Source to src/doomdata.h


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// DoomData.h

// all external data is defined here
// most of the data is loaded into different structures at run time

#ifndef __DOOMDATA__
#define __DOOMDATA__

#ifndef __BYTEBOOL__
#define __BYTEBOOL__
typedef enum {false, true} boolean;
typedef unsigned char byte;
#endif

/*
===============================================================================

						map level types

===============================================================================
*/

// lump order in a map wad
enum {ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
ML_SSECTORS, ML_NODES, ML_SECTORS , ML_REJECT, ML_BLOCKMAP};


typedef struct
{
	short		x,y;
} mapvertex_t;

typedef struct
{
	short		textureoffset;
	short		rowoffset;
	char		toptexture[8], bottomtexture[8], midtexture[8];
	short		sector;				// on viewer's side
} mapsidedef_t;

typedef struct
{
	short		v1, v2;
	short		flags;
	short		special, tag;
	short		sidenum[2];			// sidenum[1] will be -1 if one sided
} maplinedef_t;

#define	ML_BLOCKING			1
#define	ML_BLOCKMONSTERS	2
#define	ML_TWOSIDED			4		// backside will not be present at all 
									// if not two sided

// if a texture is pegged, the texture will have the end exposed to air held
// constant at the top or bottom of the texture (stairs or pulled down things)
// and will move with a height change of one of the neighbor sectors
// Unpegged textures allways have the first row of the texture at the top
// pixel of the line for both top and bottom textures (windows)
#define	ML_DONTPEGTOP		8
#define	ML_DONTPEGBOTTOM	16

#define ML_SECRET			32	// don't map as two sided: IT'S A SECRET!
#define ML_SOUNDBLOCK		64	// don't let sound cross two of these
#define	ML_DONTDRAW			128	// don't draw on the automap
#define	ML_MAPPED			256	// set if allready drawn in automap


typedef	struct
{
	short		floorheight, ceilingheight;
	char		floorpic[8], ceilingpic[8];
	short		lightlevel;
	short		special, tag;
} mapsector_t;

typedef struct
{
	short		numsegs;
	short		firstseg;			// segs are stored sequentially
} mapsubsector_t;

typedef struct
{
	short		v1, v2;
	short		angle;		
	short		linedef, side;
	short		offset;
} mapseg_t;

enum {BOXTOP,BOXBOTTOM,BOXLEFT,BOXRIGHT};	// bbox coordinates

#define	NF_SUBSECTOR	0x8000
typedef struct
{
	short		x,y,dx,dy;			// partition line
	short		bbox[2][4];			// bounding box for each child
	unsigned short	children[2];		// if NF_SUBSECTOR its a subsector
} mapnode_t;

typedef struct
{
	short		x,y;
	short		angle;
	short		type;
	short		options;
} mapthing_t;

#define	MTF_EASY		1
#define	MTF_NORMAL		2
#define	MTF_HARD		4
#define	MTF_AMBUSH		8

/*
===============================================================================

						texture definition

===============================================================================
*/

typedef struct
{
	short	originx;
	short	originy;
	short	patch;
	short	stepdir;
	short	colormap;
} mappatch_t;

typedef struct
{
	char		name[8];
	boolean		masked;	
	short		width;
	short		height;
	void		**columndirectory;	// OBSOLETE
	short		patchcount;
	mappatch_t	patches[1];
} maptexture_t;


/*
===============================================================================

							graphics

===============================================================================
*/

// posts are runs of non masked source pixels
typedef struct
{
	byte		topdelta;		// -1 is the last post in a column
	byte		length;
// length data bytes follows
} post_t;

// column_t is a list of 0 or more post_t, (byte)-1 terminated
typedef post_t	column_t;

// a patch holds one or more columns
// patches are used for sprites and all masked pictures
typedef struct
{
	short		width;				// bounding box size
	short		height;
	short		leftoffset;			// pixels to the left of origin
	short		topoffset;			// pixels below the origin
	int			columnofs[8];		// only [width] used
									// the [0] is &columnofs[width]
} patch_t;

// a pic is an unmasked block of pixels
typedef struct
{
	byte		width,height;
	byte		data;
} pic_t;




/*
===============================================================================

							status

===============================================================================
*/




#endif			// __DOOMDATA__