Source to src/p_doors.c
//**************************************************************************
//**
//** p_doors.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: p_doors.c,v $
//** $Revision: 1.13 $
//** $Date: 96/01/06 03:23:47 $
//** $Author: bgokey $
//**
//**************************************************************************
#include "h2def.h"
#include "p_local.h"
#include "soundst.h"
//==================================================================
//==================================================================
//
// VERTICAL DOORS
//
//==================================================================
//==================================================================
//==================================================================
//
// T_VerticalDoor
//
//==================================================================
void T_VerticalDoor(vldoor_t *door)
{
result_e res;
switch(door->direction)
{
case 0: // WAITING
if(!--door->topcountdown)
switch(door->type)
{
case DREV_NORMAL:
door->direction = -1; // time to go back down
SN_StartSequence((mobj_t *)&door->sector->soundorg,
SEQ_DOOR_STONE+door->sector->seqType);
break;
case DREV_CLOSE30THENOPEN:
door->direction = 1;
break;
default:
break;
}
break;
case 2: // INITIAL WAIT
if(!--door->topcountdown)
{
switch(door->type)
{
case DREV_RAISEIN5MINS:
door->direction = 1;
door->type = DREV_NORMAL;
break;
default:
break;
}
}
break;
case -1: // DOWN
res = T_MovePlane(door->sector, door->speed,
door->sector->floorheight, false, 1, door->direction);
if(res == RES_PASTDEST)
{
SN_StopSequence((mobj_t *)&door->sector->soundorg);
switch(door->type)
{
case DREV_NORMAL:
case DREV_CLOSE:
door->sector->specialdata = NULL;
P_TagFinished(door->sector->tag);
P_RemoveThinker(&door->thinker); // unlink and free
break;
case DREV_CLOSE30THENOPEN:
door->direction = 0;
door->topcountdown = 35*30;
break;
default:
break;
}
}
else if(res == RES_CRUSHED)
{
switch(door->type)
{
case DREV_CLOSE: // DON'T GO BACK UP!
break;
default:
door->direction = 1;
break;
}
}
break;
case 1: // UP
res = T_MovePlane(door->sector, door->speed,
door->topheight, false, 1, door->direction);
if(res == RES_PASTDEST)
{
SN_StopSequence((mobj_t *)&door->sector->soundorg);
switch(door->type)
{
case DREV_NORMAL:
door->direction = 0; // wait at top
door->topcountdown = door->topwait;
break;
case DREV_CLOSE30THENOPEN:
case DREV_OPEN:
door->sector->specialdata = NULL;
P_TagFinished(door->sector->tag);
P_RemoveThinker (&door->thinker); // unlink and free
break;
default:
break;
}
}
break;
}
}
//----------------------------------------------------------------------------
//
// EV_DoDoor
//
// Move a door up/down
//
//----------------------------------------------------------------------------
int EV_DoDoor(line_t *line, byte *args, vldoor_e type)
{
int secnum;
int retcode;
sector_t *sec;
vldoor_t *door;
fixed_t speed;
speed = args[1]*FRACUNIT/8;
secnum = -1;
retcode = 0;
while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
{
sec = §ors[secnum];
if(sec->specialdata)
{
continue;
}
// Add new door thinker
retcode = 1;
door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
P_AddThinker(&door->thinker);
sec->specialdata = door;
door->thinker.function = T_VerticalDoor;
door->sector = sec;
switch(type)
{
case DREV_CLOSE:
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->direction = -1;
break;
case DREV_CLOSE30THENOPEN:
door->topheight = sec->ceilingheight;
door->direction = -1;
break;
case DREV_NORMAL:
case DREV_OPEN:
door->direction = 1;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
break;
default:
break;
}
door->type = type;
door->speed = speed;
door->topwait = args[2]; // line->arg3
SN_StartSequence((mobj_t *)&door->sector->soundorg,
SEQ_DOOR_STONE+door->sector->seqType);
}
return(retcode);
}
//==================================================================
//
// EV_VerticalDoor : open a door manually, no tag value
//
//==================================================================
boolean EV_VerticalDoor(line_t *line, mobj_t *thing)
{
int secnum;
sector_t *sec;
vldoor_t *door;
int side;
side = 0; // only front sides can be used
// if the sector has an active thinker, use it
sec = sides[line->sidenum[side^1]].sector;
secnum = sec-sectors;
if(sec->specialdata)
{
return false;
/*
door = sec->specialdata;
switch(line->special)
{ // only for raise doors
case 12:
if(door->direction == -1)
{
door->direction = 1; // go back up
}
else
{
if(!thing->player)
{ // Monsters don't close doors
return;
}
door->direction = -1; // start going down immediately
}
return;
}
*/
}
//
// new door thinker
//
door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
P_AddThinker(&door->thinker);
sec->specialdata = door;
door->thinker.function = T_VerticalDoor;
door->sector = sec;
door->direction = 1;
switch(line->special)
{
case 11:
door->type = DREV_OPEN;
line->special = 0;
break;
case 12:
case 13:
door->type = DREV_NORMAL;
break;
default:
door->type = DREV_NORMAL;
break;
}
door->speed = line->arg2*(FRACUNIT/8);
door->topwait = line->arg3;
//
// find the top and bottom of the movement range
//
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
SN_StartSequence((mobj_t *)&door->sector->soundorg,
SEQ_DOOR_STONE+door->sector->seqType);
return true;
}
//==================================================================
//
// Spawn a door that closes after 30 seconds
//
//==================================================================
/*
void P_SpawnDoorCloseIn30(sector_t *sec)
{
vldoor_t *door;
door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
P_AddThinker(&door->thinker);
sec->specialdata = door;
sec->special = 0;
door->thinker.function = T_VerticalDoor;
door->sector = sec;
door->direction = 0;
door->type = DREV_NORMAL;
door->speed = VDOORSPEED;
door->topcountdown = 30*35;
}
*/
//==================================================================
//
// Spawn a door that opens after 5 minutes
//
//==================================================================
/*
void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
{
vldoor_t *door;
door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
P_AddThinker(&door->thinker);
sec->specialdata = door;
sec->special = 0;
door->thinker.function = T_VerticalDoor;
door->sector = sec;
door->direction = 2;
door->type = DREV_RAISEIN5MINS;
door->speed = VDOORSPEED;
door->topheight = P_FindLowestCeilingSurrounding(sec);
door->topheight -= 4*FRACUNIT;
door->topwait = VDOORWAIT;
door->topcountdown = 5*60*35;
}
*/