ch);
void CT_ClearChatMessage(int player);
void CT_AddChar(int player, char c);
void CT_BackSpace(int player);
int head;
int tail;
byte ChatQueue[QUEUESIZE];
int chat_dest[MAXPLAYERS];
char chat_msg[MAXPLAYERS][MESSAGESIZE];
char plr_lastmsg[MAXPLAYERS][MESSAGESIZE+9]; // add in the length of the pre-string
int msgptr[MAXPLAYERS];
int msglen[MAXPLAYERS];
boolean cheated;
static int FontABaseLump;
char *CT_FromPlrText[MAXPLAYERS] =
{
"GREEN: ",
"YELLOW: ",
"RED: ",
"BLUE: "
};
char *chat_macros[10];
boolean altdown;
boolean shiftdown;
//===========================================================================
//
// CT_Init
//
// Initialize chat mode data
//===========================================================================
void CT_Init(void)
{
int i;
head = 0; //initialize the queue index
tail = 0;
chatmodeon = false;
memset(ChatQueue, 0, QUEUESIZE);
for(i = 0; i < MAXPLAYERS; i++)
{
chat_dest[i] = 0;
msgptr[i] = 0;
memset(plr_lastmsg[i], 0, MESSAGESIZE);
memset(chat_msg[i], 0, MESSAGESIZE);
}
FontABaseLump = W_GetNumForName("FONTA_S")+1;
return;
}
//===========================================================================
//
// CT_Stop
//
//===========================================================================
void CT_Stop(void)
{
chatmodeon = false;
return;
}
//===========================================================================
//
// CT_Responder
//
//===========================================================================
boolean CT_Responder(event_t *ev)
{
char *macro;
int sendto;
if(!netgame)
{
return false;
}
if(ev->data1 == KEY_LALT || ev->data2 == KEY_RALT)
{
altdown = (ev->type == ev_keydown);
return false;
}
if(ev->data1 == KEY_RSHIFT)
{
shiftdown = (ev->type == ev_keydown);
return false;
}
if(ev->type != ev_keydown)
{
return false;
}
if(!chatmodeon)
{
sendto = 0;
if(ev->data1 == CT_KEY_ALL)
{
sendto = CT_PLR_ALL;
}
else if(ev->data1 == CT_KEY_GREEN)
{
sendto = CT_PLR_GREEN;
}
else if(ev->data1 == CT_KEY_YELLOW)
{
sendto = CT_PLR_YELLOW;
}
else if(ev->data1 == CT_KEY_RED)
{
sendto = CT_PLR_RED;
}
else if(ev->data1 == CT_KEY_BLUE)
{
sendto = CT_PLR_BLUE;
}
if(sendto == 0 || (sendto != CT_PLR_ALL && !playeringame[sendto-1])
|| sendto == consoleplayer+1)
{
return false;
}
CT_queueChatChar(sendto);
chatmodeon = true;
return true;
}
else
{
if(altdown)
{
if(ev->data1 >= '0' && ev->data1 <= '9')
{
if(ev->data1 == '0')
{ // macro 0 comes after macro 9
ev->data1 = '9'+1;
}
macro = chat_macros[ev->data1-'1'];
CT_queueChatChar(KEY_ENTER); //send old message
CT_queueChatChar(chat_dest[consoleplayer]); // chose the dest.
while(*macro)
{
CT_queueChatChar(toupper(*macro++));
}
CT_queueChatChar(KEY_ENTER); //send it off...
CT_Stop();
return true;
}
}
if(ev->data1 == KEY_ENTER)
{
CT_queueChatChar(KEY_ENTER);
CT_Stop();
return true;
}
else if(ev->data1 == KEY_ESCAPE)
{
CT_queueChatChar(CT_ESCAPE);
CT_Stop();
return true;
}
else if(ev->data1 >= 'a' && ev->data1 <= 'z')
{
CT_queueChatChar(ev->data1-32);
return true;
}
else if(shiftdown)
{
if(ev->data1 == '1')
{
CT_queueChatChar('!');
return true;
}
else if(ev->data1 == '/')
{
CT_queueChatChar('?');
return true;
}
}
else
{
if(ev->data1 == ' ' || ev->data1 == ',' || ev->data1 == '.'
