Source to src/sb_bar.c
// SB_bar.c
#include "DoomDef.h"
#include "P_local.h"
#include "soundst.h"
// Macros
#define CHEAT_ENCRYPT(a) \
((((a)&1)<<5)+ \
(((a)&2)<<1)+ \
(((a)&4)<<4)+ \
(((a)&8)>>3)+ \
(((a)&16)>>3)+ \
(((a)&32)<<2)+ \
(((a)&64)>>2)+ \
(((a)&128)>>4))
// Types
typedef struct Cheat_s
{
void (*func)(player_t *player, struct Cheat_s *cheat);
byte *sequence;
byte *pos;
int args[2];
int currentArg;
} Cheat_t;
// Private Functions
static void DrawSoundInfo(void);
static void ShadeLine(int x, int y, int height, int shade);
static void ShadeChain(void);
static void DrINumber(signed int val, int x, int y);
static void DrBNumber(signed int val, int x, int y);
static void DrawCommonBar(void);
static void DrawMainBar(void);
static void DrawInventoryBar(void);
static void DrawFullScreenStuff(void);
static boolean HandleCheats(byte key);
static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat);
static void CheatGodFunc(player_t *player, Cheat_t *cheat);
static void CheatNoClipFunc(player_t *player, Cheat_t *cheat);
static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat);
static void CheatPowerFunc(player_t *player, Cheat_t *cheat);
static void CheatHealthFunc(player_t *player, Cheat_t *cheat);
static void CheatKeysFunc(player_t *player, Cheat_t *cheat);
static void CheatSoundFunc(player_t *player, Cheat_t *cheat);
static void CheatTickerFunc(player_t *player, Cheat_t *cheat);
static void CheatArtifact1Func(player_t *player, Cheat_t *cheat);
static void CheatArtifact2Func(player_t *player, Cheat_t *cheat);
static void CheatArtifact3Func(player_t *player, Cheat_t *cheat);
static void CheatWarpFunc(player_t *player, Cheat_t *cheat);
static void CheatChickenFunc(player_t *player, Cheat_t *cheat);
static void CheatMassacreFunc(player_t *player, Cheat_t *cheat);
static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat);
static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat);
// Public Data
boolean DebugSound; // debug flag for displaying sound info
boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;
// Private Data
static int HealthMarker;
static int ChainWiggle;
static player_t *CPlayer;
int playpalette;
patch_t *PatchLTFACE;
patch_t *PatchRTFACE;
patch_t *PatchBARBACK;
patch_t *PatchCHAIN;
patch_t *PatchSTATBAR;
patch_t *PatchLIFEGEM;
//patch_t *PatchEMPWEAP;
//patch_t *PatchLIL4BOX;
patch_t *PatchLTFCTOP;
patch_t *PatchRTFCTOP;
//patch_t *PatchARMORBOX;
//patch_t *PatchARTIBOX;
patch_t *PatchSELECTBOX;
//patch_t *PatchKILLSPIC;
//patch_t *PatchMANAPIC;
//patch_t *PatchPOWERICN;
patch_t *PatchINVLFGEM1;
patch_t *PatchINVLFGEM2;
patch_t *PatchINVRTGEM1;
patch_t *PatchINVRTGEM2;
patch_t *PatchINumbers[10];
patch_t *PatchNEGATIVE;
patch_t *PatchSmNumbers[10];
patch_t *PatchBLACKSQ;
patch_t *PatchINVBAR;
patch_t *PatchARMCLEAR;
patch_t *PatchCHAINBACK;
//byte *ShadeTables;
extern byte *screen;
int FontBNumBase;
int spinbooklump;
int spinflylump;
static byte CheatLookup[256];
// Toggle god mode
static byte CheatGodSeq[] =
{
CHEAT_ENCRYPT('q'),
CHEAT_ENCRYPT('u'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('n'),
0xff
};
// Toggle no clipping mode
static byte CheatNoClipSeq[] =
{
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('y'),
0xff
};
// Get all weapons and ammo
static byte CheatWeaponsSeq[] =
{
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('b'),
CHEAT_ENCRYPT('o'),
0xff
};
// Toggle tome of power
static byte CheatPowerSeq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('h'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('z'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('m'),
0xff, 0
};
// Get full health
static byte CheatHealthSeq[] =
{
CHEAT_ENCRYPT('p'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('e'),
0xff
};
// Get all keys
static byte CheatKeysSeq[] =
{
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('l'),
0xff, 0
};
// Toggle sound debug info
static byte CheatSoundSeq[] =
{
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('e'),
