Source to src/info.c


Enter a symbol's name here to quickly find it.

#include "DoomDef.h"
// generated by multigen

char *sprnames[NUMSPRITES] = {
"IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR",
"INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP",
"PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL",
"SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1",
"MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB",
"SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1",
"WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00",
"FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08",
"FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM",
"FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK",
"WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH",
"FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2",
"AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2"
};

void A_FreeTargMobj ();
void A_RestoreSpecialThing1 ();
void A_RestoreSpecialThing2 ();
void A_HideThing ();
void A_UnHideThing ();
void A_RestoreArtifact ();
void A_Scream ();
void A_Explode ();
void A_PodPain ();
void A_RemovePod ();
void A_MakePod ();
void A_InitKeyGizmo ();
void A_VolcanoSet ();
void A_VolcanoBlast ();
void A_BeastPuff ();
void A_VolcBallImpact ();
void A_SpawnTeleGlitter ();
void A_SpawnTeleGlitter2 ();
void A_AccTeleGlitter ();
void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_StaffAttackPL1 ();
void A_ReFire ();
void A_StaffAttackPL2 ();
void A_BeakReady ();
void A_BeakRaise ();
void A_BeakAttackPL1 ();
void A_BeakAttackPL2 ();
void A_GauntletAttack ();
void A_FireBlasterPL1 ();
void A_FireBlasterPL2 ();
void A_SpawnRippers ();
void A_FireMacePL1 ();
void A_FireMacePL2 ();
void A_MacePL1Check ();
void A_MaceBallImpact ();
void A_MaceBallImpact2 ();
void A_DeathBallImpact ();
void A_FireSkullRodPL1 ();
void A_FireSkullRodPL2 ();
void A_SkullRodPL2Seek ();
void A_AddPlayerRain ();
void A_HideInCeiling ();
void A_SkullRodStorm ();
void A_RainImpact ();
void A_FireGoldWandPL1 ();
void A_FireGoldWandPL2 ();
void A_FirePhoenixPL1 ();
void A_InitPhoenixPL2 ();
void A_FirePhoenixPL2 ();
void A_ShutdownPhoenixPL2 ();
void A_PhoenixPuff ();
void A_FlameEnd ();
void A_FloatPuff ();
void A_FireCrossbowPL1 ();
void A_FireCrossbowPL2 ();
void A_BoltSpark ();
void A_Pain ();
void A_NoBlocking ();
void A_AddPlayerCorpse ();
void A_SkullPop ();
void A_FlameSnd ();
void A_CheckBurnGone ();
void A_CheckSkullFloor ();
void A_CheckSkullDone ();
void A_Feathers ();
void A_ChicLook ();
void A_ChicChase ();
void A_ChicPain ();
void A_FaceTarget ();
void A_ChicAttack ();
void A_Look ();
void A_Chase ();
void A_MummyAttack ();
void A_MummyAttack2 ();
void A_MummySoul ();
void A_ContMobjSound ();
void A_MummyFX1Seek ();
void A_BeastAttack ();
void A_SnakeAttack ();
void A_SnakeAttack2 ();
void A_HeadAttack ();
void A_BossDeath ();
void A_HeadIceImpact ();
void A_HeadFireGrow ();
void A_WhirlwindSeek ();
void A_ClinkAttack ();
void A_WizAtk1 ();
void A_WizAtk2 ();
void A_WizAtk3 ();
void A_GhostOff ();
void A_ImpMeAttack ();
void A_ImpMsAttack ();
void A_ImpMsAttack2 ();
void A_ImpDeath ();
void A_ImpXDeath1 ();
void A_ImpXDeath2 ();
void A_ImpExplode ();
void A_KnightAttack ();
void A_DripBlood ();
void A_Sor1Chase ();
void A_Sor1Pain ();
void A_Srcr1Attack ();
void A_SorZap ();
void A_SorcererRise ();
void A_SorRise ();
void A_SorSightSnd ();
void A_Srcr2Decide ();
void A_Srcr2Attack ();
void A_Sor2DthInit ();
void A_SorDSph ();
void A_Sor2DthLoop ();
void A_SorDExp ();
void A_SorDBon ();
void A_BlueSpark ();
void A_GenWizard ();
void A_MinotaurAtk1 ();
void A_MinotaurDecide ();
void A_MinotaurAtk2 ();
void A_MinotaurAtk3 ();
void A_MinotaurCharge ();
void A_MntrFloorFire ();
void A_ESound ();

