Source to src/info.c


Enter a symbol's name here to quickly find it.

#include "doomdef.h"
/* generated by multigen */

char *sprnames[NUMSPRITES] = {
"TROO","SHTG","PUNG","PISG","PISF","SHTF","CHGG","CHGF","MISG","MISF",
"SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2","BAL7",
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
"SPOS","SARG","HEAD","BOSS","SKUL","ARM1","ARM2","BAR1","BEXP","FCAN",
"BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
"SOUL","PINV","PSTR","PINS","SUIT","PMAP","PVIS","CLIP","AMMO","ROCK",
"BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW","LAUN",
"PLAS","SHOT","COLU","SMT2","POL2","POL5","POL4","POL1","GOR4","GOR5",
"SMIT","COL2","COL4","CAND","CBRA","TRE1","ELEC","FSKU","SMBT","SMGT",
"SMRT"
};

void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_Punch ();
void A_ReFire ();
void A_FirePistol ();
void A_Light1 ();
void A_FireShotgun ();
void A_Light2 ();
void A_FireCGun ();
void A_GunFlash ();
void A_FireMissile ();
void A_Saw ();
void A_FirePlasma ();
void A_BFGsound ();
void A_FireBFG ();
void A_BFGSpray ();
void A_Explode ();
void A_Pain ();
void A_Scream ();
void A_Fall ();
void A_XScream ();
void A_Look ();
void A_Chase ();
void A_FaceTarget ();
void A_PosAttack ();
void A_SPosAttack ();
void A_TroopAttack ();
void A_SargAttack ();
void A_HeadAttack ();
void A_BruisAttack ();
void A_BossDeath ();
void A_SkullAttack ();

