Source to src/info.c
#include "doomdef.h"
/* generated by multigen */
char *sprnames[NUMSPRITES] = {
"TROO","SHTG","PUNG","PISG","PISF","SHTF","CHGG","CHGF","MISG","MISF",
"SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2","BAL7",
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
"SPOS","SARG","HEAD","BOSS","SKUL","ARM1","ARM2","BAR1","BEXP","FCAN",
"BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
"SOUL","PINV","PSTR","PINS","SUIT","PMAP","PVIS","CLIP","AMMO","ROCK",
"BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW","LAUN",
"PLAS","SHOT","COLU","SMT2","POL2","POL5","POL4","POL1","GOR4","GOR5",
"SMIT","COL2","COL4","CAND","CBRA","TRE1","ELEC","FSKU","SMBT","SMGT",
"SMRT"
};
void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_Punch ();
void A_ReFire ();
void A_FirePistol ();
void A_Light1 ();
void A_FireShotgun ();
void A_Light2 ();
void A_FireCGun ();
void A_GunFlash ();
void A_FireMissile ();
void A_Saw ();
void A_FirePlasma ();
void A_BFGsound ();
void A_FireBFG ();
void A_BFGSpray ();
void A_Explode ();
void A_Pain ();
void A_Scream ();
void A_Fall ();
void A_XScream ();
void A_Look ();
void A_Chase ();
void A_FaceTarget ();
void A_PosAttack ();
void A_SPosAttack ();
void A_TroopAttack ();
void A_SargAttack ();
void A_HeadAttack ();
void A_BruisAttack ();
void A_BossDeath ();
void A_SkullAttack ();
state_t states[NUMSTATES] = {
{SPR_TROO,0,-1,NULL,S_NULL,0,0}, /* S_NULL */
{SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, /* S_LIGHTDONE */
{SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, /* S_PUNCH */
{SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, /* S_PUNCHDOWN */
{SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, /* S_PUNCHUP */
{SPR_PUNG,1,2,NULL,S_PUNCH2,0,0}, /* S_PUNCH1 */
{SPR_PUNG,2,2,A_Punch,S_PUNCH3,0,0}, /* S_PUNCH2 */
{SPR_PUNG,3,2,NULL,S_PUNCH4,0,0}, /* S_PUNCH3 */
{SPR_PUNG,2,2,NULL,S_PUNCH5,0,0}, /* S_PUNCH4 */
{SPR_PUNG,1,2,A_ReFire,S_PUNCH,0,0}, /* S_PUNCH5 */
{SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0}, /* S_PISTOL */
{SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, /* S_PISTOLDOWN */
{SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, /* S_PISTOLUP */
{SPR_PISG,0,2,NULL,S_PISTOL2,0,0}, /* S_PISTOL1 */
{SPR_PISG,1,3,A_FirePistol,S_PISTOL3,0,0}, /* S_PISTOL2 */
{SPR_PISG,2,3,NULL,S_PISTOL4,0,0}, /* S_PISTOL3 */
{SPR_PISG,1,2,A_ReFire,S_PISTOL,0,0}, /* S_PISTOL4 */
{SPR_PISF,32768,3,A_Light1,S_LIGHTDONE,0,0}, /* S_PISTOLFLASH */
{SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, /* S_SGUN */
{SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, /* S_SGUNDOWN */
{SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, /* S_SGUNUP */
{SPR_SHTG,0,2,NULL,S_SGUN2,0,0}, /* S_SGUN1 */
{SPR_SHTG,0,2,A_FireShotgun,S_SGUN3,0,0}, /* S_SGUN2 */
{SPR_SHTG,1,3,NULL,S_SGUN4,0,0}, /* S_SGUN3 */
{SPR_SHTG,2,2,NULL,S_SGUN5,0,0}, /* S_SGUN4 */
{SPR_SHTG,3,2,NULL,S_SGUN6,0,0}, /* S_SGUN5 */
{SPR_SHTG,2,2,NULL,S_SGUN7,0,0}, /* S_SGUN6 */
{SPR_SHTG,1,2,NULL,S_SGUN8,0,0}, /* S_SGUN7 */
{SPR_SHTG,0,2,NULL,S_SGUN9,0,0}, /* S_SGUN8 */