0xff
};
// Toggle ticker
static byte CheatTickerSeq[] =
{
CHEAT_ENCRYPT('t'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('r'),
0xff, 0
};
// Get an artifact 1st stage (ask for type)
static byte CheatArtifact1Seq[] =
{
CHEAT_ENCRYPT('g'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('e'),
0xff
};
// Get an artifact 2nd stage (ask for count)
static byte CheatArtifact2Seq[] =
{
CHEAT_ENCRYPT('g'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('e'),
0, 0xff, 0
};
// Get an artifact final stage
static byte CheatArtifact3Seq[] =
{
CHEAT_ENCRYPT('g'),
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('e'),
0, 0, 0xff
};
// Warp to new level
static byte CheatWarpSeq[] =
{
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('n'),
CHEAT_ENCRYPT('g'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('g'),
CHEAT_ENCRYPT('e'),
0, 0, 0xff, 0
};
// Save a screenshot
static byte CheatChickenSeq[] =
{
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('l'),
CHEAT_ENCRYPT('e'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('o'),
CHEAT_ENCRYPT('o'),
0xff, 0
};
// Kill all monsters
static byte CheatMassacreSeq[] =
{
CHEAT_ENCRYPT('m'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('s'),
CHEAT_ENCRYPT('a'),
CHEAT_ENCRYPT('c'),
CHEAT_ENCRYPT('r'),
CHEAT_ENCRYPT('e'),
0xff, 0
};
static byte CheatIDKFASeq[] =
{
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('k'),
CHEAT_ENCRYPT('f'),
CHEAT_ENCRYPT('a'),
0xff, 0
};
static byte CheatIDDQDSeq[] =
{
CHEAT_ENCRYPT('i'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('d'),
CHEAT_ENCRYPT('q'),
CHEAT_ENCRYPT('d'),
0xff, 0
};
static Cheat_t Cheats[] =
{
{ CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0 },
{ CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0 },
{ CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0 },
{ CheatPowerFunc, CheatPowerSeq, NULL, 0, 0, 0 },
{ CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0 },
{ CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0 },
{ CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0 },
{ CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0 },
{ CheatArtifact1Func, CheatArtifact1Seq, NULL, 0, 0, 0 },
{ CheatArtifact2Func, CheatArtifact2Seq, NULL, 0, 0, 0 },
{ CheatArtifact3Func, CheatArtifact3Seq, NULL, 0, 0, 0 },
{ CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0 },
{ CheatChickenFunc, CheatChickenSeq, NULL, 0, 0, 0 },
{ CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0 },
{ CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0 },
{ CheatIDDQDFunc, CheatIDDQDSeq, NULL, 0, 0, 0 },
{ NULL, NULL, NULL, 0, 0, 0 } // Terminator
};
//---------------------------------------------------------------------------
//
// PROC SB_Init
//
//---------------------------------------------------------------------------
void SB_Init(void)
{
int i;
int startLump;
PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC);
PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC);
PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC);
PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC);
if(deathmatch)
{
PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
}
else
{
PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC);
}
if(!netgame)
{ // single player game uses red life gem
PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC);
}
else
{
PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0")
+ consoleplayer, PU_STATIC);
}
PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC);
PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC);
PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC);
PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC);
PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC);
PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC);
PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC);
PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC);
PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
startLump = W_GetNumForName("IN0");