state_t	states[NUMSTATES] = {
{SPR_IMPX,0,-1,NULL,S_NULL,0,0},	// S_NULL
{SPR_ACLO,4,1050,A_FreeTargMobj,S_NULL,0,0},	// S_FREETARGMOBJ
{SPR_PTN1,0,3,NULL,S_ITEM_PTN1_2,0,0},	// S_ITEM_PTN1_1
{SPR_PTN1,1,3,NULL,S_ITEM_PTN1_3,0,0},	// S_ITEM_PTN1_2
{SPR_PTN1,2,3,NULL,S_ITEM_PTN1_1,0,0},	// S_ITEM_PTN1_3
{SPR_SHLD,0,-1,NULL,S_NULL,0,0},	// S_ITEM_SHLD1
{SPR_SHD2,0,-1,NULL,S_NULL,0,0},	// S_ITEM_SHD2_1
{SPR_BAGH,0,-1,NULL,S_NULL,0,0},	// S_ITEM_BAGH1
{SPR_SPMP,0,-1,NULL,S_NULL,0,0},	// S_ITEM_SPMP1
{SPR_ACLO,4,1400,NULL,S_HIDESPECIAL2,0,0},	// S_HIDESPECIAL1
{SPR_ACLO,0,4,A_RestoreSpecialThing1,S_HIDESPECIAL3,0,0},	// S_HIDESPECIAL2
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL4,0,0},	// S_HIDESPECIAL3
{SPR_ACLO,0,4,NULL,S_HIDESPECIAL5,0,0},	// S_HIDESPECIAL4
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL6,0,0},	// S_HIDESPECIAL5
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL7,0,0},	// S_HIDESPECIAL6
{SPR_ACLO,1,4,NULL,S_HIDESPECIAL8,0,0},	// S_HIDESPECIAL7
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL9,0,0},	// S_HIDESPECIAL8
{SPR_ACLO,3,4,NULL,S_HIDESPECIAL10,0,0},	// S_HIDESPECIAL9
{SPR_ACLO,2,4,NULL,S_HIDESPECIAL11,0,0},	// S_HIDESPECIAL10
{SPR_ACLO,3,4,A_RestoreSpecialThing2,S_NULL,0,0},	// S_HIDESPECIAL11
{SPR_ACLO,3,3,NULL,S_DORMANTARTI2,0,0},	// S_DORMANTARTI1
{SPR_ACLO,2,3,NULL,S_DORMANTARTI3,0,0},	// S_DORMANTARTI2
{SPR_ACLO,3,3,NULL,S_DORMANTARTI4,0,0},	// S_DORMANTARTI3
{SPR_ACLO,2,3,NULL,S_DORMANTARTI5,0,0},	// S_DORMANTARTI4
{SPR_ACLO,1,3,NULL,S_DORMANTARTI6,0,0},	// S_DORMANTARTI5
{SPR_ACLO,2,3,NULL,S_DORMANTARTI7,0,0},	// S_DORMANTARTI6
{SPR_ACLO,1,3,NULL,S_DORMANTARTI8,0,0},	// S_DORMANTARTI7
{SPR_ACLO,0,3,NULL,S_DORMANTARTI9,0,0},	// S_DORMANTARTI8
{SPR_ACLO,1,3,NULL,S_DORMANTARTI10,0,0},	// S_DORMANTARTI9
{SPR_ACLO,0,3,NULL,S_DORMANTARTI11,0,0},	// S_DORMANTARTI10
{SPR_ACLO,0,1400,A_HideThing,S_DORMANTARTI12,0,0},	// S_DORMANTARTI11
{SPR_ACLO,0,3,A_UnHideThing,S_DORMANTARTI13,0,0},	// S_DORMANTARTI12
{SPR_ACLO,1,3,NULL,S_DORMANTARTI14,0,0},	// S_DORMANTARTI13
{SPR_ACLO,0,3,NULL,S_DORMANTARTI15,0,0},	// S_DORMANTARTI14
{SPR_ACLO,1,3,NULL,S_DORMANTARTI16,0,0},	// S_DORMANTARTI15
{SPR_ACLO,2,3,NULL,S_DORMANTARTI17,0,0},	// S_DORMANTARTI16
{SPR_ACLO,1,3,NULL,S_DORMANTARTI18,0,0},	// S_DORMANTARTI17
{SPR_ACLO,2,3,NULL,S_DORMANTARTI19,0,0},	// S_DORMANTARTI18
{SPR_ACLO,3,3,NULL,S_DORMANTARTI20,0,0},	// S_DORMANTARTI19
{SPR_ACLO,2,3,NULL,S_DORMANTARTI21,0,0},	// S_DORMANTARTI20
{SPR_ACLO,3,3,A_RestoreArtifact,S_NULL,0,0},	// S_DORMANTARTI21
{SPR_ACLO,3,3,NULL,S_DEADARTI2,0,0},	// S_DEADARTI1
{SPR_ACLO,2,3,NULL,S_DEADARTI3,0,0},	// S_DEADARTI2
{SPR_ACLO,3,3,NULL,S_DEADARTI4,0,0},	// S_DEADARTI3
{SPR_ACLO,2,3,NULL,S_DEADARTI5,0,0},	// S_DEADARTI4
{SPR_ACLO,1,3,NULL,S_DEADARTI6,0,0},	// S_DEADARTI5
{SPR_ACLO,2,3,NULL,S_DEADARTI7,0,0},	// S_DEADARTI6
{SPR_ACLO,1,3,NULL,S_DEADARTI8,0,0},	// S_DEADARTI7
{SPR_ACLO,0,3,NULL,S_DEADARTI9,0,0},	// S_DEADARTI8
{SPR_ACLO,1,3,NULL,S_DEADARTI10,0,0},	// S_DEADARTI9
{SPR_ACLO,0,3,NULL,S_NULL,0,0},	// S_DEADARTI10
{SPR_INVS,32768,350,NULL,S_ARTI_INVS1,0,0},	// S_ARTI_INVS1
{SPR_PTN2,0,4,NULL,S_ARTI_PTN2_2,0,0},	// S_ARTI_PTN2_1
{SPR_PTN2,1,4,NULL,S_ARTI_PTN2_3,0,0},	// S_ARTI_PTN2_2
{SPR_PTN2,2,4,NULL,S_ARTI_PTN2_1,0,0},	// S_ARTI_PTN2_3
{SPR_SOAR,0,5,NULL,S_ARTI_SOAR2,0,0},	// S_ARTI_SOAR1
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR3,0,0},	// S_ARTI_SOAR2
{SPR_SOAR,2,5,NULL,S_ARTI_SOAR4,0,0},	// S_ARTI_SOAR3
{SPR_SOAR,1,5,NULL,S_ARTI_SOAR1,0,0},	// S_ARTI_SOAR4
{SPR_INVU,0,3,NULL,S_ARTI_INVU2,0,0},	// S_ARTI_INVU1
{SPR_INVU,1,3,NULL,S_ARTI_INVU3,0,0},	// S_ARTI_INVU2
{SPR_INVU,2,3,NULL,S_ARTI_INVU4,0,0},	// S_ARTI_INVU3
{SPR_INVU,3,3,NULL,S_ARTI_INVU1,0,0},	// S_ARTI_INVU4
{SPR_PWBK,0,350,NULL,S_ARTI_PWBK1,0,0},	// S_ARTI_PWBK1
{SPR_EGGC,0,6,NULL,S_ARTI_EGGC2,0,0},	// S_ARTI_EGGC1
{SPR_EGGC,1,6,NULL,S_ARTI_EGGC3,0,0},	// S_ARTI_EGGC2
{SPR_EGGC,2,6,NULL,S_ARTI_EGGC4,0,0},	// S_ARTI_EGGC3
{SPR_EGGC,1,6,NULL,S_ARTI_EGGC1,0,0},	// S_ARTI_EGGC4
{SPR_EGGM,0,4,NULL,S_EGGFX2,0,0},	// S_EGGFX1
{SPR_EGGM,1,4,NULL,S_EGGFX3,0,0},	// S_EGGFX2
{SPR_EGGM,2,4,NULL,S_EGGFX4,0,0},	// S_EGGFX3
{SPR_EGGM,3,4,NULL,S_EGGFX5,0,0},	// S_EGGFX4
{SPR_EGGM,4,4,NULL,S_EGGFX1,0,0},	// S_EGGFX5
{SPR_FX01,32772,3,NULL,S_EGGFXI1_2,0,0},	// S_EGGFXI1_1
{SPR_FX01,32773,3,NULL,S_EGGFXI1_3,0,0},	// S_EGGFXI1_2
{SPR_FX01,32774,3,NULL,S_EGGFXI1_4,0,0},	// S_EGGFXI1_3
{SPR_FX01,32775,3,NULL,S_NULL,0,0},	// S_EGGFXI1_4
{SPR_SPHL,0,350,NULL,S_ARTI_SPHL1,0,0},	// S_ARTI_SPHL1
{SPR_TRCH,32768,3,NULL,S_ARTI_TRCH2,0,0},	// S_ARTI_TRCH1
{SPR_TRCH,32769,3,NULL,S_ARTI_TRCH3,0,0},	// S_ARTI_TRCH2
{SPR_TRCH,32770,3,NULL,S_ARTI_TRCH1,0,0},	// S_ARTI_TRCH3
{SPR_FBMB,4,350,NULL,S_ARTI_FBMB1,0,0},	// S_ARTI_FBMB1
{SPR_FBMB,0,10,NULL,S_FIREBOMB2,0,0},	// S_FIREBOMB1
{SPR_FBMB,1,10,NULL,S_FIREBOMB3,0,0},	// S_FIREBOMB2
{SPR_FBMB,2,10,NULL,S_FIREBOMB4,0,0},	// S_FIREBOMB3
{SPR_FBMB,3,10,NULL,S_FIREBOMB5,0,0},	// S_FIREBOMB4
{SPR_FBMB,4,6,A_Scream,S_FIREBOMB6,0,0},	// S_FIREBOMB5
{SPR_XPL1,32768,4,A_Explode,S_FIREBOMB7,0,0},	// S_FIREBOMB6
{SPR_XPL1,32769,4,NULL,S_FIREBOMB8,0,0},	// S_FIREBOMB7
{SPR_XPL1,32770,4,NULL,S_FIREBOMB9,0,0},	// S_FIREBOMB8
{SPR_XPL1,32771,4,NULL,S_FIREBOMB10,0,0},	// S_FIREBOMB9
{SPR_XPL1,32772,4,NULL,S_FIREBOMB11,0,0},	// S_FIREBOMB10
{SPR_XPL1,32773,4,NULL,S_NULL,0,0},	// S_FIREBOMB11
{SPR_ATLP,0,4,NULL,S_ARTI_ATLP2,0,0},	// S_ARTI_ATLP1
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP3,0,0},	// S_ARTI_ATLP2
{SPR_ATLP,2,4,NULL,S_ARTI_ATLP4,0,0},	// S_ARTI_ATLP3
{SPR_ATLP,1,4,NULL,S_ARTI_ATLP1,0,0},	// S_ARTI_ATLP4
{SPR_PPOD,0,10,NULL,S_POD_WAIT1,0,0},	// S_POD_WAIT1
{SPR_PPOD,1,14,A_PodPain,S_POD_WAIT1,0,0},	// S_POD_PAIN1
{SPR_PPOD,32770,5,A_RemovePod,S_POD_DIE2,0,0},	// S_POD_DIE1
{SPR_PPOD,32771,5,A_Scream,S_POD_DIE3,0,0},	// S_POD_DIE2
{SPR_PPOD,32772,5,A_Explode,S_POD_DIE4,0,0},	// S_POD_DIE3
{SPR_PPOD,32773,10,NULL,S_FREETARGMOBJ,0,0},	// S_POD_DIE4
{SPR_PPOD,8,3,NULL,S_POD_GROW2,0,0},	// S_POD_GROW1
{SPR_PPOD,9,3,NULL,S_POD_GROW3,0,0},	// S_POD_GROW2
{SPR_PPOD,10,3,NULL,S_POD_GROW4,0,0},	// S_POD_GROW3
{SPR_PPOD,11,3,NULL,S_POD_GROW5,0,0},	// S_POD_GROW4
{SPR_PPOD,12,3,NULL,S_POD_GROW6,0,0},	// S_POD_GROW5
{SPR_PPOD,13,3,NULL,S_POD_GROW7,0,0},	// S_POD_GROW6
{SPR_PPOD,14,3,NULL,S_POD_GROW8,0,0},	// S_POD_GROW7
{SPR_PPOD,15,3,NULL,S_POD_WAIT1,0,0},	// S_POD_GROW8
{SPR_PPOD,6,8,NULL,S_PODGOO2,0,0},	// S_PODGOO1
{SPR_PPOD,7,8,NULL,S_PODGOO1,0,0},	// S_PODGOO2
{SPR_PPOD,6,10,NULL,S_NULL,0,0},	// S_PODGOOX
{SPR_AMG1,0,35,A_MakePod,S_PODGENERATOR,0,0},	// S_PODGENERATOR
{SPR_SPSH,0,8,NULL,S_SPLASH2,0,0},	// S_SPLASH1
{SPR_SPSH,1,8,NULL,S_SPLASH3,0,0},	// S_SPLASH2
{SPR_SPSH,2,8,NULL,S_SPLASH4,0,0},	// S_SPLASH3
{SPR_SPSH,3,16,NULL,S_NULL,0,0},	// S_SPLASH4
{SPR_SPSH,3,10,NULL,S_NULL,0,0},	// S_SPLASHX
{SPR_SPSH,4,5,NULL,S_SPLASHBASE2,0,0},	// S_SPLASHBASE1
{SPR_SPSH,5,5,NULL,S_SPLASHBASE3,0,0},	// S_SPLASHBASE2
{SPR_SPSH,6,5,NULL,S_SPLASHBASE4,0,0},	// S_SPLASHBASE3
{SPR_SPSH,7,5,NULL,S_SPLASHBASE5,0,0},	// S_SPLASHBASE4
{SPR_SPSH,8,5,NULL,S_SPLASHBASE6,0,0},	// S_SPLASHBASE5
{SPR_SPSH,9,5,NULL,S_SPLASHBASE7,0,0},	// S_SPLASHBASE6
{SPR_SPSH,10,5,NULL,S_NULL,0,0},	// S_SPLASHBASE7
{SPR_LVAS,32768,5,NULL,S_LAVASPLASH2,0,0},	// S_LAVASPLASH1
{SPR_LVAS,32769,5,NULL,S_LAVASPLASH3,0,0},	// S_LAVASPLASH2
{SPR_LVAS,32770,5,NULL,S_LAVASPLASH4,0,0},	// S_LAVASPLASH3
{SPR_LVAS,32771,5,NULL,S_LAVASPLASH5,0,0},	// S_LAVASPLASH4
{SPR_LVAS,32772,5,NULL,S_LAVASPLASH6,0,0},	// S_LAVASPLASH5
{SPR_LVAS,32773,5,NULL,S_NULL,0,0},	// S_LAVASPLASH6
{SPR_LVAS,32774,5,NULL,S_LAVASMOKE2,0,0},	// S_LAVASMOKE1
{SPR_LVAS,32775,5,NULL,S_LAVASMOKE3,0,0},	// S_LAVASMOKE2
{SPR_LVAS,32776,5,NULL,S_LAVASMOKE4,0,0},	// S_LAVASMOKE3
{SPR_LVAS,32777,5,NULL,S_LAVASMOKE5,0,0},	// S_LAVASMOKE4
{SPR_LVAS,32778,5,NULL,S_NULL,0,0},	// S_LAVASMOKE5
{SPR_SLDG,0,8,NULL,S_SLUDGECHUNK2,0,0},	// S_SLUDGECHUNK1
{SPR_SLDG,1,8,NULL,S_SLUDGECHUNK3,0,0},	// S_SLUDGECHUNK2
{SPR_SLDG,2,8,NULL,S_SLUDGECHUNK4,0,0},	// S_SLUDGECHUNK3
{SPR_SLDG,3,8,NULL,S_NULL,0,0},	// S_SLUDGECHUNK4
{SPR_SLDG,3,6,NULL,S_NULL,0,0},	// S_SLUDGECHUNKX
{SPR_SLDG,4,5,NULL,S_SLUDGESPLASH2,0,0},	// S_SLUDGESPLASH1
{SPR_SLDG,5,5,NULL,S_SLUDGESPLASH3,0,0},	// S_SLUDGESPLASH2
{SPR_SLDG,6,5,NULL,S_SLUDGESPLASH4,0,0},	// S_SLUDGESPLASH3
{SPR_SLDG,7,5,NULL,S_NULL,0,0},	// S_SLUDGESPLASH4
{SPR_SKH1,0,-1,NULL,S_NULL,0,0},	// S_SKULLHANG70_1
{SPR_SKH2,0,-1,NULL,S_NULL,0,0},	// S_SKULLHANG60_1
{SPR_SKH3,0,-1,NULL,S_NULL,0,0},	// S_SKULLHANG45_1
{SPR_SKH4,0,-1,NULL,S_NULL,0,0},	// S_SKULLHANG35_1
{SPR_CHDL,0,4,NULL,S_CHANDELIER2,0,0},	// S_CHANDELIER1
{SPR_CHDL,1,4,NULL,S_CHANDELIER3,0,0},	// S_CHANDELIER2
{SPR_CHDL,2,4,NULL,S_CHANDELIER1,0,0},	// S_CHANDELIER3
{SPR_SRTC,0,4,NULL,S_SERPTORCH2,0,0},	// S_SERPTORCH1
{SPR_SRTC,1,4,NULL,S_SERPTORCH3,0,0},	// S_SERPTORCH2
{SPR_SRTC,2,4,NULL,S_SERPTORCH1,0,0},	// S_SERPTORCH3
{SPR_SMPL,0,-1,NULL,S_NULL,0,0},	// S_SMALLPILLAR
{SPR_STGS,0,-1,NULL,S_NULL,0,0},	// S_STALAGMITESMALL
{SPR_STGL,0,-1,NULL,S_NULL,0,0},	// S_STALAGMITELARGE
{SPR_STCS,0,-1,NULL,S_NULL,0,0},	// S_STALACTITESMALL
{SPR_STCL,0,-1,NULL,S_NULL,0,0},	// S_STALACTITELARGE
{SPR_KFR1,32768,3,NULL,S_FIREBRAZIER2,0,0},	// S_FIREBRAZIER1
{SPR_KFR1,32769,3,NULL,S_FIREBRAZIER3,0,0},	// S_FIREBRAZIER2
{SPR_KFR1,32770,3,NULL,S_FIREBRAZIER4,0,0},	// S_FIREBRAZIER3
{SPR_KFR1,32771,3,NULL,S_FIREBRAZIER5,0,0},	// S_FIREBRAZIER4
{SPR_KFR1,32772,3,NULL,S_FIREBRAZIER6,0,0},	// S_FIREBRAZIER5
{SPR_KFR1,32773,3,NULL,S_FIREBRAZIER7,0,0},	// S_FIREBRAZIER6
{SPR_KFR1,32774,3,NULL,S_FIREBRAZIER8,0,0},	// S_FIREBRAZIER7
{SPR_KFR1,32775,3,NULL,S_FIREBRAZIER1,0,0},	// S_FIREBRAZIER8
{SPR_BARL,0,-1,NULL,S_NULL,0,0},	// S_BARREL
{SPR_BRPL,0,-1,NULL,S_NULL,0,0},	// S_BRPILLAR
{SPR_MOS1,0,-1,NULL,S_NULL,0,0},	// S_MOSS1
{SPR_MOS2,0,-1,NULL,S_NULL,0,0},	// S_MOSS2
{SPR_WTRH,32768,6,NULL,S_WALLTORCH2,0,0},	// S_WALLTORCH1
{SPR_WTRH,32769,6,NULL,S_WALLTORCH3,0,0},	// S_WALLTORCH2
{SPR_WTRH,32770,6,NULL,S_WALLTORCH1,0,0},	// S_WALLTORCH3
{SPR_HCOR,0,-1,NULL,S_NULL,0,0},	// S_HANGINGCORPSE
{SPR_KGZ1,0,1,NULL,S_KEYGIZMO2,0,0},	// S_KEYGIZMO1
{SPR_KGZ1,0,1,A_InitKeyGizmo,S_KEYGIZMO3,0,0},	// S_KEYGIZMO2
{SPR_KGZ1,0,-1,NULL,S_NULL,0,0},	// S_KEYGIZMO3
{SPR_KGZB,0,1,NULL,S_KGZ_START,0,0},	// S_KGZ_START
{SPR_KGZB,32768,-1,NULL,S_NULL,0,0},	// S_KGZ_BLUEFLOAT1
{SPR_KGZG,32768,-1,NULL,S_NULL,0,0},	// S_KGZ_GREENFLOAT1
{SPR_KGZY,32768,-1,NULL,S_NULL,0,0},	// S_KGZ_YELLOWFLOAT1
{SPR_VLCO,0,350,NULL,S_VOLCANO2,0,0},	// S_VOLCANO1
{SPR_VLCO,0,35,A_VolcanoSet,S_VOLCANO3,0,0},	// S_VOLCANO2
{SPR_VLCO,1,3,NULL,S_VOLCANO4,0,0},	// S_VOLCANO3
{SPR_VLCO,2,3,NULL,S_VOLCANO5,0,0},	// S_VOLCANO4
{SPR_VLCO,3,3,NULL,S_VOLCANO6,0,0},	// S_VOLCANO5
{SPR_VLCO,1,3,NULL,S_VOLCANO7,0,0},	// S_VOLCANO6
{SPR_VLCO,2,3,NULL,S_VOLCANO8,0,0},	// S_VOLCANO7
{SPR_VLCO,3,3,NULL,S_VOLCANO9,0,0},	// S_VOLCANO8
{SPR_VLCO,4,10,A_VolcanoBlast,S_VOLCANO2,0,0},	// S_VOLCANO9
{SPR_VFBL,0,4,A_BeastPuff,S_VOLCANOBALL2,0,0},	// S_VOLCANOBALL1
{SPR_VFBL,1,4,A_BeastPuff,S_VOLCANOBALL1,0,0},	// S_VOLCANOBALL2
{SPR_XPL1,0,4,A_VolcBallImpact,S_VOLCANOBALLX2,0,0},	// S_VOLCANOBALLX1
{SPR_XPL1,1,4,NULL,S_VOLCANOBALLX3,0,0},	// S_VOLCANOBALLX2
{SPR_XPL1,2,4,NULL,S_VOLCANOBALLX4,0,0},	// S_VOLCANOBALLX3
{SPR_XPL1,3,4,NULL,S_VOLCANOBALLX5,0,0},	// S_VOLCANOBALLX4
{SPR_XPL1,4,4,NULL,S_VOLCANOBALLX6,0,0},	// S_VOLCANOBALLX5
{SPR_XPL1,5,4,NULL,S_NULL,0,0},	// S_VOLCANOBALLX6
{SPR_VTFB,0,4,NULL,S_VOLCANOTBALL2,0,0},	// S_VOLCANOTBALL1
{SPR_VTFB,1,4,NULL,S_VOLCANOTBALL1,0,0},	// S_VOLCANOTBALL2
{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX2,0,0},	// S_VOLCANOTBALLX1
{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX3,0,0},	// S_VOLCANOTBALLX2
{SPR_SFFI,0,4,NULL,S_VOLCANOTBALLX4,0,0},	// S_VOLCANOTBALLX3
{SPR_SFFI,1,4,NULL,S_VOLCANOTBALLX5,0,0},	// S_VOLCANOTBALLX4
{SPR_SFFI,2,4,NULL,S_VOLCANOTBALLX6,0,0},	// S_VOLCANOTBALLX5
{SPR_SFFI,3,4,NULL,S_VOLCANOTBALLX7,0,0},	// S_VOLCANOTBALLX6
{SPR_SFFI,4,4,NULL,S_NULL,0,0},	// S_VOLCANOTBALLX7
{SPR_TGLT,0,8,A_SpawnTeleGlitter,S_TELEGLITGEN1,0,0},	// S_TELEGLITGEN1
{SPR_TGLT,5,8,A_SpawnTeleGlitter2,S_TELEGLITGEN2,0,0},	// S_TELEGLITGEN2
{SPR_TGLT,32768,2,NULL,S_TELEGLITTER1_2,0,0},	// S_TELEGLITTER1_1
{SPR_TGLT,32769,2,A_AccTeleGlitter,S_TELEGLITTER1_3,0,0},	// S_TELEGLITTER1_2
{SPR_TGLT,32770,2,NULL,S_TELEGLITTER1_4,0,0},	// S_TELEGLITTER1_3
{SPR_TGLT,32771,2,A_AccTeleGlitter,S_TELEGLITTER1_5,0,0},	// S_TELEGLITTER1_4
{SPR_TGLT,32772,2,NULL,S_TELEGLITTER1_1,0,0},	// S_TELEGLITTER1_5
{SPR_TGLT,32773,2,NULL,S_TELEGLITTER2_2,0,0},	// S_TELEGLITTER2_1
{SPR_TGLT,32774,2,A_AccTeleGlitter,S_TELEGLITTER2_3,0,0},	// S_TELEGLITTER2_2
{SPR_TGLT,32775,2,NULL,S_TELEGLITTER2_4,0,0},	// S_TELEGLITTER2_3
{SPR_TGLT,32776,2,A_AccTeleGlitter,S_TELEGLITTER2_5,0,0},	// S_TELEGLITTER2_4
{SPR_TGLT,32777,2,NULL,S_TELEGLITTER2_1,0,0},	// S_TELEGLITTER2_5
{SPR_TELE,32768,6,NULL,S_TFOG2,0,0},	// S_TFOG1
{SPR_TELE,32769,6,NULL,S_TFOG3,0,0},	// S_TFOG2
{SPR_TELE,32770,6,NULL,S_TFOG4,0,0},	// S_TFOG3
{SPR_TELE,32771,6,NULL,S_TFOG5,0,0},	// S_TFOG4
{SPR_TELE,32772,6,NULL,S_TFOG6,0,0},	// S_TFOG5
{SPR_TELE,32773,6,NULL,S_TFOG7,0,0},	// S_TFOG6
{SPR_TELE,32774,6,NULL,S_TFOG8,0,0},	// S_TFOG7
{SPR_TELE,32775,6,NULL,S_TFOG9,0,0},	// S_TFOG8
{SPR_TELE,32774,6,NULL,S_TFOG10,0,0},	// S_TFOG9
{SPR_TELE,32773,6,NULL,S_TFOG11,0,0},	// S_TFOG10
{SPR_TELE,32772,6,NULL,S_TFOG12,0,0},	// S_TFOG11
{SPR_TELE,32771,6,NULL,S_TFOG13,0,0},	// S_TFOG12
{SPR_TELE,32770,6,NULL,S_NULL,0,0},	// S_TFOG13
{SPR_STFF,0,0,A_Light0,S_NULL,0,0},	// S_LIGHTDONE
{SPR_STFF,0,1,A_WeaponReady,S_STAFFREADY,0,0},	// S_STAFFREADY
{SPR_STFF,0,1,A_Lower,S_STAFFDOWN,0,0},	// S_STAFFDOWN
{SPR_STFF,0,1,A_Raise,S_STAFFUP,0,0},	// S_STAFFUP
{SPR_STFF,3,4,A_WeaponReady,S_STAFFREADY2_2,0,0},	// S_STAFFREADY2_1
{SPR_STFF,4,4,A_WeaponReady,S_STAFFREADY2_3,0,0},	// S_STAFFREADY2_2
{SPR_STFF,5,4,A_WeaponReady,S_STAFFREADY2_1,0,0},	// S_STAFFREADY2_3
{SPR_STFF,3,1,A_Lower,S_STAFFDOWN2,0,0},	// S_STAFFDOWN2
{SPR_STFF,3,1,A_Raise,S_STAFFUP2,0,0},	// S_STAFFUP2
{SPR_STFF,1,6,NULL,S_STAFFATK1_2,0,0},	// S_STAFFATK1_1
{SPR_STFF,2,8,A_StaffAttackPL1,S_STAFFATK1_3,0,0},	// S_STAFFATK1_2
{SPR_STFF,1,8,A_ReFire,S_STAFFREADY,0,0},	// S_STAFFATK1_3
