Source to src/i_ibm.c
// I_IBM.C
#include <dos.h>
#include <conio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <graph.h>
#include "DoomDef.h"
#include "R_local.h"
#include "sounds.h"
#include "i_sound.h"
#include "dmx.h"
// Macros
#define DPMI_INT 0x31
//#define NOKBD
//#define NOTIMER
// Public Data
int DisplayTicker = 0;
// Code
void main(int argc, char **argv)
{
myargc = argc;
myargv = argv;
D_DoomMain();
}
void I_StartupNet (void);
void I_ShutdownNet (void);
void I_ReadExternDriver(void);
typedef struct
{
unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
} dpmiregs_t;
extern dpmiregs_t dpmiregs;
void I_ReadMouse (void);
void I_InitDiskFlash (void);
extern int usemouse, usejoystick;
extern void **lumpcache;
/*
===============================================================================
MUSIC & SFX API
===============================================================================
*/
static channel_t channel[MAX_CHANNELS];
static int rs; //the current registered song.
int mus_song = -1;
int mus_lumpnum;
void *mus_sndptr;
byte *soundCurve;
extern sfxinfo_t S_sfx[];
extern musicinfo_t S_music[];
extern int snd_DesiredMusicDevice;
extern int snd_DesiredSfxDevice;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
extern int snd_Channels;
extern int startepisode;
extern int startmap;
int AmbChan;
void S_Start(void)
{
int i;
S_StartSong((gameepisode-1)*9 + gamemap-1, true);
//stop all sounds
for(i=0; i < snd_Channels; i++)
{
if(channel[i].handle)
{
S_StopSound(channel[i].mo);
}
}
memset(channel, 0, 8*sizeof(channel_t));
}
void S_StartSong(int song, boolean loop)
{
if(song == mus_song)
{ // don't replay an old song
return;
}
if(rs)
{
I_StopSong(rs);
I_UnRegisterSong(rs);
Z_ChangeTag(lumpcache[mus_lumpnum], PU_CACHE);
#ifdef __WATCOMC__
_dpmi_unlockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
#endif
}
if(song < mus_e1m1 || song > NUMMUSIC)
{
return;
}
mus_lumpnum = W_GetNumForName(S_music[song].name);
mus_sndptr = W_CacheLumpNum(mus_lumpnum, PU_MUSIC);
#ifdef __WATCOMC__
_dpmi_lockregion(mus_sndptr, lumpinfo[mus_lumpnum].size);
#endif
rs = I_RegisterSong(mus_sndptr);
I_PlaySong(rs, loop); //'true' denotes endless looping.
mus_song = song;
}
void S_StartSound(mobj_t *origin, int sound_id)
{
int dist, vol;
int i;
int sound;
int priority;
int sep;
int angle;
int absx;
int absy;
static int sndcount = 0;
int chan;
if(sound_id==0 || snd_MaxVolume == 0)
return;
if(origin == NULL)
{
origin = players[consoleplayer].mo;
}
// calculate the distance before other stuff so that we can throw out
// sounds that are beyond the hearing range.
absx = abs(origin->x-players[consoleplayer].mo->x);
absy = abs(origin->y-players[consoleplayer].mo->y);
dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
dist >>= FRACBITS;
// dist = P_AproxDistance(origin->x-viewx, origin->y-viewy)>>FRACBITS;
if(dist >= MAX_SND_DIST)
{
// dist = MAX_SND_DIST - 1;
return; //sound is beyond the hearing range...
}
if(dist < 0)
{
dist = 0;
}
priority = S_sfx[sound_id].priority;
priority *= (10 - (dist/160));
if(!S_StopSoundID(sound_id, priority))
{
return; // other sounds have greater priority
}
for(i=0; i<snd_Channels; i++)
{
if(origin->player)
{
i = snd_Channels;
break; // let the player have more than one sound.
}
if(origin == channel[i].mo)
{ // only allow other mobjs one sound
S_StopSound(channel[i].mo);
break;
}
}
if(i >= snd_Channels)
{
if(sound_id >= sfx_wind)
{
if(AmbChan != -1 && S_sfx[sound_id].priority <=
S_sfx[channel[AmbChan].sound_id].priority)
{
return; //ambient channel already in use
}
else
{
AmbChan = -1;
}
}
for(i=0; i<snd_Channels; i++)
{
if(channel[i].mo == NULL)
{
break;
}
}
if(i >= snd_Channels)
{
//look for a lower priority sound to replace.
sndcount++;
if(sndcount >= snd_Channels)
{
sndcount = 0;
}
for(chan=0; chan < snd_Channels; chan++)
{
i = (sndcount+chan)%snd_Channels;
if(priority >= channel[i].priority)
{
chan = -1; //denote that sound should be replaced.
break;
}
}
if(chan != -1)
{
return; //no free channels.
}
else //replace the lower priority sound.
{
if(channel[i].handle)
{
if(I_SoundIsPlaying(channel[i].handle))
{
I_StopSound(channel[i].handle);
}
if(S_sfx[channel[i].sound_id].usefulness > 0)
{
S_sfx[channel[i].sound_id].usefulness--;
}
if(AmbChan == i)
{
AmbChan = -1;
}
}
}
}
}
if(S_sfx[sound_id].lumpnum == 0)
{
S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
}
if(S_sfx[sound_id].snd_ptr == NULL)
{
S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
PU_SOUND);
#ifdef __WATCOMC__
_dpmi_lockregion(S_sfx[sound_id].snd_ptr,
lumpinfo[S_sfx[sound_id].lumpnum].size);
#endif
}
// calculate the volume based upon the distance from the sound origin.