for(i = 0; i < 10; i++)
{
PatchINumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
}
PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
FontBNumBase = W_GetNumForName("FONTB16");
startLump = W_GetNumForName("SMALLIN0");
for(i = 0; i < 10; i++)
{
PatchSmNumbers[i] = W_CacheLumpNum(startLump+i, PU_STATIC);
}
playpalette = W_GetNumForName("PLAYPAL");
spinbooklump = W_GetNumForName("SPINBK0");
spinflylump = W_GetNumForName("SPFLY0");
for(i = 0; i < 256; i++)
{
CheatLookup[i] = CHEAT_ENCRYPT(i);
}
}
//---------------------------------------------------------------------------
//
// PROC SB_Ticker
//
//---------------------------------------------------------------------------
void SB_Ticker(void)
{
int delta;
int curHealth;
if(leveltime&1)
{
ChainWiggle = P_Random()&1;
}
curHealth = players[consoleplayer].mo->health;
if(curHealth < 0)
{
curHealth = 0;
}
if(curHealth < HealthMarker)
{
delta = (HealthMarker-curHealth)>>2;
if(delta < 1)
{
delta = 1;
}
else if(delta > 8)
{
delta = 8;
}
HealthMarker -= delta;
}
else if(curHealth > HealthMarker)
{
delta = (curHealth-HealthMarker)>>2;
if(delta < 1)
{
delta = 1;
}
else if(delta > 8)
{
delta = 8;
}
HealthMarker += delta;
}
}
//---------------------------------------------------------------------------
//
// PROC DrINumber
//
// Draws a three digit number.
//
//---------------------------------------------------------------------------
static void DrINumber(signed int val, int x, int y)
{
patch_t *patch;
int oldval;
oldval = val;
if(val < 0)
{
if(val < -9)
{
V_DrawPatch(x+1, y+1, W_CacheLumpName("LAME", PU_CACHE));
}
else
{
val = -val;
V_DrawPatch(x+18, y, PatchINumbers[val]);
V_DrawPatch(x+9, y, PatchNEGATIVE);
}
return;
}
if(val > 99)
{
patch = PatchINumbers[val/100];
V_DrawPatch(x, y, patch);
}
val = val%100;
if(val > 9 || oldval > 99)
{
patch = PatchINumbers[val/10];
V_DrawPatch(x+9, y, patch);
}
val = val%10;
patch = PatchINumbers[val];
V_DrawPatch(x+18, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC DrBNumber
//
// Draws a three digit number using FontB
//
//---------------------------------------------------------------------------
static void DrBNumber(signed int val, int x, int y)
{
patch_t *patch;
int xpos;
int oldval;
oldval = val;
xpos = x;
if(val < 0)
{
val = 0;
}
if(val > 99)
{
patch = W_CacheLumpNum(FontBNumBase+val/100, PU_CACHE);
V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
}
val = val%100;
xpos += 12;
if(val > 9 || oldval > 99)
{
patch = W_CacheLumpNum(FontBNumBase+val/10, PU_CACHE);
V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
}
val = val%10;
xpos += 12;
patch = W_CacheLumpNum(FontBNumBase+val, PU_CACHE);
V_DrawShadowedPatch(xpos+6-patch->width/2, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC DrSmallNumber
//
// Draws a small two digit number.
//
//---------------------------------------------------------------------------
static void DrSmallNumber(int val, int x, int y)
{
patch_t *patch;
if(val == 1)
{
return;
}
if(val > 9)
{
patch = PatchSmNumbers[val/10];
V_DrawPatch(x, y, patch);
}
val = val%10;
patch = PatchSmNumbers[val];
V_DrawPatch(x+4, y, patch);
}
//---------------------------------------------------------------------------
//
// PROC ShadeLine
//
//---------------------------------------------------------------------------
static void ShadeLine(int x, int y, int height, int shade)
{
byte *dest;
byte *shades;
shades = colormaps+9*256+shade*2*256;
dest = screen+y*SCREENWIDTH+x;
while(height--)
{
*(dest) = *(shades+*dest);
dest += SCREENWIDTH;
}
}
//---------------------------------------------------------------------------
//
// PROC ShadeChain
//
//---------------------------------------------------------------------------
static void ShadeChain(void)
{
int i;
for(i = 0; i < 16; i++)
{
ShadeLine(277+i, 190, 10, i/2);
ShadeLine(19+i, 190, 10, 7-(i/2));
}
}
//---------------------------------------------------------------------------
//
// PROC DrawSoundInfo
//
// Displays sound debugging information.