{SPR_STFF,6,6,NULL,S_STAFFATK2_2,0,0},	// S_STAFFATK2_1
{SPR_STFF,7,8,A_StaffAttackPL2,S_STAFFATK2_3,0,0},	// S_STAFFATK2_2
{SPR_STFF,6,8,A_ReFire,S_STAFFREADY2_1,0,0},	// S_STAFFATK2_3
{SPR_PUF3,32768,4,NULL,S_STAFFPUFF2,0,0},	// S_STAFFPUFF1
{SPR_PUF3,1,4,NULL,S_STAFFPUFF3,0,0},	// S_STAFFPUFF2
{SPR_PUF3,2,4,NULL,S_STAFFPUFF4,0,0},	// S_STAFFPUFF3
{SPR_PUF3,3,4,NULL,S_NULL,0,0},	// S_STAFFPUFF4
{SPR_PUF4,32768,4,NULL,S_STAFFPUFF2_2,0,0},	// S_STAFFPUFF2_1
{SPR_PUF4,32769,4,NULL,S_STAFFPUFF2_3,0,0},	// S_STAFFPUFF2_2
{SPR_PUF4,32770,4,NULL,S_STAFFPUFF2_4,0,0},	// S_STAFFPUFF2_3
{SPR_PUF4,32771,4,NULL,S_STAFFPUFF2_5,0,0},	// S_STAFFPUFF2_4
{SPR_PUF4,32772,4,NULL,S_STAFFPUFF2_6,0,0},	// S_STAFFPUFF2_5
{SPR_PUF4,32773,4,NULL,S_NULL,0,0},	// S_STAFFPUFF2_6
{SPR_BEAK,0,1,A_BeakReady,S_BEAKREADY,0,0},	// S_BEAKREADY
{SPR_BEAK,0,1,A_Lower,S_BEAKDOWN,0,0},	// S_BEAKDOWN
{SPR_BEAK,0,1,A_BeakRaise,S_BEAKUP,0,0},	// S_BEAKUP
{SPR_BEAK,0,18,A_BeakAttackPL1,S_BEAKREADY,0,0},	// S_BEAKATK1_1
{SPR_BEAK,0,12,A_BeakAttackPL2,S_BEAKREADY,0,0},	// S_BEAKATK2_1
{SPR_WGNT,0,-1,NULL,S_NULL,0,0},	// S_WGNT
{SPR_GAUN,0,1,A_WeaponReady,S_GAUNTLETREADY,0,0},	// S_GAUNTLETREADY
{SPR_GAUN,0,1,A_Lower,S_GAUNTLETDOWN,0,0},	// S_GAUNTLETDOWN
{SPR_GAUN,0,1,A_Raise,S_GAUNTLETUP,0,0},	// S_GAUNTLETUP
{SPR_GAUN,6,4,A_WeaponReady,S_GAUNTLETREADY2_2,0,0},	// S_GAUNTLETREADY2_1
{SPR_GAUN,7,4,A_WeaponReady,S_GAUNTLETREADY2_3,0,0},	// S_GAUNTLETREADY2_2
{SPR_GAUN,8,4,A_WeaponReady,S_GAUNTLETREADY2_1,0,0},	// S_GAUNTLETREADY2_3
{SPR_GAUN,6,1,A_Lower,S_GAUNTLETDOWN2,0,0},	// S_GAUNTLETDOWN2
{SPR_GAUN,6,1,A_Raise,S_GAUNTLETUP2,0,0},	// S_GAUNTLETUP2
{SPR_GAUN,1,4,NULL,S_GAUNTLETATK1_2,0,0},	// S_GAUNTLETATK1_1
{SPR_GAUN,2,4,NULL,S_GAUNTLETATK1_3,0,0},	// S_GAUNTLETATK1_2
{SPR_GAUN,32771,4,A_GauntletAttack,S_GAUNTLETATK1_4,0,0},	// S_GAUNTLETATK1_3
{SPR_GAUN,32772,4,A_GauntletAttack,S_GAUNTLETATK1_5,0,0},	// S_GAUNTLETATK1_4
{SPR_GAUN,32773,4,A_GauntletAttack,S_GAUNTLETATK1_6,0,0},	// S_GAUNTLETATK1_5
{SPR_GAUN,2,4,A_ReFire,S_GAUNTLETATK1_7,0,0},	// S_GAUNTLETATK1_6
{SPR_GAUN,1,4,A_Light0,S_GAUNTLETREADY,0,0},	// S_GAUNTLETATK1_7
{SPR_GAUN,9,4,NULL,S_GAUNTLETATK2_2,0,0},	// S_GAUNTLETATK2_1
{SPR_GAUN,10,4,NULL,S_GAUNTLETATK2_3,0,0},	// S_GAUNTLETATK2_2
{SPR_GAUN,32779,4,A_GauntletAttack,S_GAUNTLETATK2_4,0,0},	// S_GAUNTLETATK2_3
{SPR_GAUN,32780,4,A_GauntletAttack,S_GAUNTLETATK2_5,0,0},	// S_GAUNTLETATK2_4
{SPR_GAUN,32781,4,A_GauntletAttack,S_GAUNTLETATK2_6,0,0},	// S_GAUNTLETATK2_5
{SPR_GAUN,10,4,A_ReFire,S_GAUNTLETATK2_7,0,0},	// S_GAUNTLETATK2_6
{SPR_GAUN,9,4,A_Light0,S_GAUNTLETREADY2_1,0,0},	// S_GAUNTLETATK2_7
{SPR_PUF1,32768,4,NULL,S_GAUNTLETPUFF1_2,0,0},	// S_GAUNTLETPUFF1_1
{SPR_PUF1,32769,4,NULL,S_GAUNTLETPUFF1_3,0,0},	// S_GAUNTLETPUFF1_2
{SPR_PUF1,32770,4,NULL,S_GAUNTLETPUFF1_4,0,0},	// S_GAUNTLETPUFF1_3
{SPR_PUF1,32771,4,NULL,S_NULL,0,0},	// S_GAUNTLETPUFF1_4
{SPR_PUF1,32772,4,NULL,S_GAUNTLETPUFF2_2,0,0},	// S_GAUNTLETPUFF2_1
{SPR_PUF1,32773,4,NULL,S_GAUNTLETPUFF2_3,0,0},	// S_GAUNTLETPUFF2_2
{SPR_PUF1,32774,4,NULL,S_GAUNTLETPUFF2_4,0,0},	// S_GAUNTLETPUFF2_3
{SPR_PUF1,32775,4,NULL,S_NULL,0,0},	// S_GAUNTLETPUFF2_4
{SPR_WBLS,0,-1,NULL,S_NULL,0,0},	// S_BLSR
{SPR_BLSR,0,1,A_WeaponReady,S_BLASTERREADY,0,0},	// S_BLASTERREADY
{SPR_BLSR,0,1,A_Lower,S_BLASTERDOWN,0,0},	// S_BLASTERDOWN
{SPR_BLSR,0,1,A_Raise,S_BLASTERUP,0,0},	// S_BLASTERUP
{SPR_BLSR,1,3,NULL,S_BLASTERATK1_2,0,0},	// S_BLASTERATK1_1
{SPR_BLSR,2,3,NULL,S_BLASTERATK1_3,0,0},	// S_BLASTERATK1_2
{SPR_BLSR,3,2,A_FireBlasterPL1,S_BLASTERATK1_4,0,0},	// S_BLASTERATK1_3
{SPR_BLSR,2,2,NULL,S_BLASTERATK1_5,0,0},	// S_BLASTERATK1_4
{SPR_BLSR,1,2,NULL,S_BLASTERATK1_6,0,0},	// S_BLASTERATK1_5
{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0},	// S_BLASTERATK1_6
{SPR_BLSR,1,0,NULL,S_BLASTERATK2_2,0,0},	// S_BLASTERATK2_1
{SPR_BLSR,2,0,NULL,S_BLASTERATK2_3,0,0},	// S_BLASTERATK2_2
{SPR_BLSR,3,3,A_FireBlasterPL2,S_BLASTERATK2_4,0,0},	// S_BLASTERATK2_3
{SPR_BLSR,2,4,NULL,S_BLASTERATK2_5,0,0},	// S_BLASTERATK2_4
{SPR_BLSR,1,4,NULL,S_BLASTERATK2_6,0,0},	// S_BLASTERATK2_5
{SPR_BLSR,0,0,A_ReFire,S_BLASTERREADY,0,0},	// S_BLASTERATK2_6
{SPR_ACLO,4,200,NULL,S_BLASTERFX1_1,0,0},	// S_BLASTERFX1_1
{SPR_FX18,32768,3,A_SpawnRippers,S_BLASTERFXI1_2,0,0},	// S_BLASTERFXI1_1
{SPR_FX18,32769,3,NULL,S_BLASTERFXI1_3,0,0},	// S_BLASTERFXI1_2
{SPR_FX18,32770,4,NULL,S_BLASTERFXI1_4,0,0},	// S_BLASTERFXI1_3
{SPR_FX18,32771,4,NULL,S_BLASTERFXI1_5,0,0},	// S_BLASTERFXI1_4
{SPR_FX18,32772,4,NULL,S_BLASTERFXI1_6,0,0},	// S_BLASTERFXI1_5
{SPR_FX18,32773,4,NULL,S_BLASTERFXI1_7,0,0},	// S_BLASTERFXI1_6
{SPR_FX18,32774,4,NULL,S_NULL,0,0},	// S_BLASTERFXI1_7
{SPR_FX18,7,4,NULL,S_BLASTERSMOKE2,0,0},	// S_BLASTERSMOKE1
{SPR_FX18,8,4,NULL,S_BLASTERSMOKE3,0,0},	// S_BLASTERSMOKE2
{SPR_FX18,9,4,NULL,S_BLASTERSMOKE4,0,0},	// S_BLASTERSMOKE3
{SPR_FX18,10,4,NULL,S_BLASTERSMOKE5,0,0},	// S_BLASTERSMOKE4
{SPR_FX18,11,4,NULL,S_NULL,0,0},	// S_BLASTERSMOKE5
{SPR_FX18,12,4,NULL,S_RIPPER2,0,0},	// S_RIPPER1
{SPR_FX18,13,5,NULL,S_RIPPER1,0,0},	// S_RIPPER2
{SPR_FX18,32782,4,NULL,S_RIPPERX2,0,0},	// S_RIPPERX1
{SPR_FX18,32783,4,NULL,S_RIPPERX3,0,0},	// S_RIPPERX2
{SPR_FX18,32784,4,NULL,S_RIPPERX4,0,0},	// S_RIPPERX3
{SPR_FX18,32785,4,NULL,S_RIPPERX5,0,0},	// S_RIPPERX4
{SPR_FX18,32786,4,NULL,S_NULL,0,0},	// S_RIPPERX5
{SPR_FX17,32768,4,NULL,S_BLASTERPUFF1_2,0,0},	// S_BLASTERPUFF1_1
{SPR_FX17,32769,4,NULL,S_BLASTERPUFF1_3,0,0},	// S_BLASTERPUFF1_2
{SPR_FX17,32770,4,NULL,S_BLASTERPUFF1_4,0,0},	// S_BLASTERPUFF1_3
{SPR_FX17,32771,4,NULL,S_BLASTERPUFF1_5,0,0},	// S_BLASTERPUFF1_4
{SPR_FX17,32772,4,NULL,S_NULL,0,0},	// S_BLASTERPUFF1_5
{SPR_FX17,32773,3,NULL,S_BLASTERPUFF2_2,0,0},	// S_BLASTERPUFF2_1
{SPR_FX17,32774,3,NULL,S_BLASTERPUFF2_3,0,0},	// S_BLASTERPUFF2_2
{SPR_FX17,32775,4,NULL,S_BLASTERPUFF2_4,0,0},	// S_BLASTERPUFF2_3
{SPR_FX17,32776,4,NULL,S_BLASTERPUFF2_5,0,0},	// S_BLASTERPUFF2_4
{SPR_FX17,32777,4,NULL,S_BLASTERPUFF2_6,0,0},	// S_BLASTERPUFF2_5
{SPR_FX17,32778,4,NULL,S_BLASTERPUFF2_7,0,0},	// S_BLASTERPUFF2_6
{SPR_FX17,32779,4,NULL,S_NULL,0,0},	// S_BLASTERPUFF2_7
{SPR_WMCE,0,-1,NULL,S_NULL,0,0},	// S_WMCE
{SPR_MACE,0,1,A_WeaponReady,S_MACEREADY,0,0},	// S_MACEREADY
{SPR_MACE,0,1,A_Lower,S_MACEDOWN,0,0},	// S_MACEDOWN
{SPR_MACE,0,1,A_Raise,S_MACEUP,0,0},	// S_MACEUP
{SPR_MACE,1,4,NULL,S_MACEATK1_2,0,0},	// S_MACEATK1_1
{SPR_MACE,2,3,A_FireMacePL1,S_MACEATK1_3,0,0},	// S_MACEATK1_2
{SPR_MACE,3,3,A_FireMacePL1,S_MACEATK1_4,0,0},	// S_MACEATK1_3
{SPR_MACE,4,3,A_FireMacePL1,S_MACEATK1_5,0,0},	// S_MACEATK1_4
{SPR_MACE,5,3,A_FireMacePL1,S_MACEATK1_6,0,0},	// S_MACEATK1_5
{SPR_MACE,2,4,A_ReFire,S_MACEATK1_7,0,0},	// S_MACEATK1_6
{SPR_MACE,3,4,NULL,S_MACEATK1_8,0,0},	// S_MACEATK1_7
{SPR_MACE,4,4,NULL,S_MACEATK1_9,0,0},	// S_MACEATK1_8
{SPR_MACE,5,4,NULL,S_MACEATK1_10,0,0},	// S_MACEATK1_9
{SPR_MACE,1,4,NULL,S_MACEREADY,0,0},	// S_MACEATK1_10
{SPR_MACE,1,4,NULL,S_MACEATK2_2,0,0},	// S_MACEATK2_1
{SPR_MACE,3,4,A_FireMacePL2,S_MACEATK2_3,0,0},	// S_MACEATK2_2
{SPR_MACE,1,4,NULL,S_MACEATK2_4,0,0},	// S_MACEATK2_3
{SPR_MACE,0,8,A_ReFire,S_MACEREADY,0,0},	// S_MACEATK2_4
{SPR_FX02,0,4,A_MacePL1Check,S_MACEFX1_2,0,0},	// S_MACEFX1_1
{SPR_FX02,1,4,A_MacePL1Check,S_MACEFX1_1,0,0},	// S_MACEFX1_2
{SPR_FX02,32773,4,A_MaceBallImpact,S_MACEFXI1_2,0,0},	// S_MACEFXI1_1
{SPR_FX02,32774,4,NULL,S_MACEFXI1_3,0,0},	// S_MACEFXI1_2
{SPR_FX02,32775,4,NULL,S_MACEFXI1_4,0,0},	// S_MACEFXI1_3
{SPR_FX02,32776,4,NULL,S_MACEFXI1_5,0,0},	// S_MACEFXI1_4
{SPR_FX02,32777,4,NULL,S_NULL,0,0},	// S_MACEFXI1_5
{SPR_FX02,2,4,NULL,S_MACEFX2_2,0,0},	// S_MACEFX2_1
{SPR_FX02,3,4,NULL,S_MACEFX2_1,0,0},	// S_MACEFX2_2
{SPR_FX02,32773,4,A_MaceBallImpact2,S_MACEFXI1_2,0,0},	// S_MACEFXI2_1
{SPR_FX02,0,4,NULL,S_MACEFX3_2,0,0},	// S_MACEFX3_1
{SPR_FX02,1,4,NULL,S_MACEFX3_1,0,0},	// S_MACEFX3_2
{SPR_FX02,4,99,NULL,S_MACEFX4_1,0,0},	// S_MACEFX4_1
{SPR_FX02,32770,4,A_DeathBallImpact,S_MACEFXI1_2,0,0},	// S_MACEFXI4_1
{SPR_WSKL,0,-1,NULL,S_NULL,0,0},	// S_WSKL
{SPR_HROD,0,1,A_WeaponReady,S_HORNRODREADY,0,0},	// S_HORNRODREADY
{SPR_HROD,0,1,A_Lower,S_HORNRODDOWN,0,0},	// S_HORNRODDOWN
{SPR_HROD,0,1,A_Raise,S_HORNRODUP,0,0},	// S_HORNRODUP
{SPR_HROD,0,4,A_FireSkullRodPL1,S_HORNRODATK1_2,0,0},	// S_HORNRODATK1_1
{SPR_HROD,1,4,A_FireSkullRodPL1,S_HORNRODATK1_3,0,0},	// S_HORNRODATK1_2
{SPR_HROD,1,0,A_ReFire,S_HORNRODREADY,0,0},	// S_HORNRODATK1_3
{SPR_HROD,2,2,NULL,S_HORNRODATK2_2,0,0},	// S_HORNRODATK2_1
{SPR_HROD,3,3,NULL,S_HORNRODATK2_3,0,0},	// S_HORNRODATK2_2
{SPR_HROD,4,2,NULL,S_HORNRODATK2_4,0,0},	// S_HORNRODATK2_3
{SPR_HROD,5,3,NULL,S_HORNRODATK2_5,0,0},	// S_HORNRODATK2_4
{SPR_HROD,6,4,A_FireSkullRodPL2,S_HORNRODATK2_6,0,0},	// S_HORNRODATK2_5
{SPR_HROD,5,2,NULL,S_HORNRODATK2_7,0,0},	// S_HORNRODATK2_6
{SPR_HROD,4,3,NULL,S_HORNRODATK2_8,0,0},	// S_HORNRODATK2_7
{SPR_HROD,3,2,NULL,S_HORNRODATK2_9,0,0},	// S_HORNRODATK2_8
{SPR_HROD,2,2,A_ReFire,S_HORNRODREADY,0,0},	// S_HORNRODATK2_9
{SPR_FX00,32768,6,NULL,S_HRODFX1_2,0,0},	// S_HRODFX1_1
{SPR_FX00,32769,6,NULL,S_HRODFX1_1,0,0},	// S_HRODFX1_2
{SPR_FX00,32775,5,NULL,S_HRODFXI1_2,0,0},	// S_HRODFXI1_1
{SPR_FX00,32776,5,NULL,S_HRODFXI1_3,0,0},	// S_HRODFXI1_2
{SPR_FX00,32777,4,NULL,S_HRODFXI1_4,0,0},	// S_HRODFXI1_3
{SPR_FX00,32778,4,NULL,S_HRODFXI1_5,0,0},	// S_HRODFXI1_4
{SPR_FX00,32779,3,NULL,S_HRODFXI1_6,0,0},	// S_HRODFXI1_5
{SPR_FX00,32780,3,NULL,S_NULL,0,0},	// S_HRODFXI1_6
{SPR_FX00,32770,3,NULL,S_HRODFX2_2,0,0},	// S_HRODFX2_1
{SPR_FX00,32771,3,A_SkullRodPL2Seek,S_HRODFX2_3,0,0},	// S_HRODFX2_2
{SPR_FX00,32772,3,NULL,S_HRODFX2_4,0,0},	// S_HRODFX2_3
{SPR_FX00,32773,3,A_SkullRodPL2Seek,S_HRODFX2_1,0,0},	// S_HRODFX2_4
{SPR_FX00,32775,5,A_AddPlayerRain,S_HRODFXI2_2,0,0},	// S_HRODFXI2_1
{SPR_FX00,32776,5,NULL,S_HRODFXI2_3,0,0},	// S_HRODFXI2_2
{SPR_FX00,32777,4,NULL,S_HRODFXI2_4,0,0},	// S_HRODFXI2_3
{SPR_FX00,32778,3,NULL,S_HRODFXI2_5,0,0},	// S_HRODFXI2_4
{SPR_FX00,32779,3,NULL,S_HRODFXI2_6,0,0},	// S_HRODFXI2_5
{SPR_FX00,32780,3,NULL,S_HRODFXI2_7,0,0},	// S_HRODFXI2_6
{SPR_FX00,6,1,A_HideInCeiling,S_HRODFXI2_8,0,0},	// S_HRODFXI2_7
{SPR_FX00,6,1,A_SkullRodStorm,S_HRODFXI2_8,0,0},	// S_HRODFXI2_8
{SPR_FX20,32768,-1,NULL,S_NULL,0,0},	// S_RAINPLR1_1
{SPR_FX21,32768,-1,NULL,S_NULL,0,0},	// S_RAINPLR2_1
{SPR_FX22,32768,-1,NULL,S_NULL,0,0},	// S_RAINPLR3_1
{SPR_FX23,32768,-1,NULL,S_NULL,0,0},	// S_RAINPLR4_1
{SPR_FX20,32769,4,A_RainImpact,S_RAINPLR1X_2,0,0},	// S_RAINPLR1X_1
{SPR_FX20,32770,4,NULL,S_RAINPLR1X_3,0,0},	// S_RAINPLR1X_2
{SPR_FX20,32771,4,NULL,S_RAINPLR1X_4,0,0},	// S_RAINPLR1X_3
{SPR_FX20,32772,4,NULL,S_RAINPLR1X_5,0,0},	// S_RAINPLR1X_4
{SPR_FX20,32773,4,NULL,S_NULL,0,0},	// S_RAINPLR1X_5
{SPR_FX21,32769,4,A_RainImpact,S_RAINPLR2X_2,0,0},	// S_RAINPLR2X_1
{SPR_FX21,32770,4,NULL,S_RAINPLR2X_3,0,0},	// S_RAINPLR2X_2
{SPR_FX21,32771,4,NULL,S_RAINPLR2X_4,0,0},	// S_RAINPLR2X_3
{SPR_FX21,32772,4,NULL,S_RAINPLR2X_5,0,0},	// S_RAINPLR2X_4
{SPR_FX21,32773,4,NULL,S_NULL,0,0},	// S_RAINPLR2X_5
{SPR_FX22,32769,4,A_RainImpact,S_RAINPLR3X_2,0,0},	// S_RAINPLR3X_1
{SPR_FX22,32770,4,NULL,S_RAINPLR3X_3,0,0},	// S_RAINPLR3X_2
{SPR_FX22,32771,4,NULL,S_RAINPLR3X_4,0,0},	// S_RAINPLR3X_3
{SPR_FX22,32772,4,NULL,S_RAINPLR3X_5,0,0},	// S_RAINPLR3X_4
{SPR_FX22,32773,4,NULL,S_NULL,0,0},	// S_RAINPLR3X_5
{SPR_FX23,32769,4,A_RainImpact,S_RAINPLR4X_2,0,0},	// S_RAINPLR4X_1
{SPR_FX23,32770,4,NULL,S_RAINPLR4X_3,0,0},	// S_RAINPLR4X_2
{SPR_FX23,32771,4,NULL,S_RAINPLR4X_4,0,0},	// S_RAINPLR4X_3
{SPR_FX23,32772,4,NULL,S_RAINPLR4X_5,0,0},	// S_RAINPLR4X_4
{SPR_FX23,32773,4,NULL,S_NULL,0,0},	// S_RAINPLR4X_5
{SPR_FX20,32774,4,NULL,S_RAINAIRXPLR1_2,0,0},	// S_RAINAIRXPLR1_1
{SPR_FX21,32774,4,NULL,S_RAINAIRXPLR2_2,0,0},	// S_RAINAIRXPLR2_1
{SPR_FX22,32774,4,NULL,S_RAINAIRXPLR3_2,0,0},	// S_RAINAIRXPLR3_1
{SPR_FX23,32774,4,NULL,S_RAINAIRXPLR4_2,0,0},	// S_RAINAIRXPLR4_1
{SPR_FX20,32775,4,NULL,S_RAINAIRXPLR1_3,0,0},	// S_RAINAIRXPLR1_2
{SPR_FX21,32775,4,NULL,S_RAINAIRXPLR2_3,0,0},	// S_RAINAIRXPLR2_2
{SPR_FX22,32775,4,NULL,S_RAINAIRXPLR3_3,0,0},	// S_RAINAIRXPLR3_2
{SPR_FX23,32775,4,NULL,S_RAINAIRXPLR4_3,0,0},	// S_RAINAIRXPLR4_2
{SPR_FX20,32776,4,NULL,S_NULL,0,0},	// S_RAINAIRXPLR1_3
{SPR_FX21,32776,4,NULL,S_NULL,0,0},	// S_RAINAIRXPLR2_3
{SPR_FX22,32776,4,NULL,S_NULL,0,0},	// S_RAINAIRXPLR3_3
{SPR_FX23,32776,4,NULL,S_NULL,0,0},	// S_RAINAIRXPLR4_3
{SPR_GWND,0,1,A_WeaponReady,S_GOLDWANDREADY,0,0},	// S_GOLDWANDREADY
{SPR_GWND,0,1,A_Lower,S_GOLDWANDDOWN,0,0},	// S_GOLDWANDDOWN
{SPR_GWND,0,1,A_Raise,S_GOLDWANDUP,0,0},	// S_GOLDWANDUP
{SPR_GWND,1,3,NULL,S_GOLDWANDATK1_2,0,0},	// S_GOLDWANDATK1_1
{SPR_GWND,2,5,A_FireGoldWandPL1,S_GOLDWANDATK1_3,0,0},	// S_GOLDWANDATK1_2
{SPR_GWND,3,3,NULL,S_GOLDWANDATK1_4,0,0},	// S_GOLDWANDATK1_3
{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0},	// S_GOLDWANDATK1_4
{SPR_GWND,1,3,NULL,S_GOLDWANDATK2_2,0,0},	// S_GOLDWANDATK2_1
{SPR_GWND,2,4,A_FireGoldWandPL2,S_GOLDWANDATK2_3,0,0},	// S_GOLDWANDATK2_2
{SPR_GWND,3,3,NULL,S_GOLDWANDATK2_4,0,0},	// S_GOLDWANDATK2_3
{SPR_GWND,3,0,A_ReFire,S_GOLDWANDREADY,0,0},	// S_GOLDWANDATK2_4
{SPR_FX01,32768,6,NULL,S_GWANDFX1_2,0,0},	// S_GWANDFX1_1
{SPR_FX01,32769,6,NULL,S_GWANDFX1_1,0,0},	// S_GWANDFX1_2
{SPR_FX01,32772,3,NULL,S_GWANDFXI1_2,0,0},	// S_GWANDFXI1_1
{SPR_FX01,32773,3,NULL,S_GWANDFXI1_3,0,0},	// S_GWANDFXI1_2
{SPR_FX01,32774,3,NULL,S_GWANDFXI1_4,0,0},	// S_GWANDFXI1_3
{SPR_FX01,32775,3,NULL,S_NULL,0,0},	// S_GWANDFXI1_4
{SPR_FX01,32770,6,NULL,S_GWANDFX2_2,0,0},	// S_GWANDFX2_1
{SPR_FX01,32771,6,NULL,S_GWANDFX2_1,0,0},	// S_GWANDFX2_2
{SPR_PUF2,32768,3,NULL,S_GWANDPUFF1_2,0,0},	// S_GWANDPUFF1_1
{SPR_PUF2,32769,3,NULL,S_GWANDPUFF1_3,0,0},	// S_GWANDPUFF1_2
{SPR_PUF2,32770,3,NULL,S_GWANDPUFF1_4,0,0},	// S_GWANDPUFF1_3
{SPR_PUF2,32771,3,NULL,S_GWANDPUFF1_5,0,0},	// S_GWANDPUFF1_4
{SPR_PUF2,32772,3,NULL,S_NULL,0,0},	// S_GWANDPUFF1_5
{SPR_WPHX,0,-1,NULL,S_NULL,0,0},	// S_WPHX
{SPR_PHNX,0,1,A_WeaponReady,S_PHOENIXREADY,0,0},	// S_PHOENIXREADY
{SPR_PHNX,0,1,A_Lower,S_PHOENIXDOWN,0,0},	// S_PHOENIXDOWN
{SPR_PHNX,0,1,A_Raise,S_PHOENIXUP,0,0},	// S_PHOENIXUP
{SPR_PHNX,1,5,NULL,S_PHOENIXATK1_2,0,0},	// S_PHOENIXATK1_1
{SPR_PHNX,2,7,A_FirePhoenixPL1,S_PHOENIXATK1_3,0,0},	// S_PHOENIXATK1_2
{SPR_PHNX,3,4,NULL,S_PHOENIXATK1_4,0,0},	// S_PHOENIXATK1_3
{SPR_PHNX,1,4,NULL,S_PHOENIXATK1_5,0,0},	// S_PHOENIXATK1_4