state_t	states[NUMSTATES] = {
{SPR_TROO,0,-1,NULL,S_NULL,0,0},	/* S_NULL */
{SPR_SHTG,4,0,A_Light0,S_NULL,0,0},	/* S_LIGHTDONE */
{SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0},	/* S_PUNCH */
{SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0},	/* S_PUNCHDOWN */
{SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0},	/* S_PUNCHUP */
{SPR_PUNG,1,2,NULL,S_PUNCH2,0,0},	/* S_PUNCH1 */
{SPR_PUNG,2,2,A_Punch,S_PUNCH3,0,0},	/* S_PUNCH2 */
{SPR_PUNG,3,2,NULL,S_PUNCH4,0,0},	/* S_PUNCH3 */
{SPR_PUNG,2,2,NULL,S_PUNCH5,0,0},	/* S_PUNCH4 */
{SPR_PUNG,1,2,A_ReFire,S_PUNCH,0,0},	/* S_PUNCH5 */
{SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},	/* S_PISTOL */
{SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0},	/* S_PISTOLDOWN */
{SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0},	/* S_PISTOLUP */
{SPR_PISG,0,2,NULL,S_PISTOL2,0,0},	/* S_PISTOL1 */
{SPR_PISG,1,3,A_FirePistol,S_PISTOL3,0,0},	/* S_PISTOL2 */
{SPR_PISG,2,3,NULL,S_PISTOL4,0,0},	/* S_PISTOL3 */
{SPR_PISG,1,2,A_ReFire,S_PISTOL,0,0},	/* S_PISTOL4 */
{SPR_PISF,32768,3,A_Light1,S_LIGHTDONE,0,0},	/* S_PISTOLFLASH */
{SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0},	/* S_SGUN */
{SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0},	/* S_SGUNDOWN */
{SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0},	/* S_SGUNUP */
{SPR_SHTG,0,2,NULL,S_SGUN2,0,0},	/* S_SGUN1 */
{SPR_SHTG,0,2,A_FireShotgun,S_SGUN3,0,0},	/* S_SGUN2 */
{SPR_SHTG,1,3,NULL,S_SGUN4,0,0},	/* S_SGUN3 */
{SPR_SHTG,2,2,NULL,S_SGUN5,0,0},	/* S_SGUN4 */
{SPR_SHTG,3,2,NULL,S_SGUN6,0,0},	/* S_SGUN5 */
{SPR_SHTG,2,2,NULL,S_SGUN7,0,0},	/* S_SGUN6 */
{SPR_SHTG,1,2,NULL,S_SGUN8,0,0},	/* S_SGUN7 */
{SPR_SHTG,0,2,NULL,S_SGUN9,0,0},	/* S_SGUN8 */
{SPR_SHTG,0,3,A_ReFire,S_SGUN,0,0},	/* S_SGUN9 */
{SPR_SHTF,32768,2,A_Light1,S_SGUNFLASH2,0,0},	/* S_SGUNFLASH1 */
{SPR_SHTF,32769,1,A_Light2,S_LIGHTDONE,0,0},	/* S_SGUNFLASH2 */
{SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0},	/* S_CHAIN */
{SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0},	/* S_CHAINDOWN */
{SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0},	/* S_CHAINUP */
{SPR_CHGG,0,2,A_FireCGun,S_CHAIN2,0,0},	/* S_CHAIN1 */
{SPR_CHGG,1,2,A_FireCGun,S_CHAIN3,0,0},	/* S_CHAIN2 */
{SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0},	/* S_CHAIN3 */
{SPR_CHGF,32768,3,A_Light1,S_LIGHTDONE,0,0},	/* S_CHAINFLASH1 */
{SPR_CHGF,32769,2,A_Light2,S_LIGHTDONE,0,0},	/* S_CHAINFLASH2 */
{SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0},	/* S_MISSILE */
{SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0},	/* S_MISSILEDOWN */
{SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0},	/* S_MISSILEUP */
{SPR_MISG,1,4,A_GunFlash,S_MISSILE2,0,0},	/* S_MISSILE1 */
{SPR_MISG,1,6,A_FireMissile,S_MISSILE3,0,0},	/* S_MISSILE2 */
{SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0},	/* S_MISSILE3 */
{SPR_MISF,32768,2,A_Light1,S_MISSILEFLASH2,0,0},	/* S_MISSILEFLASH1 */
{SPR_MISF,32769,2,NULL,S_MISSILEFLASH3,0,0},	/* S_MISSILEFLASH2 */
{SPR_MISF,32770,2,A_Light2,S_MISSILEFLASH4,0,0},	/* S_MISSILEFLASH3 */
{SPR_MISF,32771,2,A_Light2,S_LIGHTDONE,0,0},	/* S_MISSILEFLASH4 */
{SPR_SAWG,2,2,A_WeaponReady,S_SAWB,0,0},	/* S_SAW */
{SPR_SAWG,3,2,A_WeaponReady,S_SAW,0,0},	/* S_SAWB */
{SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0},	/* S_SAWDOWN */
{SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0},	/* S_SAWUP */
{SPR_SAWG,0,2,A_Saw,S_SAW2,0,0},	/* S_SAW1 */
{SPR_SAWG,1,2,A_Saw,S_SAW3,0,0},	/* S_SAW2 */
{SPR_SAWG,1,0,A_ReFire,S_SAW,0,0},	/* S_SAW3 */
{SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0},	/* S_PLASMA */
{SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0},	/* S_PLASMADOWN */
{SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0},	/* S_PLASMAUP */
{SPR_PLSG,0,2,A_FirePlasma,S_PLASMA2,0,0},	/* S_PLASMA1 */
{SPR_PLSG,1,10,A_ReFire,S_PLASMA,0,0},	/* S_PLASMA2 */
{SPR_PLSF,32768,2,A_Light1,S_LIGHTDONE,0,0},	/* S_PLASMAFLASH1 */
{SPR_PLSF,32769,2,A_Light1,S_LIGHTDONE,0,0},	/* S_PLASMAFLASH2 */
{SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0},	/* S_BFG */
{SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0},	/* S_BFGDOWN */
{SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0},	/* S_BFGUP */
{SPR_BFGG,0,10,A_BFGsound,S_BFG2,0,0},	/* S_BFG1 */
{SPR_BFGG,1,5,A_GunFlash,S_BFG3,0,0},	/* S_BFG2 */
{SPR_BFGG,1,5,A_FireBFG,S_BFG4,0,0},	/* S_BFG3 */
{SPR_BFGG,1,10,A_ReFire,S_BFG,0,0},	/* S_BFG4 */
{SPR_BFGF,32768,5,A_Light1,S_BFGFLASH2,0,0},	/* S_BFGFLASH1 */
{SPR_BFGF,32769,3,A_Light2,S_LIGHTDONE,0,0},	/* S_BFGFLASH2 */
{SPR_BLUD,2,4,NULL,S_BLOOD2,0,0},	/* S_BLOOD1 */
{SPR_BLUD,1,4,NULL,S_BLOOD3,0,0},	/* S_BLOOD2 */
{SPR_BLUD,0,4,NULL,S_NULL,0,0},	/* S_BLOOD3 */
{SPR_PUFF,32768,2,NULL,S_PUFF2,0,0},	/* S_PUFF1 */
{SPR_PUFF,1,2,NULL,S_PUFF3,0,0},	/* S_PUFF2 */
{SPR_PUFF,2,2,NULL,S_PUFF4,0,0},	/* S_PUFF3 */
{SPR_PUFF,3,2,NULL,S_NULL,0,0},	/* S_PUFF4 */