//
//---------------------------------------------------------------------------
static void DrawSoundInfo(void)
{
int i;
SoundInfo_t s;
ChanInfo_t *c;
char text[32];
int x;
int y;
int xPos[7] = {1, 75, 112, 156, 200, 230, 260};
if(leveltime&16)
{
MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
}
S_GetChannelInfo(&s);
if(s.channelCount == 0)
{
return;
}
x = 0;
MN_DrTextA("NAME", xPos[x++], 30);
MN_DrTextA("MO.T", xPos[x++], 30);
MN_DrTextA("MO.X", xPos[x++], 30);
MN_DrTextA("MO.Y", xPos[x++], 30);
MN_DrTextA("ID", xPos[x++], 30);
MN_DrTextA("PRI", xPos[x++], 30);
MN_DrTextA("DIST", xPos[x++], 30);
for(i = 0; i < s.channelCount; i++)
{
c = &s.chan[i];
x = 0;
y = 40+i*10;
if(c->mo == NULL)
{ // Channel is unused
MN_DrTextA("------", xPos[0], y);
continue;
}
sprintf(text, "%s", c->name);
M_ForceUppercase(text);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->mo->type);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->mo->x>>FRACBITS);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->mo->y>>FRACBITS);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->id);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->priority);
MN_DrTextA(text, xPos[x++], y);
sprintf(text, "%d", c->distance);
MN_DrTextA(text, xPos[x++], y);
}
UpdateState |= I_FULLSCRN;
BorderNeedRefresh = true;
}
//---------------------------------------------------------------------------
//
// PROC SB_Drawer
//
//---------------------------------------------------------------------------
char patcharti[][10] =
{
{"ARTIBOX"}, // none
{"ARTIINVU"}, // invulnerability
{"ARTIINVS"}, // invisibility
{"ARTIPTN2"}, // health
{"ARTISPHL"}, // superhealth
{"ARTIPWBK"}, // tomeofpower
{"ARTITRCH"}, // torch
{"ARTIFBMB"}, // firebomb
{"ARTIEGGC"}, // egg
{"ARTISOAR"}, // fly
{"ARTIATLP"} // teleport
};
char ammopic[][10] =
{
{"INAMGLD"},
{"INAMBOW"},
{"INAMBST"},
{"INAMRAM"},
{"INAMPNX"},
{"INAMLOB"}
};
int SB_state = -1;
static int oldarti = 0;
static int oldartiCount = 0;
static int oldfrags = -9999;
static int oldammo = -1;
static int oldarmor = -1;
static int oldweapon = -1;
static int oldhealth = -1;
static int oldlife = -1;
static int oldkeys = -1;
int playerkeys = 0;
extern boolean automapactive;
void SB_Drawer(void)
{
int frame;
static boolean hitCenterFrame;
// Sound info debug stuff
if(DebugSound == true)
{
DrawSoundInfo();
}
CPlayer = &players[consoleplayer];
if(viewheight == SCREENHEIGHT && !automapactive)
{
DrawFullScreenStuff();
SB_state = -1;
}
else
{
if(SB_state == -1)
{
V_DrawPatch(0, 158, PatchBARBACK);
if(players[consoleplayer].cheats&CF_GODMODE)
{
V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE));
V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE));
}
oldhealth = -1;
}
DrawCommonBar();
if(!inventory)
{
if(SB_state != 0)
{
// Main interface
V_DrawPatch(34, 160, PatchSTATBAR);
oldarti = 0;
oldammo = -1;
oldarmor = -1;
oldweapon = -1;
oldfrags = -9999; //can't use -1, 'cuz of negative frags
oldlife = -1;
oldkeys = -1;
}
DrawMainBar();
SB_state = 0;
}
else
{
if(SB_state != 1)
{
V_DrawPatch(34, 160, PatchINVBAR);
}
DrawInventoryBar();
SB_state = 1;
}
}
SB_PaletteFlash();
// Flight icons
if(CPlayer->powers[pw_flight])
{
if(CPlayer->powers[pw_flight] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_flight]&16))
{
frame = (leveltime/3)&15;
if(CPlayer->mo->flags2&MF2_FLY)
{
if(hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15,
PU_CACHE));
}
else