// vol = (snd_MaxVolume*16 + dist*(-snd_MaxVolume*16)/MAX_SND_DIST)>>9;
vol = soundCurve[dist];
if(origin == players[consoleplayer].mo)
{
sep = 128;
}
else
{
angle = R_PointToAngle2(players[consoleplayer].mo->x,
players[consoleplayer].mo->y, channel[i].mo->x, channel[i].mo->y);
angle = (angle-viewangle)>>24;
sep = angle*2-128;
if(sep < 64)
sep = -sep;
if(sep > 192)
sep = 512-sep;
}
channel[i].pitch = (byte)(127+(M_Random()&7)-(M_Random()&7));
channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol, sep, channel[i].pitch, 0);
channel[i].mo = origin;
channel[i].sound_id = sound_id;
channel[i].priority = priority;
if(sound_id >= sfx_wind)
{
AmbChan = i;
}
if(S_sfx[sound_id].usefulness == -1)
{
S_sfx[sound_id].usefulness = 1;
}
else
{
S_sfx[sound_id].usefulness++;
}
}
void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume)
{
int dist;
int i;
int sep;
static int sndcount;
int chan;
if(sound_id == 0 || snd_MaxVolume == 0)
return;
if(origin == NULL)
{
origin = players[consoleplayer].mo;
}
if(volume == 0)
{
return;
}
volume = (volume*(snd_MaxVolume+1)*8)>>7;
// no priority checking, as ambient sounds would be the LOWEST.
for(i=0; i<snd_Channels; i++)
{
if(channel[i].mo == NULL)
{
break;
}
}
if(i >= snd_Channels)
{
return;
}
if(S_sfx[sound_id].lumpnum == 0)
{
S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
}
if(S_sfx[sound_id].snd_ptr == NULL)
{
S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
PU_SOUND);
#ifdef __WATCOMC__
_dpmi_lockregion(S_sfx[sound_id].snd_ptr,
lumpinfo[S_sfx[sound_id].lumpnum].size);
#endif
}
channel[i].pitch = (byte)(127-(M_Random()&3)+(M_Random()&3));
channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, volume, 128, channel[i].pitch, 0);
channel[i].mo = origin;
channel[i].sound_id = sound_id;
channel[i].priority = 1; //super low priority.
if(S_sfx[sound_id].usefulness == -1)
{
S_sfx[sound_id].usefulness = 1;
}
else
{
S_sfx[sound_id].usefulness++;
}
}
boolean S_StopSoundID(int sound_id, int priority)
{
int i;
int lp; //least priority
int found;
if(S_sfx[sound_id].numchannels == -1)
{
return(true);
}
lp = -1; //denote the argument sound_id
found = 0;
for(i=0; i<snd_Channels; i++)
{
if(channel[i].sound_id == sound_id && channel[i].mo)
{
found++; //found one. Now, should we replace it??
if(priority >= channel[i].priority)
{ // if we're gonna kill one, then this'll be it
lp = i;
priority = channel[i].priority;
}
}
}
if(found < S_sfx[sound_id].numchannels)
{
return(true);
}
else if(lp == -1)
{
return(false); // don't replace any sounds
}
if(channel[lp].handle)
{
if(I_SoundIsPlaying(channel[lp].handle))
{
I_StopSound(channel[lp].handle);
}
if(S_sfx[channel[i].sound_id].usefulness > 0)
{
S_sfx[channel[i].sound_id].usefulness--;
}
channel[lp].mo = NULL;
}
return(true);
}
void S_StopSound(mobj_t *origin)
{
int i;
for(i=0;i<snd_Channels;i++)
{
if(channel[i].mo == origin)
{
I_StopSound(channel[i].handle);
if(S_sfx[channel[i].sound_id].usefulness > 0)
{
S_sfx[channel[i].sound_id].usefulness--;
}
channel[i].handle = 0;
channel[i].mo = NULL;
if(AmbChan == i)
{
AmbChan = -1;
}
}
}
}
void S_SoundLink(mobj_t *oldactor, mobj_t *newactor)
{
int i;
for(i=0;i<snd_Channels;i++)
{
if(channel[i].mo == oldactor)
channel[i].mo = newactor;
}
}
void S_PauseSound(void)
{
I_PauseSong(rs);
}
void S_ResumeSound(void)
{
I_ResumeSong(rs);
}
static int nextcleanup;
void S_UpdateSounds(mobj_t *listener)
{
int i, dist, vol;
int angle;
int sep;
int priority;
int absx;
int absy;
listener = players[consoleplayer].mo;
if(snd_MaxVolume == 0)
{
return;
}
if(nextcleanup < gametic)
{
for(i=0; i < NUMSFX; i++)
{
if(S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
{
if(lumpcache[S_sfx[i].lumpnum])
{
if(((memblock_t *)((byte *)(lumpcache[S_sfx[i].lumpnum])-
sizeof(memblock_t)))->id == 0x1d4a11)
{ // taken directly from the Z_ChangeTag macro
Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum], PU_CACHE);
#ifdef __WATCOMC__
_dpmi_unlockregion(S_sfx[i].snd_ptr, lumpinfo[S_sfx[i].lumpnum].size);
#endif
}
}
S_sfx[i].usefulness = -1;
S_sfx[i].snd_ptr = NULL;
}
}
nextcleanup = gametic+35; //CLEANUP DEBUG cleans every second
}
for(i=0;i<snd_Channels;i++)
{
if(!channel[i].handle || S_sfx[channel[i].sound_id].usefulness == -1)
{
continue;
}
if(!I_SoundIsPlaying(channel[i].handle))
{
if(S_sfx[channel[i].sound_id].usefulness > 0)
{
S_sfx[channel[i].sound_id].usefulness--;
}
channel[i].handle = 0;
channel[i].mo = NULL;
channel[i].sound_id = 0;
if(AmbChan == i)
{
AmbChan = -1;
}
}
if(channel[i].mo == NULL || channel[i].sound_id == 0
|| channel[i].mo == players[consoleplayer].mo)
{
continue;
}
else
{
absx = abs(channel[i].mo->x-players[consoleplayer].mo->x);
absy = abs(channel[i].mo->y-players[consoleplayer].mo->y);
dist = absx+absy-(absx > absy ? absy>>1 : absx>>1);
dist >>= FRACBITS;
// dist = P_AproxDistance(channel[i].mo->x-listener->x, channel[i].mo->y-listener->y)>>FRACBITS;
if(dist >= MAX_SND_DIST)
{
S_StopSound(channel[i].mo);
continue;
}
if(dist < 0)
dist = 0;
// calculate the volume based upon the distance from the sound origin.