{SPR_BAL1,32768,2,NULL,S_TBALL2,0,0},	/* S_TBALL1 */
{SPR_BAL1,32769,2,NULL,S_TBALL1,0,0},	/* S_TBALL2 */
{SPR_BAL1,32770,3,NULL,S_TBALLX2,0,0},	/* S_TBALLX1 */
{SPR_BAL1,32771,3,NULL,S_TBALLX3,0,0},	/* S_TBALLX2 */
{SPR_BAL1,32772,3,NULL,S_NULL,0,0},	/* S_TBALLX3 */
{SPR_BAL2,32768,2,NULL,S_RBALL2,0,0},	/* S_RBALL1 */
{SPR_BAL2,32769,2,NULL,S_RBALL1,0,0},	/* S_RBALL2 */
{SPR_BAL2,32770,3,NULL,S_RBALLX2,0,0},	/* S_RBALLX1 */
{SPR_BAL2,32771,3,NULL,S_RBALLX3,0,0},	/* S_RBALLX2 */
{SPR_BAL2,32772,3,NULL,S_NULL,0,0},	/* S_RBALLX3 */
{SPR_BAL7,32768,2,NULL,S_BRBALL2,0,0},	/* S_BRBALL1 */
{SPR_BAL7,32769,2,NULL,S_BRBALL1,0,0},	/* S_BRBALL2 */
{SPR_BAL7,32770,3,NULL,S_BRBALLX2,0,0},	/* S_BRBALLX1 */
{SPR_BAL7,32771,3,NULL,S_BRBALLX3,0,0},	/* S_BRBALLX2 */
{SPR_BAL7,32772,3,NULL,S_NULL,0,0},	/* S_BRBALLX3 */
{SPR_PLSS,32768,3,NULL,S_PLASBALL2,0,0},	/* S_PLASBALL */
{SPR_PLSS,32769,3,NULL,S_PLASBALL,0,0},	/* S_PLASBALL2 */
{SPR_PLSE,32768,2,NULL,S_PLASEXP2,0,0},	/* S_PLASEXP */
{SPR_PLSE,32769,2,NULL,S_PLASEXP3,0,0},	/* S_PLASEXP2 */
{SPR_PLSE,32770,2,NULL,S_PLASEXP4,0,0},	/* S_PLASEXP3 */
{SPR_PLSE,32771,2,NULL,S_PLASEXP5,0,0},	/* S_PLASEXP4 */
{SPR_PLSE,32772,2,NULL,S_NULL,0,0},	/* S_PLASEXP5 */
{SPR_MISL,32768,1,NULL,S_ROCKET,0,0},	/* S_ROCKET */
{SPR_BFS1,32768,2,NULL,S_BFGSHOT2,0,0},	/* S_BFGSHOT */
{SPR_BFS1,32769,2,NULL,S_BFGSHOT,0,0},	/* S_BFGSHOT2 */
{SPR_BFE1,32768,4,NULL,S_BFGLAND2,0,0},	/* S_BFGLAND */
{SPR_BFE1,32769,4,NULL,S_BFGLAND3,0,0},	/* S_BFGLAND2 */
{SPR_BFE1,32770,4,A_BFGSpray,S_BFGLAND4,0,0},	/* S_BFGLAND3 */
{SPR_BFE1,32771,4,NULL,S_BFGLAND5,0,0},	/* S_BFGLAND4 */
{SPR_BFE1,32772,4,NULL,S_BFGLAND6,0,0},	/* S_BFGLAND5 */
{SPR_BFE1,32773,4,NULL,S_NULL,0,0},	/* S_BFGLAND6 */
{SPR_BFE2,32768,4,NULL,S_BFGEXP2,0,0},	/* S_BFGEXP */
{SPR_BFE2,32769,4,NULL,S_BFGEXP3,0,0},	/* S_BFGEXP2 */
{SPR_BFE2,32770,4,NULL,S_BFGEXP4,0,0},	/* S_BFGEXP3 */
{SPR_BFE2,32771,4,NULL,S_NULL,0,0},	/* S_BFGEXP4 */
{SPR_MISL,32769,4,A_Explode,S_EXPLODE2,0,0},	/* S_EXPLODE1 */
{SPR_MISL,32770,3,NULL,S_EXPLODE3,0,0},	/* S_EXPLODE2 */
{SPR_MISL,32771,2,NULL,S_NULL,0,0},	/* S_EXPLODE3 */
{SPR_TFOG,32768,3,NULL,S_TFOG01,0,0},	/* S_TFOG */
{SPR_TFOG,32769,3,NULL,S_TFOG02,0,0},	/* S_TFOG01 */
{SPR_TFOG,32768,3,NULL,S_TFOG2,0,0},	/* S_TFOG02 */
{SPR_TFOG,32769,3,NULL,S_TFOG3,0,0},	/* S_TFOG2 */
{SPR_TFOG,32770,3,NULL,S_TFOG4,0,0},	/* S_TFOG3 */
{SPR_TFOG,32771,3,NULL,S_TFOG5,0,0},	/* S_TFOG4 */
{SPR_TFOG,32772,3,NULL,S_TFOG6,0,0},	/* S_TFOG5 */
{SPR_TFOG,32773,3,NULL,S_TFOG7,0,0},	/* S_TFOG6 */
{SPR_TFOG,32774,3,NULL,S_TFOG8,0,0},	/* S_TFOG7 */
{SPR_TFOG,32775,3,NULL,S_TFOG9,0,0},	/* S_TFOG8 */
{SPR_TFOG,32776,3,NULL,S_TFOG10,0,0},	/* S_TFOG9 */
{SPR_TFOG,32777,3,NULL,S_NULL,0,0},	/* S_TFOG10 */
{SPR_IFOG,32768,3,NULL,S_IFOG01,0,0},	/* S_IFOG */
{SPR_IFOG,32769,3,NULL,S_IFOG02,0,0},	/* S_IFOG01 */
{SPR_IFOG,32768,3,NULL,S_IFOG2,0,0},	/* S_IFOG02 */
{SPR_IFOG,32769,3,NULL,S_IFOG3,0,0},	/* S_IFOG2 */
{SPR_IFOG,32770,3,NULL,S_IFOG4,0,0},	/* S_IFOG3 */
{SPR_IFOG,32771,3,NULL,S_IFOG5,0,0},	/* S_IFOG4 */
{SPR_IFOG,32772,3,NULL,S_NULL,0,0},	/* S_IFOG5 */
{SPR_PLAY,0,-1,NULL,S_NULL,0,0},	/* S_PLAY */
{SPR_PLAY,0,2,NULL,S_PLAY_RUN2,0,0},	/* S_PLAY_RUN1 */
{SPR_PLAY,1,2,NULL,S_PLAY_RUN3,0,0},	/* S_PLAY_RUN2 */
{SPR_PLAY,2,2,NULL,S_PLAY_RUN4,0,0},	/* S_PLAY_RUN3 */
{SPR_PLAY,3,2,NULL,S_PLAY_RUN1,0,0},	/* S_PLAY_RUN4 */
{SPR_PLAY,4,2,NULL,S_PLAY_ATK2,0,0},	/* S_PLAY_ATK1 */
{SPR_PLAY,32773,4,NULL,S_PLAY,0,0},	/* S_PLAY_ATK2 */
{SPR_PLAY,6,2,NULL,S_PLAY_PAIN2,0,0},	/* S_PLAY_PAIN */
{SPR_PLAY,6,2,A_Pain,S_PLAY,0,0},	/* S_PLAY_PAIN2 */
{SPR_PLAY,7,5,NULL,S_PLAY_DIE2,0,0},	/* S_PLAY_DIE1 */
{SPR_PLAY,8,5,A_Scream,S_PLAY_DIE3,0,0},	/* S_PLAY_DIE2 */
{SPR_PLAY,9,5,A_Fall,S_PLAY_DIE4,0,0},	/* S_PLAY_DIE3 */
{SPR_PLAY,10,5,NULL,S_PLAY_DIE5,0,0},	/* S_PLAY_DIE4 */
{SPR_PLAY,11,5,NULL,S_PLAY_DIE6,0,0},	/* S_PLAY_DIE5 */
{SPR_PLAY,12,5,NULL,S_PLAY_DIE7,0,0},	/* S_PLAY_DIE6 */
{SPR_PLAY,13,-1,NULL,S_NULL,0,0},	/* S_PLAY_DIE7 */
{SPR_PLAY,14,2,NULL,S_PLAY_XDIE2,0,0},	/* S_PLAY_XDIE1 */
{SPR_PLAY,15,2,A_XScream,S_PLAY_XDIE3,0,0},	/* S_PLAY_XDIE2 */
{SPR_PLAY,16,2,A_Fall,S_PLAY_XDIE4,0,0},	/* S_PLAY_XDIE3 */
{SPR_PLAY,17,2,NULL,S_PLAY_XDIE5,0,0},	/* S_PLAY_XDIE4 */
{SPR_PLAY,18,2,NULL,S_PLAY_XDIE6,0,0},	/* S_PLAY_XDIE5 */
{SPR_PLAY,19,2,NULL,S_PLAY_XDIE7,0,0},	/* S_PLAY_XDIE6 */
{SPR_PLAY,20,2,NULL,S_PLAY_XDIE8,0,0},	/* S_PLAY_XDIE7 */
{SPR_PLAY,21,2,NULL,S_PLAY_XDIE9,0,0},	/* S_PLAY_XDIE8 */
{SPR_PLAY,22,-1,NULL,S_NULL,0,0},	/* S_PLAY_XDIE9 */
{SPR_POSS,0,5,A_Look,S_POSS_STND2,0,0},	/* S_POSS_STND */
{SPR_POSS,1,5,A_Look,S_POSS_STND,0,0},	/* S_POSS_STND2 */
{SPR_POSS,0,2,A_Chase,S_POSS_RUN2,0,0},	/* S_POSS_RUN1 */
{SPR_POSS,0,2,A_Chase,S_POSS_RUN3,0,0},	/* S_POSS_RUN2 */
{SPR_POSS,1,2,A_Chase,S_POSS_RUN4,0,0},	/* S_POSS_RUN3 */
{SPR_POSS,1,2,A_Chase,S_POSS_RUN5,0,0},	/* S_POSS_RUN4 */