{SPR_PHNX,1,0,A_ReFire,S_PHOENIXREADY,0,0},	// S_PHOENIXATK1_5
{SPR_PHNX,1,3,A_InitPhoenixPL2,S_PHOENIXATK2_2,0,0},	// S_PHOENIXATK2_1
{SPR_PHNX,32770,1,A_FirePhoenixPL2,S_PHOENIXATK2_3,0,0},	// S_PHOENIXATK2_2
{SPR_PHNX,1,4,A_ReFire,S_PHOENIXATK2_4,0,0},	// S_PHOENIXATK2_3
{SPR_PHNX,1,4,A_ShutdownPhoenixPL2,S_PHOENIXREADY,0,0},	// S_PHOENIXATK2_4
{SPR_FX04,32768,4,A_PhoenixPuff,S_PHOENIXFX1_1,0,0},	// S_PHOENIXFX1_1
{SPR_FX08,32768,6,A_Explode,S_PHOENIXFXI1_2,0,0},	// S_PHOENIXFXI1_1
{SPR_FX08,32769,5,NULL,S_PHOENIXFXI1_3,0,0},	// S_PHOENIXFXI1_2
{SPR_FX08,32770,5,NULL,S_PHOENIXFXI1_4,0,0},	// S_PHOENIXFXI1_3
{SPR_FX08,32771,4,NULL,S_PHOENIXFXI1_5,0,0},	// S_PHOENIXFXI1_4
{SPR_FX08,32772,4,NULL,S_PHOENIXFXI1_6,0,0},	// S_PHOENIXFXI1_5
{SPR_FX08,32773,4,NULL,S_PHOENIXFXI1_7,0,0},	// S_PHOENIXFXI1_6
{SPR_FX08,32774,4,NULL,S_PHOENIXFXI1_8,0,0},	// S_PHOENIXFXI1_7
{SPR_FX08,32775,4,NULL,S_NULL,0,0},	// S_PHOENIXFXI1_8
{SPR_FX04,1,4,NULL,S_PHOENIXPUFF2,0,0},	// S_PHOENIXPUFF1
{SPR_FX04,2,4,NULL,S_PHOENIXPUFF3,0,0},	// S_PHOENIXPUFF2
{SPR_FX04,3,4,NULL,S_PHOENIXPUFF4,0,0},	// S_PHOENIXPUFF3
{SPR_FX04,4,4,NULL,S_PHOENIXPUFF5,0,0},	// S_PHOENIXPUFF4
{SPR_FX04,5,4,NULL,S_NULL,0,0},	// S_PHOENIXPUFF5
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_2,0,0},	// S_PHOENIXFX2_1
{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_3,0,0},	// S_PHOENIXFX2_2
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_4,0,0},	// S_PHOENIXFX2_3
{SPR_FX09,32769,2,NULL,S_PHOENIXFX2_5,0,0},	// S_PHOENIXFX2_4
{SPR_FX09,32768,2,NULL,S_PHOENIXFX2_6,0,0},	// S_PHOENIXFX2_5
{SPR_FX09,32769,2,A_FlameEnd,S_PHOENIXFX2_7,0,0},	// S_PHOENIXFX2_6
{SPR_FX09,32770,2,NULL,S_PHOENIXFX2_8,0,0},	// S_PHOENIXFX2_7
{SPR_FX09,32771,2,NULL,S_PHOENIXFX2_9,0,0},	// S_PHOENIXFX2_8
{SPR_FX09,32772,2,NULL,S_PHOENIXFX2_10,0,0},	// S_PHOENIXFX2_9
{SPR_FX09,32773,2,NULL,S_NULL,0,0},	// S_PHOENIXFX2_10
{SPR_FX09,32774,3,NULL,S_PHOENIXFXI2_2,0,0},	// S_PHOENIXFXI2_1
{SPR_FX09,32775,3,A_FloatPuff,S_PHOENIXFXI2_3,0,0},	// S_PHOENIXFXI2_2
{SPR_FX09,32776,4,NULL,S_PHOENIXFXI2_4,0,0},	// S_PHOENIXFXI2_3
{SPR_FX09,32777,5,NULL,S_PHOENIXFXI2_5,0,0},	// S_PHOENIXFXI2_4
{SPR_FX09,32778,5,NULL,S_NULL,0,0},	// S_PHOENIXFXI2_5
{SPR_WBOW,0,-1,NULL,S_NULL,0,0},	// S_WBOW
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW2,0,0},	// S_CRBOW1
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW3,0,0},	// S_CRBOW2
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW4,0,0},	// S_CRBOW3
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW5,0,0},	// S_CRBOW4
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW6,0,0},	// S_CRBOW5
{SPR_CRBW,0,1,A_WeaponReady,S_CRBOW7,0,0},	// S_CRBOW6
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW8,0,0},	// S_CRBOW7
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW9,0,0},	// S_CRBOW8
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW10,0,0},	// S_CRBOW9
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW11,0,0},	// S_CRBOW10
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW12,0,0},	// S_CRBOW11
{SPR_CRBW,1,1,A_WeaponReady,S_CRBOW13,0,0},	// S_CRBOW12
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW14,0,0},	// S_CRBOW13
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW15,0,0},	// S_CRBOW14
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW16,0,0},	// S_CRBOW15
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW17,0,0},	// S_CRBOW16
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW18,0,0},	// S_CRBOW17
{SPR_CRBW,2,1,A_WeaponReady,S_CRBOW1,0,0},	// S_CRBOW18
{SPR_CRBW,0,1,A_Lower,S_CRBOWDOWN,0,0},	// S_CRBOWDOWN
{SPR_CRBW,0,1,A_Raise,S_CRBOWUP,0,0},	// S_CRBOWUP
{SPR_CRBW,3,6,A_FireCrossbowPL1,S_CRBOWATK1_2,0,0},	// S_CRBOWATK1_1
{SPR_CRBW,4,3,NULL,S_CRBOWATK1_3,0,0},	// S_CRBOWATK1_2
{SPR_CRBW,5,3,NULL,S_CRBOWATK1_4,0,0},	// S_CRBOWATK1_3
{SPR_CRBW,6,3,NULL,S_CRBOWATK1_5,0,0},	// S_CRBOWATK1_4
{SPR_CRBW,7,3,NULL,S_CRBOWATK1_6,0,0},	// S_CRBOWATK1_5
{SPR_CRBW,0,4,NULL,S_CRBOWATK1_7,0,0},	// S_CRBOWATK1_6
{SPR_CRBW,1,4,NULL,S_CRBOWATK1_8,0,0},	// S_CRBOWATK1_7
{SPR_CRBW,2,5,A_ReFire,S_CRBOW1,0,0},	// S_CRBOWATK1_8
{SPR_CRBW,3,5,A_FireCrossbowPL2,S_CRBOWATK2_2,0,0},	// S_CRBOWATK2_1
{SPR_CRBW,4,3,NULL,S_CRBOWATK2_3,0,0},	// S_CRBOWATK2_2
{SPR_CRBW,5,2,NULL,S_CRBOWATK2_4,0,0},	// S_CRBOWATK2_3
{SPR_CRBW,6,3,NULL,S_CRBOWATK2_5,0,0},	// S_CRBOWATK2_4
{SPR_CRBW,7,2,NULL,S_CRBOWATK2_6,0,0},	// S_CRBOWATK2_5
{SPR_CRBW,0,3,NULL,S_CRBOWATK2_7,0,0},	// S_CRBOWATK2_6
{SPR_CRBW,1,3,NULL,S_CRBOWATK2_8,0,0},	// S_CRBOWATK2_7
{SPR_CRBW,2,4,A_ReFire,S_CRBOW1,0,0},	// S_CRBOWATK2_8
{SPR_FX03,32769,1,NULL,S_CRBOWFX1,0,0},	// S_CRBOWFX1
{SPR_FX03,32775,8,NULL,S_CRBOWFXI1_2,0,0},	// S_CRBOWFXI1_1
{SPR_FX03,32776,8,NULL,S_CRBOWFXI1_3,0,0},	// S_CRBOWFXI1_2
{SPR_FX03,32777,8,NULL,S_NULL,0,0},	// S_CRBOWFXI1_3
{SPR_FX03,32769,1,A_BoltSpark,S_CRBOWFX2,0,0},	// S_CRBOWFX2
{SPR_FX03,32768,1,NULL,S_CRBOWFX3,0,0},	// S_CRBOWFX3
{SPR_FX03,32770,8,NULL,S_CRBOWFXI3_2,0,0},	// S_CRBOWFXI3_1
{SPR_FX03,32771,8,NULL,S_CRBOWFXI3_3,0,0},	// S_CRBOWFXI3_2
{SPR_FX03,32772,8,NULL,S_NULL,0,0},	// S_CRBOWFXI3_3
{SPR_FX03,32773,8,NULL,S_CRBOWFX4_2,0,0},	// S_CRBOWFX4_1
{SPR_FX03,32774,8,NULL,S_NULL,0,0},	// S_CRBOWFX4_2
{SPR_BLOD,2,8,NULL,S_BLOOD2,0,0},	// S_BLOOD1
{SPR_BLOD,1,8,NULL,S_BLOOD3,0,0},	// S_BLOOD2
{SPR_BLOD,0,8,NULL,S_NULL,0,0},	// S_BLOOD3
{SPR_BLOD,2,8,NULL,S_BLOODSPLATTER2,0,0},	// S_BLOODSPLATTER1
{SPR_BLOD,1,8,NULL,S_BLOODSPLATTER3,0,0},	// S_BLOODSPLATTER2
{SPR_BLOD,0,8,NULL,S_NULL,0,0},	// S_BLOODSPLATTER3
{SPR_BLOD,0,6,NULL,S_NULL,0,0},	// S_BLOODSPLATTERX
{SPR_PLAY,0,-1,NULL,S_NULL,0,0},	// S_PLAY
{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0},	// S_PLAY_RUN1
{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0},	// S_PLAY_RUN2
{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0},	// S_PLAY_RUN3
{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0},	// S_PLAY_RUN4
{SPR_PLAY,4,12,NULL,S_PLAY,0,0},	// S_PLAY_ATK1
{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0},	// S_PLAY_ATK2
{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0},	// S_PLAY_PAIN
{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0},	// S_PLAY_PAIN2
{SPR_PLAY,7,6,NULL,S_PLAY_DIE2,0,0},	// S_PLAY_DIE1
{SPR_PLAY,8,6,A_Scream,S_PLAY_DIE3,0,0},	// S_PLAY_DIE2
{SPR_PLAY,9,6,NULL,S_PLAY_DIE4,0,0},	// S_PLAY_DIE3
{SPR_PLAY,10,6,NULL,S_PLAY_DIE5,0,0},	// S_PLAY_DIE4
{SPR_PLAY,11,6,A_NoBlocking,S_PLAY_DIE6,0,0},	// S_PLAY_DIE5
{SPR_PLAY,12,6,NULL,S_PLAY_DIE7,0,0},	// S_PLAY_DIE6
{SPR_PLAY,13,6,NULL,S_PLAY_DIE8,0,0},	// S_PLAY_DIE7
{SPR_PLAY,14,6,NULL,S_PLAY_DIE9,0,0},	// S_PLAY_DIE8
{SPR_PLAY,15,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_PLAY_DIE9
{SPR_PLAY,16,5,A_Scream,S_PLAY_XDIE2,0,0},	// S_PLAY_XDIE1
{SPR_PLAY,17,5,A_SkullPop,S_PLAY_XDIE3,0,0},	// S_PLAY_XDIE2
{SPR_PLAY,18,5,A_NoBlocking,S_PLAY_XDIE4,0,0},	// S_PLAY_XDIE3
{SPR_PLAY,19,5,NULL,S_PLAY_XDIE5,0,0},	// S_PLAY_XDIE4
{SPR_PLAY,20,5,NULL,S_PLAY_XDIE6,0,0},	// S_PLAY_XDIE5
{SPR_PLAY,21,5,NULL,S_PLAY_XDIE7,0,0},	// S_PLAY_XDIE6
{SPR_PLAY,22,5,NULL,S_PLAY_XDIE8,0,0},	// S_PLAY_XDIE7
{SPR_PLAY,23,5,NULL,S_PLAY_XDIE9,0,0},	// S_PLAY_XDIE8
{SPR_PLAY,24,-1,A_AddPlayerCorpse,S_NULL,0,0},	// S_PLAY_XDIE9
{SPR_FDTH,32768,5,A_FlameSnd,S_PLAY_FDTH2,0,0},	// S_PLAY_FDTH1
{SPR_FDTH,32769,4,NULL,S_PLAY_FDTH3,0,0},	// S_PLAY_FDTH2
{SPR_FDTH,32770,5,NULL,S_PLAY_FDTH4,0,0},	// S_PLAY_FDTH3
{SPR_FDTH,32771,4,A_Scream,S_PLAY_FDTH5,0,0},	// S_PLAY_FDTH4
{SPR_FDTH,32772,5,NULL,S_PLAY_FDTH6,0,0},	// S_PLAY_FDTH5
{SPR_FDTH,32773,4,NULL,S_PLAY_FDTH7,0,0},	// S_PLAY_FDTH6
{SPR_FDTH,32774,5,A_FlameSnd,S_PLAY_FDTH8,0,0},	// S_PLAY_FDTH7
{SPR_FDTH,32775,4,NULL,S_PLAY_FDTH9,0,0},	// S_PLAY_FDTH8
{SPR_FDTH,32776,5,NULL,S_PLAY_FDTH10,0,0},	// S_PLAY_FDTH9
{SPR_FDTH,32777,4,NULL,S_PLAY_FDTH11,0,0},	// S_PLAY_FDTH10
{SPR_FDTH,32778,5,NULL,S_PLAY_FDTH12,0,0},	// S_PLAY_FDTH11
{SPR_FDTH,32779,4,NULL,S_PLAY_FDTH13,0,0},	// S_PLAY_FDTH12
{SPR_FDTH,32780,5,NULL,S_PLAY_FDTH14,0,0},	// S_PLAY_FDTH13
{SPR_FDTH,32781,4,NULL,S_PLAY_FDTH15,0,0},	// S_PLAY_FDTH14
{SPR_FDTH,32782,5,A_NoBlocking,S_PLAY_FDTH16,0,0},	// S_PLAY_FDTH15
{SPR_FDTH,32783,4,NULL,S_PLAY_FDTH17,0,0},	// S_PLAY_FDTH16
{SPR_FDTH,32784,5,NULL,S_PLAY_FDTH18,0,0},	// S_PLAY_FDTH17
{SPR_FDTH,32785,4,NULL,S_PLAY_FDTH19,0,0},	// S_PLAY_FDTH18
{SPR_ACLO,4,35,A_CheckBurnGone,S_PLAY_FDTH19,0,0},	// S_PLAY_FDTH19
{SPR_ACLO,4,8,NULL,S_NULL,0,0},	// S_PLAY_FDTH20
{SPR_BSKL,0,5,A_CheckSkullFloor,S_BLOODYSKULL2,0,0},	// S_BLOODYSKULL1
{SPR_BSKL,1,5,A_CheckSkullFloor,S_BLOODYSKULL3,0,0},	// S_BLOODYSKULL2
{SPR_BSKL,2,5,A_CheckSkullFloor,S_BLOODYSKULL4,0,0},	// S_BLOODYSKULL3
{SPR_BSKL,3,5,A_CheckSkullFloor,S_BLOODYSKULL5,0,0},	// S_BLOODYSKULL4
{SPR_BSKL,4,5,A_CheckSkullFloor,S_BLOODYSKULL1,0,0},	// S_BLOODYSKULL5
{SPR_BSKL,5,16,A_CheckSkullDone,S_BLOODYSKULLX1,0,0},	// S_BLOODYSKULLX1
{SPR_BSKL,5,1050,NULL,S_NULL,0,0},	// S_BLOODYSKULLX2
{SPR_CHKN,0,-1,NULL,S_NULL,0,0},	// S_CHICPLAY
{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN2,0,0},	// S_CHICPLAY_RUN1
{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN3,0,0},	// S_CHICPLAY_RUN2
{SPR_CHKN,0,3,NULL,S_CHICPLAY_RUN4,0,0},	// S_CHICPLAY_RUN3
{SPR_CHKN,1,3,NULL,S_CHICPLAY_RUN1,0,0},	// S_CHICPLAY_RUN4
{SPR_CHKN,2,12,NULL,S_CHICPLAY,0,0},	// S_CHICPLAY_ATK1
{SPR_CHKN,3,4,A_Feathers,S_CHICPLAY_PAIN2,0,0},	// S_CHICPLAY_PAIN
{SPR_CHKN,2,4,A_Pain,S_CHICPLAY,0,0},	// S_CHICPLAY_PAIN2
{SPR_CHKN,0,10,A_ChicLook,S_CHICKEN_LOOK2,0,0},	// S_CHICKEN_LOOK1
{SPR_CHKN,1,10,A_ChicLook,S_CHICKEN_LOOK1,0,0},	// S_CHICKEN_LOOK2
{SPR_CHKN,0,3,A_ChicChase,S_CHICKEN_WALK2,0,0},	// S_CHICKEN_WALK1
{SPR_CHKN,1,3,A_ChicChase,S_CHICKEN_WALK1,0,0},	// S_CHICKEN_WALK2
{SPR_CHKN,3,5,A_Feathers,S_CHICKEN_PAIN2,0,0},	// S_CHICKEN_PAIN1
{SPR_CHKN,2,5,A_ChicPain,S_CHICKEN_WALK1,0,0},	// S_CHICKEN_PAIN2
{SPR_CHKN,0,8,A_FaceTarget,S_CHICKEN_ATK2,0,0},	// S_CHICKEN_ATK1
{SPR_CHKN,2,10,A_ChicAttack,S_CHICKEN_WALK1,0,0},	// S_CHICKEN_ATK2
{SPR_CHKN,4,6,A_Scream,S_CHICKEN_DIE2,0,0},	// S_CHICKEN_DIE1
{SPR_CHKN,5,6,A_Feathers,S_CHICKEN_DIE3,0,0},	// S_CHICKEN_DIE2
{SPR_CHKN,6,6,NULL,S_CHICKEN_DIE4,0,0},	// S_CHICKEN_DIE3
{SPR_CHKN,7,6,A_NoBlocking,S_CHICKEN_DIE5,0,0},	// S_CHICKEN_DIE4
{SPR_CHKN,8,6,NULL,S_CHICKEN_DIE6,0,0},	// S_CHICKEN_DIE5
{SPR_CHKN,9,6,NULL,S_CHICKEN_DIE7,0,0},	// S_CHICKEN_DIE6
{SPR_CHKN,10,6,NULL,S_CHICKEN_DIE8,0,0},	// S_CHICKEN_DIE7
{SPR_CHKN,11,-1,NULL,S_NULL,0,0},	// S_CHICKEN_DIE8
{SPR_CHKN,12,3,NULL,S_FEATHER2,0,0},	// S_FEATHER1
{SPR_CHKN,13,3,NULL,S_FEATHER3,0,0},	// S_FEATHER2
{SPR_CHKN,14,3,NULL,S_FEATHER4,0,0},	// S_FEATHER3
{SPR_CHKN,15,3,NULL,S_FEATHER5,0,0},	// S_FEATHER4
{SPR_CHKN,16,3,NULL,S_FEATHER6,0,0},	// S_FEATHER5
{SPR_CHKN,15,3,NULL,S_FEATHER7,0,0},	// S_FEATHER6
{SPR_CHKN,14,3,NULL,S_FEATHER8,0,0},	// S_FEATHER7
{SPR_CHKN,13,3,NULL,S_FEATHER1,0,0},	// S_FEATHER8
{SPR_CHKN,13,6,NULL,S_NULL,0,0},	// S_FEATHERX
{SPR_MUMM,0,10,A_Look,S_MUMMY_LOOK2,0,0},	// S_MUMMY_LOOK1
{SPR_MUMM,1,10,A_Look,S_MUMMY_LOOK1,0,0},	// S_MUMMY_LOOK2
{SPR_MUMM,0,4,A_Chase,S_MUMMY_WALK2,0,0},	// S_MUMMY_WALK1
{SPR_MUMM,1,4,A_Chase,S_MUMMY_WALK3,0,0},	// S_MUMMY_WALK2
{SPR_MUMM,2,4,A_Chase,S_MUMMY_WALK4,0,0},	// S_MUMMY_WALK3
{SPR_MUMM,3,4,A_Chase,S_MUMMY_WALK1,0,0},	// S_MUMMY_WALK4
{SPR_MUMM,4,6,A_FaceTarget,S_MUMMY_ATK2,0,0},	// S_MUMMY_ATK1
{SPR_MUMM,5,6,A_MummyAttack,S_MUMMY_ATK3,0,0},	// S_MUMMY_ATK2
{SPR_MUMM,6,6,A_FaceTarget,S_MUMMY_WALK1,0,0},	// S_MUMMY_ATK3
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK2,0,0},	// S_MUMMYL_ATK1
{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK3,0,0},	// S_MUMMYL_ATK2
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK4,0,0},	// S_MUMMYL_ATK3
{SPR_MUMM,32792,5,A_FaceTarget,S_MUMMYL_ATK5,0,0},	// S_MUMMYL_ATK4
{SPR_MUMM,23,5,A_FaceTarget,S_MUMMYL_ATK6,0,0},	// S_MUMMYL_ATK5
{SPR_MUMM,32792,15,A_MummyAttack2,S_MUMMY_WALK1,0,0},	// S_MUMMYL_ATK6
{SPR_MUMM,7,4,NULL,S_MUMMY_PAIN2,0,0},	// S_MUMMY_PAIN1
{SPR_MUMM,7,4,A_Pain,S_MUMMY_WALK1,0,0},	// S_MUMMY_PAIN2
{SPR_MUMM,8,5,NULL,S_MUMMY_DIE2,0,0},	// S_MUMMY_DIE1
{SPR_MUMM,9,5,A_Scream,S_MUMMY_DIE3,0,0},	// S_MUMMY_DIE2
{SPR_MUMM,10,5,A_MummySoul,S_MUMMY_DIE4,0,0},	// S_MUMMY_DIE3
{SPR_MUMM,11,5,NULL,S_MUMMY_DIE5,0,0},	// S_MUMMY_DIE4
{SPR_MUMM,12,5,A_NoBlocking,S_MUMMY_DIE6,0,0},	// S_MUMMY_DIE5
{SPR_MUMM,13,5,NULL,S_MUMMY_DIE7,0,0},	// S_MUMMY_DIE6
{SPR_MUMM,14,5,NULL,S_MUMMY_DIE8,0,0},	// S_MUMMY_DIE7
{SPR_MUMM,15,-1,NULL,S_NULL,0,0},	// S_MUMMY_DIE8
{SPR_MUMM,16,5,NULL,S_MUMMY_SOUL2,0,0},	// S_MUMMY_SOUL1
{SPR_MUMM,17,5,NULL,S_MUMMY_SOUL3,0,0},	// S_MUMMY_SOUL2
{SPR_MUMM,18,5,NULL,S_MUMMY_SOUL4,0,0},	// S_MUMMY_SOUL3
{SPR_MUMM,19,9,NULL,S_MUMMY_SOUL5,0,0},	// S_MUMMY_SOUL4
{SPR_MUMM,20,5,NULL,S_MUMMY_SOUL6,0,0},	// S_MUMMY_SOUL5
{SPR_MUMM,21,5,NULL,S_MUMMY_SOUL7,0,0},	// S_MUMMY_SOUL6
{SPR_MUMM,22,5,NULL,S_NULL,0,0},	// S_MUMMY_SOUL7
{SPR_FX15,32768,5,A_ContMobjSound,S_MUMMYFX1_2,0,0},	// S_MUMMYFX1_1
{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_3,0,0},	// S_MUMMYFX1_2
{SPR_FX15,32770,5,NULL,S_MUMMYFX1_4,0,0},	// S_MUMMYFX1_3
{SPR_FX15,32769,5,A_MummyFX1Seek,S_MUMMYFX1_1,0,0},	// S_MUMMYFX1_4
{SPR_FX15,32771,5,NULL,S_MUMMYFXI1_2,0,0},	// S_MUMMYFXI1_1
{SPR_FX15,32772,5,NULL,S_MUMMYFXI1_3,0,0},	// S_MUMMYFXI1_2
{SPR_FX15,32773,5,NULL,S_MUMMYFXI1_4,0,0},	// S_MUMMYFXI1_3
{SPR_FX15,32774,5,NULL,S_NULL,0,0},	// S_MUMMYFXI1_4
{SPR_BEAS,0,10,A_Look,S_BEAST_LOOK2,0,0},	// S_BEAST_LOOK1
{SPR_BEAS,1,10,A_Look,S_BEAST_LOOK1,0,0},	// S_BEAST_LOOK2
{SPR_BEAS,0,3,A_Chase,S_BEAST_WALK2,0,0},	// S_BEAST_WALK1
{SPR_BEAS,1,3,A_Chase,S_BEAST_WALK3,0,0},	// S_BEAST_WALK2
{SPR_BEAS,2,3,A_Chase,S_BEAST_WALK4,0,0},	// S_BEAST_WALK3
{SPR_BEAS,3,3,A_Chase,S_BEAST_WALK5,0,0},	// S_BEAST_WALK4
{SPR_BEAS,4,3,A_Chase,S_BEAST_WALK6,0,0},	// S_BEAST_WALK5
{SPR_BEAS,5,3,A_Chase,S_BEAST_WALK1,0,0},	// S_BEAST_WALK6
{SPR_BEAS,7,10,A_FaceTarget,S_BEAST_ATK2,0,0},	// S_BEAST_ATK1
{SPR_BEAS,8,10,A_BeastAttack,S_BEAST_WALK1,0,0},	// S_BEAST_ATK2
{SPR_BEAS,6,3,NULL,S_BEAST_PAIN2,0,0},	// S_BEAST_PAIN1
{SPR_BEAS,6,3,A_Pain,S_BEAST_WALK1,0,0},	// S_BEAST_PAIN2
{SPR_BEAS,17,6,NULL,S_BEAST_DIE2,0,0},	// S_BEAST_DIE1
{SPR_BEAS,18,6,A_Scream,S_BEAST_DIE3,0,0},	// S_BEAST_DIE2
{SPR_BEAS,19,6,NULL,S_BEAST_DIE4,0,0},	// S_BEAST_DIE3