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame,
PU_CACHE));
hitCenterFrame = false;
}
}
else
{
if(!hitCenterFrame && (frame != 15 && frame != 0))
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+frame,
PU_CACHE));
hitCenterFrame = false;
}
else
{
V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump+15,
PU_CACHE));
hitCenterFrame = true;
}
}
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
else
{
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
if(CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
{
if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
|| !(CPlayer->powers[pw_weaponlevel2]&16))
{
frame = (leveltime/3)&15;
V_DrawPatch(300, 17, W_CacheLumpNum(spinbooklump+frame, PU_CACHE));
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
else
{
BorderTopRefresh = true;
UpdateState |= I_MESSAGES;
}
}
/*
if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
|| (CPlayer->powers[pw_weaponlevel2]&8))
{
V_DrawPatch(291, 0, W_CacheLumpName("ARTIPWBK", PU_CACHE));
}
else
{
BorderTopRefresh = true;
}
}
*/
}
// sets the new palette based upon current values of player->damagecount
// and player->bonuscount
void SB_PaletteFlash(void)
{
static int sb_palette = 0;
int palette;
byte *pal;
CPlayer = &players[consoleplayer];
if(CPlayer->damagecount)
{
palette = (CPlayer->damagecount+7)>>3;
if(palette >= NUMREDPALS)
{
palette = NUMREDPALS-1;
}
palette += STARTREDPALS;
}
else if(CPlayer->bonuscount)
{
palette = (CPlayer->bonuscount+7)>>3;
if(palette >= NUMBONUSPALS)
{
palette = NUMBONUSPALS-1;
}
palette += STARTBONUSPALS;
}
else
{
palette = 0;
}
if(palette != sb_palette)
{
sb_palette = palette;
pal = (byte *)W_CacheLumpNum(playpalette, PU_CACHE)+palette*768;
I_SetPalette(pal);
}
}
//---------------------------------------------------------------------------
//
// PROC DrawCommonBar
//
//---------------------------------------------------------------------------
void DrawCommonBar(void)
{
int chainY;
int healthPos;
V_DrawPatch(0, 148, PatchLTFCTOP);
V_DrawPatch(290, 148, PatchRTFCTOP);
if(oldhealth != HealthMarker)
{
oldhealth = HealthMarker;
healthPos = HealthMarker;
if(healthPos < 0)
{
healthPos = 0;
}
if(healthPos > 100)
{
healthPos = 100;
}
healthPos = (healthPos*256)/100;
chainY = (HealthMarker == CPlayer->mo->health) ? 191 : 191+ChainWiggle;
V_DrawPatch(0, 190, PatchCHAINBACK);
V_DrawPatch(2+(healthPos%17), chainY, PatchCHAIN);
V_DrawPatch(17+healthPos, chainY, PatchLIFEGEM);
V_DrawPatch(0, 190, PatchLTFACE);
V_DrawPatch(276, 190, PatchRTFACE);
ShadeChain();
UpdateState |= I_STATBAR;
}
}
//---------------------------------------------------------------------------
//
// PROC DrawMainBar
//
//---------------------------------------------------------------------------
void DrawMainBar(void)
{
int i;
int temp;
// Ready artifact
if(ArtifactFlash)
{
V_DrawPatch(180, 161, PatchBLACKSQ);
V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia")
+ ArtifactFlash - 1, PU_CACHE));
ArtifactFlash--;
oldarti = -1; // so that the correct artifact fills in after the flash
UpdateState |= I_STATBAR;
}
else if(oldarti != CPlayer->readyArtifact
|| oldartiCount != CPlayer->inventory[inv_ptr].count)
{
V_DrawPatch(180, 161, PatchBLACKSQ);
if(CPlayer->readyArtifact > 0)
{
V_DrawPatch(179,160, W_CacheLumpName(patcharti[CPlayer->readyArtifact],
PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
}
oldarti = CPlayer->readyArtifact;
oldartiCount = CPlayer->inventory[inv_ptr].count;
UpdateState |= I_STATBAR;