{SPR_POSS,2,2,A_Chase,S_POSS_RUN6,0,0},	/* S_POSS_RUN5 */
{SPR_POSS,2,2,A_Chase,S_POSS_RUN7,0,0},	/* S_POSS_RUN6 */
{SPR_POSS,3,2,A_Chase,S_POSS_RUN8,0,0},	/* S_POSS_RUN7 */
{SPR_POSS,3,2,A_Chase,S_POSS_RUN1,0,0},	/* S_POSS_RUN8 */
{SPR_POSS,4,5,A_FaceTarget,S_POSS_ATK2,0,0},	/* S_POSS_ATK1 */
{SPR_POSS,5,4,A_PosAttack,S_POSS_ATK3,0,0},	/* S_POSS_ATK2 */
{SPR_POSS,4,4,NULL,S_POSS_RUN1,0,0},	/* S_POSS_ATK3 */
{SPR_POSS,6,1,NULL,S_POSS_PAIN2,0,0},	/* S_POSS_PAIN */
{SPR_POSS,6,2,A_Pain,S_POSS_RUN1,0,0},	/* S_POSS_PAIN2 */
{SPR_POSS,7,2,NULL,S_POSS_DIE2,0,0},	/* S_POSS_DIE1 */
{SPR_POSS,8,3,A_Scream,S_POSS_DIE3,0,0},	/* S_POSS_DIE2 */
{SPR_POSS,9,2,A_Fall,S_POSS_DIE4,0,0},	/* S_POSS_DIE3 */
{SPR_POSS,10,3,NULL,S_POSS_DIE5,0,0},	/* S_POSS_DIE4 */
{SPR_POSS,11,-1,NULL,S_NULL,0,0},	/* S_POSS_DIE5 */
{SPR_POSS,12,2,NULL,S_POSS_XDIE2,0,0},	/* S_POSS_XDIE1 */
{SPR_POSS,13,3,A_XScream,S_POSS_XDIE3,0,0},	/* S_POSS_XDIE2 */
{SPR_POSS,14,2,A_Fall,S_POSS_XDIE4,0,0},	/* S_POSS_XDIE3 */
{SPR_POSS,15,3,NULL,S_POSS_XDIE5,0,0},	/* S_POSS_XDIE4 */
{SPR_POSS,16,2,NULL,S_POSS_XDIE6,0,0},	/* S_POSS_XDIE5 */
{SPR_POSS,17,3,NULL,S_POSS_XDIE7,0,0},	/* S_POSS_XDIE6 */
{SPR_POSS,18,2,NULL,S_POSS_XDIE8,0,0},	/* S_POSS_XDIE7 */
{SPR_POSS,19,3,NULL,S_POSS_XDIE9,0,0},	/* S_POSS_XDIE8 */
{SPR_POSS,20,-1,NULL,S_NULL,0,0},	/* S_POSS_XDIE9 */
{SPR_SPOS,0,5,A_Look,S_SPOS_STND2,0,0},	/* S_SPOS_STND */
{SPR_SPOS,1,5,A_Look,S_SPOS_STND,0,0},	/* S_SPOS_STND2 */
{SPR_SPOS,0,1,A_Chase,S_SPOS_RUN2,0,0},	/* S_SPOS_RUN1 */
{SPR_SPOS,0,2,A_Chase,S_SPOS_RUN3,0,0},	/* S_SPOS_RUN2 */
{SPR_SPOS,1,1,A_Chase,S_SPOS_RUN4,0,0},	/* S_SPOS_RUN3 */
{SPR_SPOS,1,2,A_Chase,S_SPOS_RUN5,0,0},	/* S_SPOS_RUN4 */
{SPR_SPOS,2,1,A_Chase,S_SPOS_RUN6,0,0},	/* S_SPOS_RUN5 */
{SPR_SPOS,2,2,A_Chase,S_SPOS_RUN7,0,0},	/* S_SPOS_RUN6 */
{SPR_SPOS,3,1,A_Chase,S_SPOS_RUN8,0,0},	/* S_SPOS_RUN7 */
{SPR_SPOS,3,2,A_Chase,S_SPOS_RUN1,0,0},	/* S_SPOS_RUN8 */
{SPR_SPOS,4,5,A_FaceTarget,S_SPOS_ATK2,0,0},	/* S_SPOS_ATK1 */
{SPR_SPOS,32773,5,A_SPosAttack,S_SPOS_ATK3,0,0},	/* S_SPOS_ATK2 */
{SPR_SPOS,4,5,NULL,S_SPOS_RUN1,0,0},	/* S_SPOS_ATK3 */
{SPR_SPOS,6,1,NULL,S_SPOS_PAIN2,0,0},	/* S_SPOS_PAIN */
{SPR_SPOS,6,2,A_Pain,S_SPOS_RUN1,0,0},	/* S_SPOS_PAIN2 */
{SPR_SPOS,7,2,NULL,S_SPOS_DIE2,0,0},	/* S_SPOS_DIE1 */
{SPR_SPOS,8,3,A_Scream,S_SPOS_DIE3,0,0},	/* S_SPOS_DIE2 */
{SPR_SPOS,9,2,A_Fall,S_SPOS_DIE4,0,0},	/* S_SPOS_DIE3 */
{SPR_SPOS,10,3,NULL,S_SPOS_DIE5,0,0},	/* S_SPOS_DIE4 */
{SPR_SPOS,11,-1,NULL,S_NULL,0,0},	/* S_SPOS_DIE5 */
{SPR_SPOS,12,2,NULL,S_SPOS_XDIE2,0,0},	/* S_SPOS_XDIE1 */
{SPR_SPOS,13,3,A_XScream,S_SPOS_XDIE3,0,0},	/* S_SPOS_XDIE2 */
{SPR_SPOS,14,2,A_Fall,S_SPOS_XDIE4,0,0},	/* S_SPOS_XDIE3 */
{SPR_SPOS,15,3,NULL,S_SPOS_XDIE5,0,0},	/* S_SPOS_XDIE4 */
{SPR_SPOS,16,2,NULL,S_SPOS_XDIE6,0,0},	/* S_SPOS_XDIE5 */
{SPR_SPOS,17,3,NULL,S_SPOS_XDIE7,0,0},	/* S_SPOS_XDIE6 */
{SPR_SPOS,18,2,NULL,S_SPOS_XDIE8,0,0},	/* S_SPOS_XDIE7 */
{SPR_SPOS,19,3,NULL,S_SPOS_XDIE9,0,0},	/* S_SPOS_XDIE8 */
{SPR_SPOS,20,-1,NULL,S_NULL,0,0},	/* S_SPOS_XDIE9 */
{SPR_TROO,0,5,A_Look,S_TROO_STND2,0,0},	/* S_TROO_STND */
{SPR_TROO,1,5,A_Look,S_TROO_STND,0,0},	/* S_TROO_STND2 */
{SPR_TROO,0,1,A_Chase,S_TROO_RUN2,0,0},	/* S_TROO_RUN1 */
{SPR_TROO,0,2,A_Chase,S_TROO_RUN3,0,0},	/* S_TROO_RUN2 */
{SPR_TROO,1,1,A_Chase,S_TROO_RUN4,0,0},	/* S_TROO_RUN3 */
{SPR_TROO,1,2,A_Chase,S_TROO_RUN5,0,0},	/* S_TROO_RUN4 */
{SPR_TROO,2,1,A_Chase,S_TROO_RUN6,0,0},	/* S_TROO_RUN5 */
{SPR_TROO,2,2,A_Chase,S_TROO_RUN7,0,0},	/* S_TROO_RUN6 */
{SPR_TROO,3,1,A_Chase,S_TROO_RUN8,0,0},	/* S_TROO_RUN7 */
{SPR_TROO,3,2,A_Chase,S_TROO_RUN1,0,0},	/* S_TROO_RUN8 */
{SPR_TROO,4,4,A_FaceTarget,S_TROO_ATK2,0,0},	/* S_TROO_ATK1 */
{SPR_TROO,5,4,A_FaceTarget,S_TROO_ATK3,0,0},	/* S_TROO_ATK2 */
{SPR_TROO,6,3,A_TroopAttack,S_TROO_RUN1,0,0},	/* S_TROO_ATK3 */
{SPR_TROO,7,1,NULL,S_TROO_PAIN2,0,0},	/* S_TROO_PAIN */
{SPR_TROO,7,1,A_Pain,S_TROO_RUN1,0,0},	/* S_TROO_PAIN2 */
{SPR_TROO,8,4,NULL,S_TROO_DIE2,0,0},	/* S_TROO_DIE1 */
{SPR_TROO,9,4,A_Scream,S_TROO_DIE3,0,0},	/* S_TROO_DIE2 */
{SPR_TROO,10,3,NULL,S_TROO_DIE4,0,0},	/* S_TROO_DIE3 */
{SPR_TROO,11,3,A_Fall,S_TROO_DIE5,0,0},	/* S_TROO_DIE4 */
{SPR_TROO,12,-1,NULL,S_NULL,0,0},	/* S_TROO_DIE5 */
{SPR_TROO,13,2,NULL,S_TROO_XDIE2,0,0},	/* S_TROO_XDIE1 */
{SPR_TROO,14,3,A_XScream,S_TROO_XDIE3,0,0},	/* S_TROO_XDIE2 */
{SPR_TROO,15,2,NULL,S_TROO_XDIE4,0,0},	/* S_TROO_XDIE3 */
{SPR_TROO,16,3,A_Fall,S_TROO_XDIE5,0,0},	/* S_TROO_XDIE4 */
{SPR_TROO,17,2,NULL,S_TROO_XDIE6,0,0},	/* S_TROO_XDIE5 */
{SPR_TROO,18,3,NULL,S_TROO_XDIE7,0,0},	/* S_TROO_XDIE6 */
{SPR_TROO,19,2,NULL,S_TROO_XDIE8,0,0},	/* S_TROO_XDIE7 */
{SPR_TROO,20,-1,NULL,S_NULL,0,0},	/* S_TROO_XDIE8 */
{SPR_SARG,0,5,A_Look,S_SARG_STND2,0,0},	/* S_SARG_STND */
{SPR_SARG,1,5,A_Look,S_SARG_STND,0,0},	/* S_SARG_STND2 */
{SPR_SARG,0,1,A_Chase,S_SARG_RUN2,0,0},	/* S_SARG_RUN1 */
{SPR_SARG,0,1,A_Chase,S_SARG_RUN3,0,0},	/* S_SARG_RUN2 */
