Source to src/r_bsp.c
//**************************************************************************
//**
//** r_bsp.c : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: r_bsp.c,v $
//** $Revision: 1.2 $
//** $Date: 95/07/13 15:17:10 $
//** $Author: cjr $
//**
//**************************************************************************
#include "h2def.h"
#include "r_local.h"
seg_t *curline;
side_t *sidedef;
line_t *linedef;
sector_t *frontsector, *backsector;
drawseg_t drawsegs[MAXDRAWSEGS], *ds_p;
void R_StoreWallRange (int start, int stop);
/*
====================
=
= R_ClearDrawSegs
=
====================
*/
void R_ClearDrawSegs (void)
{
ds_p = drawsegs;
}
//=============================================================================
/*
===============================================================================
=
= ClipWallSegment
=
= Clips the given range of columns and includes it in the new clip list
===============================================================================
*/
typedef struct
{
int first, last;
} cliprange_t;
#define MAXSEGS 32
cliprange_t solidsegs[MAXSEGS], *newend; // newend is one past the last valid seg
void R_ClipSolidWallSegment (int first, int last)
{
cliprange_t *next, *start;
// find the first range that touches the range (adjacent pixels are touching)
start = solidsegs;
while (start->last < first-1)
start++;
if (first < start->first)
{
if (last < start->first-1)
{ // post is entirely visible (above start), so insert a new clippost
R_StoreWallRange (first, last);
next = newend;
newend++;
while (next != start)
{
*next = *(next-1);
next--;
}
next->first = first;
next->last = last;
return;
}
// there is a fragment above *start
R_StoreWallRange (first, start->first - 1);
start->first = first; // adjust the clip size
}
if (last <= start->last)
return; // bottom contained in start
next = start;
while (last >= (next+1)->first-1)
{
// there is a fragment between two posts
R_StoreWallRange (next->last + 1, (next+1)->first - 1);
next++;
if (last <= next->last)
{ // bottom is contained in next
start->last = next->last; // adjust the clip size
goto crunch;
}
}
// there is a fragment after *next
R_StoreWallRange (next->last + 1, last);
start->last = last; // adjust the clip size
// remove start+1 to next from the clip list,
// because start now covers their area
crunch:
if (next == start)
return; // post just extended past the bottom of one post
while (next++ != newend) // remove a post
*++start = *next;
newend = start+1;
}
/*
===============================================================================
=
= R_ClipPassWallSegment
=
= Clips the given range of columns, but does not includes it in the clip list
===============================================================================
*/
void R_ClipPassWallSegment (int first, int last)
{
cliprange_t *start;
// find the first range that touches the range (adjacent pixels are touching)
start = solidsegs;
while (start->last < first-1)
start++;
if (first < start->first)
{
if (last < start->first-1)
{ // post is entirely visible (above start)
R_StoreWallRange (first, last);
return;
}
// there is a fragment above *start
R_StoreWallRange (first, start->first - 1);
}
if (last <= start->last)
return; // bottom contained in start
while (last >= (start+1)->first-1)
{
// there is a fragment between two posts
R_StoreWallRange (start->last + 1, (start+1)->first - 1);
start++;
if (last <= start->last)
return;
}
// there is a fragment after *next
R_StoreWallRange (start->last + 1, last);
}
/*
====================
=
= R_ClearClipSegs
=
====================
*/
void R_ClearClipSegs (void)
{
solidsegs[0].first = -0x7fffffff;
solidsegs[0].last = -1;
solidsegs[1].first = viewwidth;
solidsegs[1].last = 0x7fffffff;
newend = solidsegs+2;
}
//=============================================================================
/*
======================
=
= R_AddLine
=
= Clips the given segment and adds any visible pieces to the line list
=
======================
*/
void R_AddLine (seg_t *line)
{
int x1, x2;
angle_t angle1, angle2, span, tspan;
#ifdef __NeXT__
RD_DrawLineCheck (line);
#endif
curline = line;
// OPTIMIZE: quickly reject orthogonal back sides
angle1 = R_PointToAngle (line->v1->x, line->v1->y);
angle2 = R_PointToAngle (line->v2->x, line->v2->y);
//
// clip to view edges
// OPTIMIZE: make constant out of 2*clipangle (FIELDOFVIEW)
span = angle1 - angle2;
if (span >= ANG180)
return; // back side
rw_angle1 = angle1; // global angle needed by segcalc
angle1 -= viewangle;
angle2 -= viewangle;
tspan = angle1 + clipangle;
if (tspan > 2*clipangle)
{
tspan -= 2*clipangle;
if (tspan >= span)
return; // totally off the left edge
angle1 = clipangle;
}
tspan = clipangle - angle2;
if (tspan > 2*clipangle)
{
tspan -= 2*clipangle;
if (tspan >= span)
return; // totally off the left edge
angle2 = -clipangle;
}
//
// the seg is in the view range, but not necessarily visible
//
angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
x1 = viewangletox[angle1];
x2 = viewangletox[angle2];
if (x1 == x2)
return; // does not cross a pixel
backsector = line->backsector;
if (!backsector)
goto clipsolid; // single sided line
if (backsector->ceilingheight <= frontsector->floorheight
|| backsector->floorheight >= frontsector->ceilingheight)
goto clipsolid; // closed door
if (backsector->ceilingheight != frontsector->ceilingheight
|| backsector->floorheight != frontsector->floorheight)
goto clippass; // window
// reject empty lines used for triggers and special events
if (backsector->ceilingpic == frontsector->ceilingpic
&& backsector->floorpic == frontsector->floorpic
&& backsector->lightlevel == frontsector->lightlevel
&& backsector->special == frontsector->special
&& curline->sidedef->midtexture == 0)
return;
clippass:
R_ClipPassWallSegment (x1, x2-1);
return;
clipsolid:
R_ClipSolidWallSegment (x1, x2-1);
}
//============================================================================
/*
===============================================================================
=
= R_CheckBBox
=
= Returns true if some part of the bbox might be visible
=
===============================================================================
*/
int checkcoord[12][4] = {
{3,0, 2,1},
{3,0, 2,0},
{3,1, 2,0},
{0},
{2,0, 2,1},
{0,0,0,0},
{3,1, 3,0},
{0},
{2,0, 3,1},
{2,1, 3,1},
{2,1, 3,0} };
boolean R_CheckBBox (fixed_t *bspcoord)
{
int boxx, boxy, boxpos;
fixed_t x1, y1, x2, y2;
angle_t angle1, angle2, span, tspan;
cliprange_t *start;
int sx1, sx2;
#ifdef __NeXT__
RD_DrawBBox (bspcoord);
#endif
// find the corners of the box that define the edges from current viewpoint
if (viewx <= bspcoord[BOXLEFT])
boxx = 0;
else if (viewx < bspcoord[BOXRIGHT])
boxx = 1;
else
boxx = 2;
if (viewy >= bspcoord[BOXTOP])
boxy = 0;
else if (viewy > bspcoord[BOXBOTTOM])
boxy = 1;
else
boxy = 2;
boxpos = (boxy<<2)+boxx;
if (boxpos == 5)
return true;
x1 = bspcoord[checkcoord[boxpos][0]];
y1 = bspcoord[checkcoord[boxpos][1]];
x2 = bspcoord[checkcoord[boxpos][2]];
y2 = bspcoord[checkcoord[boxpos][3]];
#ifdef __NeXT__
// RD_DisplayLine (x1, y1, x2, y2, 0.1);
#endif
//
// check clip list for an open space
//
angle1 = R_PointToAngle (x1, y1) - viewangle;
angle2 = R_PointToAngle (x2, y2) - viewangle;
span = angle1 - angle2;
if (span >= ANG180)
return true; // sitting on a line
tspan = angle1 + clipangle;
if (tspan > 2*clipangle)
{
tspan -= 2*clipangle;
if (tspan >= span)
return false; // totally off the left edge
angle1 = clipangle;
}
tspan = clipangle - angle2;
if (tspan > 2*clipangle)
{
tspan -= 2*clipangle;
if (tspan >= span)
return false; // totally off the left edge
angle2 = -clipangle;
}
// find the first clippost that touches the source post (adjacent pixels are touching)
angle1 = (angle1+ANG90)>>ANGLETOFINESHIFT;
angle2 = (angle2+ANG90)>>ANGLETOFINESHIFT;
sx1 = viewangletox[angle1];
sx2 = viewangletox[angle2];
if (sx1 == sx2)
return false; // does not cross a pixel
sx2--;
start = solidsegs;
while (start->last < sx2)
start++;
if (sx1 >= start->first && sx2 <= start->last)
return false; // the clippost contains the new span
return true;
}
/*
================
=
= R_Subsector
=
= Draw one or more segments
================
*/
void R_Subsector (int num)
{
int count;
seg_t *line;
subsector_t *sub;
int polyCount;
seg_t **polySeg;
#ifdef RANGECHECK
if (num>=numsubsectors)
I_Error ("R_Subsector: ss %i with numss = %i",num, numsubsectors);
#endif
sscount++;
sub = &subsectors[num];
frontsector = sub->sector;
count = sub->numlines;
line = &segs[sub->firstline];
if(frontsector->floorheight < viewz)
{
floorplane = R_FindPlane(frontsector->floorheight,
frontsector->floorpic, frontsector->lightlevel,
frontsector->special);
}
else
{
floorplane = NULL;
}
if(frontsector->ceilingheight > viewz
|| frontsector->ceilingpic == skyflatnum)
{
ceilingplane = R_FindPlane(frontsector->ceilingheight,
frontsector->ceilingpic, frontsector->lightlevel, 0);
}
else
{
ceilingplane = NULL;
}
R_AddSprites(frontsector);
if(sub->poly)
{ // Render the polyobj in the subsector first
polyCount = sub->poly->numsegs;
polySeg = sub->poly->segs;
while(polyCount--)
{
R_AddLine(*polySeg++);
}
}
while (count--)
{
R_AddLine (line);
line++;
}
}
/*
===============================================================================
=
= RenderBSPNode
=
===============================================================================
*/
void R_RenderBSPNode (int bspnum)
{
node_t *bsp;
int side;
if (bspnum & NF_SUBSECTOR)
{
if (bspnum == -1)
R_Subsector (0);
else
R_Subsector (bspnum&(~NF_SUBSECTOR));
return;
}
bsp = &nodes[bspnum];
#ifdef __NeXT__
RD_DrawNodeLine (bsp);
#endif
//
// decide which side the view point is on
//
side = R_PointOnSide (viewx, viewy, bsp);
R_RenderBSPNode (bsp->children[side]); // recursively divide front space
if (R_CheckBBox (bsp->bbox[side^1])) // possibly divide back space
R_RenderBSPNode (bsp->children[side^1]);
}