}
// Frags
if(deathmatch)
{
temp = 0;
for(i = 0; i < MAXPLAYERS; i++)
{
temp += CPlayer->frags[i];
}
if(temp != oldfrags)
{
V_DrawPatch(57, 171, PatchARMCLEAR);
DrINumber(temp, 61, 170);
oldfrags = temp;
UpdateState |= I_STATBAR;
}
}
else
{
temp = HealthMarker;
if(temp < 0)
{
temp = 0;
}
else if(temp > 100)
{
temp = 100;
}
if(oldlife != temp)
{
oldlife = temp;
V_DrawPatch(57, 171, PatchARMCLEAR);
DrINumber(temp, 61, 170);
UpdateState |= I_STATBAR;
}
}
// Keys
if(oldkeys != playerkeys)
{
if(CPlayer->keys[key_yellow])
{
V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE));
}
if(CPlayer->keys[key_green])
{
V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE));
}
if(CPlayer->keys[key_blue])
{
V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE));
}
oldkeys = playerkeys;
UpdateState |= I_STATBAR;
}
// Ammo
temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
if(oldammo != temp || oldweapon != CPlayer->readyweapon)
{
V_DrawPatch(108, 161, PatchBLACKSQ);
if(temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
{
DrINumber(temp, 109, 162);
V_DrawPatch(111, 172, W_CacheLumpName(
ammopic[CPlayer->readyweapon-1], PU_CACHE));
}
oldammo = temp;
oldweapon = CPlayer->readyweapon;
UpdateState |= I_STATBAR;
}
// Armor
if(oldarmor != CPlayer->armorpoints)
{
V_DrawPatch(224, 171, PatchARMCLEAR);
DrINumber(CPlayer->armorpoints, 228, 170);
oldarmor = CPlayer->armorpoints;
UpdateState |= I_STATBAR;
}
}
//---------------------------------------------------------------------------
//
// PROC DrawInventoryBar
//
//---------------------------------------------------------------------------
void DrawInventoryBar(void)
{
int i;
int x;
x = inv_ptr-curpos;
UpdateState |= I_STATBAR;
V_DrawPatch(34, 160, PatchINVBAR);
for(i = 0; i < 7; i++)
{
//V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
if(CPlayer->inventorySlotNum > x+i
&& CPlayer->inventory[x+i].type != arti_none)
{
V_DrawPatch(50+i*31, 160, W_CacheLumpName(
patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 182);
}
}
V_DrawPatch(50+curpos*31, 189, PatchSELECTBOX);
if(x != 0)
{
V_DrawPatch(38, 159,!(leveltime&4) ? PatchINVLFGEM1 :
PatchINVLFGEM2);
}
if(CPlayer->inventorySlotNum-x > 7)
{
V_DrawPatch(269, 159,!(leveltime&4) ?
PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
void DrawFullScreenStuff(void)
{
int i;
int x;
int temp;
UpdateState |= I_FULLSCRN;
if(CPlayer->mo->health > 0)
{
DrBNumber(CPlayer->mo->health, 5, 180);
}
else
{
DrBNumber(0, 5, 180);
}
if(deathmatch)
{
temp = 0;
for(i=0; i<MAXPLAYERS; i++)
{
if(playeringame[i])
{
temp += CPlayer->frags[i];
}
}
DrINumber(temp, 45, 185);
}
if(!inventory)
{
if(CPlayer->readyArtifact > 0)
{
V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX",
PU_CACHE));
V_DrawPatch(286, 170,
W_CacheLumpName(patcharti[CPlayer->readyArtifact], PU_CACHE));
DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
}
}
else
{
x = inv_ptr-curpos;
for(i = 0; i < 7; i++)
{
V_DrawFuzzPatch(50+i*31, 168, W_CacheLumpName("ARTIBOX",
PU_CACHE));
if(CPlayer->inventorySlotNum > x+i
&& CPlayer->inventory[x+i].type != arti_none)
{
V_DrawPatch(50+i*31, 168, W_CacheLumpName(
patcharti[CPlayer->inventory[x+i].type], PU_CACHE));
DrSmallNumber(CPlayer->inventory[x+i].count, 69+i*31, 190);
}
}
V_DrawPatch(50+curpos*31, 197, PatchSELECTBOX);
if(x != 0)
{
V_DrawPatch(38, 167, !(leveltime&4) ? PatchINVLFGEM1 :
PatchINVLFGEM2);
}
if(CPlayer->inventorySlotNum-x > 7)
{
V_DrawPatch(269, 167, !(leveltime&4) ?