// vol = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE)+dist)*(snd_MaxVolume*8))>>7;
vol = soundCurve[dist];
angle = R_PointToAngle2(players[consoleplayer].mo->x,
players[consoleplayer].mo->y, channel[i].mo->x, channel[i].mo->y);
angle = (angle-viewangle)>>24;
sep = angle*2-128;
if(sep < 64)
sep = -sep;
if(sep > 192)
sep = 512-sep;
I_UpdateSoundParams(channel[i].handle, vol, sep, channel[i].pitch);
priority = S_sfx[channel[i].sound_id].priority;
priority *= (10 - (dist>>8));
channel[i].priority = priority;
}
}
}
void S_Init(void)
{
soundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
I_StartupSound();
if(snd_Channels > 8)
{
snd_Channels = 8;
}
I_SetChannels(snd_Channels);
I_SetMusicVolume(snd_MusicVolume);
S_SetMaxVolume(true);
}
void S_GetChannelInfo(SoundInfo_t *s)
{
int i;
ChanInfo_t *c;
s->channelCount = snd_Channels;
s->musicVolume = snd_MusicVolume;
s->soundVolume = snd_MaxVolume;
for(i = 0; i < snd_Channels; i++)
{
c = &s->chan[i];
c->id = channel[i].sound_id;
c->priority = channel[i].priority;
c->name = S_sfx[c->id].name;
c->mo = channel[i].mo;
c->distance = P_AproxDistance(c->mo->x-viewx, c->mo->y-viewy)
>>FRACBITS;
}
}
void S_SetMaxVolume(boolean fullprocess)
{
int i;
if(!fullprocess)
{
soundCurve[0] = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE))*(snd_MaxVolume*8))>>7;
}
else
{
for(i = 0; i < MAX_SND_DIST; i++)
{
soundCurve[i] = (*((byte *)W_CacheLumpName("SNDCURVE", PU_CACHE)+i)*(snd_MaxVolume*8))>>7;
}
}
}
static boolean musicPaused;
void S_SetMusicVolume(void)
{
I_SetMusicVolume(snd_MusicVolume);
if(snd_MusicVolume == 0)
{
I_PauseSong(rs);
musicPaused = true;
}
else if(musicPaused)
{
musicPaused = false;
I_ResumeSong(rs);
}
}
void S_ShutDown(void)
{
extern int tsm_ID;
if(tsm_ID != -1)
{
I_StopSong(rs);
I_UnRegisterSong(rs);
I_ShutdownSound();
}
}
/*
=============================================================================
CONSTANTS
=============================================================================
*/
#define SC_INDEX 0x3C4
#define SC_RESET 0
#define SC_CLOCK 1
#define SC_MAPMASK 2
#define SC_CHARMAP 3
#define SC_MEMMODE 4
#define CRTC_INDEX 0x3D4
#define CRTC_H_TOTAL 0
#define CRTC_H_DISPEND 1
#define CRTC_H_BLANK 2
#define CRTC_H_ENDBLANK 3
#define CRTC_H_RETRACE 4
#define CRTC_H_ENDRETRACE 5
#define CRTC_V_TOTAL 6
#define CRTC_OVERFLOW 7
#define CRTC_ROWSCAN 8
#define CRTC_MAXSCANLINE 9
#define CRTC_CURSORSTART 10
#define CRTC_CURSOREND 11
#define CRTC_STARTHIGH 12
#define CRTC_STARTLOW 13
#define CRTC_CURSORHIGH 14
#define CRTC_CURSORLOW 15
#define CRTC_V_RETRACE 16
#define CRTC_V_ENDRETRACE 17
#define CRTC_V_DISPEND 18
#define CRTC_OFFSET 19
#define CRTC_UNDERLINE 20
#define CRTC_V_BLANK 21
#define CRTC_V_ENDBLANK 22
#define CRTC_MODE 23
#define CRTC_LINECOMPARE 24
#define GC_INDEX 0x3CE
#define GC_SETRESET 0
#define GC_ENABLESETRESET 1
#define GC_COLORCOMPARE 2
#define GC_DATAROTATE 3
#define GC_READMAP 4
#define GC_MODE 5
#define GC_MISCELLANEOUS 6
#define GC_COLORDONTCARE 7
#define GC_BITMASK 8
#define ATR_INDEX 0x3c0
#define ATR_MODE 16
#define ATR_OVERSCAN 17
#define ATR_COLORPLANEENABLE 18
#define ATR_PELPAN 19
#define ATR_COLORSELECT 20
#define STATUS_REGISTER_1 0x3da
#define PEL_WRITE_ADR 0x3c8
#define PEL_READ_ADR 0x3c7
#define PEL_DATA 0x3c9
#define PEL_MASK 0x3c6
boolean grmode;
//==================================================
//
// joystick vars
//
//==================================================
boolean joystickpresent;
extern unsigned joystickx, joysticky;
boolean I_ReadJoystick (void); // returns false if not connected
//==================================================
#define VBLCOUNTER 34000 // hardware tics to a frame
#define TIMERINT 8
#define KEYBOARDINT 9
#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
#define CLI _disable()
#define STI _enable()
#define _outbyte(x,y) (outp(x,y))
#define _outhword(x,y) (outpw(x,y))
#define _inbyte(x) (inp(x))
#define _inhword(x) (inpw(x))
#define MOUSEB1 1
#define MOUSEB2 2
#define MOUSEB3 4
boolean mousepresent;
//static int tsm_ID = -1; // tsm init flag
//===============================
int ticcount;
// REGS stuff used for int calls
union REGS regs;
struct SREGS segregs;
boolean novideo; // if true, stay in text mode for debugging
#define KBDQUESIZE 32
byte keyboardque[KBDQUESIZE];
int kbdtail, kbdhead;
#define KEY_LSHIFT 0xfe
#define KEY_INS (0x80+0x52)
#define KEY_DEL (0x80+0x53)
#define KEY_PGUP (0x80+0x49)
#define KEY_PGDN (0x80+0x51)
#define KEY_HOME (0x80+0x47)
#define KEY_END (0x80+0x4f)
#define SC_RSHIFT 0x36
#define SC_LSHIFT 0x2a
byte scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , KEY_RCTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
39 , '`', KEY_LSHIFT,92, 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*',
KEY_RALT,' ', 0 , KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, // 3
KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,0 , 0 , KEY_HOME,