{SPR_SHTG,0,3,A_ReFire,S_SGUN,0,0}, /* S_SGUN9 */
{SPR_SHTF,32768,2,A_Light1,S_SGUNFLASH2,0,0}, /* S_SGUNFLASH1 */
{SPR_SHTF,32769,1,A_Light2,S_LIGHTDONE,0,0}, /* S_SGUNFLASH2 */
{SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, /* S_CHAIN */
{SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, /* S_CHAINDOWN */
{SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, /* S_CHAINUP */
{SPR_CHGG,0,2,A_FireCGun,S_CHAIN2,0,0}, /* S_CHAIN1 */
{SPR_CHGG,1,2,A_FireCGun,S_CHAIN3,0,0}, /* S_CHAIN2 */
{SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, /* S_CHAIN3 */
{SPR_CHGF,32768,3,A_Light1,S_LIGHTDONE,0,0}, /* S_CHAINFLASH1 */
{SPR_CHGF,32769,2,A_Light2,S_LIGHTDONE,0,0}, /* S_CHAINFLASH2 */
{SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, /* S_MISSILE */
{SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, /* S_MISSILEDOWN */
{SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, /* S_MISSILEUP */
{SPR_MISG,1,4,A_GunFlash,S_MISSILE2,0,0}, /* S_MISSILE1 */
{SPR_MISG,1,6,A_FireMissile,S_MISSILE3,0,0}, /* S_MISSILE2 */
{SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, /* S_MISSILE3 */
{SPR_MISF,32768,2,A_Light1,S_MISSILEFLASH2,0,0}, /* S_MISSILEFLASH1 */
{SPR_MISF,32769,2,NULL,S_MISSILEFLASH3,0,0}, /* S_MISSILEFLASH2 */
{SPR_MISF,32770,2,A_Light2,S_MISSILEFLASH4,0,0}, /* S_MISSILEFLASH3 */
{SPR_MISF,32771,2,A_Light2,S_LIGHTDONE,0,0}, /* S_MISSILEFLASH4 */
{SPR_SAWG,2,2,A_WeaponReady,S_SAWB,0,0}, /* S_SAW */
{SPR_SAWG,3,2,A_WeaponReady,S_SAW,0,0}, /* S_SAWB */
{SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, /* S_SAWDOWN */
{SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, /* S_SAWUP */
{SPR_SAWG,0,2,A_Saw,S_SAW2,0,0}, /* S_SAW1 */
{SPR_SAWG,1,2,A_Saw,S_SAW3,0,0}, /* S_SAW2 */
{SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, /* S_SAW3 */
{SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, /* S_PLASMA */
{SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, /* S_PLASMADOWN */
{SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, /* S_PLASMAUP */
{SPR_PLSG,0,2,A_FirePlasma,S_PLASMA2,0,0}, /* S_PLASMA1 */
{SPR_PLSG,1,10,A_ReFire,S_PLASMA,0,0}, /* S_PLASMA2 */
{SPR_PLSF,32768,2,A_Light1,S_LIGHTDONE,0,0}, /* S_PLASMAFLASH1 */
{SPR_PLSF,32769,2,A_Light1,S_LIGHTDONE,0,0}, /* S_PLASMAFLASH2 */
{SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, /* S_BFG */
{SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, /* S_BFGDOWN */
{SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, /* S_BFGUP */
{SPR_BFGG,0,10,A_BFGsound,S_BFG2,0,0}, /* S_BFG1 */
{SPR_BFGG,1,5,A_GunFlash,S_BFG3,0,0}, /* S_BFG2 */
{SPR_BFGG,1,5,A_FireBFG,S_BFG4,0,0}, /* S_BFG3 */
{SPR_BFGG,1,10,A_ReFire,S_BFG,0,0}, /* S_BFG4 */
{SPR_BFGF,32768,5,A_Light1,S_BFGFLASH2,0,0}, /* S_BFGFLASH1 */
{SPR_BFGF,32769,3,A_Light2,S_LIGHTDONE,0,0}, /* S_BFGFLASH2 */
{SPR_BLUD,2,4,NULL,S_BLOOD2,0,0}, /* S_BLOOD1 */
{SPR_BLUD,1,4,NULL,S_BLOOD3,0,0}, /* S_BLOOD2 */
{SPR_BLUD,0,4,NULL,S_NULL,0,0}, /* S_BLOOD3 */
{SPR_PUFF,32768,2,NULL,S_PUFF2,0,0}, /* S_PUFF1 */
{SPR_PUFF,1,2,NULL,S_PUFF3,0,0}, /* S_PUFF2 */
{SPR_PUFF,2,2,NULL,S_PUFF4,0,0}, /* S_PUFF3 */
