Source to src/wadlink.wl
; WAD NAME
$WADNAME HEXEN
; VERSION ID
\data\xxtic.lmp
; STARTUP SCREEN
\art\startup\startup.lmp
; PALETTES AND COLOR MAPS
\art\palette\playpal.lmp
\art\palette\colormap.lmp
\art\palette\fogmap.lmp
\art\palette\tinttab.lmp
; TRANSLATION TABLES
$shootwad \art\palette\trans-8.wad
; DEMOS
\data\demos\demo1.lmp
\data\demos\demo2.lmp
\data\demos\demo3.lmp
; SCREENS
$shootwad \art\screens\screens.wad
; \data\txtscrn2\endtext.bin
; LEVEL MAPS
; CLUSTER CONCLUSION MESSAGES
\data\text\clus1msg.txt
\data\text\clus2msg.txt
\data\text\clus3msg.txt
\data\text\clus4msg.txt
; WIN GAME MESSAGES
\data\text\win1msg.txt
\data\text\win2msg.txt
\data\text\win3msg.txt
; TEXTURE INFO AND PATCH NAMES
\maps\pnames.lmp
\maps\texture1.lmp
\maps\texture2.lmp
; SCRIPTS
\data\scripts\animdefs.txt
\data\scripts\mapinfo.txt
\data\scripts\sndinfo.txt
\data\scripts\sndseq.txt
; AUTOMAP
$shootwad \art\automap\automap
; STATUS BAR
$shootwad \art\statbar\statbar
; MENU
$shootwad \art\menu\menu
; FONTS
$label fonta_s
$shootwad \art\fonts\fonta
$label fonta_e
$label fontay_s
$shootwad \art\fonts\fonta_y
$label fontay_e
$label fontb_s
$shootwad \art\fonts\fontb
$label fontb_e
; START SPRITES
$label s_start
; Fighter weapons
$shootwad \art\weapons\fighter\punch\punch.wad
$shootwad \art\weapons\fighter\axe\axe.wad
$shootwad \art\weapons\fighter\hammer\hammer.wad
$shootwad \art\weapons\fighter\sword\sword.wad
; Cleric weapons
$shootwad \art\weapons\cleric\mace\mace.wad
$shootwad \art\weapons\cleric\sstaff\sstaff.wad
$shootwad \art\weapons\cleric\flame\flame.wad
$shootwad \art\weapons\cleric\holy\holy.wad
; Mage weapons
$shootwad \art\weapons\mage\wand\wand.wad
$shootwad \art\weapons\mage\cone\cone.wad
$shootwad \art\weapons\mage\lightng\lightng.wad
$shootwad \art\weapons\mage\staff\mstaff.wad
; Morphed player weapons
; $shootwad \art\weapons\beak\beak.wad
$shootwad \art\weapons\snout\snout.wad
; PLAYER
$shootwad \art\player\fighter\fighter
$shootwad \art\player\fighter\fighter2
$shootwad \art\player\mage\mage
$shootwad \art\player\mage\mage2
$shootwad \art\player\mage\mage3
$shootwad \art\player\cleric\cleric
$shootwad \art\player\cleric\cleric2
$shootwad \art\player\cleric\cleric3
; MONSTERS
; Sea Serpent
$shootwad \art\monsters\serpent\serpent
; Centaur
$shootwad \art\monsters\centaur\centaur
$shootwad \art\monsters\centaur\centaur2
$shootwad \art\monsters\centaur\centaur3
$shootwad \art\monsters\centaur\centfx
; Demon
$shootwad \art\monsters\demon\demon
; Demon2
$shootwad \art\monsters\demon2\demon2
; Wraith
$shootwad \art\monsters\wraith\wraith
; Dragon Lich
$shootwad \art\monsters\dragon\dragon
; Bishop
$shootwad \art\monsters\bishop\bishop
; Ettin
$shootwad \art\monsters\ettin\ettin
; Fire Demon
$shootwad \art\monsters\firedemn\fired
; Ice Guy
$shootwad \art\monsters\ice\iceguy
; Sorcerer Boss Guy
$shootwad \art\monsters\boss1\sorc
; Korax
$shootwad \art\monsters\korax\korax
; Chicken
; $shootwad \art\monsters\chicken\chicken
; Pig
$shootwad \art\monsters\pig\pig
; Maulotaur
$shootwad \art\monsters\minotaur\walk
$shootwad \art\monsters\minotaur\pain
;$shootwad \art\monsters\minotaur\death
$shootwad \art\monsters\minotaur\attack
$shootwad \art\monsters\minotaur\fx
; STATIC SPRITES
$shootwad \art\sprites\e1spr
$shootwad \art\sprites\s\sprite_s
; World projectile sprites
$shootwad \art\sprites\prjtile\prjtile
$shootwad \art\sprites\r\sprite_r
$shootwad \art\sprites\fogpatch\fogpatch.wad
$shootwad \art\weapons\images\images
$shootwad \art\artifcts\artifcts
$shootwad \art\items\items
; $shootwad \art\ammo\ammo
; Mana
$shootwad \art\mana\mana
; END SPRITES
$label s_end
;---------------------------------------------------------------------------
; WALL PATCHES
$label p_start
; Shareware wall patches
$label p1_start
$shootwad \art\walls\s\walls_s
$shootwad \art\backdrop\sky_s
$label p1_end
; Registered wall patches
$label p2_start
$shootwad \art\walls\r\walls_r
$shootwad \art\backdrop\sky_r
$label p2_end
$label p_end
;---------------------------------------------------------------------------
; FLATS
$label f_start
; Shareware flats
$label f1_start
$shootwad \art\flats\s\flats_s
$label f1_end
; Registered flats
$label f2_start
$shootwad \art\flats\r\flats_r
$label f2_end
$label f_end
; SOUND
\sound\misc\genmidi.op2
\sound\misc\dmxgus.lmp
\sound\misc\sndcurve.lmp
$shootwad \sound\archive\sndwad_r