KEY_UPARROW,KEY_PGUP,'-',KEY_LEFTARROW,'5',KEY_RIGHTARROW,'+',KEY_END, //4
KEY_DOWNARROW,KEY_PGDN,KEY_INS,KEY_DEL,0,0, 0, KEY_F11,
KEY_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
//==========================================================================
//--------------------------------------------------------------------------
//
// FUNC I_GetTime
//
// Returns time in 1/35th second tics.
//
//--------------------------------------------------------------------------
int I_GetTime (void)
{
#ifdef NOTIMER
ticcount++;
#endif
return(ticcount);
}
//--------------------------------------------------------------------------
//
// PROC I_ColorBorder
//
//--------------------------------------------------------------------------
void I_ColorBorder(void)
{
int i;
I_WaitVBL(1);
_outbyte(PEL_WRITE_ADR, 0);
for(i = 0; i < 3; i++)
{
_outbyte(PEL_DATA, 63);
}
}
//--------------------------------------------------------------------------
//
// PROC I_UnColorBorder
//
//--------------------------------------------------------------------------
void I_UnColorBorder(void)
{
int i;
I_WaitVBL(1);
_outbyte(PEL_WRITE_ADR, 0);
for(i = 0; i < 3; i++)
{
_outbyte(PEL_DATA, 0);
}
}
/*
============================================================================
USER INPUT
============================================================================
*/
//--------------------------------------------------------------------------
//
// PROC I_WaitVBL
//
//--------------------------------------------------------------------------
void I_WaitVBL(int vbls)
{
int i;
int old;
int stat;
if(novideo)
{
return;
}
while(vbls--)
{
do
{
stat = inp(STATUS_REGISTER_1);
if(stat&8)
{
break;
}
} while(1);
do
{
stat = inp(STATUS_REGISTER_1);
if((stat&8) == 0)
{
break;
}
} while(1);
}
}
//--------------------------------------------------------------------------
//
// PROC I_SetPalette
//
// Palette source must use 8 bit RGB elements.
//
//--------------------------------------------------------------------------
void I_SetPalette(byte *palette)
{
int i;
if(novideo)
{
return;
}
I_WaitVBL(1);
_outbyte(PEL_WRITE_ADR, 0);
for(i = 0; i < 768; i++)
{
_outbyte(PEL_DATA, (gammatable[usegamma][*palette++])>>2);
}
}
/*
============================================================================
GRAPHICS MODE
============================================================================
*/
byte *pcscreen, *destscreen, *destview;
/*
==============
=
= I_Update
=
==============
*/
int UpdateState;
extern int screenblocks;
void I_Update (void)
{
int i;
byte *dest;
int tics;
static int lasttic;
//
// blit screen to video
//
if(DisplayTicker)
{
if(screenblocks > 9 || UpdateState&(I_FULLSCRN|I_MESSAGES))
{
dest = (byte *)screen;
}
else
{
dest = (byte *)pcscreen;
}
tics = ticcount-lasttic;
lasttic = ticcount;
if(tics > 20)
{
tics = 20;
}
for(i = 0; i < tics; i++)
{
*dest = 0xff;
dest += 2;
}
for(i = tics; i < 20; i++)
{
*dest = 0x00;
dest += 2;
}
}
if(UpdateState == I_NOUPDATE)
{
return;
}
if(UpdateState&I_FULLSCRN)
{
memcpy(pcscreen, screen, SCREENWIDTH*SCREENHEIGHT);
UpdateState = I_NOUPDATE; // clear out all draw types
}
if(UpdateState&I_FULLVIEW)
{
if(UpdateState&I_MESSAGES && screenblocks > 7)
{
for(i = 0; i <
(viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
{
memcpy(pcscreen+i, screen+i, SCREENWIDTH);
}
UpdateState &= ~(I_FULLVIEW|I_MESSAGES);
}
else
{
for(i = viewwindowy*SCREENWIDTH+viewwindowx; i <
(viewwindowy+viewheight)*SCREENWIDTH; i += SCREENWIDTH)
{
memcpy(pcscreen+i, screen+i, viewwidth);
}
UpdateState &= ~I_FULLVIEW;
}
}
if(UpdateState&I_STATBAR)
{
memcpy(pcscreen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
screen+SCREENWIDTH*(SCREENHEIGHT-SBARHEIGHT),
SCREENWIDTH*SBARHEIGHT);
UpdateState &= ~I_STATBAR;
}
if(UpdateState&I_MESSAGES)
{
memcpy(pcscreen, screen, SCREENWIDTH*28);
UpdateState &= ~I_MESSAGES;
}
// memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
}
//--------------------------------------------------------------------------
//
// PROC I_InitGraphics
//
//--------------------------------------------------------------------------
void I_InitGraphics(void)
{
if(novideo)
{
return;
}
grmode = true;
regs.w.ax = 0x13;
int386(0x10, (const union REGS *)®s, ®s);
pcscreen = destscreen = (byte *)0xa0000;
I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
I_InitDiskFlash();
}
//--------------------------------------------------------------------------
//
// PROC I_ShutdownGraphics
//
//--------------------------------------------------------------------------
void I_ShutdownGraphics(void)
{
if(*(byte *)0x449 == 0x13) // don't reset mode if it didn't get set
{
regs.w.ax = 3;
int386(0x10, ®s, ®s); // back to text mode
}
}
//--------------------------------------------------------------------------
//
// PROC I_ReadScreen
//
// Reads the screen currently displayed into a linear buffer.