{SPR_PUFF,3,2,NULL,S_NULL,0,0}, /* S_PUFF4 */
{SPR_BAL1,32768,2,NULL,S_TBALL2,0,0}, /* S_TBALL1 */
{SPR_BAL1,32769,2,NULL,S_TBALL1,0,0}, /* S_TBALL2 */
{SPR_BAL1,32770,3,NULL,S_TBALLX2,0,0}, /* S_TBALLX1 */
{SPR_BAL1,32771,3,NULL,S_TBALLX3,0,0}, /* S_TBALLX2 */
{SPR_BAL1,32772,3,NULL,S_NULL,0,0}, /* S_TBALLX3 */
{SPR_BAL2,32768,2,NULL,S_RBALL2,0,0}, /* S_RBALL1 */
{SPR_BAL2,32769,2,NULL,S_RBALL1,0,0}, /* S_RBALL2 */
{SPR_BAL2,32770,3,NULL,S_RBALLX2,0,0}, /* S_RBALLX1 */
{SPR_BAL2,32771,3,NULL,S_RBALLX3,0,0}, /* S_RBALLX2 */
{SPR_BAL2,32772,3,NULL,S_NULL,0,0}, /* S_RBALLX3 */
{SPR_BAL7,32768,2,NULL,S_BRBALL2,0,0}, /* S_BRBALL1 */
{SPR_BAL7,32769,2,NULL,S_BRBALL1,0,0}, /* S_BRBALL2 */
{SPR_BAL7,32770,3,NULL,S_BRBALLX2,0,0}, /* S_BRBALLX1 */
{SPR_BAL7,32771,3,NULL,S_BRBALLX3,0,0}, /* S_BRBALLX2 */
{SPR_BAL7,32772,3,NULL,S_NULL,0,0}, /* S_BRBALLX3 */
{SPR_PLSS,32768,3,NULL,S_PLASBALL2,0,0}, /* S_PLASBALL */
{SPR_PLSS,32769,3,NULL,S_PLASBALL,0,0}, /* S_PLASBALL2 */
{SPR_PLSE,32768,2,NULL,S_PLASEXP2,0,0}, /* S_PLASEXP */
{SPR_PLSE,32769,2,NULL,S_PLASEXP3,0,0}, /* S_PLASEXP2 */
{SPR_PLSE,32770,2,NULL,S_PLASEXP4,0,0}, /* S_PLASEXP3 */
{SPR_PLSE,32771,2,NULL,S_PLASEXP5,0,0}, /* S_PLASEXP4 */
{SPR_PLSE,32772,2,NULL,S_NULL,0,0}, /* S_PLASEXP5 */
{SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, /* S_ROCKET */
{SPR_BFS1,32768,2,NULL,S_BFGSHOT2,0,0}, /* S_BFGSHOT */
{SPR_BFS1,32769,2,NULL,S_BFGSHOT,0,0}, /* S_BFGSHOT2 */
{SPR_BFE1,32768,4,NULL,S_BFGLAND2,0,0}, /* S_BFGLAND */
{SPR_BFE1,32769,4,NULL,S_BFGLAND3,0,0}, /* S_BFGLAND2 */
{SPR_BFE1,32770,4,A_BFGSpray,S_BFGLAND4,0,0}, /* S_BFGLAND3 */
{SPR_BFE1,32771,4,NULL,S_BFGLAND5,0,0}, /* S_BFGLAND4 */
{SPR_BFE1,32772,4,NULL,S_BFGLAND6,0,0}, /* S_BFGLAND5 */
{SPR_BFE1,32773,4,NULL,S_NULL,0,0}, /* S_BFGLAND6 */
{SPR_BFE2,32768,4,NULL,S_BFGEXP2,0,0}, /* S_BFGEXP */
{SPR_BFE2,32769,4,NULL,S_BFGEXP3,0,0}, /* S_BFGEXP2 */
{SPR_BFE2,32770,4,NULL,S_BFGEXP4,0,0}, /* S_BFGEXP3 */
{SPR_BFE2,32771,4,NULL,S_NULL,0,0}, /* S_BFGEXP4 */
{SPR_MISL,32769,4,A_Explode,S_EXPLODE2,0,0}, /* S_EXPLODE1 */
{SPR_MISL,32770,3,NULL,S_EXPLODE3,0,0}, /* S_EXPLODE2 */
{SPR_MISL,32771,2,NULL,S_NULL,0,0}, /* S_EXPLODE3 */
{SPR_TFOG,32768,3,NULL,S_TFOG01,0,0}, /* S_TFOG */
{SPR_TFOG,32769,3,NULL,S_TFOG02,0,0}, /* S_TFOG01 */
{SPR_TFOG,32768,3,NULL,S_TFOG2,0,0}, /* S_TFOG02 */
{SPR_TFOG,32769,3,NULL,S_TFOG3,0,0}, /* S_TFOG2 */
{SPR_TFOG,32770,3,NULL,S_TFOG4,0,0}, /* S_TFOG3 */
{SPR_TFOG,32771,3,NULL,S_TFOG5,0,0}, /* S_TFOG4 */
{SPR_TFOG,32772,3,NULL,S_TFOG6,0,0}, /* S_TFOG5 */
{SPR_TFOG,32773,3,NULL,S_TFOG7,0,0}, /* S_TFOG6 */
{SPR_TFOG,32774,3,NULL,S_TFOG8,0,0}, /* S_TFOG7 */
{SPR_TFOG,32775,3,NULL,S_TFOG9,0,0}, /* S_TFOG8 */
{SPR_TFOG,32776,3,NULL,S_TFOG10,0,0}, /* S_TFOG9 */
{SPR_TFOG,32777,3,NULL,S_NULL,0,0}, /* S_TFOG10 */
{SPR_IFOG,32768,3,NULL,S_IFOG01,0,0}, /* S_IFOG */
{SPR_IFOG,32769,3,NULL,S_IFOG02,0,0}, /* S_IFOG01 */
{SPR_IFOG,32768,3,NULL,S_IFOG2,0,0}, /* S_IFOG02 */
{SPR_IFOG,32769,3,NULL,S_IFOG3,0,0}, /* S_IFOG2 */
{SPR_IFOG,32770,3,NULL,S_IFOG4,0,0}, /* S_IFOG3 */
{SPR_IFOG,32771,3,NULL,S_IFOG5,0,0}, /* S_IFOG4 */