{SPR_BEAS,20,6,NULL,S_BEAST_DIE5,0,0},	// S_BEAST_DIE4
{SPR_BEAS,21,6,NULL,S_BEAST_DIE6,0,0},	// S_BEAST_DIE5
{SPR_BEAS,22,6,A_NoBlocking,S_BEAST_DIE7,0,0},	// S_BEAST_DIE6
{SPR_BEAS,23,6,NULL,S_BEAST_DIE8,0,0},	// S_BEAST_DIE7
{SPR_BEAS,24,6,NULL,S_BEAST_DIE9,0,0},	// S_BEAST_DIE8
{SPR_BEAS,25,-1,NULL,S_NULL,0,0},	// S_BEAST_DIE9
{SPR_BEAS,9,5,NULL,S_BEAST_XDIE2,0,0},	// S_BEAST_XDIE1
{SPR_BEAS,10,6,A_Scream,S_BEAST_XDIE3,0,0},	// S_BEAST_XDIE2
{SPR_BEAS,11,5,NULL,S_BEAST_XDIE4,0,0},	// S_BEAST_XDIE3
{SPR_BEAS,12,6,NULL,S_BEAST_XDIE5,0,0},	// S_BEAST_XDIE4
{SPR_BEAS,13,5,NULL,S_BEAST_XDIE6,0,0},	// S_BEAST_XDIE5
{SPR_BEAS,14,6,A_NoBlocking,S_BEAST_XDIE7,0,0},	// S_BEAST_XDIE6
{SPR_BEAS,15,5,NULL,S_BEAST_XDIE8,0,0},	// S_BEAST_XDIE7
{SPR_BEAS,16,-1,NULL,S_NULL,0,0},	// S_BEAST_XDIE8
{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL2,0,0},	// S_BEASTBALL1
{SPR_FRB1,0,2,A_BeastPuff,S_BEASTBALL3,0,0},	// S_BEASTBALL2
{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL4,0,0},	// S_BEASTBALL3
{SPR_FRB1,1,2,A_BeastPuff,S_BEASTBALL5,0,0},	// S_BEASTBALL4
{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL6,0,0},	// S_BEASTBALL5
{SPR_FRB1,2,2,A_BeastPuff,S_BEASTBALL1,0,0},	// S_BEASTBALL6
{SPR_FRB1,3,4,NULL,S_BEASTBALLX2,0,0},	// S_BEASTBALLX1
{SPR_FRB1,4,4,NULL,S_BEASTBALLX3,0,0},	// S_BEASTBALLX2
{SPR_FRB1,5,4,NULL,S_BEASTBALLX4,0,0},	// S_BEASTBALLX3
{SPR_FRB1,6,4,NULL,S_BEASTBALLX5,0,0},	// S_BEASTBALLX4
{SPR_FRB1,7,4,NULL,S_NULL,0,0},	// S_BEASTBALLX5
{SPR_FRB1,0,4,NULL,S_BURNBALL2,0,0},	// S_BURNBALL1
{SPR_FRB1,1,4,NULL,S_BURNBALL3,0,0},	// S_BURNBALL2
{SPR_FRB1,2,4,NULL,S_BURNBALL4,0,0},	// S_BURNBALL3
{SPR_FRB1,3,4,NULL,S_BURNBALL5,0,0},	// S_BURNBALL4
{SPR_FRB1,4,4,NULL,S_BURNBALL6,0,0},	// S_BURNBALL5
{SPR_FRB1,5,4,NULL,S_BURNBALL7,0,0},	// S_BURNBALL6
{SPR_FRB1,6,4,NULL,S_BURNBALL8,0,0},	// S_BURNBALL7
{SPR_FRB1,7,4,NULL,S_NULL,0,0},	// S_BURNBALL8
{SPR_FRB1,32768,4,NULL,S_BURNBALLFB2,0,0},	// S_BURNBALLFB1
{SPR_FRB1,32769,4,NULL,S_BURNBALLFB3,0,0},	// S_BURNBALLFB2
{SPR_FRB1,32770,4,NULL,S_BURNBALLFB4,0,0},	// S_BURNBALLFB3
{SPR_FRB1,32771,4,NULL,S_BURNBALLFB5,0,0},	// S_BURNBALLFB4
{SPR_FRB1,32772,4,NULL,S_BURNBALLFB6,0,0},	// S_BURNBALLFB5
{SPR_FRB1,32773,4,NULL,S_BURNBALLFB7,0,0},	// S_BURNBALLFB6
{SPR_FRB1,32774,4,NULL,S_BURNBALLFB8,0,0},	// S_BURNBALLFB7
{SPR_FRB1,32775,4,NULL,S_NULL,0,0},	// S_BURNBALLFB8
{SPR_FRB1,3,4,NULL,S_PUFFY2,0,0},	// S_PUFFY1
{SPR_FRB1,4,4,NULL,S_PUFFY3,0,0},	// S_PUFFY2
{SPR_FRB1,5,4,NULL,S_PUFFY4,0,0},	// S_PUFFY3
{SPR_FRB1,6,4,NULL,S_PUFFY5,0,0},	// S_PUFFY4
{SPR_FRB1,7,4,NULL,S_NULL,0,0},	// S_PUFFY5
{SPR_SNKE,0,10,A_Look,S_SNAKE_LOOK2,0,0},	// S_SNAKE_LOOK1
{SPR_SNKE,1,10,A_Look,S_SNAKE_LOOK1,0,0},	// S_SNAKE_LOOK2
{SPR_SNKE,0,4,A_Chase,S_SNAKE_WALK2,0,0},	// S_SNAKE_WALK1
{SPR_SNKE,1,4,A_Chase,S_SNAKE_WALK3,0,0},	// S_SNAKE_WALK2
{SPR_SNKE,2,4,A_Chase,S_SNAKE_WALK4,0,0},	// S_SNAKE_WALK3
{SPR_SNKE,3,4,A_Chase,S_SNAKE_WALK1,0,0},	// S_SNAKE_WALK4
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK2,0,0},	// S_SNAKE_ATK1
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK3,0,0},	// S_SNAKE_ATK2
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK4,0,0},	// S_SNAKE_ATK3
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK5,0,0},	// S_SNAKE_ATK4
{SPR_SNKE,5,4,A_SnakeAttack,S_SNAKE_ATK6,0,0},	// S_SNAKE_ATK5
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK7,0,0},	// S_SNAKE_ATK6
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK8,0,0},	// S_SNAKE_ATK7
{SPR_SNKE,5,5,A_FaceTarget,S_SNAKE_ATK9,0,0},	// S_SNAKE_ATK8
{SPR_SNKE,5,4,A_SnakeAttack2,S_SNAKE_WALK1,0,0},	// S_SNAKE_ATK9
{SPR_SNKE,4,3,NULL,S_SNAKE_PAIN2,0,0},	// S_SNAKE_PAIN1
{SPR_SNKE,4,3,A_Pain,S_SNAKE_WALK1,0,0},	// S_SNAKE_PAIN2
{SPR_SNKE,6,5,NULL,S_SNAKE_DIE2,0,0},	// S_SNAKE_DIE1
{SPR_SNKE,7,5,A_Scream,S_SNAKE_DIE3,0,0},	// S_SNAKE_DIE2
{SPR_SNKE,8,5,NULL,S_SNAKE_DIE4,0,0},	// S_SNAKE_DIE3
{SPR_SNKE,9,5,NULL,S_SNAKE_DIE5,0,0},	// S_SNAKE_DIE4
{SPR_SNKE,10,5,NULL,S_SNAKE_DIE6,0,0},	// S_SNAKE_DIE5
{SPR_SNKE,11,5,NULL,S_SNAKE_DIE7,0,0},	// S_SNAKE_DIE6
{SPR_SNKE,12,5,A_NoBlocking,S_SNAKE_DIE8,0,0},	// S_SNAKE_DIE7
{SPR_SNKE,13,5,NULL,S_SNAKE_DIE9,0,0},	// S_SNAKE_DIE8
{SPR_SNKE,14,5,NULL,S_SNAKE_DIE10,0,0},	// S_SNAKE_DIE9
{SPR_SNKE,15,-1,NULL,S_NULL,0,0},	// S_SNAKE_DIE10
{SPR_SNFX,32768,5,NULL,S_SNAKEPRO_A2,0,0},	// S_SNAKEPRO_A1
{SPR_SNFX,32769,5,NULL,S_SNAKEPRO_A3,0,0},	// S_SNAKEPRO_A2
{SPR_SNFX,32770,5,NULL,S_SNAKEPRO_A4,0,0},	// S_SNAKEPRO_A3
{SPR_SNFX,32771,5,NULL,S_SNAKEPRO_A1,0,0},	// S_SNAKEPRO_A4
{SPR_SNFX,32772,5,NULL,S_SNAKEPRO_AX2,0,0},	// S_SNAKEPRO_AX1
{SPR_SNFX,32773,5,NULL,S_SNAKEPRO_AX3,0,0},	// S_SNAKEPRO_AX2
{SPR_SNFX,32774,4,NULL,S_SNAKEPRO_AX4,0,0},	// S_SNAKEPRO_AX3
{SPR_SNFX,32775,3,NULL,S_SNAKEPRO_AX5,0,0},	// S_SNAKEPRO_AX4
{SPR_SNFX,32776,3,NULL,S_NULL,0,0},	// S_SNAKEPRO_AX5
{SPR_SNFX,32777,6,NULL,S_SNAKEPRO_B2,0,0},	// S_SNAKEPRO_B1
{SPR_SNFX,32778,6,NULL,S_SNAKEPRO_B1,0,0},	// S_SNAKEPRO_B2
{SPR_SNFX,32779,5,NULL,S_SNAKEPRO_BX2,0,0},	// S_SNAKEPRO_BX1
{SPR_SNFX,32780,5,NULL,S_SNAKEPRO_BX3,0,0},	// S_SNAKEPRO_BX2
{SPR_SNFX,32781,4,NULL,S_SNAKEPRO_BX4,0,0},	// S_SNAKEPRO_BX3
{SPR_SNFX,32782,3,NULL,S_NULL,0,0},	// S_SNAKEPRO_BX4
{SPR_HEAD,0,10,A_Look,S_HEAD_LOOK,0,0},	// S_HEAD_LOOK
{SPR_HEAD,0,4,A_Chase,S_HEAD_FLOAT,0,0},	// S_HEAD_FLOAT
{SPR_HEAD,0,5,A_FaceTarget,S_HEAD_ATK2,0,0},	// S_HEAD_ATK1
{SPR_HEAD,1,20,A_HeadAttack,S_HEAD_FLOAT,0,0},	// S_HEAD_ATK2
{SPR_HEAD,0,4,NULL,S_HEAD_PAIN2,0,0},	// S_HEAD_PAIN1
{SPR_HEAD,0,4,A_Pain,S_HEAD_FLOAT,0,0},	// S_HEAD_PAIN2
{SPR_HEAD,2,7,NULL,S_HEAD_DIE2,0,0},	// S_HEAD_DIE1
{SPR_HEAD,3,7,A_Scream,S_HEAD_DIE3,0,0},	// S_HEAD_DIE2
{SPR_HEAD,4,7,NULL,S_HEAD_DIE4,0,0},	// S_HEAD_DIE3
{SPR_HEAD,5,7,NULL,S_HEAD_DIE5,0,0},	// S_HEAD_DIE4
{SPR_HEAD,6,7,A_NoBlocking,S_HEAD_DIE6,0,0},	// S_HEAD_DIE5
{SPR_HEAD,7,7,NULL,S_HEAD_DIE7,0,0},	// S_HEAD_DIE6
{SPR_HEAD,8,-1,A_BossDeath,S_NULL,0,0},	// S_HEAD_DIE7
{SPR_FX05,0,6,NULL,S_HEADFX1_2,0,0},	// S_HEADFX1_1
{SPR_FX05,1,6,NULL,S_HEADFX1_3,0,0},	// S_HEADFX1_2
{SPR_FX05,2,6,NULL,S_HEADFX1_1,0,0},	// S_HEADFX1_3
{SPR_FX05,3,5,A_HeadIceImpact,S_HEADFXI1_2,0,0},	// S_HEADFXI1_1
{SPR_FX05,4,5,NULL,S_HEADFXI1_3,0,0},	// S_HEADFXI1_2
{SPR_FX05,5,5,NULL,S_HEADFXI1_4,0,0},	// S_HEADFXI1_3
{SPR_FX05,6,5,NULL,S_NULL,0,0},	// S_HEADFXI1_4
{SPR_FX05,7,6,NULL,S_HEADFX2_2,0,0},	// S_HEADFX2_1
{SPR_FX05,8,6,NULL,S_HEADFX2_3,0,0},	// S_HEADFX2_2
{SPR_FX05,9,6,NULL,S_HEADFX2_1,0,0},	// S_HEADFX2_3
{SPR_FX05,3,5,NULL,S_HEADFXI2_2,0,0},	// S_HEADFXI2_1
{SPR_FX05,4,5,NULL,S_HEADFXI2_3,0,0},	// S_HEADFXI2_2
{SPR_FX05,5,5,NULL,S_HEADFXI2_4,0,0},	// S_HEADFXI2_3
{SPR_FX05,6,5,NULL,S_NULL,0,0},	// S_HEADFXI2_4
{SPR_FX06,0,4,A_HeadFireGrow,S_HEADFX3_2,0,0},	// S_HEADFX3_1
{SPR_FX06,1,4,A_HeadFireGrow,S_HEADFX3_3,0,0},	// S_HEADFX3_2
{SPR_FX06,2,4,A_HeadFireGrow,S_HEADFX3_1,0,0},	// S_HEADFX3_3
{SPR_FX06,0,5,NULL,S_HEADFX3_5,0,0},	// S_HEADFX3_4
{SPR_FX06,1,5,NULL,S_HEADFX3_6,0,0},	// S_HEADFX3_5
{SPR_FX06,2,5,NULL,S_HEADFX3_4,0,0},	// S_HEADFX3_6
{SPR_FX06,3,5,NULL,S_HEADFXI3_2,0,0},	// S_HEADFXI3_1
{SPR_FX06,4,5,NULL,S_HEADFXI3_3,0,0},	// S_HEADFXI3_2
{SPR_FX06,5,5,NULL,S_HEADFXI3_4,0,0},	// S_HEADFXI3_3
{SPR_FX06,6,5,NULL,S_NULL,0,0},	// S_HEADFXI3_4
{SPR_FX07,3,3,NULL,S_HEADFX4_2,0,0},	// S_HEADFX4_1
{SPR_FX07,4,3,NULL,S_HEADFX4_3,0,0},	// S_HEADFX4_2
{SPR_FX07,5,3,NULL,S_HEADFX4_4,0,0},	// S_HEADFX4_3
{SPR_FX07,6,3,NULL,S_HEADFX4_5,0,0},	// S_HEADFX4_4
{SPR_FX07,0,3,A_WhirlwindSeek,S_HEADFX4_6,0,0},	// S_HEADFX4_5
{SPR_FX07,1,3,A_WhirlwindSeek,S_HEADFX4_7,0,0},	// S_HEADFX4_6
{SPR_FX07,2,3,A_WhirlwindSeek,S_HEADFX4_5,0,0},	// S_HEADFX4_7
{SPR_FX07,6,4,NULL,S_HEADFXI4_2,0,0},	// S_HEADFXI4_1
{SPR_FX07,5,4,NULL,S_HEADFXI4_3,0,0},	// S_HEADFXI4_2
{SPR_FX07,4,4,NULL,S_HEADFXI4_4,0,0},	// S_HEADFXI4_3
{SPR_FX07,3,4,NULL,S_NULL,0,0},	// S_HEADFXI4_4
{SPR_CLNK,0,10,A_Look,S_CLINK_LOOK2,0,0},	// S_CLINK_LOOK1
{SPR_CLNK,1,10,A_Look,S_CLINK_LOOK1,0,0},	// S_CLINK_LOOK2
{SPR_CLNK,0,3,A_Chase,S_CLINK_WALK2,0,0},	// S_CLINK_WALK1
{SPR_CLNK,1,3,A_Chase,S_CLINK_WALK3,0,0},	// S_CLINK_WALK2
{SPR_CLNK,2,3,A_Chase,S_CLINK_WALK4,0,0},	// S_CLINK_WALK3
{SPR_CLNK,3,3,A_Chase,S_CLINK_WALK1,0,0},	// S_CLINK_WALK4
{SPR_CLNK,4,5,A_FaceTarget,S_CLINK_ATK2,0,0},	// S_CLINK_ATK1
{SPR_CLNK,5,4,A_FaceTarget,S_CLINK_ATK3,0,0},	// S_CLINK_ATK2
{SPR_CLNK,6,7,A_ClinkAttack,S_CLINK_WALK1,0,0},	// S_CLINK_ATK3
{SPR_CLNK,7,3,NULL,S_CLINK_PAIN2,0,0},	// S_CLINK_PAIN1
{SPR_CLNK,7,3,A_Pain,S_CLINK_WALK1,0,0},	// S_CLINK_PAIN2
{SPR_CLNK,8,6,NULL,S_CLINK_DIE2,0,0},	// S_CLINK_DIE1
{SPR_CLNK,9,6,NULL,S_CLINK_DIE3,0,0},	// S_CLINK_DIE2
{SPR_CLNK,10,5,A_Scream,S_CLINK_DIE4,0,0},	// S_CLINK_DIE3
{SPR_CLNK,11,5,A_NoBlocking,S_CLINK_DIE5,0,0},	// S_CLINK_DIE4
{SPR_CLNK,12,5,NULL,S_CLINK_DIE6,0,0},	// S_CLINK_DIE5
{SPR_CLNK,13,5,NULL,S_CLINK_DIE7,0,0},	// S_CLINK_DIE6
{SPR_CLNK,14,-1,NULL,S_NULL,0,0},	// S_CLINK_DIE7
{SPR_WZRD,0,10,A_Look,S_WIZARD_LOOK2,0,0},	// S_WIZARD_LOOK1
{SPR_WZRD,1,10,A_Look,S_WIZARD_LOOK1,0,0},	// S_WIZARD_LOOK2
{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK2,0,0},	// S_WIZARD_WALK1
{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK3,0,0},	// S_WIZARD_WALK2
{SPR_WZRD,0,3,A_Chase,S_WIZARD_WALK4,0,0},	// S_WIZARD_WALK3
{SPR_WZRD,0,4,A_Chase,S_WIZARD_WALK5,0,0},	// S_WIZARD_WALK4
{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK6,0,0},	// S_WIZARD_WALK5
{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK7,0,0},	// S_WIZARD_WALK6
{SPR_WZRD,1,3,A_Chase,S_WIZARD_WALK8,0,0},	// S_WIZARD_WALK7
{SPR_WZRD,1,4,A_Chase,S_WIZARD_WALK1,0,0},	// S_WIZARD_WALK8
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK2,0,0},	// S_WIZARD_ATK1
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK3,0,0},	// S_WIZARD_ATK2
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK4,0,0},	// S_WIZARD_ATK3
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK5,0,0},	// S_WIZARD_ATK4
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK6,0,0},	// S_WIZARD_ATK5
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK7,0,0},	// S_WIZARD_ATK6
{SPR_WZRD,2,4,A_WizAtk1,S_WIZARD_ATK8,0,0},	// S_WIZARD_ATK7
{SPR_WZRD,2,4,A_WizAtk2,S_WIZARD_ATK9,0,0},	// S_WIZARD_ATK8
{SPR_WZRD,3,12,A_WizAtk3,S_WIZARD_WALK1,0,0},	// S_WIZARD_ATK9
{SPR_WZRD,4,3,A_GhostOff,S_WIZARD_PAIN2,0,0},	// S_WIZARD_PAIN1
{SPR_WZRD,4,3,A_Pain,S_WIZARD_WALK1,0,0},	// S_WIZARD_PAIN2
{SPR_WZRD,5,6,A_GhostOff,S_WIZARD_DIE2,0,0},	// S_WIZARD_DIE1
{SPR_WZRD,6,6,A_Scream,S_WIZARD_DIE3,0,0},	// S_WIZARD_DIE2
{SPR_WZRD,7,6,NULL,S_WIZARD_DIE4,0,0},	// S_WIZARD_DIE3
{SPR_WZRD,8,6,NULL,S_WIZARD_DIE5,0,0},	// S_WIZARD_DIE4
{SPR_WZRD,9,6,A_NoBlocking,S_WIZARD_DIE6,0,0},	// S_WIZARD_DIE5
{SPR_WZRD,10,6,NULL,S_WIZARD_DIE7,0,0},	// S_WIZARD_DIE6
{SPR_WZRD,11,6,NULL,S_WIZARD_DIE8,0,0},	// S_WIZARD_DIE7
{SPR_WZRD,12,-1,NULL,S_NULL,0,0},	// S_WIZARD_DIE8
{SPR_FX11,32768,6,NULL,S_WIZFX1_2,0,0},	// S_WIZFX1_1
{SPR_FX11,32769,6,NULL,S_WIZFX1_1,0,0},	// S_WIZFX1_2
{SPR_FX11,32770,5,NULL,S_WIZFXI1_2,0,0},	// S_WIZFXI1_1
{SPR_FX11,32771,5,NULL,S_WIZFXI1_3,0,0},	// S_WIZFXI1_2
{SPR_FX11,32772,5,NULL,S_WIZFXI1_4,0,0},	// S_WIZFXI1_3
{SPR_FX11,32773,5,NULL,S_WIZFXI1_5,0,0},	// S_WIZFXI1_4
{SPR_FX11,32774,5,NULL,S_NULL,0,0},	// S_WIZFXI1_5
{SPR_IMPX,0,10,A_Look,S_IMP_LOOK2,0,0},	// S_IMP_LOOK1
{SPR_IMPX,1,10,A_Look,S_IMP_LOOK3,0,0},	// S_IMP_LOOK2
{SPR_IMPX,2,10,A_Look,S_IMP_LOOK4,0,0},	// S_IMP_LOOK3
{SPR_IMPX,1,10,A_Look,S_IMP_LOOK1,0,0},	// S_IMP_LOOK4
{SPR_IMPX,0,3,A_Chase,S_IMP_FLY2,0,0},	// S_IMP_FLY1
{SPR_IMPX,0,3,A_Chase,S_IMP_FLY3,0,0},	// S_IMP_FLY2
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY4,0,0},	// S_IMP_FLY3
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY5,0,0},	// S_IMP_FLY4
{SPR_IMPX,2,3,A_Chase,S_IMP_FLY6,0,0},	// S_IMP_FLY5
{SPR_IMPX,2,3,A_Chase,S_IMP_FLY7,0,0},	// S_IMP_FLY6
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY8,0,0},	// S_IMP_FLY7
{SPR_IMPX,1,3,A_Chase,S_IMP_FLY1,0,0},	// S_IMP_FLY8
{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MEATK2,0,0},	// S_IMP_MEATK1
{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MEATK3,0,0},	// S_IMP_MEATK2
{SPR_IMPX,5,6,A_ImpMeAttack,S_IMP_FLY1,0,0},	// S_IMP_MEATK3
{SPR_IMPX,0,10,A_FaceTarget,S_IMP_MSATK1_2,0,0},	// S_IMP_MSATK1_1
{SPR_IMPX,1,6,A_ImpMsAttack,S_IMP_MSATK1_3,0,0},	// S_IMP_MSATK1_2
{SPR_IMPX,2,6,NULL,S_IMP_MSATK1_4,0,0},	// S_IMP_MSATK1_3
{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_5,0,0},	// S_IMP_MSATK1_4
{SPR_IMPX,0,6,NULL,S_IMP_MSATK1_6,0,0},	// S_IMP_MSATK1_5
{SPR_IMPX,1,6,NULL,S_IMP_MSATK1_3,0,0},	// S_IMP_MSATK1_6
{SPR_IMPX,3,6,A_FaceTarget,S_IMP_MSATK2_2,0,0},	// S_IMP_MSATK2_1
{SPR_IMPX,4,6,A_FaceTarget,S_IMP_MSATK2_3,0,0},	// S_IMP_MSATK2_2
{SPR_IMPX,5,6,A_ImpMsAttack2,S_IMP_FLY1,0,0},	// S_IMP_MSATK2_3
{SPR_IMPX,6,3,NULL,S_IMP_PAIN2,0,0},	// S_IMP_PAIN1
{SPR_IMPX,6,3,A_Pain,S_IMP_FLY1,0,0},	// S_IMP_PAIN2
{SPR_IMPX,6,4,A_ImpDeath,S_IMP_DIE2,0,0},	// S_IMP_DIE1
{SPR_IMPX,7,5,NULL,S_IMP_DIE2,0,0},	// S_IMP_DIE2
{SPR_IMPX,18,5,A_ImpXDeath1,S_IMP_XDIE2,0,0},	// S_IMP_XDIE1
{SPR_IMPX,19,5,NULL,S_IMP_XDIE3,0,0},	// S_IMP_XDIE2
{SPR_IMPX,20,5,NULL,S_IMP_XDIE4,0,0},	// S_IMP_XDIE3
{SPR_IMPX,21,5,A_ImpXDeath2,S_IMP_XDIE5,0,0},	// S_IMP_XDIE4
{SPR_IMPX,22,5,NULL,S_IMP_XDIE5,0,0},	// S_IMP_XDIE5
{SPR_IMPX,8,7,A_ImpExplode,S_IMP_CRASH2,0,0},	// S_IMP_CRASH1
{SPR_IMPX,9,7,A_Scream,S_IMP_CRASH3,0,0},	// S_IMP_CRASH2
{SPR_IMPX,10,7,NULL,S_IMP_CRASH4,0,0},	// S_IMP_CRASH3
{SPR_IMPX,11,-1,NULL,S_NULL,0,0},	// S_IMP_CRASH4
{SPR_IMPX,23,7,NULL,S_IMP_XCRASH2,0,0},	// S_IMP_XCRASH1
{SPR_IMPX,24,7,NULL,S_IMP_XCRASH3,0,0},	// S_IMP_XCRASH2
{SPR_IMPX,25,-1,NULL,S_NULL,0,0},	// S_IMP_XCRASH3
{SPR_IMPX,12,5,NULL,S_IMP_CHUNKA2,0,0},	// S_IMP_CHUNKA1
{SPR_IMPX,13,700,NULL,S_IMP_CHUNKA3,0,0},	// S_IMP_CHUNKA2
{SPR_IMPX,14,700,NULL,S_NULL,0,0},	// S_IMP_CHUNKA3
{SPR_IMPX,15,5,NULL,S_IMP_CHUNKB2,0,0},	// S_IMP_CHUNKB1
{SPR_IMPX,16,700,NULL,S_IMP_CHUNKB3,0,0},	// S_IMP_CHUNKB2
{SPR_IMPX,17,700,NULL,S_NULL,0,0},	// S_IMP_CHUNKB3
{SPR_FX10,32768,6,NULL,S_IMPFX2,0,0},	// S_IMPFX1
{SPR_FX10,32769,6,NULL,S_IMPFX3,0,0},	// S_IMPFX2
{SPR_FX10,32770,6,NULL,S_IMPFX1,0,0},	// S_IMPFX3
{SPR_FX10,32771,5,NULL,S_IMPFXI2,0,0},	// S_IMPFXI1
{SPR_FX10,32772,5,NULL,S_IMPFXI3,0,0},	// S_IMPFXI2
{SPR_FX10,32773,5,NULL,S_IMPFXI4,0,0},	// S_IMPFXI3