//
//--------------------------------------------------------------------------
void I_ReadScreen(byte *scr)
{
memcpy(scr, screen, SCREENWIDTH*SCREENHEIGHT);
}
//===========================================================================
/*
===================
=
= I_StartTic
=
// called by D_DoomLoop
// called before processing each tic in a frame
// can call D_PostEvent
// asyncronous interrupt functions should maintain private ques that are
// read by the syncronous functions to be converted into events
===================
*/
/*
OLD STARTTIC STUFF
void I_StartTic (void)
{
int k;
event_t ev;
I_ReadMouse ();
//
// keyboard events
//
while (kbdtail < kbdhead)
{
k = keyboardque[kbdtail&(KBDQUESIZE-1)];
// if (k==14)
// I_Error ("exited");
kbdtail++;
// extended keyboard shift key bullshit
if ( (k&0x7f)==KEY_RSHIFT )
{
if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
continue;
k &= 0x80;
k |= KEY_RSHIFT;
}
if (k==0xe0)
continue; // special / pause keys
if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
continue; // pause key bullshit
if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
{
ev.type = ev_keydown;
ev.data1 = KEY_PAUSE;
D_PostEvent (&ev);
continue;
}
if (k&0x80)
ev.type = ev_keyup;
else
ev.type = ev_keydown;
k &= 0x7f;
ev.data1 = k;
//ev.data1 = scantokey[k];
D_PostEvent (&ev);
}
}
*/
#define SC_UPARROW 0x48
#define SC_DOWNARROW 0x50
#define SC_LEFTARROW 0x4b
#define SC_RIGHTARROW 0x4d
void I_StartTic (void)
{
int k;
event_t ev;
I_ReadMouse ();
//
// keyboard events
//
while (kbdtail < kbdhead)
{
k = keyboardque[kbdtail&(KBDQUESIZE-1)];
kbdtail++;
// extended keyboard shift key bullshit
if ( (k&0x7f)==SC_LSHIFT || (k&0x7f)==SC_RSHIFT )
{
if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
continue;
k &= 0x80;
k |= SC_RSHIFT;
}
if (k==0xe0)
continue; // special / pause keys
if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
continue; // pause key bullshit
if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
{
ev.type = ev_keydown;
ev.data1 = KEY_PAUSE;
D_PostEvent (&ev);
continue;
}
if (k&0x80)
ev.type = ev_keyup;
else
ev.type = ev_keydown;
k &= 0x7f;
switch (k)
{
case SC_UPARROW:
ev.data1 = KEY_UPARROW;
break;
case SC_DOWNARROW:
ev.data1 = KEY_DOWNARROW;
break;
case SC_LEFTARROW:
ev.data1 = KEY_LEFTARROW;
break;
case SC_RIGHTARROW:
ev.data1 = KEY_RIGHTARROW;
break;
default:
ev.data1 = scantokey[k];
break;
}
D_PostEvent (&ev);
}
}
void I_ReadKeys (void)
{
int k;
event_t ev;
while (1)
{
while (kbdtail < kbdhead)
{
k = keyboardque[kbdtail&(KBDQUESIZE-1)];
kbdtail++;
printf ("0x%x\n",k);
if (k == 1)
I_Quit ();
}
}
}
/*
===============
=
= I_StartFrame
=
===============
*/
void I_StartFrame (void)
{
I_JoystickEvents ();
I_ReadExternDriver();
}
/*
============================================================================
TIMER INTERRUPT
============================================================================
*/
void I_ColorBlack (int r, int g, int b)
{
_outbyte (PEL_WRITE_ADR,0);
_outbyte(PEL_DATA,r);
_outbyte(PEL_DATA,g);
_outbyte(PEL_DATA,b);
}
/*
================
=
= I_TimerISR
=
================
*/
int I_TimerISR (void)
{
ticcount++;
return 0;
}
/*
============================================================================
KEYBOARD
============================================================================
*/
void (__interrupt __far *oldkeyboardisr) () = NULL;
int lastpress;
/*
================
=
= I_KeyboardISR
=
================
*/
void __interrupt I_KeyboardISR (void)
{
// Get the scan code
keyboardque[kbdhead&(KBDQUESIZE-1)] = lastpress = _inbyte(0x60);
kbdhead++;
// acknowledge the interrupt
_outbyte(0x20,0x20);
}
/*
===============
=
= I_StartupKeyboard
=
===============
*/
void I_StartupKeyboard (void)
{
#ifndef NOKBD
oldkeyboardisr = _dos_getvect(KEYBOARDINT);
_dos_setvect (0x8000 | KEYBOARDINT, I_KeyboardISR);
#endif
//I_ReadKeys ();
}
void I_ShutdownKeyboard (void)
{
if (oldkeyboardisr)
_dos_setvect (KEYBOARDINT, oldkeyboardisr);
*(short *)0x41c = *(short *)0x41a; // clear bios key buffer
}
/*
============================================================================
MOUSE
============================================================================
*/
int I_ResetMouse (void)
{
regs.w.ax = 0; // reset
int386 (0x33, ®s, ®s);
return regs.w.ax;
}
/*
================
=
= StartupMouse
=
================
*/
void I_StartupCyberMan(void);
void I_StartupMouse (void)
{