{SPR_IFOG,32772,3,NULL,S_NULL,0,0}, /* S_IFOG5 */
{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, /* S_PLAY */
{SPR_PLAY,0,2,NULL,S_PLAY_RUN2,0,0}, /* S_PLAY_RUN1 */
{SPR_PLAY,1,2,NULL,S_PLAY_RUN3,0,0}, /* S_PLAY_RUN2 */
{SPR_PLAY,2,2,NULL,S_PLAY_RUN4,0,0}, /* S_PLAY_RUN3 */
{SPR_PLAY,3,2,NULL,S_PLAY_RUN1,0,0}, /* S_PLAY_RUN4 */
{SPR_PLAY,4,2,NULL,S_PLAY_ATK2,0,0}, /* S_PLAY_ATK1 */
{SPR_PLAY,32773,4,NULL,S_PLAY,0,0}, /* S_PLAY_ATK2 */
{SPR_PLAY,6,2,NULL,S_PLAY_PAIN2,0,0}, /* S_PLAY_PAIN */
{SPR_PLAY,6,2,A_Pain,S_PLAY,0,0}, /* S_PLAY_PAIN2 */
{SPR_PLAY,7,5,NULL,S_PLAY_DIE2,0,0}, /* S_PLAY_DIE1 */
{SPR_PLAY,8,5,A_Scream,S_PLAY_DIE3,0,0}, /* S_PLAY_DIE2 */
{SPR_PLAY,9,5,A_Fall,S_PLAY_DIE4,0,0}, /* S_PLAY_DIE3 */
{SPR_PLAY,10,5,NULL,S_PLAY_DIE5,0,0}, /* S_PLAY_DIE4 */
{SPR_PLAY,11,5,NULL,S_PLAY_DIE6,0,0}, /* S_PLAY_DIE5 */
{SPR_PLAY,12,5,NULL,S_PLAY_DIE7,0,0}, /* S_PLAY_DIE6 */
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, /* S_PLAY_DIE7 */
{SPR_PLAY,14,2,NULL,S_PLAY_XDIE2,0,0}, /* S_PLAY_XDIE1 */
{SPR_PLAY,15,2,A_XScream,S_PLAY_XDIE3,0,0}, /* S_PLAY_XDIE2 */
{SPR_PLAY,16,2,A_Fall,S_PLAY_XDIE4,0,0}, /* S_PLAY_XDIE3 */
{SPR_PLAY,17,2,NULL,S_PLAY_XDIE5,0,0}, /* S_PLAY_XDIE4 */
{SPR_PLAY,18,2,NULL,S_PLAY_XDIE6,0,0}, /* S_PLAY_XDIE5 */
{SPR_PLAY,19,2,NULL,S_PLAY_XDIE7,0,0}, /* S_PLAY_XDIE6 */
{SPR_PLAY,20,2,NULL,S_PLAY_XDIE8,0,0}, /* S_PLAY_XDIE7 */
{SPR_PLAY,21,2,NULL,S_PLAY_XDIE9,0,0}, /* S_PLAY_XDIE8 */
{SPR_PLAY,22,-1,NULL,S_NULL,0,0}, /* S_PLAY_XDIE9 */
{SPR_POSS,0,5,A_Look,S_POSS_STND2,0,0}, /* S_POSS_STND */
{SPR_POSS,1,5,A_Look,S_POSS_STND,0,0}, /* S_POSS_STND2 */
{SPR_POSS,0,2,A_Chase,S_POSS_RUN2,0,0}, /* S_POSS_RUN1 */
{SPR_POSS,0,2,A_Chase,S_POSS_RUN3,0,0}, /* S_POSS_RUN2 */
{SPR_POSS,1,2,A_Chase,S_POSS_RUN4,0,0}, /* S_POSS_RUN3 */
{SPR_POSS,1,2,A_Chase,S_POSS_RUN5,0,0}, /* S_POSS_RUN4 */
{SPR_POSS,2,2,A_Chase,S_POSS_RUN6,0,0}, /* S_POSS_RUN5 */
{SPR_POSS,2,2,A_Chase,S_POSS_RUN7,0,0}, /* S_POSS_RUN6 */
{SPR_POSS,3,2,A_Chase,S_POSS_RUN8,0,0}, /* S_POSS_RUN7 */
{SPR_POSS,3,2,A_Chase,S_POSS_RUN1,0,0}, /* S_POSS_RUN8 */
{SPR_POSS,4,5,A_FaceTarget,S_POSS_ATK2,0,0}, /* S_POSS_ATK1 */
{SPR_POSS,5,4,A_PosAttack,S_POSS_ATK3,0,0}, /* S_POSS_ATK2 */
{SPR_POSS,4,4,NULL,S_POSS_RUN1,0,0}, /* S_POSS_ATK3 */
{SPR_POSS,6,1,NULL,S_POSS_PAIN2,0,0}, /* S_POSS_PAIN */
{SPR_POSS,6,2,A_Pain,S_POSS_RUN1,0,0}, /* S_POSS_PAIN2 */
{SPR_POSS,7,2,NULL,S_POSS_DIE2,0,0}, /* S_POSS_DIE1 */
{SPR_POSS,8,3,A_Scream,S_POSS_DIE3,0,0}, /* S_POSS_DIE2 */
{SPR_POSS,9,2,A_Fall,S_POSS_DIE4,0,0}, /* S_POSS_DIE3 */
{SPR_POSS,10,3,NULL,S_POSS_DIE5,0,0}, /* S_POSS_DIE4 */
{SPR_POSS,11,-1,NULL,S_NULL,0,0}, /* S_POSS_DIE5 */
{SPR_POSS,12,2,NULL,S_POSS_XDIE2,0,0}, /* S_POSS_XDIE1 */
{SPR_POSS,13,3,A_XScream,S_POSS_XDIE3,0,0}, /* S_POSS_XDIE2 */
{SPR_POSS,14,2,A_Fall,S_POSS_XDIE4,0,0}, /* S_POSS_XDIE3 */
{SPR_POSS,15,3,NULL,S_POSS_XDIE5,0,0}, /* S_POSS_XDIE4 */
{SPR_POSS,16,2,NULL,S_POSS_XDIE6,0,0}, /* S_POSS_XDIE5 */
{SPR_POSS,17,3,NULL,S_POSS_XDIE7,0,0}, /* S_POSS_XDIE6 */
{SPR_POSS,18,2,NULL,S_POSS_XDIE8,0,0}, /* S_POSS_XDIE7 */
{SPR_POSS,19,3,NULL,S_POSS_XDIE9,0,0}, /* S_POSS_XDIE8 */