PatchINVRTGEM1 : PatchINVRTGEM2);
}
}
}
//--------------------------------------------------------------------------
//
// FUNC SB_Responder
//
//--------------------------------------------------------------------------
boolean SB_Responder(event_t *event)
{
if(event->type == ev_keydown)
{
if(HandleCheats(event->data1))
{ // Need to eat the key
return(true);
}
}
return(false);
}
//--------------------------------------------------------------------------
//
// FUNC HandleCheats
//
// Returns true if the caller should eat the key.
//
//--------------------------------------------------------------------------
static boolean HandleCheats(byte key)
{
int i;
boolean eat;
if(netgame || gameskill == sk_nightmare)
{ // Can't cheat in a net-game, or in nightmare mode
return(false);
}
if(players[consoleplayer].health <= 0)
{ // Dead players can't cheat
return(false);
}
eat = false;
for(i = 0; Cheats[i].func != NULL; i++)
{
if(CheatAddKey(&Cheats[i], key, &eat))
{
Cheats[i].func(&players[consoleplayer], &Cheats[i]);
S_StartSound(NULL, sfx_dorcls);
}
}
return(eat);
}
//--------------------------------------------------------------------------
//
// FUNC CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//--------------------------------------------------------------------------
static boolean CheatAddKey(Cheat_t *cheat, byte key, boolean *eat)
{
if(!cheat->pos)
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
}
if(*cheat->pos == 0)
{
*eat = true;
cheat->args[cheat->currentArg++] = key;
cheat->pos++;
}
else if(CheatLookup[key] == *cheat->pos)
{
cheat->pos++;
}
else
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
}
if(*cheat->pos == 0xff)
{
cheat->pos = cheat->sequence;
cheat->currentArg = 0;
return(true);
}
return(false);
}
//--------------------------------------------------------------------------
//
// CHEAT FUNCTIONS
//
//--------------------------------------------------------------------------
static void CheatGodFunc(player_t *player, Cheat_t *cheat)
{
player->cheats ^= CF_GODMODE;
if(player->cheats&CF_GODMODE)
{
P_SetMessage(player, TXT_CHEATGODON, false);
}
else
{
P_SetMessage(player, TXT_CHEATGODOFF, false);
}
SB_state = -1;
}
static void CheatNoClipFunc(player_t *player, Cheat_t *cheat)
{
player->cheats ^= CF_NOCLIP;
if(player->cheats&CF_NOCLIP)
{
P_SetMessage(player, TXT_CHEATNOCLIPON, false);
}
else
{
P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
}
}
static void CheatWeaponsFunc(player_t *player, Cheat_t *cheat)
{
int i;
//extern boolean *WeaponInShareware;
player->armorpoints = 200;
player->armortype = 2;
if(!player->backpack)
{
for(i = 0; i < NUMAMMO; i++)
{
player->maxammo[i] *= 2;
}
player->backpack = true;
}
for(i = 0; i < NUMWEAPONS-1; i++)
{
player->weaponowned[i] = true;
}
if(shareware)
{
player->weaponowned[wp_skullrod] = false;
player->weaponowned[wp_phoenixrod] = false;
player->weaponowned[wp_mace] = false;
}
for(i = 0; i < NUMAMMO; i++)
{
player->ammo[i] = player->maxammo[i];
}
P_SetMessage(player, TXT_CHEATWEAPONS, false);
}
static void CheatPowerFunc(player_t *player, Cheat_t *cheat)
{
if(player->powers[pw_weaponlevel2])
{
player->powers[pw_weaponlevel2] = 0;
P_SetMessage(player, TXT_CHEATPOWEROFF, false);
}
else
{
P_UseArtifact(player, arti_tomeofpower);