int (far *function)();
//
// General mouse detection
//
mousepresent = 0;
if ( M_CheckParm ("-nomouse") || !usemouse )
return;
if (I_ResetMouse () != 0xffff)
{
tprintf ("Mouse: not present ",0);
return;
}
tprintf ("Mouse: detected ",0);
mousepresent = 1;
I_StartupCyberMan();
}
/*
================
=
= ShutdownMouse
=
================
*/
void I_ShutdownMouse (void)
{
if (!mousepresent)
return;
I_ResetMouse ();
}
/*
================
=
= I_ReadMouse
=
================
*/
void I_ReadMouse (void)
{
event_t ev;
//
// mouse events
//
if (!mousepresent)
return;
ev.type = ev_mouse;
memset (&dpmiregs,0,sizeof(dpmiregs));
dpmiregs.eax = 3; // read buttons / position
DPMIInt (0x33);
ev.data1 = dpmiregs.ebx;
dpmiregs.eax = 11; // read counters
DPMIInt (0x33);
ev.data2 = (short)dpmiregs.ecx;
ev.data3 = -(short)dpmiregs.edx;
D_PostEvent (&ev);
}
/*
============================================================================
JOYSTICK
============================================================================
*/
int joyxl, joyxh, joyyl, joyyh;
boolean WaitJoyButton (void)
{
int oldbuttons, buttons;
oldbuttons = 0;
do
{
I_WaitVBL (1);
buttons = ((inp(0x201) >> 4)&1)^1;
if (buttons != oldbuttons)
{
oldbuttons = buttons;
continue;
}
if ( (lastpress& 0x7f) == 1 )
{
joystickpresent = false;
return false;
}
} while ( !buttons);
do
{
I_WaitVBL (1);
buttons = ((inp(0x201) >> 4)&1)^1;
if (buttons != oldbuttons)
{
oldbuttons = buttons;
continue;
}
if ( (lastpress& 0x7f) == 1 )
{
joystickpresent = false;
return false;
}
} while ( buttons);
return true;
}
/*
===============
=
= I_StartupJoystick
=
===============
*/
int basejoyx, basejoyy;
void I_StartupJoystick (void)
{
int buttons;
int count;
int centerx, centery;
joystickpresent = 0;
if ( M_CheckParm ("-nojoy") || !usejoystick )
return;
if (!I_ReadJoystick ())
{
joystickpresent = false;
tprintf ("joystick not found ",0);
return;
}
printf("joystick found\n");
joystickpresent = true;
printf("CENTER the joystick and press button 1:");
if (!WaitJoyButton ())
return;
I_ReadJoystick ();
centerx = joystickx;
centery = joysticky;
printf("\nPush the joystick to the UPPER LEFT corner and press button 1:");
if (!WaitJoyButton ())
return;
I_ReadJoystick ();
joyxl = (centerx + joystickx)/2;
joyyl = (centerx + joysticky)/2;
printf("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
if (!WaitJoyButton ())
return;
I_ReadJoystick ();
joyxh = (centerx + joystickx)/2;
joyyh = (centery + joysticky)/2;
printf("\n");
}
/*
===============
=
= I_JoystickEvents
=
===============
*/
void I_JoystickEvents (void)
{
event_t ev;
//
// joystick events
//
if (!joystickpresent)
return;
I_ReadJoystick ();
ev.type = ev_joystick;
ev.data1 = ((inp(0x201) >> 4)&15)^15;
if (joystickx < joyxl)
ev.data2 = -1;
else if (joystickx > joyxh)
ev.data2 = 1;
else
ev.data2 = 0;
if (joysticky < joyyl)
ev.data3 = -1;
else if (joysticky > joyyh)
ev.data3 = 1;
else
ev.data3 = 0;
D_PostEvent (&ev);
}
/*
============================================================================
DPMI STUFF
============================================================================
*/
#define REALSTACKSIZE 1024
dpmiregs_t dpmiregs;
unsigned realstackseg;
void I_DivException (void);
int I_SetDivException (void);
void DPMIFarCall (void)
{
segread (&segregs);
regs.w.ax = 0x301;
regs.w.bx = 0;
regs.w.cx = 0;
regs.x.edi = (unsigned)&dpmiregs;
segregs.es = segregs.ds;
int386x( DPMI_INT, ®s, ®s, &segregs );
}
void DPMIInt (int i)
{
dpmiregs.ss = realstackseg;
dpmiregs.sp = REALSTACKSIZE-4;
segread (&segregs);
regs.w.ax = 0x300;
regs.w.bx = i;
regs.w.cx = 0;
regs.x.edi = (unsigned)&dpmiregs;
segregs.es = segregs.ds;
int386x( DPMI_INT, ®s, ®s, &segregs );
}
/*
==============
=
= I_StartupDPMI
=
==============
*/
void I_StartupDPMI (void)
{
extern char __begtext;
extern char ___argc;
int n,d;
//
// allocate a decent stack for real mode ISRs
//
realstackseg = (int)I_AllocLow (1024) >> 4;
//
// lock the entire program down
//
// _dpmi_lockregion (&__begtext, &___argc - &__begtext);
//
// catch divide by 0 exception
//
#if 0
segread(&segregs);
regs.w.ax = 0x0203; // DPMI set processor exception handler vector
regs.w.bx = 0; // int 0
regs.w.cx = segregs.cs;
regs.x.edx = (int)&I_DivException;
printf ("%x : %x\n",regs.w.cx, regs.x.edx);
int386( DPMI_INT, ®s, ®s);
#endif
#if 0
n = I_SetDivException ();
printf ("return: %i\n",n);
n = 100;
d = 0;
printf ("100 / 0 = %i\n",n/d);
exit (1);
#endif