{SPR_POSS,20,-1,NULL,S_NULL,0,0}, /* S_POSS_XDIE9 */
{SPR_SPOS,0,5,A_Look,S_SPOS_STND2,0,0}, /* S_SPOS_STND */
{SPR_SPOS,1,5,A_Look,S_SPOS_STND,0,0}, /* S_SPOS_STND2 */
{SPR_SPOS,0,1,A_Chase,S_SPOS_RUN2,0,0}, /* S_SPOS_RUN1 */
{SPR_SPOS,0,2,A_Chase,S_SPOS_RUN3,0,0}, /* S_SPOS_RUN2 */
{SPR_SPOS,1,1,A_Chase,S_SPOS_RUN4,0,0}, /* S_SPOS_RUN3 */
{SPR_SPOS,1,2,A_Chase,S_SPOS_RUN5,0,0}, /* S_SPOS_RUN4 */
{SPR_SPOS,2,1,A_Chase,S_SPOS_RUN6,0,0}, /* S_SPOS_RUN5 */
{SPR_SPOS,2,2,A_Chase,S_SPOS_RUN7,0,0}, /* S_SPOS_RUN6 */
{SPR_SPOS,3,1,A_Chase,S_SPOS_RUN8,0,0}, /* S_SPOS_RUN7 */
{SPR_SPOS,3,2,A_Chase,S_SPOS_RUN1,0,0}, /* S_SPOS_RUN8 */
{SPR_SPOS,4,5,A_FaceTarget,S_SPOS_ATK2,0,0}, /* S_SPOS_ATK1 */
{SPR_SPOS,32773,5,A_SPosAttack,S_SPOS_ATK3,0,0}, /* S_SPOS_ATK2 */
{SPR_SPOS,4,5,NULL,S_SPOS_RUN1,0,0}, /* S_SPOS_ATK3 */
{SPR_SPOS,6,1,NULL,S_SPOS_PAIN2,0,0}, /* S_SPOS_PAIN */
{SPR_SPOS,6,2,A_Pain,S_SPOS_RUN1,0,0}, /* S_SPOS_PAIN2 */
{SPR_SPOS,7,2,NULL,S_SPOS_DIE2,0,0}, /* S_SPOS_DIE1 */
{SPR_SPOS,8,3,A_Scream,S_SPOS_DIE3,0,0}, /* S_SPOS_DIE2 */
{SPR_SPOS,9,2,A_Fall,S_SPOS_DIE4,0,0}, /* S_SPOS_DIE3 */
{SPR_SPOS,10,3,NULL,S_SPOS_DIE5,0,0}, /* S_SPOS_DIE4 */
{SPR_SPOS,11,-1,NULL,S_NULL,0,0}, /* S_SPOS_DIE5 */
{SPR_SPOS,12,2,NULL,S_SPOS_XDIE2,0,0}, /* S_SPOS_XDIE1 */
{SPR_SPOS,13,3,A_XScream,S_SPOS_XDIE3,0,0}, /* S_SPOS_XDIE2 */
{SPR_SPOS,14,2,A_Fall,S_SPOS_XDIE4,0,0}, /* S_SPOS_XDIE3 */
{SPR_SPOS,15,3,NULL,S_SPOS_XDIE5,0,0}, /* S_SPOS_XDIE4 */
{SPR_SPOS,16,2,NULL,S_SPOS_XDIE6,0,0}, /* S_SPOS_XDIE5 */
{SPR_SPOS,17,3,NULL,S_SPOS_XDIE7,0,0}, /* S_SPOS_XDIE6 */
{SPR_SPOS,18,2,NULL,S_SPOS_XDIE8,0,0}, /* S_SPOS_XDIE7 */
{SPR_SPOS,19,3,NULL,S_SPOS_XDIE9,0,0}, /* S_SPOS_XDIE8 */
{SPR_SPOS,20,-1,NULL,S_NULL,0,0}, /* S_SPOS_XDIE9 */
{SPR_TROO,0,5,A_Look,S_TROO_STND2,0,0}, /* S_TROO_STND */
{SPR_TROO,1,5,A_Look,S_TROO_STND,0,0}, /* S_TROO_STND2 */
{SPR_TROO,0,1,A_Chase,S_TROO_RUN2,0,0}, /* S_TROO_RUN1 */
{SPR_TROO,0,2,A_Chase,S_TROO_RUN3,0,0}, /* S_TROO_RUN2 */
{SPR_TROO,1,1,A_Chase,S_TROO_RUN4,0,0}, /* S_TROO_RUN3 */
{SPR_TROO,1,2,A_Chase,S_TROO_RUN5,0,0}, /* S_TROO_RUN4 */
{SPR_TROO,2,1,A_Chase,S_TROO_RUN6,0,0}, /* S_TROO_RUN5 */
{SPR_TROO,2,2,A_Chase,S_TROO_RUN7,0,0}, /* S_TROO_RUN6 */
{SPR_TROO,3,1,A_Chase,S_TROO_RUN8,0,0}, /* S_TROO_RUN7 */
{SPR_TROO,3,2,A_Chase,S_TROO_RUN1,0,0}, /* S_TROO_RUN8 */
{SPR_TROO,4,4,A_FaceTarget,S_TROO_ATK2,0,0}, /* S_TROO_ATK1 */
{SPR_TROO,5,4,A_FaceTarget,S_TROO_ATK3,0,0}, /* S_TROO_ATK2 */
{SPR_TROO,6,3,A_TroopAttack,S_TROO_RUN1,0,0}, /* S_TROO_ATK3 */
{SPR_TROO,7,1,NULL,S_TROO_PAIN2,0,0}, /* S_TROO_PAIN */
{SPR_TROO,7,1,A_Pain,S_TROO_RUN1,0,0}, /* S_TROO_PAIN2 */
{SPR_TROO,8,4,NULL,S_TROO_DIE2,0,0}, /* S_TROO_DIE1 */
{SPR_TROO,9,4,A_Scream,S_TROO_DIE3,0,0}, /* S_TROO_DIE2 */
{SPR_TROO,10,3,NULL,S_TROO_DIE4,0,0}, /* S_TROO_DIE3 */
{SPR_TROO,11,3,A_Fall,S_TROO_DIE5,0,0}, /* S_TROO_DIE4 */
{SPR_TROO,12,-1,NULL,S_NULL,0,0}, /* S_TROO_DIE5 */
{SPR_TROO,13,2,NULL,S_TROO_XDIE2,0,0}, /* S_TROO_XDIE1 */
{SPR_TROO,14,3,A_XScream,S_TROO_XDIE3,0,0}, /* S_TROO_XDIE2 */
{SPR_TROO,15,2,NULL,S_TROO_XDIE4,0,0}, /* S_TROO_XDIE3 */
