Source to src/wadlink.wl
; WAD NAME
; Extended version
$WADNAME extended/heretic
\data\extended.txt
; PALETTES AND COLOR MAPS
\art\palette\playpal.lmp
\art\palette\colormap.lmp
\art\palette\tinttab.lmp
; DEMOS AND DOS SCREENS
\data\txtscr_s\loading.bin
; Extended version
$shootwad \art\screens\scrn_e.wad
\data\txtscr_e\endtext.bin
\data\demos_r\demo1.lmp
\data\demos_r\demo2.lmp
\data\demos_r\demo3.lmp
; LEVEL MAPS
$shootwad \data\e1m1
$shootwad \data\e1m2
$shootwad \data\e1m3
$shootwad \data\e1m4
$shootwad \data\e1m5
$shootwad \data\e1m6
$shootwad \data\e1m7
$shootwad \data\e1m8
$shootwad \data\e1m9
$shootwad \data\e2m1
$shootwad \data\e2m2
$shootwad \data\e2m3
$shootwad \data\e2m4
$shootwad \data\e2m5
$shootwad \data\e2m6
$shootwad \data\e2m7
$shootwad \data\e2m8
$shootwad \data\e2m9
$shootwad \data\e3m1
$shootwad \data\e3m2
$shootwad \data\e3m3
$shootwad \data\e3m4
$shootwad \data\e3m5
$shootwad \data\e3m6
$shootwad \data\e3m7
$shootwad \data\e3m8
$shootwad \data\e3m9
$shootwad \data\e4m1
$shootwad \data\e4m2
$shootwad \data\e4m3
$shootwad \data\e4m4
$shootwad \data\e4m5
$shootwad \data\e4m6
$shootwad \data\e4m7
$shootwad \data\e4m8
$shootwad \data\e4m9
$shootwad \data\e5m1
$shootwad \data\e5m2
$shootwad \data\e5m3
$shootwad \data\e5m4
$shootwad \data\e5m5
$shootwad \data\e5m6
$shootwad \data\e5m7
$shootwad \data\e5m8
$shootwad \data\e5m9
$shootwad \data\e6m1
$shootwad \data\e6m2
$shootwad \data\e6m3
; TEXTURE INFO AND PATCH NAMES
\data\texture1.lmp
\data\texture2.lmp
\data\pnames.lmp
; AUTOMAP
$shootwad \art\automap\automap
; SOUND
\data\genmidi.op2
; \data\dmxgus.ini ;included in wavwad.wads...
\sound\samples\sndcurve.lmp
$shootwad \sound\samples\wavwad
; SCREENS
;$shootwad \gfx\screens\help
;$shootwad \gfx\screens\credits
;$shootwad \gfx\screens\victory2
;$shootwad \gfx\screens\title
;$shootwad \gfx\screens\pfub
;$shootwad \gfx\screens\end
; INTERMISSION
$shootwad \art\intermsn\intermsn.wad
; STATUS BAR
$shootwad \art\statbar\statbar
; MENU
$shootwad \art\menu\menu
; FONTS
$label fonta_s
$shootwad \art\fonts\fonta
$label fonta_e
$label fontb_s
$shootwad \art\fonts\fontb
$label fontb_e
; START SPRITES
$label s_start
; EPISODE 1 WINDOW WEAPONS
$shootwad \art\weapons\staff\staff.wad
$shootwad \art\weapons\goldwand\goldwand.wad
$shootwad \art\weapons\crossbow\crossbow.wad
$shootwad \art\weapons\blaster\blaster
$shootwad \art\weapons\gauntlet\gauntlet.wad
$shootwad \art\weapons\beak\beak.wad
; EPISODE 2 AND 3 WINDOW WEAPONS
; Fire mace
$shootwad \art\weapons\mace\mace.wad
; Hellstaff
$shootwad \art\weapons\hornrod\hornrod.wad
; Phoenix rod
$shootwad \art\weapons\phoenix\phoenix.wad
; PLAYER
$shootwad \art\player\player
$shootwad \art\player\player2
; EPISODE 1 MONSTERS
; Chicken
$shootwad \art\monsters\chicken\chicken
; Imp (Gargoyle)
$shootwad \art\monsters\imp\imp
; Mummy (Golem)
$shootwad \art\monsters\mummy\mummy
; Knight (Undead warrior)
$shootwad \art\monsters\knight\knight
; Wizard (Disciple of D'Sparil)
$shootwad \art\monsters\wizard\wizard
; Head (Ironlich)
$shootwad \art\monsters\head\head
; EPISODE 2 AND 3 MONSTERS
; Clink (Sabreclaw)
$shootwad \art\monsters\clink\clink
; Beast (Weredragon)
$shootwad \art\monsters\beast\beast
; Snake (Ophidian)
$shootwad \art\monsters\snake\snake
; Minotaur (Maulotaur)
$shootwad \art\monsters\minotaur\walk
$shootwad \art\monsters\minotaur\pain
$shootwad \art\monsters\minotaur\death
$shootwad \art\monsters\minotaur\attack
$shootwad \art\monsters\minotaur\fx
; Sorcerer (D'Sparil)
$shootwad \art\monsters\sorcerer\d1
$shootwad \art\monsters\sorcerer\d2
$shootwad \art\monsters\sorcerer\s1
$shootwad \art\monsters\sorcerer\s2
; STATIC SPRITES
$shootwad \art\sprites\e1spr
$shootwad \art\weapons\images\images
$shootwad \art\artifcts\artifcts
$shootwad \art\items\items
$shootwad \art\ammo\ammo
$shootwad \art\sprites\e23spr
; END SPRITES
$label s_end
; START PATCHES
$label p_start
; EPSIDOE 1 PATCHES
$label p1_start
$shootwad \art\walls\e1\e1walls
$shootwad \art\backdrop\e1sky
$label p1_end
; EPISODE 2 AND 3 PATCHES
$label p2_start
$shootwad \art\walls\e23\e23walls
$shootwad \art\backdrop\e23sky
$label p2_end
; END PATCHES
$label p_end
; START FLATS
$label f_start
; EPISODE 1 FLATS
$label f1_start
$shootwad \art\flats\e1\e1flats
$label f1_end
; EPISODE 2 AND 3 FLATS
$label f2_start
$shootwad \art\flats\e23\e23flats
$label f2_end
; END FLATS
$label f_end