{SPR_FX10,32774,5,NULL,S_NULL,0,0},	// S_IMPFXI4
{SPR_KNIG,0,10,A_Look,S_KNIGHT_STND2,0,0},	// S_KNIGHT_STND1
{SPR_KNIG,1,10,A_Look,S_KNIGHT_STND1,0,0},	// S_KNIGHT_STND2
{SPR_KNIG,0,4,A_Chase,S_KNIGHT_WALK2,0,0},	// S_KNIGHT_WALK1
{SPR_KNIG,1,4,A_Chase,S_KNIGHT_WALK3,0,0},	// S_KNIGHT_WALK2
{SPR_KNIG,2,4,A_Chase,S_KNIGHT_WALK4,0,0},	// S_KNIGHT_WALK3
{SPR_KNIG,3,4,A_Chase,S_KNIGHT_WALK1,0,0},	// S_KNIGHT_WALK4
{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK2,0,0},	// S_KNIGHT_ATK1
{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK3,0,0},	// S_KNIGHT_ATK2
{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_ATK4,0,0},	// S_KNIGHT_ATK3
{SPR_KNIG,4,10,A_FaceTarget,S_KNIGHT_ATK5,0,0},	// S_KNIGHT_ATK4
{SPR_KNIG,5,8,A_FaceTarget,S_KNIGHT_ATK6,0,0},	// S_KNIGHT_ATK5
{SPR_KNIG,6,8,A_KnightAttack,S_KNIGHT_WALK1,0,0},	// S_KNIGHT_ATK6
{SPR_KNIG,7,3,NULL,S_KNIGHT_PAIN2,0,0},	// S_KNIGHT_PAIN1
{SPR_KNIG,7,3,A_Pain,S_KNIGHT_WALK1,0,0},	// S_KNIGHT_PAIN2
{SPR_KNIG,8,6,NULL,S_KNIGHT_DIE2,0,0},	// S_KNIGHT_DIE1
{SPR_KNIG,9,6,A_Scream,S_KNIGHT_DIE3,0,0},	// S_KNIGHT_DIE2
{SPR_KNIG,10,6,NULL,S_KNIGHT_DIE4,0,0},	// S_KNIGHT_DIE3
{SPR_KNIG,11,6,A_NoBlocking,S_KNIGHT_DIE5,0,0},	// S_KNIGHT_DIE4
{SPR_KNIG,12,6,NULL,S_KNIGHT_DIE6,0,0},	// S_KNIGHT_DIE5
{SPR_KNIG,13,6,NULL,S_KNIGHT_DIE7,0,0},	// S_KNIGHT_DIE6
{SPR_KNIG,14,-1,NULL,S_NULL,0,0},	// S_KNIGHT_DIE7
{SPR_SPAX,32768,3,A_ContMobjSound,S_SPINAXE2,0,0},	// S_SPINAXE1
{SPR_SPAX,32769,3,NULL,S_SPINAXE3,0,0},	// S_SPINAXE2
{SPR_SPAX,32770,3,NULL,S_SPINAXE1,0,0},	// S_SPINAXE3
{SPR_SPAX,32771,6,NULL,S_SPINAXEX2,0,0},	// S_SPINAXEX1
{SPR_SPAX,32772,6,NULL,S_SPINAXEX3,0,0},	// S_SPINAXEX2
{SPR_SPAX,32773,6,NULL,S_NULL,0,0},	// S_SPINAXEX3
{SPR_RAXE,32768,5,A_DripBlood,S_REDAXE2,0,0},	// S_REDAXE1
{SPR_RAXE,32769,5,A_DripBlood,S_REDAXE1,0,0},	// S_REDAXE2
{SPR_RAXE,32770,6,NULL,S_REDAXEX2,0,0},	// S_REDAXEX1
{SPR_RAXE,32771,6,NULL,S_REDAXEX3,0,0},	// S_REDAXEX2
{SPR_RAXE,32772,6,NULL,S_NULL,0,0},	// S_REDAXEX3
{SPR_SRCR,0,10,A_Look,S_SRCR1_LOOK2,0,0},	// S_SRCR1_LOOK1
{SPR_SRCR,1,10,A_Look,S_SRCR1_LOOK1,0,0},	// S_SRCR1_LOOK2
{SPR_SRCR,0,5,A_Sor1Chase,S_SRCR1_WALK2,0,0},	// S_SRCR1_WALK1
{SPR_SRCR,1,5,A_Sor1Chase,S_SRCR1_WALK3,0,0},	// S_SRCR1_WALK2
{SPR_SRCR,2,5,A_Sor1Chase,S_SRCR1_WALK4,0,0},	// S_SRCR1_WALK3
{SPR_SRCR,3,5,A_Sor1Chase,S_SRCR1_WALK1,0,0},	// S_SRCR1_WALK4
{SPR_SRCR,16,6,A_Sor1Pain,S_SRCR1_WALK1,0,0},	// S_SRCR1_PAIN1
{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK2,0,0},	// S_SRCR1_ATK1
{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK3,0,0},	// S_SRCR1_ATK2
{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0},	// S_SRCR1_ATK3
{SPR_SRCR,18,10,A_FaceTarget,S_SRCR1_ATK5,0,0},	// S_SRCR1_ATK4
{SPR_SRCR,16,7,A_FaceTarget,S_SRCR1_ATK6,0,0},	// S_SRCR1_ATK5
{SPR_SRCR,17,6,A_FaceTarget,S_SRCR1_ATK7,0,0},	// S_SRCR1_ATK6
{SPR_SRCR,18,10,A_Srcr1Attack,S_SRCR1_WALK1,0,0},	// S_SRCR1_ATK7
{SPR_SRCR,4,7,NULL,S_SRCR1_DIE2,0,0},	// S_SRCR1_DIE1
{SPR_SRCR,5,7,A_Scream,S_SRCR1_DIE3,0,0},	// S_SRCR1_DIE2
{SPR_SRCR,6,7,NULL,S_SRCR1_DIE4,0,0},	// S_SRCR1_DIE3
{SPR_SRCR,7,6,NULL,S_SRCR1_DIE5,0,0},	// S_SRCR1_DIE4
{SPR_SRCR,8,6,NULL,S_SRCR1_DIE6,0,0},	// S_SRCR1_DIE5
{SPR_SRCR,9,6,NULL,S_SRCR1_DIE7,0,0},	// S_SRCR1_DIE6
{SPR_SRCR,10,6,NULL,S_SRCR1_DIE8,0,0},	// S_SRCR1_DIE7
{SPR_SRCR,11,25,A_SorZap,S_SRCR1_DIE9,0,0},	// S_SRCR1_DIE8
{SPR_SRCR,12,5,NULL,S_SRCR1_DIE10,0,0},	// S_SRCR1_DIE9
{SPR_SRCR,13,5,NULL,S_SRCR1_DIE11,0,0},	// S_SRCR1_DIE10
{SPR_SRCR,14,4,NULL,S_SRCR1_DIE12,0,0},	// S_SRCR1_DIE11
{SPR_SRCR,11,20,A_SorZap,S_SRCR1_DIE13,0,0},	// S_SRCR1_DIE12
{SPR_SRCR,12,5,NULL,S_SRCR1_DIE14,0,0},	// S_SRCR1_DIE13
{SPR_SRCR,13,5,NULL,S_SRCR1_DIE15,0,0},	// S_SRCR1_DIE14
{SPR_SRCR,14,4,NULL,S_SRCR1_DIE16,0,0},	// S_SRCR1_DIE15
{SPR_SRCR,11,12,NULL,S_SRCR1_DIE17,0,0},	// S_SRCR1_DIE16
{SPR_SRCR,15,-1,A_SorcererRise,S_NULL,0,0},	// S_SRCR1_DIE17
{SPR_FX14,32768,6,NULL,S_SRCRFX1_2,0,0},	// S_SRCRFX1_1
{SPR_FX14,32769,6,NULL,S_SRCRFX1_3,0,0},	// S_SRCRFX1_2
{SPR_FX14,32770,6,NULL,S_SRCRFX1_1,0,0},	// S_SRCRFX1_3
{SPR_FX14,32771,5,NULL,S_SRCRFXI1_2,0,0},	// S_SRCRFXI1_1
{SPR_FX14,32772,5,NULL,S_SRCRFXI1_3,0,0},	// S_SRCRFXI1_2
{SPR_FX14,32773,5,NULL,S_SRCRFXI1_4,0,0},	// S_SRCRFXI1_3
{SPR_FX14,32774,5,NULL,S_SRCRFXI1_5,0,0},	// S_SRCRFXI1_4
{SPR_FX14,32775,5,NULL,S_NULL,0,0},	// S_SRCRFXI1_5
{SPR_SOR2,0,4,NULL,S_SOR2_RISE2,0,0},	// S_SOR2_RISE1
{SPR_SOR2,1,4,NULL,S_SOR2_RISE3,0,0},	// S_SOR2_RISE2
{SPR_SOR2,2,4,A_SorRise,S_SOR2_RISE4,0,0},	// S_SOR2_RISE3
{SPR_SOR2,3,4,NULL,S_SOR2_RISE5,0,0},	// S_SOR2_RISE4
{SPR_SOR2,4,4,NULL,S_SOR2_RISE6,0,0},	// S_SOR2_RISE5
{SPR_SOR2,5,4,NULL,S_SOR2_RISE7,0,0},	// S_SOR2_RISE6
{SPR_SOR2,6,12,A_SorSightSnd,S_SOR2_WALK1,0,0},	// S_SOR2_RISE7
{SPR_SOR2,12,10,A_Look,S_SOR2_LOOK2,0,0},	// S_SOR2_LOOK1
{SPR_SOR2,13,10,A_Look,S_SOR2_LOOK1,0,0},	// S_SOR2_LOOK2
{SPR_SOR2,12,4,A_Chase,S_SOR2_WALK2,0,0},	// S_SOR2_WALK1
{SPR_SOR2,13,4,A_Chase,S_SOR2_WALK3,0,0},	// S_SOR2_WALK2
{SPR_SOR2,14,4,A_Chase,S_SOR2_WALK4,0,0},	// S_SOR2_WALK3
{SPR_SOR2,15,4,A_Chase,S_SOR2_WALK1,0,0},	// S_SOR2_WALK4
{SPR_SOR2,16,3,NULL,S_SOR2_PAIN2,0,0},	// S_SOR2_PAIN1
{SPR_SOR2,16,6,A_Pain,S_SOR2_WALK1,0,0},	// S_SOR2_PAIN2
{SPR_SOR2,17,9,A_Srcr2Decide,S_SOR2_ATK2,0,0},	// S_SOR2_ATK1
{SPR_SOR2,18,9,A_FaceTarget,S_SOR2_ATK3,0,0},	// S_SOR2_ATK2
{SPR_SOR2,19,20,A_Srcr2Attack,S_SOR2_WALK1,0,0},	// S_SOR2_ATK3
{SPR_SOR2,11,6,NULL,S_SOR2_TELE2,0,0},	// S_SOR2_TELE1
{SPR_SOR2,10,6,NULL,S_SOR2_TELE3,0,0},	// S_SOR2_TELE2
{SPR_SOR2,9,6,NULL,S_SOR2_TELE4,0,0},	// S_SOR2_TELE3
{SPR_SOR2,8,6,NULL,S_SOR2_TELE5,0,0},	// S_SOR2_TELE4
{SPR_SOR2,7,6,NULL,S_SOR2_TELE6,0,0},	// S_SOR2_TELE5
{SPR_SOR2,6,6,NULL,S_SOR2_WALK1,0,0},	// S_SOR2_TELE6
{SPR_SDTH,0,8,A_Sor2DthInit,S_SOR2_DIE2,0,0},	// S_SOR2_DIE1
{SPR_SDTH,1,8,NULL,S_SOR2_DIE3,0,0},	// S_SOR2_DIE2
{SPR_SDTH,2,8,A_SorDSph,S_SOR2_DIE4,0,0},	// S_SOR2_DIE3
{SPR_SDTH,3,7,NULL,S_SOR2_DIE5,0,0},	// S_SOR2_DIE4
{SPR_SDTH,4,7,NULL,S_SOR2_DIE6,0,0},	// S_SOR2_DIE5
{SPR_SDTH,5,7,A_Sor2DthLoop,S_SOR2_DIE7,0,0},	// S_SOR2_DIE6
{SPR_SDTH,6,6,A_SorDExp,S_SOR2_DIE8,0,0},	// S_SOR2_DIE7
{SPR_SDTH,7,6,NULL,S_SOR2_DIE9,0,0},	// S_SOR2_DIE8
{SPR_SDTH,8,18,NULL,S_SOR2_DIE10,0,0},	// S_SOR2_DIE9
{SPR_SDTH,9,6,A_NoBlocking,S_SOR2_DIE11,0,0},	// S_SOR2_DIE10
{SPR_SDTH,10,6,A_SorDBon,S_SOR2_DIE12,0,0},	// S_SOR2_DIE11
{SPR_SDTH,11,6,NULL,S_SOR2_DIE13,0,0},	// S_SOR2_DIE12
{SPR_SDTH,12,6,NULL,S_SOR2_DIE14,0,0},	// S_SOR2_DIE13
{SPR_SDTH,13,6,NULL,S_SOR2_DIE15,0,0},	// S_SOR2_DIE14
{SPR_SDTH,14,-1,A_BossDeath,S_NULL,0,0},	// S_SOR2_DIE15
{SPR_FX16,32768,3,A_BlueSpark,S_SOR2FX1_2,0,0},	// S_SOR2FX1_1
{SPR_FX16,32769,3,A_BlueSpark,S_SOR2FX1_3,0,0},	// S_SOR2FX1_2
{SPR_FX16,32770,3,A_BlueSpark,S_SOR2FX1_1,0,0},	// S_SOR2FX1_3
{SPR_FX16,32774,5,A_Explode,S_SOR2FXI1_2,0,0},	// S_SOR2FXI1_1
{SPR_FX16,32775,5,NULL,S_SOR2FXI1_3,0,0},	// S_SOR2FXI1_2
{SPR_FX16,32776,5,NULL,S_SOR2FXI1_4,0,0},	// S_SOR2FXI1_3
{SPR_FX16,32777,5,NULL,S_SOR2FXI1_5,0,0},	// S_SOR2FXI1_4
{SPR_FX16,32778,5,NULL,S_SOR2FXI1_6,0,0},	// S_SOR2FXI1_5
{SPR_FX16,32779,5,NULL,S_NULL,0,0},	// S_SOR2FXI1_6
{SPR_FX16,32771,12,NULL,S_SOR2FXSPARK2,0,0},	// S_SOR2FXSPARK1
{SPR_FX16,32772,12,NULL,S_SOR2FXSPARK3,0,0},	// S_SOR2FXSPARK2
{SPR_FX16,32773,12,NULL,S_NULL,0,0},	// S_SOR2FXSPARK3
{SPR_FX11,32768,35,NULL,S_SOR2FX2_2,0,0},	// S_SOR2FX2_1
{SPR_FX11,32768,5,A_GenWizard,S_SOR2FX2_3,0,0},	// S_SOR2FX2_2
{SPR_FX11,32769,5,NULL,S_SOR2FX2_2,0,0},	// S_SOR2FX2_3
{SPR_FX11,32770,5,NULL,S_SOR2FXI2_2,0,0},	// S_SOR2FXI2_1
{SPR_FX11,32771,5,NULL,S_SOR2FXI2_3,0,0},	// S_SOR2FXI2_2
{SPR_FX11,32772,5,NULL,S_SOR2FXI2_4,0,0},	// S_SOR2FXI2_3
{SPR_FX11,32773,5,NULL,S_SOR2FXI2_5,0,0},	// S_SOR2FXI2_4
{SPR_FX11,32774,5,NULL,S_NULL,0,0},	// S_SOR2FXI2_5
{SPR_SOR2,6,8,NULL,S_SOR2TELEFADE2,0,0},	// S_SOR2TELEFADE1
{SPR_SOR2,7,6,NULL,S_SOR2TELEFADE3,0,0},	// S_SOR2TELEFADE2
{SPR_SOR2,8,6,NULL,S_SOR2TELEFADE4,0,0},	// S_SOR2TELEFADE3
{SPR_SOR2,9,6,NULL,S_SOR2TELEFADE5,0,0},	// S_SOR2TELEFADE4
{SPR_SOR2,10,6,NULL,S_SOR2TELEFADE6,0,0},	// S_SOR2TELEFADE5
{SPR_SOR2,11,6,NULL,S_NULL,0,0},	// S_SOR2TELEFADE6
{SPR_MNTR,0,10,A_Look,S_MNTR_LOOK2,0,0},	// S_MNTR_LOOK1
{SPR_MNTR,1,10,A_Look,S_MNTR_LOOK1,0,0},	// S_MNTR_LOOK2
{SPR_MNTR,0,5,A_Chase,S_MNTR_WALK2,0,0},	// S_MNTR_WALK1
{SPR_MNTR,1,5,A_Chase,S_MNTR_WALK3,0,0},	// S_MNTR_WALK2
{SPR_MNTR,2,5,A_Chase,S_MNTR_WALK4,0,0},	// S_MNTR_WALK3
{SPR_MNTR,3,5,A_Chase,S_MNTR_WALK1,0,0},	// S_MNTR_WALK4
{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK1_2,0,0},	// S_MNTR_ATK1_1
{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK1_3,0,0},	// S_MNTR_ATK1_2
{SPR_MNTR,23,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0},	// S_MNTR_ATK1_3
{SPR_MNTR,21,10,A_MinotaurDecide,S_MNTR_ATK2_2,0,0},	// S_MNTR_ATK2_1
{SPR_MNTR,24,4,A_FaceTarget,S_MNTR_ATK2_3,0,0},	// S_MNTR_ATK2_2
{SPR_MNTR,25,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0},	// S_MNTR_ATK2_3
{SPR_MNTR,21,10,A_FaceTarget,S_MNTR_ATK3_2,0,0},	// S_MNTR_ATK3_1
{SPR_MNTR,22,7,A_FaceTarget,S_MNTR_ATK3_3,0,0},	// S_MNTR_ATK3_2
{SPR_MNTR,23,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0},	// S_MNTR_ATK3_3
{SPR_MNTR,23,12,NULL,S_MNTR_ATK3_1,0,0},	// S_MNTR_ATK3_4
{SPR_MNTR,20,2,A_MinotaurCharge,S_MNTR_ATK4_1,0,0},	// S_MNTR_ATK4_1
{SPR_MNTR,4,3,NULL,S_MNTR_PAIN2,0,0},	// S_MNTR_PAIN1
{SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0},	// S_MNTR_PAIN2
{SPR_MNTR,5,6,NULL,S_MNTR_DIE2,0,0},	// S_MNTR_DIE1
{SPR_MNTR,6,5,NULL,S_MNTR_DIE3,0,0},	// S_MNTR_DIE2
{SPR_MNTR,7,6,A_Scream,S_MNTR_DIE4,0,0},	// S_MNTR_DIE3
{SPR_MNTR,8,5,NULL,S_MNTR_DIE5,0,0},	// S_MNTR_DIE4
{SPR_MNTR,9,6,NULL,S_MNTR_DIE6,0,0},	// S_MNTR_DIE5
{SPR_MNTR,10,5,NULL,S_MNTR_DIE7,0,0},	// S_MNTR_DIE6
{SPR_MNTR,11,6,NULL,S_MNTR_DIE8,0,0},	// S_MNTR_DIE7
{SPR_MNTR,12,5,A_NoBlocking,S_MNTR_DIE9,0,0},	// S_MNTR_DIE8
{SPR_MNTR,13,6,NULL,S_MNTR_DIE10,0,0},	// S_MNTR_DIE9
{SPR_MNTR,14,5,NULL,S_MNTR_DIE11,0,0},	// S_MNTR_DIE10
{SPR_MNTR,15,6,NULL,S_MNTR_DIE12,0,0},	// S_MNTR_DIE11
{SPR_MNTR,16,5,NULL,S_MNTR_DIE13,0,0},	// S_MNTR_DIE12
{SPR_MNTR,17,6,NULL,S_MNTR_DIE14,0,0},	// S_MNTR_DIE13
{SPR_MNTR,18,5,NULL,S_MNTR_DIE15,0,0},	// S_MNTR_DIE14
{SPR_MNTR,19,-1,A_BossDeath,S_NULL,0,0},	// S_MNTR_DIE15
{SPR_FX12,32768,6,NULL,S_MNTRFX1_2,0,0},	// S_MNTRFX1_1
{SPR_FX12,32769,6,NULL,S_MNTRFX1_1,0,0},	// S_MNTRFX1_2
{SPR_FX12,32770,5,NULL,S_MNTRFXI1_2,0,0},	// S_MNTRFXI1_1
{SPR_FX12,32771,5,NULL,S_MNTRFXI1_3,0,0},	// S_MNTRFXI1_2
{SPR_FX12,32772,5,NULL,S_MNTRFXI1_4,0,0},	// S_MNTRFXI1_3
{SPR_FX12,32773,5,NULL,S_MNTRFXI1_5,0,0},	// S_MNTRFXI1_4
{SPR_FX12,32774,5,NULL,S_MNTRFXI1_6,0,0},	// S_MNTRFXI1_5
{SPR_FX12,32775,5,NULL,S_NULL,0,0},	// S_MNTRFXI1_6
{SPR_FX13,0,2,A_MntrFloorFire,S_MNTRFX2_1,0,0},	// S_MNTRFX2_1
{SPR_FX13,32776,4,A_Explode,S_MNTRFXI2_2,0,0},	// S_MNTRFXI2_1
{SPR_FX13,32777,4,NULL,S_MNTRFXI2_3,0,0},	// S_MNTRFXI2_2
{SPR_FX13,32778,4,NULL,S_MNTRFXI2_4,0,0},	// S_MNTRFXI2_3
{SPR_FX13,32779,4,NULL,S_MNTRFXI2_5,0,0},	// S_MNTRFXI2_4
{SPR_FX13,32780,4,NULL,S_NULL,0,0},	// S_MNTRFXI2_5
{SPR_FX13,32771,4,NULL,S_MNTRFX3_2,0,0},	// S_MNTRFX3_1
{SPR_FX13,32770,4,NULL,S_MNTRFX3_3,0,0},	// S_MNTRFX3_2
{SPR_FX13,32769,5,NULL,S_MNTRFX3_4,0,0},	// S_MNTRFX3_3
{SPR_FX13,32770,5,NULL,S_MNTRFX3_5,0,0},	// S_MNTRFX3_4
{SPR_FX13,32771,5,NULL,S_MNTRFX3_6,0,0},	// S_MNTRFX3_5
{SPR_FX13,32772,5,NULL,S_MNTRFX3_7,0,0},	// S_MNTRFX3_6
{SPR_FX13,32773,4,NULL,S_MNTRFX3_8,0,0},	// S_MNTRFX3_7
{SPR_FX13,32774,4,NULL,S_MNTRFX3_9,0,0},	// S_MNTRFX3_8
{SPR_FX13,32775,4,NULL,S_NULL,0,0},	// S_MNTRFX3_9
{SPR_AKYY,32768,3,NULL,S_AKYY2,0,0},	// S_AKYY1
{SPR_AKYY,32769,3,NULL,S_AKYY3,0,0},	// S_AKYY2
{SPR_AKYY,32770,3,NULL,S_AKYY4,0,0},	// S_AKYY3
{SPR_AKYY,32771,3,NULL,S_AKYY5,0,0},	// S_AKYY4
{SPR_AKYY,32772,3,NULL,S_AKYY6,0,0},	// S_AKYY5
{SPR_AKYY,32773,3,NULL,S_AKYY7,0,0},	// S_AKYY6
{SPR_AKYY,32774,3,NULL,S_AKYY8,0,0},	// S_AKYY7
{SPR_AKYY,32775,3,NULL,S_AKYY9,0,0},	// S_AKYY8
{SPR_AKYY,32776,3,NULL,S_AKYY10,0,0},	// S_AKYY9
{SPR_AKYY,32777,3,NULL,S_AKYY1,0,0},	// S_AKYY10
{SPR_BKYY,32768,3,NULL,S_BKYY2,0,0},	// S_BKYY1
{SPR_BKYY,32769,3,NULL,S_BKYY3,0,0},	// S_BKYY2
{SPR_BKYY,32770,3,NULL,S_BKYY4,0,0},	// S_BKYY3
{SPR_BKYY,32771,3,NULL,S_BKYY5,0,0},	// S_BKYY4
{SPR_BKYY,32772,3,NULL,S_BKYY6,0,0},	// S_BKYY5
{SPR_BKYY,32773,3,NULL,S_BKYY7,0,0},	// S_BKYY6
{SPR_BKYY,32774,3,NULL,S_BKYY8,0,0},	// S_BKYY7
{SPR_BKYY,32775,3,NULL,S_BKYY9,0,0},	// S_BKYY8
{SPR_BKYY,32776,3,NULL,S_BKYY10,0,0},	// S_BKYY9
{SPR_BKYY,32777,3,NULL,S_BKYY1,0,0},	// S_BKYY10
{SPR_CKYY,32768,3,NULL,S_CKYY2,0,0},	// S_CKYY1
{SPR_CKYY,32769,3,NULL,S_CKYY3,0,0},	// S_CKYY2
{SPR_CKYY,32770,3,NULL,S_CKYY4,0,0},	// S_CKYY3
{SPR_CKYY,32771,3,NULL,S_CKYY5,0,0},	// S_CKYY4
{SPR_CKYY,32772,3,NULL,S_CKYY6,0,0},	// S_CKYY5
{SPR_CKYY,32773,3,NULL,S_CKYY7,0,0},	// S_CKYY6
{SPR_CKYY,32774,3,NULL,S_CKYY8,0,0},	// S_CKYY7
{SPR_CKYY,32775,3,NULL,S_CKYY9,0,0},	// S_CKYY8
{SPR_CKYY,32776,3,NULL,S_CKYY1,0,0},	// S_CKYY9
{SPR_AMG1,0,-1,NULL,S_NULL,0,0},	// S_AMG1
{SPR_AMG2,0,4,NULL,S_AMG2_2,0,0},	// S_AMG2_1
{SPR_AMG2,1,4,NULL,S_AMG2_3,0,0},	// S_AMG2_2
{SPR_AMG2,2,4,NULL,S_AMG2_1,0,0},	// S_AMG2_3
{SPR_AMM1,0,-1,NULL,S_NULL,0,0},	// S_AMM1
{SPR_AMM2,0,-1,NULL,S_NULL,0,0},	// S_AMM2
{SPR_AMC1,0,-1,NULL,S_NULL,0,0},	// S_AMC1
{SPR_AMC2,0,5,NULL,S_AMC2_2,0,0},	// S_AMC2_1
{SPR_AMC2,1,5,NULL,S_AMC2_3,0,0},	// S_AMC2_2
{SPR_AMC2,2,5,NULL,S_AMC2_1,0,0},	// S_AMC2_3
{SPR_AMS1,0,5,NULL,S_AMS1_2,0,0},	// S_AMS1_1
{SPR_AMS1,1,5,NULL,S_AMS1_1,0,0},	// S_AMS1_2
{SPR_AMS2,0,5,NULL,S_AMS2_2,0,0},	// S_AMS2_1
{SPR_AMS2,1,5,NULL,S_AMS2_1,0,0},	// S_AMS2_2
{SPR_AMP1,0,4,NULL,S_AMP1_2,0,0},	// S_AMP1_1
{SPR_AMP1,1,4,NULL,S_AMP1_3,0,0},	// S_AMP1_2
{SPR_AMP1,2,4,NULL,S_AMP1_1,0,0},	// S_AMP1_3
{SPR_AMP2,0,4,NULL,S_AMP2_2,0,0},	// S_AMP2_1
{SPR_AMP2,1,4,NULL,S_AMP2_3,0,0},	// S_AMP2_2
{SPR_AMP2,2,4,NULL,S_AMP2_1,0,0},	// S_AMP2_3
{SPR_AMB1,0,4,NULL,S_AMB1_2,0,0},	// S_AMB1_1
{SPR_AMB1,1,4,NULL,S_AMB1_3,0,0},	// S_AMB1_2
{SPR_AMB1,2,4,NULL,S_AMB1_1,0,0},	// S_AMB1_3
{SPR_AMB2,0,4,NULL,S_AMB2_2,0,0},	// S_AMB2_1
{SPR_AMB2,1,4,NULL,S_AMB2_3,0,0},	// S_AMB2_2
{SPR_AMB2,2,4,NULL,S_AMB2_1,0,0},	// S_AMB2_3
{SPR_AMG1,0,100,A_ESound,S_SND_WIND,0,0},	// S_SND_WIND
{SPR_AMG1,0,85,A_ESound,S_SND_WATERFALL,0,0}	// S_SND_WATERFALL
};