{SPR_SARG,1,1,A_Chase,S_SARG_RUN4,0,0},	/* S_SARG_RUN3 */
{SPR_SARG,1,1,A_Chase,S_SARG_RUN5,0,0},	/* S_SARG_RUN4 */
{SPR_SARG,2,1,A_Chase,S_SARG_RUN6,0,0},	/* S_SARG_RUN5 */
{SPR_SARG,2,1,A_Chase,S_SARG_RUN7,0,0},	/* S_SARG_RUN6 */
{SPR_SARG,3,1,A_Chase,S_SARG_RUN8,0,0},	/* S_SARG_RUN7 */
{SPR_SARG,3,1,A_Chase,S_SARG_RUN1,0,0},	/* S_SARG_RUN8 */
{SPR_SARG,4,4,A_FaceTarget,S_SARG_ATK2,0,0},	/* S_SARG_ATK1 */
{SPR_SARG,5,4,A_FaceTarget,S_SARG_ATK3,0,0},	/* S_SARG_ATK2 */
{SPR_SARG,6,4,A_SargAttack,S_SARG_RUN1,0,0},	/* S_SARG_ATK3 */
{SPR_SARG,7,1,NULL,S_SARG_PAIN2,0,0},	/* S_SARG_PAIN */
{SPR_SARG,7,1,A_Pain,S_SARG_RUN1,0,0},	/* S_SARG_PAIN2 */
{SPR_SARG,8,4,NULL,S_SARG_DIE2,0,0},	/* S_SARG_DIE1 */
{SPR_SARG,9,4,A_Scream,S_SARG_DIE3,0,0},	/* S_SARG_DIE2 */
{SPR_SARG,10,2,NULL,S_SARG_DIE4,0,0},	/* S_SARG_DIE3 */
{SPR_SARG,11,2,A_Fall,S_SARG_DIE5,0,0},	/* S_SARG_DIE4 */
{SPR_SARG,12,2,NULL,S_SARG_DIE6,0,0},	/* S_SARG_DIE5 */
{SPR_SARG,13,-1,NULL,S_NULL,0,0},	/* S_SARG_DIE6 */
{SPR_HEAD,0,5,A_Look,S_HEAD_STND,0,0},	/* S_HEAD_STND */
{SPR_HEAD,0,1,A_Chase,S_HEAD_RUN1,0,0},	/* S_HEAD_RUN1 */
{SPR_HEAD,1,2,A_FaceTarget,S_HEAD_ATK2,0,0},	/* S_HEAD_ATK1 */
{SPR_HEAD,2,2,A_FaceTarget,S_HEAD_ATK3,0,0},	/* S_HEAD_ATK2 */
{SPR_HEAD,32771,3,A_HeadAttack,S_HEAD_RUN1,0,0},	/* S_HEAD_ATK3 */
{SPR_HEAD,4,1,NULL,S_HEAD_PAIN2,0,0},	/* S_HEAD_PAIN */
{SPR_HEAD,4,2,A_Pain,S_HEAD_PAIN3,0,0},	/* S_HEAD_PAIN2 */
{SPR_HEAD,5,3,NULL,S_HEAD_RUN1,0,0},	/* S_HEAD_PAIN3 */
{SPR_HEAD,6,4,NULL,S_HEAD_DIE2,0,0},	/* S_HEAD_DIE1 */
{SPR_HEAD,7,4,A_Scream,S_HEAD_DIE3,0,0},	/* S_HEAD_DIE2 */
{SPR_HEAD,8,4,NULL,S_HEAD_DIE4,0,0},	/* S_HEAD_DIE3 */
{SPR_HEAD,9,4,NULL,S_HEAD_DIE5,0,0},	/* S_HEAD_DIE4 */
{SPR_HEAD,10,4,A_Fall,S_HEAD_DIE6,0,0},	/* S_HEAD_DIE5 */
{SPR_HEAD,11,-1,NULL,S_NULL,0,0},	/* S_HEAD_DIE6 */
{SPR_BOSS,0,5,A_Look,S_BOSS_STND2,0,0},	/* S_BOSS_STND */
{SPR_BOSS,1,5,A_Look,S_BOSS_STND,0,0},	/* S_BOSS_STND2 */
{SPR_BOSS,0,1,A_Chase,S_BOSS_RUN2,0,0},	/* S_BOSS_RUN1 */
{SPR_BOSS,0,2,A_Chase,S_BOSS_RUN3,0,0},	/* S_BOSS_RUN2 */
{SPR_BOSS,1,1,A_Chase,S_BOSS_RUN4,0,0},	/* S_BOSS_RUN3 */
{SPR_BOSS,1,2,A_Chase,S_BOSS_RUN5,0,0},	/* S_BOSS_RUN4 */
{SPR_BOSS,2,1,A_Chase,S_BOSS_RUN6,0,0},	/* S_BOSS_RUN5 */
{SPR_BOSS,2,2,A_Chase,S_BOSS_RUN7,0,0},	/* S_BOSS_RUN6 */
{SPR_BOSS,3,1,A_Chase,S_BOSS_RUN8,0,0},	/* S_BOSS_RUN7 */
{SPR_BOSS,3,2,A_Chase,S_BOSS_RUN1,0,0},	/* S_BOSS_RUN8 */
{SPR_BOSS,4,4,A_FaceTarget,S_BOSS_ATK2,0,0},	/* S_BOSS_ATK1 */
{SPR_BOSS,5,4,A_FaceTarget,S_BOSS_ATK3,0,0},	/* S_BOSS_ATK2 */
{SPR_BOSS,6,4,A_BruisAttack,S_BOSS_RUN1,0,0},	/* S_BOSS_ATK3 */
{SPR_BOSS,7,1,NULL,S_BOSS_PAIN2,0,0},	/* S_BOSS_PAIN */
{SPR_BOSS,7,1,A_Pain,S_BOSS_RUN1,0,0},	/* S_BOSS_PAIN2 */
{SPR_BOSS,8,4,NULL,S_BOSS_DIE2,0,0},	/* S_BOSS_DIE1 */
{SPR_BOSS,9,4,A_Scream,S_BOSS_DIE3,0,0},	/* S_BOSS_DIE2 */
{SPR_BOSS,10,4,NULL,S_BOSS_DIE4,0,0},	/* S_BOSS_DIE3 */
{SPR_BOSS,11,4,A_Fall,S_BOSS_DIE5,0,0},	/* S_BOSS_DIE4 */
{SPR_BOSS,12,4,NULL,S_BOSS_DIE6,0,0},	/* S_BOSS_DIE5 */
{SPR_BOSS,13,4,NULL,S_BOSS_DIE7,0,0},	/* S_BOSS_DIE6 */
{SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0},	/* S_BOSS_DIE7 */
{SPR_SKUL,32768,5,A_Look,S_SKULL_STND2,0,0},	/* S_SKULL_STND */
{SPR_SKUL,32769,5,A_Look,S_SKULL_STND,0,0},	/* S_SKULL_STND2 */
{SPR_SKUL,32768,3,A_Chase,S_SKULL_RUN2,0,0},	/* S_SKULL_RUN1 */
{SPR_SKUL,32769,3,A_Chase,S_SKULL_RUN1,0,0},	/* S_SKULL_RUN2 */
{SPR_SKUL,32770,5,A_FaceTarget,S_SKULL_ATK2,0,0},	/* S_SKULL_ATK1 */
{SPR_SKUL,32771,2,A_SkullAttack,S_SKULL_ATK3,0,0},	/* S_SKULL_ATK2 */
{SPR_SKUL,32770,2,NULL,S_SKULL_ATK4,0,0},	/* S_SKULL_ATK3 */
{SPR_SKUL,32771,2,NULL,S_SKULL_ATK3,0,0},	/* S_SKULL_ATK4 */
{SPR_SKUL,32772,1,NULL,S_SKULL_PAIN2,0,0},	/* S_SKULL_PAIN */
{SPR_SKUL,32772,2,A_Pain,S_SKULL_RUN1,0,0},	/* S_SKULL_PAIN2 */
{SPR_SKUL,32773,3,NULL,S_SKULL_DIE2,0,0},	/* S_SKULL_DIE1 */
{SPR_SKUL,32774,3,A_Scream,S_SKULL_DIE3,0,0},	/* S_SKULL_DIE2 */
{SPR_SKUL,32775,3,NULL,S_SKULL_DIE4,0,0},	/* S_SKULL_DIE3 */
{SPR_SKUL,32776,3,A_Fall,S_SKULL_DIE5,0,0},	/* S_SKULL_DIE4 */
{SPR_SKUL,9,3,NULL,S_SKULL_DIE6,0,0},	/* S_SKULL_DIE5 */
{SPR_SKUL,10,3,NULL,S_NULL,0,0},	/* S_SKULL_DIE6 */
{SPR_ARM1,0,3,NULL,S_ARM1A,0,0},	/* S_ARM1 */
{SPR_ARM1,32769,3,NULL,S_ARM1,0,0},	/* S_ARM1A */
{SPR_ARM2,0,3,NULL,S_ARM2A,0,0},	/* S_ARM2 */
{SPR_ARM2,32769,3,NULL,S_ARM2,0,0},	/* S_ARM2A */
{SPR_BAR1,0,3,NULL,S_BAR2,0,0},	/* S_BAR1 */
{SPR_BAR1,1,3,NULL,S_BAR1,0,0},	/* S_BAR2 */
{SPR_BEXP,32768,2,NULL,S_BEXP2,0,0},	/* S_BEXP */
{SPR_BEXP,32769,3,A_Scream,S_BEXP3,0,0},	/* S_BEXP2 */
{SPR_BEXP,32770,3,NULL,S_BEXP4,0,0},	/* S_BEXP3 */
{SPR_BEXP,32771,5,A_Explode,S_BEXP5,0,0},	/* S_BEXP4 */
{SPR_BEXP,32772,5,NULL,S_NULL,0,0},	/* S_BEXP5 */
{SPR_FCAN,32768,2,NULL,S_BBAR2,0,0},	/* S_BBAR1 */
{SPR_FCAN,32769,2,NULL,S_BBAR3,0,0},	/* S_BBAR2 */
{SPR_FCAN,32770,2,NULL,S_BBAR1,0,0},	/* S_BBAR3 */
{SPR_BON1,0,3,NULL,S_BON1A,0,0},	/* S_BON1 */
{SPR_BON1,1,3,NULL,S_BON1B,0,0},	/* S_BON1A */