{SPR_TROO,16,3,A_Fall,S_TROO_XDIE5,0,0}, /* S_TROO_XDIE4 */
{SPR_TROO,17,2,NULL,S_TROO_XDIE6,0,0}, /* S_TROO_XDIE5 */
{SPR_TROO,18,3,NULL,S_TROO_XDIE7,0,0}, /* S_TROO_XDIE6 */
{SPR_TROO,19,2,NULL,S_TROO_XDIE8,0,0}, /* S_TROO_XDIE7 */
{SPR_TROO,20,-1,NULL,S_NULL,0,0}, /* S_TROO_XDIE8 */
{SPR_SARG,0,5,A_Look,S_SARG_STND2,0,0}, /* S_SARG_STND */
{SPR_SARG,1,5,A_Look,S_SARG_STND,0,0}, /* S_SARG_STND2 */
{SPR_SARG,0,1,A_Chase,S_SARG_RUN2,0,0}, /* S_SARG_RUN1 */
{SPR_SARG,0,1,A_Chase,S_SARG_RUN3,0,0}, /* S_SARG_RUN2 */
{SPR_SARG,1,1,A_Chase,S_SARG_RUN4,0,0}, /* S_SARG_RUN3 */
{SPR_SARG,1,1,A_Chase,S_SARG_RUN5,0,0}, /* S_SARG_RUN4 */
{SPR_SARG,2,1,A_Chase,S_SARG_RUN6,0,0}, /* S_SARG_RUN5 */
{SPR_SARG,2,1,A_Chase,S_SARG_RUN7,0,0}, /* S_SARG_RUN6 */
{SPR_SARG,3,1,A_Chase,S_SARG_RUN8,0,0}, /* S_SARG_RUN7 */
{SPR_SARG,3,1,A_Chase,S_SARG_RUN1,0,0}, /* S_SARG_RUN8 */
{SPR_SARG,4,4,A_FaceTarget,S_SARG_ATK2,0,0}, /* S_SARG_ATK1 */
{SPR_SARG,5,4,A_FaceTarget,S_SARG_ATK3,0,0}, /* S_SARG_ATK2 */
{SPR_SARG,6,4,A_SargAttack,S_SARG_RUN1,0,0}, /* S_SARG_ATK3 */
{SPR_SARG,7,1,NULL,S_SARG_PAIN2,0,0}, /* S_SARG_PAIN */
{SPR_SARG,7,1,A_Pain,S_SARG_RUN1,0,0}, /* S_SARG_PAIN2 */
{SPR_SARG,8,4,NULL,S_SARG_DIE2,0,0}, /* S_SARG_DIE1 */
{SPR_SARG,9,4,A_Scream,S_SARG_DIE3,0,0}, /* S_SARG_DIE2 */
{SPR_SARG,10,2,NULL,S_SARG_DIE4,0,0}, /* S_SARG_DIE3 */
{SPR_SARG,11,2,A_Fall,S_SARG_DIE5,0,0}, /* S_SARG_DIE4 */
{SPR_SARG,12,2,NULL,S_SARG_DIE6,0,0}, /* S_SARG_DIE5 */
{SPR_SARG,13,-1,NULL,S_NULL,0,0}, /* S_SARG_DIE6 */
{SPR_HEAD,0,5,A_Look,S_HEAD_STND,0,0}, /* S_HEAD_STND */
{SPR_HEAD,0,1,A_Chase,S_HEAD_RUN1,0,0}, /* S_HEAD_RUN1 */
{SPR_HEAD,1,2,A_FaceTarget,S_HEAD_ATK2,0,0}, /* S_HEAD_ATK1 */
{SPR_HEAD,2,2,A_FaceTarget,S_HEAD_ATK3,0,0}, /* S_HEAD_ATK2 */
{SPR_HEAD,32771,3,A_HeadAttack,S_HEAD_RUN1,0,0}, /* S_HEAD_ATK3 */
{SPR_HEAD,4,1,NULL,S_HEAD_PAIN2,0,0}, /* S_HEAD_PAIN */
{SPR_HEAD,4,2,A_Pain,S_HEAD_PAIN3,0,0}, /* S_HEAD_PAIN2 */
{SPR_HEAD,5,3,NULL,S_HEAD_RUN1,0,0}, /* S_HEAD_PAIN3 */
{SPR_HEAD,6,4,NULL,S_HEAD_DIE2,0,0}, /* S_HEAD_DIE1 */
{SPR_HEAD,7,4,A_Scream,S_HEAD_DIE3,0,0}, /* S_HEAD_DIE2 */
{SPR_HEAD,8,4,NULL,S_HEAD_DIE4,0,0}, /* S_HEAD_DIE3 */
{SPR_HEAD,9,4,NULL,S_HEAD_DIE5,0,0}, /* S_HEAD_DIE4 */
{SPR_HEAD,10,4,A_Fall,S_HEAD_DIE6,0,0}, /* S_HEAD_DIE5 */
{SPR_HEAD,11,-1,NULL,S_NULL,0,0}, /* S_HEAD_DIE6 */
{SPR_BOSS,0,5,A_Look,S_BOSS_STND2,0,0}, /* S_BOSS_STND */
{SPR_BOSS,1,5,A_Look,S_BOSS_STND,0,0}, /* S_BOSS_STND2 */
{SPR_BOSS,0,1,A_Chase,S_BOSS_RUN2,0,0}, /* S_BOSS_RUN1 */
{SPR_BOSS,0,2,A_Chase,S_BOSS_RUN3,0,0}, /* S_BOSS_RUN2 */
{SPR_BOSS,1,1,A_Chase,S_BOSS_RUN4,0,0}, /* S_BOSS_RUN3 */
{SPR_BOSS,1,2,A_Chase,S_BOSS_RUN5,0,0}, /* S_BOSS_RUN4 */
{SPR_BOSS,2,1,A_Chase,S_BOSS_RUN6,0,0}, /* S_BOSS_RUN5 */
{SPR_BOSS,2,2,A_Chase,S_BOSS_RUN7,0,0}, /* S_BOSS_RUN6 */
{SPR_BOSS,3,1,A_Chase,S_BOSS_RUN8,0,0}, /* S_BOSS_RUN7 */
{SPR_BOSS,3,2,A_Chase,S_BOSS_RUN1,0,0}, /* S_BOSS_RUN8 */
{SPR_BOSS,4,4,A_FaceTarget,S_BOSS_ATK2,0,0}, /* S_BOSS_ATK1 */
{SPR_BOSS,5,4,A_FaceTarget,S_BOSS_ATK3,0,0}, /* S_BOSS_ATK2 */
{SPR_BOSS,6,4,A_BruisAttack,S_BOSS_RUN1,0,0}, /* S_BOSS_ATK3 */
{SPR_BOSS,7,1,NULL,S_BOSS_PAIN2,0,0}, /* S_BOSS_PAIN */