}
/*
============================================================================
TIMER INTERRUPT
============================================================================
*/
void (__interrupt __far *oldtimerisr) ();
void IO_ColorBlack (int r, int g, int b)
{
_outbyte (PEL_WRITE_ADR,0);
_outbyte(PEL_DATA,r);
_outbyte(PEL_DATA,g);
_outbyte(PEL_DATA,b);
}
/*
================
=
= IO_TimerISR
=
================
*/
//void __interrupt IO_TimerISR (void)
void __interrupt __far IO_TimerISR (void)
{
ticcount++;
_outbyte(0x20,0x20); // Ack the interrupt
}
/*
=====================
=
= IO_SetTimer0
=
= Sets system timer 0 to the specified speed
=
=====================
*/
void IO_SetTimer0(int speed)
{
if (speed > 0 && speed < 150)
I_Error ("INT_SetTimer0: %i is a bad value",speed);
_outbyte(0x43,0x36); // Change timer 0
_outbyte(0x40,speed);
_outbyte(0x40,speed >> 8);
}
/*
===============
=
= IO_StartupTimer
=
===============
*/
void IO_StartupTimer (void)
{
oldtimerisr = _dos_getvect(TIMERINT);
_dos_setvect (0x8000 | TIMERINT, IO_TimerISR);
IO_SetTimer0 (VBLCOUNTER);
}
void IO_ShutdownTimer (void)
{
if (oldtimerisr)
{
IO_SetTimer0 (0); // back to 18.4 ips
_dos_setvect (TIMERINT, oldtimerisr);
}
}
//===========================================================================
/*
===============
=
= I_Init
=
= hook interrupts and set graphics mode
=
===============
*/
void I_Init (void)
{
extern void I_StartupTimer(void);
novideo = M_CheckParm("novideo");
tprintf("I_StartupDPMI",1);
I_StartupDPMI();
tprintf("I_StartupMouse ",1);
I_StartupMouse();
// tprintf("I_StartupJoystick ",1);
// I_StartupJoystick();
// tprintf("I_StartupKeyboard ",1);
// I_StartupKeyboard();
tprintf("S_Init... ",1);
S_Init();
//IO_StartupTimer();
S_Start();
}
/*
===============
=
= I_Shutdown
=
= return to default system state
=
===============
*/
void I_Shutdown (void)
{
I_ShutdownGraphics ();
IO_ShutdownTimer ();
S_ShutDown ();
I_ShutdownMouse ();
I_ShutdownKeyboard ();
IO_SetTimer0 (0);
}
/*
================
=
= I_Error
=
================
*/
void I_Error (char *error, ...)
{
union REGS regs;
va_list argptr;
D_QuitNetGame ();
I_Shutdown ();
va_start (argptr,error);
regs.x.eax = 0x3;
int386(0x10, ®s, ®s);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
//--------------------------------------------------------------------------
//
// I_Quit
//
// Shuts down net game, saves defaults, prints the exit text message,
// goes to text mode, and exits.
//
//--------------------------------------------------------------------------
void I_Quit(void)
{
byte *scr;
char *lumpName;
int r;
D_QuitNetGame();
M_SaveDefaults();
scr = (byte *)W_CacheLumpName("ENDTEXT", PU_CACHE);
I_Shutdown();
memcpy((void *)0xb8000, scr, 80*25*2);
regs.w.ax = 0x0200;
regs.h.bh = 0;
regs.h.dl = 0;
regs.h.dh = 23;
int386(0x10, (const union REGS *)®s, ®s); // Set text pos
_settextposition(24, 1);
exit(0);
}
/*
===============
=
= I_ZoneBase
=
===============
*/
byte *I_ZoneBase (int *size)
{
int meminfo[32];
int heap;
int i;
int block;
byte *ptr;
memset (meminfo,0,sizeof(meminfo));
segread(&segregs);
segregs.es = segregs.ds;
regs.w.ax = 0x500; // get memory info
regs.x.edi = (int)&meminfo;
int386x( 0x31, ®s, ®s, &segregs );
heap = meminfo[0];
printf ("DPMI memory: 0x%x, ",heap);
do
{
heap -= 0x10000; // leave 64k alone
if (heap > 0x800000)
heap = 0x800000;
ptr = malloc (heap);
} while (!ptr);
printf ("0x%x allocated for zone\n", heap);
if (heap < 0x180000)
I_Error ("Insufficient DPMI memory!");
#if 0
regs.w.ax = 0x501; // allocate linear block
regs.w.bx = heap>>16;
regs.w.cx = heap&0xffff;
int386( 0x31, ®s, ®s);
if (regs.w.cflag)
I_Error ("Couldn't allocate DPMI memory!");
block = (regs.w.si << 16) + regs.w.di;
#endif
*size = heap;
return ptr;
}
/*
=============================================================================
DISK ICON FLASHING
=============================================================================
*/
void I_InitDiskFlash (void)
{
#if 0
void *pic;
byte *temp;
pic = W_CacheLumpName ("STDISK",PU_CACHE);
temp = destscreen;
destscreen = (byte *)0xac000;
V_DrawPatchDirect (SCREENWIDTH-16,SCREENHEIGHT-16,0,pic);
destscreen = temp;
#endif
}
// draw disk icon
void I_BeginRead (void)
{
#if 0
byte *src,*dest;
int y;
if (!grmode)
return;
// write through all planes
outp (SC_INDEX,SC_MAPMASK);
outp (SC_INDEX+1,15);
// set write mode 1
outp (GC_INDEX,GC_MODE);
outp (GC_INDEX+1,inp(GC_INDEX+1)|1);