{SPR_BON1,2,3,NULL,S_BON1C,0,0},	/* S_BON1B */
{SPR_BON1,3,3,NULL,S_BON1D,0,0},	/* S_BON1C */
{SPR_BON1,2,3,NULL,S_BON1E,0,0},	/* S_BON1D */
{SPR_BON1,1,3,NULL,S_BON1,0,0},	/* S_BON1E */
{SPR_BON2,0,3,NULL,S_BON2A,0,0},	/* S_BON2 */
{SPR_BON2,1,3,NULL,S_BON2B,0,0},	/* S_BON2A */
{SPR_BON2,2,3,NULL,S_BON2C,0,0},	/* S_BON2B */
{SPR_BON2,3,3,NULL,S_BON2D,0,0},	/* S_BON2C */
{SPR_BON2,2,3,NULL,S_BON2E,0,0},	/* S_BON2D */
{SPR_BON2,1,3,NULL,S_BON2,0,0},	/* S_BON2E */
{SPR_BKEY,0,5,NULL,S_BKEY2,0,0},	/* S_BKEY */
{SPR_BKEY,32769,5,NULL,S_BKEY,0,0},	/* S_BKEY2 */
{SPR_RKEY,0,5,NULL,S_RKEY2,0,0},	/* S_RKEY */
{SPR_RKEY,32769,5,NULL,S_RKEY,0,0},	/* S_RKEY2 */
{SPR_YKEY,0,5,NULL,S_YKEY2,0,0},	/* S_YKEY */
{SPR_YKEY,32769,5,NULL,S_YKEY,0,0},	/* S_YKEY2 */
{SPR_BSKU,0,5,NULL,S_BSKULL2,0,0},	/* S_BSKULL */
{SPR_BSKU,32769,5,NULL,S_BSKULL,0,0},	/* S_BSKULL2 */
{SPR_RSKU,0,5,NULL,S_RSKULL2,0,0},	/* S_RSKULL */
{SPR_RSKU,32769,5,NULL,S_RSKULL,0,0},	/* S_RSKULL2 */
{SPR_YSKU,0,5,NULL,S_YSKULL2,0,0},	/* S_YSKULL */
{SPR_YSKU,32769,5,NULL,S_YSKULL,0,0},	/* S_YSKULL2 */
{SPR_STIM,0,-1,NULL,S_NULL,0,0},	/* S_STIM */
{SPR_MEDI,0,-1,NULL,S_NULL,0,0},	/* S_MEDI */
{SPR_SOUL,32768,3,NULL,S_SOUL2,0,0},	/* S_SOUL */
{SPR_SOUL,32769,3,NULL,S_SOUL3,0,0},	/* S_SOUL2 */
{SPR_SOUL,32770,3,NULL,S_SOUL4,0,0},	/* S_SOUL3 */
{SPR_SOUL,32771,3,NULL,S_SOUL5,0,0},	/* S_SOUL4 */
{SPR_SOUL,32770,3,NULL,S_SOUL6,0,0},	/* S_SOUL5 */
{SPR_SOUL,32769,3,NULL,S_SOUL,0,0},	/* S_SOUL6 */
{SPR_PINV,32768,3,NULL,S_PINV2,0,0},	/* S_PINV */
{SPR_PINV,32769,3,NULL,S_PINV3,0,0},	/* S_PINV2 */
{SPR_PINV,32770,3,NULL,S_PINV4,0,0},	/* S_PINV3 */
{SPR_PINV,32771,3,NULL,S_PINV,0,0},	/* S_PINV4 */
{SPR_PSTR,32768,-1,NULL,S_NULL,0,0},	/* S_PSTR */
{SPR_PINS,32768,3,NULL,S_PINS2,0,0},	/* S_PINS */
{SPR_PINS,32769,3,NULL,S_PINS3,0,0},	/* S_PINS2 */
{SPR_PINS,32770,3,NULL,S_PINS4,0,0},	/* S_PINS3 */
{SPR_PINS,32771,3,NULL,S_PINS,0,0},	/* S_PINS4 */
{SPR_SUIT,32768,-1,NULL,S_NULL,0,0},	/* S_SUIT */
{SPR_PMAP,32768,3,NULL,S_PMAP2,0,0},	/* S_PMAP */
{SPR_PMAP,32769,3,NULL,S_PMAP3,0,0},	/* S_PMAP2 */
{SPR_PMAP,32770,3,NULL,S_PMAP4,0,0},	/* S_PMAP3 */
{SPR_PMAP,32771,3,NULL,S_PMAP5,0,0},	/* S_PMAP4 */
{SPR_PMAP,32770,3,NULL,S_PMAP6,0,0},	/* S_PMAP5 */
{SPR_PMAP,32769,3,NULL,S_PMAP,0,0},	/* S_PMAP6 */
{SPR_PVIS,32768,3,NULL,S_PVIS2,0,0},	/* S_PVIS */
{SPR_PVIS,1,3,NULL,S_PVIS,0,0},	/* S_PVIS2 */
{SPR_CLIP,0,-1,NULL,S_NULL,0,0},	/* S_CLIP */
{SPR_AMMO,0,-1,NULL,S_NULL,0,0},	/* S_AMMO */
{SPR_ROCK,0,-1,NULL,S_NULL,0,0},	/* S_ROCK */
{SPR_BROK,0,-1,NULL,S_NULL,0,0},	/* S_BROK */
{SPR_CELL,0,-1,NULL,S_NULL,0,0},	/* S_CELL */
{SPR_CELP,0,-1,NULL,S_NULL,0,0},	/* S_CELP */
{SPR_SHEL,0,-1,NULL,S_NULL,0,0},	/* S_SHEL */
{SPR_SBOX,0,-1,NULL,S_NULL,0,0},	/* S_SBOX */
{SPR_BPAK,0,-1,NULL,S_NULL,0,0},	/* S_BPAK */
{SPR_BFUG,0,-1,NULL,S_NULL,0,0},	/* S_BFUG */
{SPR_MGUN,0,-1,NULL,S_NULL,0,0},	/* S_MGUN */
{SPR_CSAW,0,-1,NULL,S_NULL,0,0},	/* S_CSAW */
{SPR_LAUN,0,-1,NULL,S_NULL,0,0},	/* S_LAUN */
{SPR_PLAS,0,-1,NULL,S_NULL,0,0},	/* S_PLAS */
{SPR_SHOT,0,-1,NULL,S_NULL,0,0},	/* S_SHOT */
{SPR_COLU,32768,-1,NULL,S_NULL,0,0},	/* S_COLU */
{SPR_SMT2,0,-1,NULL,S_NULL,0,0},	/* S_STALAG */
{SPR_PLAY,13,-1,NULL,S_NULL,0,0},	/* S_DEADTORSO */
{SPR_PLAY,18,-1,NULL,S_NULL,0,0},	/* S_DEADBOTTOM */
{SPR_POL2,0,-1,NULL,S_NULL,0,0},	/* S_HEADSONSTICK */
{SPR_POL5,0,-1,NULL,S_NULL,0,0},	/* S_GIBS */
{SPR_POL4,0,-1,NULL,S_NULL,0,0},	/* S_HEADONASTICK */
{SPR_POL1,0,-1,NULL,S_NULL,0,0},	/* S_DEADSTICK */
{SPR_GOR4,0,-1,NULL,S_NULL,0,0},	/* S_MEAT4 */
{SPR_GOR5,0,-1,NULL,S_NULL,0,0},	/* S_MEAT5 */
{SPR_SMIT,0,-1,NULL,S_NULL,0,0},	/* S_STALAGTITE */
{SPR_COL2,0,-1,NULL,S_NULL,0,0},	/* S_SHRTGRNCOL */
{SPR_COL4,0,-1,NULL,S_NULL,0,0},	/* S_SHRTREDCOL */
{SPR_CAND,32768,-1,NULL,S_NULL,0,0},	/* S_CANDLESTIK */
{SPR_CBRA,32768,-1,NULL,S_NULL,0,0},	/* S_CANDELABRA */
{SPR_TRE1,0,-1,NULL,S_NULL,0,0},	/* S_TORCHTREE */
{SPR_ELEC,0,-1,NULL,S_NULL,0,0},	/* S_TECHPILLAR */
{SPR_FSKU,32768,3,NULL,S_FLOATSKULL2,0,0},	/* S_FLOATSKULL */
{SPR_FSKU,32769,3,NULL,S_FLOATSKULL3,0,0},	/* S_FLOATSKULL2 */
{SPR_FSKU,32770,3,NULL,S_FLOATSKULL,0,0},	/* S_FLOATSKULL3 */
{SPR_SMBT,32768,2,NULL,S_BTORCHSHRT2,0,0},	/* S_BTORCHSHRT */
{SPR_SMBT,32769,2,NULL,S_BTORCHSHRT3,0,0},	/* S_BTORCHSHRT2 */
{SPR_SMBT,32770,2,NULL,S_BTORCHSHRT4,0,0},	/* S_BTORCHSHRT3 */
{SPR_SMBT,32771,2,NULL,S_BTORCHSHRT,0,0},	/* S_BTORCHSHRT4 */
{SPR_SMGT,32768,2,NULL,S_GTORCHSHRT2,0,0},	/* S_GTORCHSHRT */
{SPR_SMGT,32769,2,NULL,S_GTORCHSHRT3,0,0},	/* S_GTORCHSHRT2 */
{SPR_SMGT,32770,2,NULL,S_GTORCHSHRT4,0,0},	/* S_GTORCHSHRT3 */
{SPR_SMGT,32771,2,NULL,S_GTORCHSHRT,0,0},	/* S_GTORCHSHRT4 */
{SPR_SMRT,32768,2,NULL,S_RTORCHSHRT2,0,0},	/* S_RTORCHSHRT */
{SPR_SMRT,32769,2,NULL,S_RTORCHSHRT3,0,0},	/* S_RTORCHSHRT2 */
{SPR_SMRT,32770,2,NULL,S_RTORCHSHRT4,0,0},	/* S_RTORCHSHRT3 */
{SPR_SMRT,32771,2,NULL,S_RTORCHSHRT,0,0}	/* S_RTORCHSHRT4 */
};