|| (ev->data1 >= '0' && ev->data1 <= '9') || ev->data1 == '\''
|| ev->data1 == KEY_BACKSPACE || ev->data1 == '-' || ev->data1 == '=')
{
CT_queueChatChar(ev->data1);
return true;
}
}
}
return false;
}
//===========================================================================
//
// CT_Ticker
//
//===========================================================================
void CT_Ticker(void)
{
int i;
int j;
char c;
int numplayers;
for(i=0; i < MAXPLAYERS; i++)
{
if(!playeringame[i])
{
continue;
}
if((c = players[i].cmd.chatchar) != 0)
{
if(c <= 5)
{
chat_dest[i] = c;
continue;
}
else if(c == CT_ESCAPE)
{
CT_ClearChatMessage(i);
}
else if(c == KEY_ENTER)
{
numplayers = 0;
for(j = 0; j < MAXPLAYERS; j++)
{
numplayers += playeringame[j];
}
CT_AddChar(i, 0); // set the end of message character
if(numplayers > 2)
{
strcpy(plr_lastmsg[i], CT_FromPlrText[i]);
strcat(plr_lastmsg[i], chat_msg[i]);
}
else
{
strcpy(plr_lastmsg[i], chat_msg[i]);
}
if(i != consoleplayer && (chat_dest[i] == consoleplayer+1
|| chat_dest[i] == CT_PLR_ALL) && *chat_msg[i])
{
P_SetMessage(&players[consoleplayer], plr_lastmsg[i],
true);
S_StartSound(NULL, sfx_chat);
}
else if(i == consoleplayer && (*chat_msg[i]))
{
if(numplayers > 1)
{
P_SetMessage(&players[consoleplayer], "-MESSAGE SENT-",
true);
S_StartSound(NULL, sfx_chat);
}
else
{
P_SetMessage(&players[consoleplayer],
"THERE ARE NO OTHER PLAYERS IN THE GAME!", true);
S_StartSound(NULL, sfx_chat);
}
}
CT_ClearChatMessage(i);
}
else if(c == KEY_BACKSPACE)
{
CT_BackSpace(i);
}
else
{
CT_AddChar(i, c);
}
}
}
return;
}
//===========================================================================
//
// CT_Drawer
//
//===========================================================================
void CT_Drawer(void)
{
int i;
int x;
patch_t *patch;
if(chatmodeon)
{
x = 25;
for(i = 0; i < msgptr[consoleplayer]; i++)
{
if(chat_msg[consoleplayer][i] < 33)
{
x += 6;
}
else
{
patch=W_CacheLumpNum(FontABaseLump+
chat_msg[consoleplayer][i]-33, PU_CACHE);
V_DrawPatch(x, 10, patch);
x += patch->width;
}
}
V_DrawPatch(x, 10, W_CacheLumpName("FONTA59", PU_CACHE));
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
//===========================================================================
//
// CT_queueChatChar
//
//===========================================================================
void CT_queueChatChar(char ch)
{
if((tail+1)&(QUEUESIZE-1) == head)
{ // the queue is full
return;
}
ChatQueue[tail] = ch;
tail = (tail+1)&(QUEUESIZE-1);
}
//===========================================================================
//
// CT_dequeueChatChar
//
//===========================================================================
char CT_dequeueChatChar(void)
{
byte temp;
if(head == tail)
{ // queue is empty
return 0;
}
temp = ChatQueue[head];
head = (head+1)&(QUEUESIZE-1);
return temp;
}
//===========================================================================
//
// CT_AddChar
//
//===========================================================================
void CT_AddChar(int player, char c)
{
patch_t *patch;
if(msgptr[player]+1 >= MESSAGESIZE || msglen[player] >= MESSAGELEN)
{ // full.
return;
}
chat_msg[player][msgptr[player]] = c;
msgptr[player]++;
if(c < 33)
{
msglen[player] += 6;
}
else
{
patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
msglen[player] += patch->width;
}
}
//===========================================================================
//
// CT_BackSpace
//
// Backs up a space, when the user hits (obviously) backspace
//===========================================================================
void CT_BackSpace(int player)
{
patch_t *patch;
char c;
if(msgptr[player] == 0)
{ // message is already blank
return;
}
msgptr[player]--;
c = chat_msg[player][msgptr[player]];
if(c < 33)
{
msglen[player] -= 6;
}
else
{
patch = W_CacheLumpNum(FontABaseLump+c-33, PU_CACHE);
msglen[player] -= patch->width;
}
chat_msg[player][msgptr[player]] = 0;
}
//===========================================================================
//
// CT_ClearChatMessage
//
// Clears out the data for the chat message, but the player's message
// is still saved in plrmsg.
//===========================================================================
void CT_ClearChatMessage(int player)
{
memset(chat_msg[player], 0, MESSAGESIZE);
msgptr[player] = 0;
msglen[player] = 0;
}