mobjinfo_t mobjinfo[NUMMOBJTYPES] = {

{		// MT_MISC0
81,		// doomednum
S_ITEM_PTN1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ITEMSHIELD1
85,		// doomednum
S_ITEM_SHLD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ITEMSHIELD2
31,		// doomednum
S_ITEM_SHD2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MISC1
8,		// doomednum
S_ITEM_BAGH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MISC2
35,		// doomednum
S_ITEM_SPMP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIINVISIBILITY
75,		// doomednum
S_ARTI_INVS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_SHADOW|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MISC3
82,		// doomednum
S_ARTI_PTN2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIFLY
83,		// doomednum
S_ARTI_SOAR1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIINVULNERABILITY
84,		// doomednum
S_ARTI_INVU1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTITOMEOFPOWER
86,		// doomednum
S_ARTI_PWBK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_ARTIEGG
30,		// doomednum
S_ARTI_EGGC1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_EGGFX
-1,		// doomednum
S_EGGFX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_EGGFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
18*FRACUNIT,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_ARTISUPERHEAL
32,		// doomednum
S_ARTI_SPHL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MISC4
33,		// doomednum
S_ARTI_TRCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_MISC5
34,		// doomednum
S_ARTI_FBMB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_FIREBOMB
-1,		// doomednum
S_FIREBOMB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_phohit,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_ARTITELEPORT
36,		// doomednum
S_ARTI_ATLP1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_COUNTITEM,		// flags
MF2_FLOATBOB		// flags2
 },

{		// MT_POD
2035,		// doomednum
S_POD_WAIT1,		// spawnstate
45,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_POD_PAIN1,		// painstate
255,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_POD_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_podexp,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
54*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_NOBLOOD|MF_SHOOTABLE|MF_DROPOFF,		// flags
MF2_WINDTHRUST|MF2_PUSHABLE|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP		// flags2
 },

{		// MT_PODGOO
-1,		// doomednum
S_PODGOO1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_PODGOOX,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_PODGENERATOR
43,		// doomednum
S_PODGENERATOR,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_SPLASH
-1,		// doomednum
S_SPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SPLASHX,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_SPLASHBASE
-1,		// doomednum
S_SPLASHBASE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_LAVASPLASH
-1,		// doomednum
S_LAVASPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_LAVASMOKE
-1,		// doomednum
S_LAVASMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_SLUDGECHUNK
-1,		// doomednum
S_SLUDGECHUNK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SLUDGECHUNKX,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_SLUDGESPLASH
-1,		// doomednum
S_SLUDGESPLASH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_SKULLHANG70
17,		// doomednum
S_SKULLHANG70_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
70*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SKULLHANG60
24,		// doomednum
S_SKULLHANG60_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
60*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SKULLHANG45
25,		// doomednum
S_SKULLHANG45_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
45*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SKULLHANG35
26,		// doomednum
S_SKULLHANG35_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
35*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_CHANDELIER
28,		// doomednum
S_CHANDELIER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
60*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_SERPTORCH
27,		// doomednum
S_SERPTORCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
54*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_SMALLPILLAR
29,		// doomednum
S_SMALLPILLAR,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
34*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_STALAGMITESMALL
37,		// doomednum
S_STALAGMITESMALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_STALAGMITELARGE
38,		// doomednum
S_STALAGMITELARGE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
64*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_STALACTITESMALL
39,		// doomednum
S_STALACTITESMALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
36*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_STALACTITELARGE
40,		// doomednum
S_STALACTITELARGE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
68*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC6
76,		// doomednum
S_FIREBRAZIER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
44*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_BARREL
44,		// doomednum
S_BARREL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
32*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC7
47,		// doomednum
S_BRPILLAR,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
14*FRACUNIT,		// radius
128*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_MISC8
48,		// doomednum
S_MOSS1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
23*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC9
49,		// doomednum
S_MOSS2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
27*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC10
50,		// doomednum
S_WALLTORCH1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC11
51,		// doomednum
S_HANGINGCORPSE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
104*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_KEYGIZMOBLUE
94,		// doomednum
S_KEYGIZMO1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_KEYGIZMOGREEN
95,		// doomednum
S_KEYGIZMO1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_KEYGIZMOYELLOW
96,		// doomednum
S_KEYGIZMO1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
50*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_KEYGIZMOFLOAT
-1,		// doomednum
S_KGZ_START,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC12
87,		// doomednum
S_VOLCANO1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
12*FRACUNIT,		// radius
20*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID,		// flags
0		// flags2
 },

{		// MT_VOLCANOBLAST
-1,		// doomednum
S_VOLCANOBALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_VOLCANOBALLX1,		// deathstate
S_NULL,		// xdeathstate
sfx_volhit,		// deathsound
2*FRACUNIT,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_VOLCANOTBLAST
-1,		// doomednum
S_VOLCANOTBALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_VOLCANOTBALLX1,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
2*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_TELEGLITGEN
74,		// doomednum
S_TELEGLITGEN1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_TELEGLITGEN2
52,		// doomednum
S_TELEGLITGEN2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_TELEGLITTER
-1,		// doomednum
S_TELEGLITTER1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
0		// flags2
 },

{		// MT_TELEGLITTER2
-1,		// doomednum
S_TELEGLITTER2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
0		// flags2
 },

{		// MT_TFOG
-1,		// doomednum
S_TFOG1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_TELEPORTMAN
14,		// doomednum
S_NULL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_STAFFPUFF
-1,		// doomednum
S_STAFFPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_stfhit,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_STAFFPUFF2
-1,		// doomednum
S_STAFFPUFF2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_stfpow,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_BEAKPUFF
-1,		// doomednum
S_STAFFPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_chicatk,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MISC13
2005,		// doomednum
S_WGNT,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_GAUNTLETPUFF1
-1,		// doomednum
S_GAUNTLETPUFF1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_GAUNTLETPUFF2
-1,		// doomednum
S_GAUNTLETPUFF2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
0		// flags2
 },

{		// MT_MISC14
53,		// doomednum
S_BLSR,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_BLASTERFX1
-1,		// doomednum
S_BLASTERFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BLASTERFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_blshit,		// deathsound
184*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_BLASTERSMOKE
-1,		// doomednum
S_BLASTERSMOKE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_RIPPER
-1,		// doomednum
S_RIPPER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RIPPERX1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
14*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_RIP		// flags2
 },

{		// MT_BLASTERPUFF1
-1,		// doomednum
S_BLASTERPUFF1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_BLASTERPUFF2
-1,		// doomednum
S_BLASTERPUFF2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_WMACE
2002,		// doomednum
S_WMCE,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_MACEFX1
-1,		// doomednum
S_MACEFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_lobsht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MACEFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
20*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT		// flags2
 },

{		// MT_MACEFX2
-1,		// doomednum
S_MACEFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MACEFXI2_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
6,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT		// flags2
 },

{		// MT_MACEFX3
-1,		// doomednum
S_MACEFX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MACEFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
7*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
4,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_NOTELEPORT		// flags2
 },

{		// MT_MACEFX4
-1,		// doomednum
S_MACEFX4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MACEFXI4_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
7*FRACUNIT,		// speed
8*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
18,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_FLOORBOUNCE|MF2_THRUGHOST|MF2_TELESTOMP		// flags2
 },

{		// MT_WSKULLROD
2004,		// doomednum
S_WSKL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_HORNRODFX1
-1,		// doomednum
S_HRODFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_hrnsht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HRODFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
22*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
3,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT		// flags2
 },

{		// MT_HORNRODFX2
-1,		// doomednum
S_HRODFX2_1,		// spawnstate
4*35,		// spawnhealth
S_NULL,		// seestate
sfx_hrnsht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HRODFXI2_1,		// deathstate
S_NULL,		// xdeathstate
sfx_ramphit,		// deathsound
22*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
10,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_RAINPLR1
-1,		// doomednum
S_RAINPLR1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RAINPLR1X_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
12*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
5,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_RAINPLR2
-1,		// doomednum
S_RAINPLR2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RAINPLR2X_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
12*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
5,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_RAINPLR3
-1,		// doomednum
S_RAINPLR3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RAINPLR3X_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
12*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
5,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_RAINPLR4
-1,		// doomednum
S_RAINPLR4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_RAINPLR4X_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
12*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
5,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_GOLDWANDFX1
-1,		// doomednum
S_GWANDFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_GWANDFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_gldhit,		// deathsound
22*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_GOLDWANDFX2
-1,		// doomednum
S_GWANDFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_GWANDFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
18*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_GOLDWANDPUFF1
-1,		// doomednum
S_GWANDPUFF1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_GOLDWANDPUFF2
-1,		// doomednum
S_GWANDFXI1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_WPHOENIXROD
2003,		// doomednum
S_WPHX,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_PHOENIXFX1
-1,		// doomednum
S_PHOENIXFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_phosht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_PHOENIXFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_phohit,		// deathsound
20*FRACUNIT,		// speed
11*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
20,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_THRUGHOST|MF2_NOTELEPORT		// flags2
 },

{		// MT_PHOENIXPUFF
-1,		// doomednum
S_PHOENIXPUFF1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_PHOENIXFX2
-1,		// doomednum
S_PHOENIXFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_PHOENIXFXI2_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
6*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MISC15
2001,		// doomednum
S_WBOW,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_CRBOWFX1
-1,		// doomednum
S_CRBOWFX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_bowsht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CRBOWFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
30*FRACUNIT,		// speed
11*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
10,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_CRBOWFX2
-1,		// doomednum
S_CRBOWFX2,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_bowsht,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CRBOWFXI1_1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
32*FRACUNIT,		// speed
11*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
6,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_CRBOWFX3
-1,		// doomednum
S_CRBOWFX3,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_CRBOWFXI3_1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
20*FRACUNIT,		// speed
11*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_THRUGHOST|MF2_NOTELEPORT		// flags2
 },