mobjinfo_t mobjinfo[NUMMOBJTYPES] = {

{		/* MT_PLAYER */
-1,		/* doomednum */
S_PLAY,		/* spawnstate */
100,		/* spawnhealth */
S_PLAY_RUN1,		/* seestate */
sfx_None,		/* seesound */
0,		/* reactiontime */
sfx_None,		/* attacksound */
S_PLAY_PAIN,		/* painstate */
255,		/* painchance */
sfx_plpain,		/* painsound */
S_NULL,		/* meleestate */
S_PLAY_ATK1,		/* missilestate */
S_PLAY_DIE1,		/* deathstate */
S_PLAY_XDIE1,		/* xdeathstate */
sfx_pldeth,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH		/* flags */
 },

{		/* MT_POSSESSED */
3004,		/* doomednum */
S_POSS_STND,		/* spawnstate */
20,		/* spawnhealth */
S_POSS_RUN1,		/* seestate */
sfx_posit1,		/* seesound */
8,		/* reactiontime */
sfx_pistol,		/* attacksound */
S_POSS_PAIN,		/* painstate */
200,		/* painchance */
sfx_popain,		/* painsound */
0,		/* meleestate */
S_POSS_ATK1,		/* missilestate */
S_POSS_DIE1,		/* deathstate */
S_POSS_XDIE1,		/* xdeathstate */
sfx_podth1,		/* deathsound */
8,		/* speed */
20*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_posact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL		/* flags */
 },

{		/* MT_SHOTGUY */
9,		/* doomednum */
S_SPOS_STND,		/* spawnstate */
30,		/* spawnhealth */
S_SPOS_RUN1,		/* seestate */
sfx_posit2,		/* seesound */
8,		/* reactiontime */
0,		/* attacksound */
S_SPOS_PAIN,		/* painstate */
170,		/* painchance */
sfx_popain,		/* painsound */
0,		/* meleestate */
S_SPOS_ATK1,		/* missilestate */
S_SPOS_DIE1,		/* deathstate */
S_SPOS_XDIE1,		/* xdeathstate */
sfx_podth2,		/* deathsound */
8,		/* speed */
20*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_posact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL		/* flags */
 },

{		/* MT_TROOP */
3001,		/* doomednum */
S_TROO_STND,		/* spawnstate */
60,		/* spawnhealth */
S_TROO_RUN1,		/* seestate */
sfx_bgsit1,		/* seesound */
8,		/* reactiontime */
0,		/* attacksound */
S_TROO_PAIN,		/* painstate */
200,		/* painchance */
sfx_popain,		/* painsound */
S_TROO_ATK1,		/* meleestate */
S_TROO_ATK1,		/* missilestate */
S_TROO_DIE1,		/* deathstate */
S_TROO_XDIE1,		/* xdeathstate */
sfx_bgdth1,		/* deathsound */
8,		/* speed */
20*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_bgact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL		/* flags */
 },

{		/* MT_SERGEANT */
3002,		/* doomednum */
S_SARG_STND,		/* spawnstate */
150,		/* spawnhealth */
S_SARG_RUN1,		/* seestate */
sfx_sgtsit,		/* seesound */
8,		/* reactiontime */
sfx_sgtatk,		/* attacksound */
S_SARG_PAIN,		/* painstate */
180,		/* painchance */
sfx_dmpain,		/* painsound */
S_SARG_ATK1,		/* meleestate */
0,		/* missilestate */
S_SARG_DIE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_sgtdth,		/* deathsound */
10,		/* speed */
30*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
400,		/* mass */
0,		/* damage */
sfx_dmact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL		/* flags */
 },

{		/* MT_SHADOWS */
58,		/* doomednum */
S_SARG_STND,		/* spawnstate */
150,		/* spawnhealth */
S_SARG_RUN1,		/* seestate */
sfx_sgtsit,		/* seesound */
8,		/* reactiontime */
sfx_sgtatk,		/* attacksound */
S_SARG_PAIN,		/* painstate */
180,		/* painchance */
sfx_dmpain,		/* painsound */
S_SARG_ATK1,		/* meleestate */
0,		/* missilestate */
S_SARG_DIE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_sgtdth,		/* deathsound */
10,		/* speed */
30*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
400,		/* mass */
0,		/* damage */
sfx_dmact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL		/* flags */
 },

{		/* MT_HEAD */
3005,		/* doomednum */
S_HEAD_STND,		/* spawnstate */
400,		/* spawnhealth */
S_HEAD_RUN1,		/* seestate */
sfx_cacsit,		/* seesound */
8,		/* reactiontime */
0,		/* attacksound */
S_HEAD_PAIN,		/* painstate */
128,		/* painchance */
sfx_dmpain,		/* painsound */
0,		/* meleestate */
S_HEAD_ATK1,		/* missilestate */
S_HEAD_DIE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_cacdth,		/* deathsound */
8,		/* speed */
31*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
400,		/* mass */
0,		/* damage */
sfx_dmact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL		/* flags */
 },

{		/* MT_BRUISER */
3003,		/* doomednum */
S_BOSS_STND,		/* spawnstate */
1000,		/* spawnhealth */
S_BOSS_RUN1,		/* seestate */
sfx_brssit,		/* seesound */
8,		/* reactiontime */
0,		/* attacksound */
S_BOSS_PAIN,		/* painstate */
50,		/* painchance */
sfx_dmpain,		/* painsound */
S_BOSS_ATK1,		/* meleestate */
S_BOSS_ATK1,		/* missilestate */
S_BOSS_DIE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_brsdth,		/* deathsound */
8,		/* speed */
24*FRACUNIT,		/* radius */
64*FRACUNIT,		/* height */
1000,		/* mass */
0,		/* damage */
sfx_dmact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL		/* flags */
 },