P_SetMessage(player, TXT_CHEATPOWERON, false);
}
}
static void CheatHealthFunc(player_t *player, Cheat_t *cheat)
{
if(player->chickenTics)
{
player->health = player->mo->health = MAXCHICKENHEALTH;
}
else
{
player->health = player->mo->health = MAXHEALTH;
}
P_SetMessage(player, TXT_CHEATHEALTH, false);
}
static void CheatKeysFunc(player_t *player, Cheat_t *cheat)
{
extern int playerkeys;
player->keys[key_yellow] = true;
player->keys[key_green] = true;
player->keys[key_blue] = true;
playerkeys = 7; // Key refresh flags
P_SetMessage(player, TXT_CHEATKEYS, false);
}
static void CheatSoundFunc(player_t *player, Cheat_t *cheat)
{
DebugSound = !DebugSound;
if(DebugSound)
{
P_SetMessage(player, TXT_CHEATSOUNDON, false);
}
else
{
P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
}
}
static void CheatTickerFunc(player_t *player, Cheat_t *cheat)
{
extern int DisplayTicker;
DisplayTicker = !DisplayTicker;
if(DisplayTicker)
{
P_SetMessage(player, TXT_CHEATTICKERON, false);
}
else
{
P_SetMessage(player, TXT_CHEATTICKEROFF, false);
}
}
static void CheatArtifact1Func(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
}
static void CheatArtifact2Func(player_t *player, Cheat_t *cheat)
{
P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
}
static void CheatArtifact3Func(player_t *player, Cheat_t *cheat)
{
int i;
int j;
artitype_t type;
int count;
type = cheat->args[0]-'a'+1;
count = cheat->args[1]-'0';
if(type == 26 && count == 0)
{ // All artifacts
for(i = arti_none+1; i < NUMARTIFACTS; i++)
{
if(shareware && (i == arti_superhealth
|| i == arti_teleport))
{
continue;
}
for(j = 0; j < 16; j++)
{
P_GiveArtifact(player, i, NULL);
}
}
P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
}
else if(type > arti_none && type < NUMARTIFACTS
&& count > 0 && count < 10)
{
if(shareware && (type == arti_superhealth || type == arti_teleport))
{
P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
return;
}
for(i = 0; i < count; i++)
{
P_GiveArtifact(player, type, NULL);
}
P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
}
else
{ // Bad input
P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
}
}
static void CheatWarpFunc(player_t *player, Cheat_t *cheat)
{
int episode;
int map;
episode = cheat->args[0]-'0';
map = cheat->args[1]-'0';
if(M_ValidEpisodeMap(episode, map))
{
G_DeferedInitNew(gameskill, episode, map);
P_SetMessage(player, TXT_CHEATWARP, false);
}
}
static void CheatChickenFunc(player_t *player, Cheat_t *cheat)
{
extern boolean P_UndoPlayerChicken(player_t *player);
if(player->chickenTics)
{
if(P_UndoPlayerChicken(player))
{
P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
}
}
else if(P_ChickenMorphPlayer(player))
{
P_SetMessage(player, TXT_CHEATCHICKENON, false);
}
}
static void CheatMassacreFunc(player_t *player, Cheat_t *cheat)
{
P_Massacre();
P_SetMessage(player, TXT_CHEATMASSACRE, false);
}
static void CheatIDKFAFunc(player_t *player, Cheat_t *cheat)
{
int i;
if(player->chickenTics)
{
return;
}
for(i = 1; i < 8; i++)
{
player->weaponowned[i] = false;
}
player->pendingweapon = wp_staff;
P_SetMessage(player, TXT_CHEATIDKFA, true);
}
static void CheatIDDQDFunc(player_t *player, Cheat_t *cheat)
{
P_DamageMobj(player->mo, NULL, player->mo, 10000);
P_SetMessage(player, TXT_CHEATIDDQD, true);
}