{SPR_BOSS,7,1,A_Pain,S_BOSS_RUN1,0,0}, /* S_BOSS_PAIN2 */
{SPR_BOSS,8,4,NULL,S_BOSS_DIE2,0,0}, /* S_BOSS_DIE1 */
{SPR_BOSS,9,4,A_Scream,S_BOSS_DIE3,0,0}, /* S_BOSS_DIE2 */
{SPR_BOSS,10,4,NULL,S_BOSS_DIE4,0,0}, /* S_BOSS_DIE3 */
{SPR_BOSS,11,4,A_Fall,S_BOSS_DIE5,0,0}, /* S_BOSS_DIE4 */
{SPR_BOSS,12,4,NULL,S_BOSS_DIE6,0,0}, /* S_BOSS_DIE5 */
{SPR_BOSS,13,4,NULL,S_BOSS_DIE7,0,0}, /* S_BOSS_DIE6 */
{SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, /* S_BOSS_DIE7 */
{SPR_SKUL,32768,5,A_Look,S_SKULL_STND2,0,0}, /* S_SKULL_STND */
{SPR_SKUL,32769,5,A_Look,S_SKULL_STND,0,0}, /* S_SKULL_STND2 */
{SPR_SKUL,32768,3,A_Chase,S_SKULL_RUN2,0,0}, /* S_SKULL_RUN1 */
{SPR_SKUL,32769,3,A_Chase,S_SKULL_RUN1,0,0}, /* S_SKULL_RUN2 */
{SPR_SKUL,32770,5,A_FaceTarget,S_SKULL_ATK2,0,0}, /* S_SKULL_ATK1 */
{SPR_SKUL,32771,2,A_SkullAttack,S_SKULL_ATK3,0,0}, /* S_SKULL_ATK2 */
{SPR_SKUL,32770,2,NULL,S_SKULL_ATK4,0,0}, /* S_SKULL_ATK3 */
{SPR_SKUL,32771,2,NULL,S_SKULL_ATK3,0,0}, /* S_SKULL_ATK4 */
{SPR_SKUL,32772,1,NULL,S_SKULL_PAIN2,0,0}, /* S_SKULL_PAIN */
{SPR_SKUL,32772,2,A_Pain,S_SKULL_RUN1,0,0}, /* S_SKULL_PAIN2 */
{SPR_SKUL,32773,3,NULL,S_SKULL_DIE2,0,0}, /* S_SKULL_DIE1 */
{SPR_SKUL,32774,3,A_Scream,S_SKULL_DIE3,0,0}, /* S_SKULL_DIE2 */
{SPR_SKUL,32775,3,NULL,S_SKULL_DIE4,0,0}, /* S_SKULL_DIE3 */
{SPR_SKUL,32776,3,A_Fall,S_SKULL_DIE5,0,0}, /* S_SKULL_DIE4 */
{SPR_SKUL,9,3,NULL,S_SKULL_DIE6,0,0}, /* S_SKULL_DIE5 */
{SPR_SKUL,10,3,NULL,S_NULL,0,0}, /* S_SKULL_DIE6 */
{SPR_ARM1,0,3,NULL,S_ARM1A,0,0}, /* S_ARM1 */
{SPR_ARM1,32769,3,NULL,S_ARM1,0,0}, /* S_ARM1A */
{SPR_ARM2,0,3,NULL,S_ARM2A,0,0}, /* S_ARM2 */
{SPR_ARM2,32769,3,NULL,S_ARM2,0,0}, /* S_ARM2A */
{SPR_BAR1,0,3,NULL,S_BAR2,0,0}, /* S_BAR1 */
{SPR_BAR1,1,3,NULL,S_BAR1,0,0}, /* S_BAR2 */
{SPR_BEXP,32768,2,NULL,S_BEXP2,0,0}, /* S_BEXP */
{SPR_BEXP,32769,3,A_Scream,S_BEXP3,0,0}, /* S_BEXP2 */
{SPR_BEXP,32770,3,NULL,S_BEXP4,0,0}, /* S_BEXP3 */
{SPR_BEXP,32771,5,A_Explode,S_BEXP5,0,0}, /* S_BEXP4 */
{SPR_BEXP,32772,5,NULL,S_NULL,0,0}, /* S_BEXP5 */
{SPR_FCAN,32768,2,NULL,S_BBAR2,0,0}, /* S_BBAR1 */
{SPR_FCAN,32769,2,NULL,S_BBAR3,0,0}, /* S_BBAR2 */
{SPR_FCAN,32770,2,NULL,S_BBAR1,0,0}, /* S_BBAR3 */
{SPR_BON1,0,3,NULL,S_BON1A,0,0}, /* S_BON1 */
{SPR_BON1,1,3,NULL,S_BON1B,0,0}, /* S_BON1A */
{SPR_BON1,2,3,NULL,S_BON1C,0,0}, /* S_BON1B */
{SPR_BON1,3,3,NULL,S_BON1D,0,0}, /* S_BON1C */
{SPR_BON1,2,3,NULL,S_BON1E,0,0}, /* S_BON1D */
{SPR_BON1,1,3,NULL,S_BON1,0,0}, /* S_BON1E */
{SPR_BON2,0,3,NULL,S_BON2A,0,0}, /* S_BON2 */
{SPR_BON2,1,3,NULL,S_BON2B,0,0}, /* S_BON2A */
{SPR_BON2,2,3,NULL,S_BON2C,0,0}, /* S_BON2B */
{SPR_BON2,3,3,NULL,S_BON2D,0,0}, /* S_BON2C */
{SPR_BON2,2,3,NULL,S_BON2E,0,0}, /* S_BON2D */
{SPR_BON2,1,3,NULL,S_BON2,0,0}, /* S_BON2E */
{SPR_BKEY,0,5,NULL,S_BKEY2,0,0}, /* S_BKEY */
{SPR_BKEY,32769,5,NULL,S_BKEY,0,0}, /* S_BKEY2 */
{SPR_RKEY,0,5,NULL,S_RKEY2,0,0}, /* S_RKEY */
{SPR_RKEY,32769,5,NULL,S_RKEY,0,0}, /* S_RKEY2 */
{SPR_YKEY,0,5,NULL,S_YKEY2,0,0}, /* S_YKEY */
{SPR_YKEY,32769,5,NULL,S_YKEY,0,0}, /* S_YKEY2 */
{SPR_BSKU,0,5,NULL,S_BSKULL2,0,0}, /* S_BSKULL */