{		/* MT_SKULL */
3006,		/* doomednum */
S_SKULL_STND,		/* spawnstate */
60,		/* spawnhealth */
S_SKULL_RUN1,		/* seestate */
0,		/* seesound */
8,		/* reactiontime */
sfx_sklatk,		/* attacksound */
S_SKULL_PAIN,		/* painstate */
256,		/* painchance */
sfx_dmpain,		/* painsound */
0,		/* meleestate */
S_SKULL_ATK1,		/* missilestate */
S_SKULL_DIE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_firxpl,		/* deathsound */
8,		/* speed */
16*FRACUNIT,		/* radius */
56*FRACUNIT,		/* height */
50,		/* mass */
3,		/* damage */
sfx_dmact,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL		/* flags */
 },

{		/* MT_BARREL */
2035,		/* doomednum */
S_BAR1,		/* spawnstate */
10,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_BEXP,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_barexp,		/* deathsound */
0,		/* speed */
10*FRACUNIT,		/* radius */
42*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD		/* flags */
 },

{		/* MT_TROOPSHOT */
-1,		/* doomednum */
S_TBALL1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_firsht,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_TBALLX1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_firxpl,		/* deathsound */
20*FRACUNIT,		/* speed */
6*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
3,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_HEADSHOT */
-1,		/* doomednum */
S_RBALL1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_firsht,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_RBALLX1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_firxpl,		/* deathsound */
20*FRACUNIT,		/* speed */
6*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
5,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_BRUISERSHOT */
-1,		/* doomednum */
S_BRBALL1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_firsht,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_BRBALLX1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_firxpl,		/* deathsound */
30*FRACUNIT,		/* speed */
6*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
8,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_ROCKET */
-1,		/* doomednum */
S_ROCKET,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_rlaunc,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_EXPLODE1,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_barexp,		/* deathsound */
40*FRACUNIT,		/* speed */
11*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
20,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_PLASMA */
-1,		/* doomednum */
S_PLASBALL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_plasma,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_PLASEXP,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_firxpl,		/* deathsound */
50*FRACUNIT,		/* speed */
13*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
5,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_BFG */
-1,		/* doomednum */
S_BFGSHOT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
0,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_BFGLAND,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_rxplod,		/* deathsound */
30*FRACUNIT,		/* speed */
13*FRACUNIT,		/* radius */
8*FRACUNIT,		/* height */
100,		/* mass */
100,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY		/* flags */
 },

{		/* MT_PUFF */
-1,		/* doomednum */
S_PUFF1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY		/* flags */
 },

{		/* MT_BLOOD */
-1,		/* doomednum */
S_BLOOD1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP		/* flags */
 },

{		/* MT_TFOG */
-1,		/* doomednum */
S_TFOG,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY		/* flags */
 },

{		/* MT_IFOG */
-1,		/* doomednum */
S_IFOG,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY		/* flags */
 },

{		/* MT_TELEPORTMAN */
14,		/* doomednum */
S_NULL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_NOSECTOR		/* flags */
 },

{		/* MT_EXTRABFG */
-1,		/* doomednum */
S_BFGEXP,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY		/* flags */
 },

{		/* MT_MISC0 */
2018,		/* doomednum */
S_ARM1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC1 */
2019,		/* doomednum */
S_ARM2,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC2 */
2014,		/* doomednum */
S_BON1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_MISC3 */
2015,		/* doomednum */
S_BON2,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_MISC4 */
5,		/* doomednum */
S_BKEY,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC5 */
13,		/* doomednum */
S_RKEY,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC6 */
6,		/* doomednum */
S_YKEY,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC7 */
39,		/* doomednum */
S_YSKULL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC8 */
38,		/* doomednum */
S_RSKULL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC9 */
40,		/* doomednum */
S_BSKULL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_NOTDMATCH		/* flags */
 },

{		/* MT_MISC10 */
2011,		/* doomednum */
S_STIM,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC11 */
2012,		/* doomednum */
S_MEDI,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC12 */
2013,		/* doomednum */
S_SOUL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_INV */
2022,		/* doomednum */
S_PINV,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_MISC13 */
2023,		/* doomednum */
S_PSTR,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_INS */
2024,		/* doomednum */
S_PINS,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_MISC14 */
2025,		/* doomednum */
S_SUIT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC15 */
2026,		/* doomednum */
S_PMAP,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_MISC16 */
2045,		/* doomednum */
S_PVIS,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL|MF_COUNTITEM		/* flags */
 },

{		/* MT_CLIP */
2007,		/* doomednum */
S_CLIP,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC17 */
2048,		/* doomednum */
S_AMMO,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC18 */
2010,		/* doomednum */
S_ROCK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC19 */
2046,		/* doomednum */
S_BROK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC20 */
2047,		/* doomednum */
S_CELL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC21 */
17,		/* doomednum */
S_CELP,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC22 */
2008,		/* doomednum */
S_SHEL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC23 */
2049,		/* doomednum */
S_SBOX,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC24 */
8,		/* doomednum */
S_BPAK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC25 */
2006,		/* doomednum */
S_BFUG,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_CHAINGUN */
2002,		/* doomednum */
S_MGUN,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC26 */
2005,		/* doomednum */
S_CSAW,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC27 */
2003,		/* doomednum */
S_LAUN,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC28 */
2004,		/* doomednum */
S_PLAS,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_SHOTGUN */
2001,		/* doomednum */
S_SHOT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPECIAL		/* flags */
 },

{		/* MT_MISC29 */
2028,		/* doomednum */
S_COLU,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC30 */
31,		/* doomednum */
S_SHRTGRNCOL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC31 */
33,		/* doomednum */
S_SHRTREDCOL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC32 */
42,		/* doomednum */
S_FLOATSKULL,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC33 */
43,		/* doomednum */
S_TORCHTREE,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC34 */
55,		/* doomednum */
S_BTORCHSHRT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC35 */
56,		/* doomednum */
S_GTORCHSHRT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC36 */
57,		/* doomednum */
S_RTORCHSHRT,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC37 */
47,		/* doomednum */
S_STALAGTITE,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC38 */
48,		/* doomednum */
S_TECHPILLAR,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC39 */
34,		/* doomednum */
S_CANDLESTIK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC40 */
35,		/* doomednum */
S_CANDELABRA,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC41 */
53,		/* doomednum */
S_MEAT5,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
52*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY		/* flags */
 },

{		/* MT_MISC42 */
62,		/* doomednum */
S_MEAT5,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
52*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SPAWNCEILING|MF_NOGRAVITY		/* flags */
 },

{		/* MT_MISC43 */
22,		/* doomednum */
S_HEAD_DIE6,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC44 */
18,		/* doomednum */
S_POSS_DIE5,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC45 */
21,		/* doomednum */
S_SARG_DIE6,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC46 */
20,		/* doomednum */
S_TROO_DIE5,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC47 */
19,		/* doomednum */
S_SPOS_DIE5,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC48 */
10,		/* doomednum */
S_PLAY_XDIE9,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC49 */
12,		/* doomednum */
S_PLAY_XDIE9,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC50 */
28,		/* doomednum */
S_HEADSONSTICK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC51 */
24,		/* doomednum */
S_GIBS,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
20*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
0		/* flags */
 },

{		/* MT_MISC52 */
27,		/* doomednum */
S_HEADONASTICK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC53 */
25,		/* doomednum */
S_DEADSTICK,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 },

{		/* MT_MISC54 */
70,		/* doomednum */
S_BBAR1,		/* spawnstate */
1000,		/* spawnhealth */
S_NULL,		/* seestate */
sfx_None,		/* seesound */
8,		/* reactiontime */
sfx_None,		/* attacksound */
S_NULL,		/* painstate */
0,		/* painchance */
sfx_None,		/* painsound */
S_NULL,		/* meleestate */
S_NULL,		/* missilestate */
S_NULL,		/* deathstate */
S_NULL,		/* xdeathstate */
sfx_None,		/* deathsound */
0,		/* speed */
16*FRACUNIT,		/* radius */
16*FRACUNIT,		/* height */
100,		/* mass */
0,		/* damage */
sfx_None,		/* activesound */
MF_SOLID		/* flags */
 }
};