// copy to backup
src = currentscreen + 184*80 + 304/4;
dest = (byte *)0xac000 + 184*80 + 288/4;
for (y=0 ; y<16 ; y++)
{
dest[0] = src[0];
dest[1] = src[1];
dest[2] = src[2];
dest[3] = src[3];
src += 80;
dest += 80;
}
// copy disk over
dest = currentscreen + 184*80 + 304/4;
src = (byte *)0xac000 + 184*80 + 304/4;
for (y=0 ; y<16 ; y++)
{
dest[0] = src[0];
dest[1] = src[1];
dest[2] = src[2];
dest[3] = src[3];
src += 80;
dest += 80;
}
// set write mode 0
outp (GC_INDEX,GC_MODE);
outp (GC_INDEX+1,inp(GC_INDEX+1)&~1);
#endif
}
// erase disk icon
void I_EndRead (void)
{
#if 0
byte *src,*dest;
int y;
if (!grmode)
return;
// write through all planes
outp (SC_INDEX,SC_MAPMASK);
outp (SC_INDEX+1,15);
// set write mode 1
outp (GC_INDEX,GC_MODE);
outp (GC_INDEX+1,inp(GC_INDEX+1)|1);
// copy disk over
dest = currentscreen + 184*80 + 304/4;
src = (byte *)0xac000 + 184*80 + 288/4;
for (y=0 ; y<16 ; y++)
{
dest[0] = src[0];
dest[1] = src[1];
dest[2] = src[2];
dest[3] = src[3];
src += 80;
dest += 80;
}
// set write mode 0
outp (GC_INDEX,GC_MODE);
outp (GC_INDEX+1,inp(GC_INDEX+1)&~1);
#endif
}
/*
=============
=
= I_AllocLow
=
=============
*/
byte *I_AllocLow (int length)
{
byte *mem;
// DPMI call 100h allocates DOS memory
segread(&segregs);
regs.w.ax = 0x0100; // DPMI allocate DOS memory
regs.w.bx = (length+15) / 16;
int386( DPMI_INT, ®s, ®s);
// segment = regs.w.ax;
// selector = regs.w.dx;
if (regs.w.cflag != 0)
I_Error ("I_AllocLow: DOS alloc of %i failed, %i free",
length, regs.w.bx*16);
mem = (void *) ((regs.x.eax & 0xFFFF) << 4);
memset (mem,0,length);
return mem;
}
/*
============================================================================
NETWORKING
============================================================================
*/
/* // FUCKED LINES
typedef struct
{
char priv[508];
} doomdata_t;
*/ // FUCKED LINES
#define DOOMCOM_ID 0x12345678l
/* // FUCKED LINES
typedef struct
{
long id;
short intnum; // DOOM executes an int to execute commands
// communication between DOOM and the driver
short command; // CMD_SEND or CMD_GET
short remotenode; // dest for send, set by get (-1 = no packet)
short datalength; // bytes in doomdata to be sent
// info common to all nodes
short numnodes; // console is allways node 0
short ticdup; // 1 = no duplication, 2-5 = dup for slow nets
short extratics; // 1 = send a backup tic in every packet
short deathmatch; // 1 = deathmatch
short savegame; // -1 = new game, 0-5 = load savegame
short episode; // 1-3
short map; // 1-9
short skill; // 1-5
// info specific to this node
short consoleplayer;
short numplayers;
short angleoffset; // 1 = left, 0 = center, -1 = right
short drone; // 1 = drone
// packet data to be sent
doomdata_t data;
} doomcom_t;
*/ // FUCKED LINES
extern doomcom_t *doomcom;
/*
====================
=
= I_InitNetwork
=
====================
*/
void I_InitNetwork (void)
{
int i;
i = M_CheckParm ("-net");
if (!i)
{
//
// single player game
//
doomcom = malloc (sizeof (*doomcom) );
memset (doomcom, 0, sizeof(*doomcom) );
netgame = false;
doomcom->id = DOOMCOM_ID;
doomcom->numplayers = doomcom->numnodes = 1;
doomcom->deathmatch = false;
doomcom->consoleplayer = 0;
doomcom->ticdup = 1;
doomcom->extratics = 0;
return;
}
netgame = true;
doomcom = (doomcom_t *)atoi(myargv[i+1]);
//DEBUG
doomcom->skill = startskill;
doomcom->episode = startepisode;
doomcom->map = startmap;
doomcom->deathmatch = deathmatch;
}
void I_NetCmd (void)
{
if (!netgame)
I_Error ("I_NetCmd when not in netgame");
DPMIInt (doomcom->intnum);
}
int i_Vector;
externdata_t *i_ExternData;
boolean useexterndriver;
//=========================================================================
//
// I_CheckExternDriver
//
// Checks to see if a vector, and an address for an external driver
// have been passed.
//=========================================================================
void I_CheckExternDriver(void)
{
int i;
if(!(i = M_CheckParm("-externdriver")))
{
return;
}
i_ExternData = (externdata_t *)atoi(myargv[i+1]);
i_Vector = i_ExternData->vector;
useexterndriver = true;
}
//=========================================================================
//
// I_ReadExternDriver
//
// calls the external interrupt, which should then update i_ExternDriver
//=========================================================================
void I_ReadExternDriver(void)
{
event_t ev;
if(useexterndriver)
{
DPMIInt(i_Vector);
}
}