{		// MT_CRBOWFX4
-1,		// doomednum
S_CRBOWFX4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
MF2_LOGRAV		// flags2
 },

{		// MT_BLOOD
-1,		// doomednum
S_BLOOD1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_BLOODSPLATTER
-1,		// doomednum
S_BLOODSPLATTER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BLOODSPLATTERX,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_PLAYER
-1,		// doomednum
S_PLAY,		// spawnstate
100,		// spawnhealth
S_PLAY_RUN1,		// seestate
sfx_None,		// seesound
0,		// reactiontime
sfx_None,		// attacksound
S_PLAY_PAIN,		// painstate
255,		// painchance
sfx_plrpai,		// painsound
S_NULL,		// meleestate
S_PLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_PLAY_DIE1,		// deathstate
S_PLAY_XDIE1,		// xdeathstate
sfx_plrdth,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
56*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_SLIDE|MF2_PASSMOBJ|MF2_TELESTOMP		// flags2
 },

{		// MT_BLOODYSKULL
-1,		// doomednum
S_BLOODYSKULL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
4*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_DROPOFF,		// flags
MF2_LOGRAV|MF2_CANNOTPUSH		// flags2
 },

{		// MT_CHICPLAYER
-1,		// doomednum
S_CHICPLAY,		// spawnstate
100,		// spawnhealth
S_CHICPLAY_RUN1,		// seestate
sfx_None,		// seesound
0,		// reactiontime
sfx_None,		// attacksound
S_CHICPLAY_PAIN,		// painstate
255,		// painchance
sfx_chicpai,		// painsound
S_NULL,		// meleestate
S_CHICPLAY_ATK1,		// missilestate
S_NULL,		// crashstate
S_CHICKEN_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_chicdth,		// deathsound
0,		// speed
16*FRACUNIT,		// radius
24*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_NOTDMATCH,		// flags
MF2_WINDTHRUST|MF2_SLIDE|MF2_PASSMOBJ|MF2_FOOTCLIP|MF2_LOGRAV|MF2_TELESTOMP		// flags2
 },

{		// MT_CHICKEN
-1,		// doomednum
S_CHICKEN_LOOK1,		// spawnstate
10,		// spawnhealth
S_CHICKEN_WALK1,		// seestate
sfx_chicpai,		// seesound
8,		// reactiontime
sfx_chicatk,		// attacksound
S_CHICKEN_PAIN1,		// painstate
200,		// painchance
sfx_chicpai,		// painsound
S_CHICKEN_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_CHICKEN_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_chicdth,		// deathsound
4,		// speed
9*FRACUNIT,		// radius
22*FRACUNIT,		// height
40,		// mass
0,		// damage
sfx_chicact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF,		// flags
MF2_WINDTHRUST|MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_FEATHER
-1,		// doomednum
S_FEATHER1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_FEATHERX,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
2*FRACUNIT,		// radius
4*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF,		// flags
MF2_NOTELEPORT|MF2_LOGRAV|MF2_CANNOTPUSH|MF2_WINDTHRUST		// flags2
 },

{		// MT_MUMMY
68,		// doomednum
S_MUMMY_LOOK1,		// spawnstate
80,		// spawnhealth
S_MUMMY_WALK1,		// seestate
sfx_mumsit,		// seesound
8,		// reactiontime
sfx_mumat1,		// attacksound
S_MUMMY_PAIN1,		// painstate
128,		// painchance
sfx_mumpai,		// painsound
S_MUMMY_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_MUMMY_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_mumdth,		// deathsound
12,		// speed
22*FRACUNIT,		// radius
62*FRACUNIT,		// height
75,		// mass
0,		// damage
sfx_mumact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_MUMMYLEADER
45,		// doomednum
S_MUMMY_LOOK1,		// spawnstate
100,		// spawnhealth
S_MUMMY_WALK1,		// seestate
sfx_mumsit,		// seesound
8,		// reactiontime
sfx_mumat1,		// attacksound
S_MUMMY_PAIN1,		// painstate
64,		// painchance
sfx_mumpai,		// painsound
S_MUMMY_ATK1,		// meleestate
S_MUMMYL_ATK1,		// missilestate
S_NULL,		// crashstate
S_MUMMY_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_mumdth,		// deathsound
12,		// speed
22*FRACUNIT,		// radius
62*FRACUNIT,		// height
75,		// mass
0,		// damage
sfx_mumact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_MUMMYGHOST
69,		// doomednum
S_MUMMY_LOOK1,		// spawnstate
80,		// spawnhealth
S_MUMMY_WALK1,		// seestate
sfx_mumsit,		// seesound
8,		// reactiontime
sfx_mumat1,		// attacksound
S_MUMMY_PAIN1,		// painstate
128,		// painchance
sfx_mumpai,		// painsound
S_MUMMY_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_MUMMY_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_mumdth,		// deathsound
12,		// speed
22*FRACUNIT,		// radius
62*FRACUNIT,		// height
75,		// mass
0,		// damage
sfx_mumact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_MUMMYLEADERGHOST
46,		// doomednum
S_MUMMY_LOOK1,		// spawnstate
100,		// spawnhealth
S_MUMMY_WALK1,		// seestate
sfx_mumsit,		// seesound
8,		// reactiontime
sfx_mumat1,		// attacksound
S_MUMMY_PAIN1,		// painstate
64,		// painchance
sfx_mumpai,		// painsound
S_MUMMY_ATK1,		// meleestate
S_MUMMYL_ATK1,		// missilestate
S_NULL,		// crashstate
S_MUMMY_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_mumdth,		// deathsound
12,		// speed
22*FRACUNIT,		// radius
62*FRACUNIT,		// height
75,		// mass
0,		// damage
sfx_mumact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_MUMMYSOUL
-1,		// doomednum
S_MUMMY_SOUL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
0		// flags2
 },

{		// MT_MUMMYFX1
-1,		// doomednum
S_MUMMYFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MUMMYFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
9*FRACUNIT,		// speed
8*FRACUNIT,		// radius
14*FRACUNIT,		// height
100,		// mass
4,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_BEAST
70,		// doomednum
S_BEAST_LOOK1,		// spawnstate
220,		// spawnhealth
S_BEAST_WALK1,		// seestate
sfx_bstsit,		// seesound
8,		// reactiontime
sfx_bstatk,		// attacksound
S_BEAST_PAIN1,		// painstate
100,		// painchance
sfx_bstpai,		// painsound
0,		// meleestate
S_BEAST_ATK1,		// missilestate
S_NULL,		// crashstate
S_BEAST_DIE1,		// deathstate
S_BEAST_XDIE1,		// xdeathstate
sfx_bstdth,		// deathsound
14,		// speed
32*FRACUNIT,		// radius
74*FRACUNIT,		// height
200,		// mass
0,		// damage
sfx_bstact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_BEASTBALL
-1,		// doomednum
S_BEASTBALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BEASTBALLX1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
12*FRACUNIT,		// speed
9*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
4,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT		// flags2
 },

{		// MT_BURNBALL
-1,		// doomednum
S_BURNBALL1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BEASTBALLX1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
6*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_BURNBALLFB
-1,		// doomednum
S_BURNBALLFB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_BEASTBALLX1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
6*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_PUFFY
-1,		// doomednum
S_PUFFY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_PUFFY1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
6*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_MISSILE,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SNAKE
92,		// doomednum
S_SNAKE_LOOK1,		// spawnstate
280,		// spawnhealth
S_SNAKE_WALK1,		// seestate
sfx_snksit,		// seesound
8,		// reactiontime
sfx_snkatk,		// attacksound
S_SNAKE_PAIN1,		// painstate
48,		// painchance
sfx_snkpai,		// painsound
0,		// meleestate
S_SNAKE_ATK1,		// missilestate
S_NULL,		// crashstate
S_SNAKE_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_snkdth,		// deathsound
10,		// speed
22*FRACUNIT,		// radius
70*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_snkact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_SNAKEPRO_A
-1,		// doomednum
S_SNAKEPRO_A1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SNAKEPRO_AX1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
14*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT		// flags2
 },

{		// MT_SNAKEPRO_B
-1,		// doomednum
S_SNAKEPRO_B1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SNAKEPRO_BX1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
14*FRACUNIT,		// speed
12*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
3,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_HEAD
6,		// doomednum
S_HEAD_LOOK,		// spawnstate
700,		// spawnhealth
S_HEAD_FLOAT,		// seestate
sfx_hedsit,		// seesound
8,		// reactiontime
sfx_hedat1,		// attacksound
S_HEAD_PAIN1,		// painstate
32,		// painchance
sfx_hedpai,		// painsound
0,		// meleestate
S_HEAD_ATK1,		// missilestate
S_NULL,		// crashstate
S_HEAD_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_heddth,		// deathsound
6,		// speed
40*FRACUNIT,		// radius
72*FRACUNIT,		// height
325,		// mass
0,		// damage
sfx_hedact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_PASSMOBJ		// flags2
 },

{		// MT_HEADFX1
-1,		// doomednum
S_HEADFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HEADFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
13*FRACUNIT,		// speed
12*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_THRUGHOST		// flags2
 },

{		// MT_HEADFX2
-1,		// doomednum
S_HEADFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HEADFXI2_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
8*FRACUNIT,		// speed
12*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_HEADFX3
-1,		// doomednum
S_HEADFX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HEADFXI3_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
14*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
5,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT		// flags2
 },

{		// MT_WHIRLWIND
-1,		// doomednum
S_HEADFX4_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_HEADFXI4_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
16*FRACUNIT,		// radius
74*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_SHADOW,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_CLINK
90,		// doomednum
S_CLINK_LOOK1,		// spawnstate
150,		// spawnhealth
S_CLINK_WALK1,		// seestate
sfx_clksit,		// seesound
8,		// reactiontime
sfx_clkatk,		// attacksound
S_CLINK_PAIN1,		// painstate
32,		// painchance
sfx_clkpai,		// painsound
S_CLINK_ATK1,		// meleestate
0,		// missilestate
S_NULL,		// crashstate
S_CLINK_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_clkdth,		// deathsound
14,		// speed
20*FRACUNIT,		// radius
64*FRACUNIT,		// height
75,		// mass
0,		// damage
sfx_clkact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_NOBLOOD,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_WIZARD
15,		// doomednum
S_WIZARD_LOOK1,		// spawnstate
180,		// spawnhealth
S_WIZARD_WALK1,		// seestate
sfx_wizsit,		// seesound
8,		// reactiontime
sfx_wizatk,		// attacksound
S_WIZARD_PAIN1,		// painstate
64,		// painchance
sfx_wizpai,		// painsound
0,		// meleestate
S_WIZARD_ATK1,		// missilestate
S_NULL,		// crashstate
S_WIZARD_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_wizdth,		// deathsound
12,		// speed
16*FRACUNIT,		// radius
68*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_wizact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_FLOAT|MF_NOGRAVITY,		// flags
MF2_PASSMOBJ		// flags2
 },

{		// MT_WIZFX1
-1,		// doomednum
S_WIZFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_WIZFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
18*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_IMP
66,		// doomednum
S_IMP_LOOK1,		// spawnstate
40,		// spawnhealth
S_IMP_FLY1,		// seestate
sfx_impsit,		// seesound
8,		// reactiontime
sfx_impat1,		// attacksound
S_IMP_PAIN1,		// painstate
200,		// painchance
sfx_imppai,		// painsound
S_IMP_MEATK1,		// meleestate
S_IMP_MSATK1_1,		// missilestate
S_IMP_CRASH1,		// crashstate
S_IMP_DIE1,		// deathstate
S_IMP_XDIE1,		// xdeathstate
sfx_impdth,		// deathsound
10,		// speed
16*FRACUNIT,		// radius
36*FRACUNIT,		// height
50,		// mass
0,		// damage
sfx_impact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
MF2_SPAWNFLOAT|MF2_PASSMOBJ		// flags2
 },

{		// MT_IMPLEADER
5,		// doomednum
S_IMP_LOOK1,		// spawnstate
80,		// spawnhealth
S_IMP_FLY1,		// seestate
sfx_impsit,		// seesound
8,		// reactiontime
sfx_impat2,		// attacksound
S_IMP_PAIN1,		// painstate
200,		// painchance
sfx_imppai,		// painsound
0,		// meleestate
S_IMP_MSATK2_1,		// missilestate
S_IMP_CRASH1,		// crashstate
S_IMP_DIE1,		// deathstate
S_IMP_XDIE1,		// xdeathstate
sfx_impdth,		// deathsound
10,		// speed
16*FRACUNIT,		// radius
36*FRACUNIT,		// height
50,		// mass
0,		// damage
sfx_impact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		// flags
MF2_SPAWNFLOAT|MF2_PASSMOBJ		// flags2
 },

{		// MT_IMPCHUNK1
-1,		// doomednum
S_IMP_CHUNKA1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_IMPCHUNK2
-1,		// doomednum
S_IMP_CHUNKB1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_IMPBALL
-1,		// doomednum
S_IMPFX1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_IMPFXI1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
10*FRACUNIT,		// speed
8*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT		// flags2
 },

{		// MT_KNIGHT
64,		// doomednum
S_KNIGHT_STND1,		// spawnstate
200,		// spawnhealth
S_KNIGHT_WALK1,		// seestate
sfx_kgtsit,		// seesound
8,		// reactiontime
sfx_kgtatk,		// attacksound
S_KNIGHT_PAIN1,		// painstate
100,		// painchance
sfx_kgtpai,		// painsound
S_KNIGHT_ATK1,		// meleestate
S_KNIGHT_ATK1,		// missilestate
S_NULL,		// crashstate
S_KNIGHT_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_kgtdth,		// deathsound
12,		// speed
24*FRACUNIT,		// radius
78*FRACUNIT,		// height
150,		// mass
0,		// damage
sfx_kgtact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_KNIGHTGHOST
65,		// doomednum
S_KNIGHT_STND1,		// spawnstate
200,		// spawnhealth
S_KNIGHT_WALK1,		// seestate
sfx_kgtsit,		// seesound
8,		// reactiontime
sfx_kgtatk,		// attacksound
S_KNIGHT_PAIN1,		// painstate
100,		// painchance
sfx_kgtpai,		// painsound
S_KNIGHT_ATK1,		// meleestate
S_KNIGHT_ATK1,		// missilestate
S_NULL,		// crashstate
S_KNIGHT_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_kgtdth,		// deathsound
12,		// speed
24*FRACUNIT,		// radius
78*FRACUNIT,		// height
150,		// mass
0,		// damage
sfx_kgtact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_SHADOW,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ		// flags2
 },

{		// MT_KNIGHTAXE
-1,		// doomednum
S_SPINAXE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SPINAXEX1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
9*FRACUNIT,		// speed
10*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
2,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_WINDTHRUST|MF2_NOTELEPORT|MF2_THRUGHOST		// flags2
 },

{		// MT_REDAXE
-1,		// doomednum
S_REDAXE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_REDAXEX1,		// deathstate
S_NULL,		// xdeathstate
sfx_hrnhit,		// deathsound
9*FRACUNIT,		// speed
10*FRACUNIT,		// radius
8*FRACUNIT,		// height
100,		// mass
7,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_THRUGHOST		// flags2
 },

{		// MT_SORCERER1
7,		// doomednum
S_SRCR1_LOOK1,		// spawnstate
2000,		// spawnhealth
S_SRCR1_WALK1,		// seestate
sfx_sbtsit,		// seesound
8,		// reactiontime
sfx_sbtatk,		// attacksound
S_SRCR1_PAIN1,		// painstate
56,		// painchance
sfx_sbtpai,		// painsound
0,		// meleestate
S_SRCR1_ATK1,		// missilestate
S_NULL,		// crashstate
S_SRCR1_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_sbtdth,		// deathsound
16,		// speed
28*FRACUNIT,		// radius
100*FRACUNIT,		// height
800,		// mass
0,		// damage
sfx_sbtact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS		// flags2
 },

{		// MT_SRCRFX1
-1,		// doomednum
S_SRCRFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SRCRFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
20*FRACUNIT,		// speed
10*FRACUNIT,		// radius
10*FRACUNIT,		// height
100,		// mass
10,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_SORCERER2
-1,		// doomednum
S_SOR2_LOOK1,		// spawnstate
3500,		// spawnhealth
S_SOR2_WALK1,		// seestate
sfx_sorsit,		// seesound
8,		// reactiontime
sfx_soratk,		// attacksound
S_SOR2_PAIN1,		// painstate
32,		// painchance
sfx_sorpai,		// painsound
0,		// meleestate
S_SOR2_ATK1,		// missilestate
S_NULL,		// crashstate
S_SOR2_DIE1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
14,		// speed
16*FRACUNIT,		// radius
70*FRACUNIT,		// height
300,		// mass
0,		// damage
sfx_soract,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS		// flags2
 },

{		// MT_SOR2FX1
-1,		// doomednum
S_SOR2FX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SOR2FXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
20*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
1,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SOR2FXSPARK
-1,		// doomednum
S_SOR2FXSPARK1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_CANNOTPUSH		// flags2
 },

{		// MT_SOR2FX2
-1,		// doomednum
S_SOR2FX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_SOR2FXI2_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
6*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
10,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT		// flags2
 },

{		// MT_SOR2TELEFADE
-1,		// doomednum
S_SOR2TELEFADE1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP,		// flags
0		// flags2
 },

{		// MT_MINOTAUR
9,		// doomednum
S_MNTR_LOOK1,		// spawnstate
3000,		// spawnhealth
S_MNTR_WALK1,		// seestate
sfx_minsit,		// seesound
8,		// reactiontime
sfx_minat1,		// attacksound
S_MNTR_PAIN1,		// painstate
25,		// painchance
sfx_minpai,		// painsound
S_MNTR_ATK1_1,		// meleestate
S_MNTR_ATK2_1,		// missilestate
S_NULL,		// crashstate
S_MNTR_DIE1,		// deathstate
S_NULL,		// xdeathstate
sfx_mindth,		// deathsound
16,		// speed
28*FRACUNIT,		// radius
100*FRACUNIT,		// height
800,		// mass
7,		// damage
sfx_minact,		// activesound
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_DROPOFF,		// flags
MF2_FOOTCLIP|MF2_PASSMOBJ|MF2_BOSS		// flags2
 },

{		// MT_MNTRFX1
-1,		// doomednum
S_MNTRFX1_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI1_1,		// deathstate
S_NULL,		// xdeathstate
0,		// deathsound
20*FRACUNIT,		// speed
10*FRACUNIT,		// radius
6*FRACUNIT,		// height
100,		// mass
3,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MNTRFX2
-1,		// doomednum
S_MNTRFX2_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI2_1,		// deathstate
S_NULL,		// xdeathstate
sfx_phohit,		// deathsound
14*FRACUNIT,		// speed
5*FRACUNIT,		// radius
12*FRACUNIT,		// height
100,		// mass
4,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_MNTRFX3
-1,		// doomednum
S_MNTRFX3_1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
0,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_MNTRFXI2_1,		// deathstate
S_NULL,		// xdeathstate
sfx_phohit,		// deathsound
0,		// speed
8*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
4,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		// flags
MF2_NOTELEPORT|MF2_FIREDAMAGE		// flags2
 },

{		// MT_AKYY
73,		// doomednum
S_AKYY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_NOTDMATCH,		// flags
0		// flags2
 },

{		// MT_BKYY
79,		// doomednum
S_BKYY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_NOTDMATCH,		// flags
0		// flags2
 },

{		// MT_CKEY
80,		// doomednum
S_CKYY1,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL|MF_NOTDMATCH,		// flags
0		// flags2
 },

{		// MT_AMGWNDWIMPY
10,		// doomednum
S_AMG1,		// spawnstate
AMMO_GWND_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMGWNDHEFTY
12,		// doomednum
S_AMG2_1,		// spawnstate
AMMO_GWND_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMMACEWIMPY
13,		// doomednum
S_AMM1,		// spawnstate
AMMO_MACE_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMMACEHEFTY
16,		// doomednum
S_AMM2,		// spawnstate
AMMO_MACE_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMCBOWWIMPY
18,		// doomednum
S_AMC1,		// spawnstate
AMMO_CBOW_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMCBOWHEFTY
19,		// doomednum
S_AMC2_1,		// spawnstate
AMMO_CBOW_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMSKRDWIMPY
20,		// doomednum
S_AMS1_1,		// spawnstate
AMMO_SKRD_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMSKRDHEFTY
21,		// doomednum
S_AMS2_1,		// spawnstate
AMMO_SKRD_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMPHRDWIMPY
22,		// doomednum
S_AMP1_1,		// spawnstate
AMMO_PHRD_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMPHRDHEFTY
23,		// doomednum
S_AMP2_1,		// spawnstate
AMMO_PHRD_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMBLSRWIMPY
54,		// doomednum
S_AMB1_1,		// spawnstate
AMMO_BLSR_WIMPY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_AMBLSRHEFTY
55,		// doomednum
S_AMB2_1,		// spawnstate
AMMO_BLSR_HEFTY,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_SPECIAL,		// flags
0		// flags2
 },

{		// MT_SOUNDWIND
42,		// doomednum
S_SND_WIND,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 },

{		// MT_SOUNDWATERFALL
41,		// doomednum
S_SND_WATERFALL,		// spawnstate
1000,		// spawnhealth
S_NULL,		// seestate
sfx_None,		// seesound
8,		// reactiontime
sfx_None,		// attacksound
S_NULL,		// painstate
0,		// painchance
sfx_None,		// painsound
S_NULL,		// meleestate
S_NULL,		// missilestate
S_NULL,		// crashstate
S_NULL,		// deathstate
S_NULL,		// xdeathstate
sfx_None,		// deathsound
0,		// speed
20*FRACUNIT,		// radius
16*FRACUNIT,		// height
100,		// mass
0,		// damage
sfx_None,		// activesound
MF_NOBLOCKMAP|MF_NOSECTOR,		// flags
0		// flags2
 }
};