{SPR_BSKU,32769,5,NULL,S_BSKULL,0,0}, /* S_BSKULL2 */
{SPR_RSKU,0,5,NULL,S_RSKULL2,0,0}, /* S_RSKULL */
{SPR_RSKU,32769,5,NULL,S_RSKULL,0,0}, /* S_RSKULL2 */
{SPR_YSKU,0,5,NULL,S_YSKULL2,0,0}, /* S_YSKULL */
{SPR_YSKU,32769,5,NULL,S_YSKULL,0,0}, /* S_YSKULL2 */
{SPR_STIM,0,-1,NULL,S_NULL,0,0}, /* S_STIM */
{SPR_MEDI,0,-1,NULL,S_NULL,0,0}, /* S_MEDI */
{SPR_SOUL,32768,3,NULL,S_SOUL2,0,0}, /* S_SOUL */
{SPR_SOUL,32769,3,NULL,S_SOUL3,0,0}, /* S_SOUL2 */
{SPR_SOUL,32770,3,NULL,S_SOUL4,0,0}, /* S_SOUL3 */
{SPR_SOUL,32771,3,NULL,S_SOUL5,0,0}, /* S_SOUL4 */
{SPR_SOUL,32770,3,NULL,S_SOUL6,0,0}, /* S_SOUL5 */
{SPR_SOUL,32769,3,NULL,S_SOUL,0,0}, /* S_SOUL6 */
{SPR_PINV,32768,3,NULL,S_PINV2,0,0}, /* S_PINV */
{SPR_PINV,32769,3,NULL,S_PINV3,0,0}, /* S_PINV2 */
{SPR_PINV,32770,3,NULL,S_PINV4,0,0}, /* S_PINV3 */
{SPR_PINV,32771,3,NULL,S_PINV,0,0}, /* S_PINV4 */
{SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, /* S_PSTR */
{SPR_PINS,32768,3,NULL,S_PINS2,0,0}, /* S_PINS */
{SPR_PINS,32769,3,NULL,S_PINS3,0,0}, /* S_PINS2 */
{SPR_PINS,32770,3,NULL,S_PINS4,0,0}, /* S_PINS3 */
{SPR_PINS,32771,3,NULL,S_PINS,0,0}, /* S_PINS4 */
{SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, /* S_SUIT */
{SPR_PMAP,32768,3,NULL,S_PMAP2,0,0}, /* S_PMAP */
{SPR_PMAP,32769,3,NULL,S_PMAP3,0,0}, /* S_PMAP2 */
{SPR_PMAP,32770,3,NULL,S_PMAP4,0,0}, /* S_PMAP3 */
{SPR_PMAP,32771,3,NULL,S_PMAP5,0,0}, /* S_PMAP4 */
{SPR_PMAP,32770,3,NULL,S_PMAP6,0,0}, /* S_PMAP5 */
{SPR_PMAP,32769,3,NULL,S_PMAP,0,0}, /* S_PMAP6 */
{SPR_PVIS,32768,3,NULL,S_PVIS2,0,0}, /* S_PVIS */
{SPR_PVIS,1,3,NULL,S_PVIS,0,0}, /* S_PVIS2 */
{SPR_CLIP,0,-1,NULL,S_NULL,0,0}, /* S_CLIP */
{SPR_AMMO,0,-1,NULL,S_NULL,0,0}, /* S_AMMO */
{SPR_ROCK,0,-1,NULL,S_NULL,0,0}, /* S_ROCK */
{SPR_BROK,0,-1,NULL,S_NULL,0,0}, /* S_BROK */
{SPR_CELL,0,-1,NULL,S_NULL,0,0}, /* S_CELL */
{SPR_CELP,0,-1,NULL,S_NULL,0,0}, /* S_CELP */
{SPR_SHEL,0,-1,NULL,S_NULL,0,0}, /* S_SHEL */
{SPR_SBOX,0,-1,NULL,S_NULL,0,0}, /* S_SBOX */
{SPR_BPAK,0,-1,NULL,S_NULL,0,0}, /* S_BPAK */
{SPR_BFUG,0,-1,NULL,S_NULL,0,0}, /* S_BFUG */
{SPR_MGUN,0,-1,NULL,S_NULL,0,0}, /* S_MGUN */
{SPR_CSAW,0,-1,NULL,S_NULL,0,0}, /* S_CSAW */
{SPR_LAUN,0,-1,NULL,S_NULL,0,0}, /* S_LAUN */
{SPR_PLAS,0,-1,NULL,S_NULL,0,0}, /* S_PLAS */
{SPR_SHOT,0,-1,NULL,S_NULL,0,0}, /* S_SHOT */
{SPR_COLU,32768,-1,NULL,S_NULL,0,0}, /* S_COLU */
{SPR_SMT2,0,-1,NULL,S_NULL,0,0}, /* S_STALAG */
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, /* S_DEADTORSO */
{SPR_PLAY,18,-1,NULL,S_NULL,0,0}, /* S_DEADBOTTOM */
{SPR_POL2,0,-1,NULL,S_NULL,0,0}, /* S_HEADSONSTICK */
{SPR_POL5,0,-1,NULL,S_NULL,0,0}, /* S_GIBS */
{SPR_POL4,0,-1,NULL,S_NULL,0,0}, /* S_HEADONASTICK */
{SPR_POL1,0,-1,NULL,S_NULL,0,0}, /* S_DEADSTICK */
{SPR_GOR4,0,-1,NULL,S_NULL,0,0}, /* S_MEAT4 */
{SPR_GOR5,0,-1,NULL,S_NULL,0,0}, /* S_MEAT5 */
{SPR_SMIT,0,-1,NULL,S_NULL,0,0}, /* S_STALAGTITE */
{SPR_COL2,0,-1,NULL,S_NULL,0,0}, /* S_SHRTGRNCOL */
{SPR_COL4,0,-1,NULL,S_NULL,0,0}, /* S_SHRTREDCOL */
{SPR_CAND,32768,-1,NULL,S_NULL,0,0}, /* S_CANDLESTIK */
{SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, /* S_CANDELABRA */
{SPR_TRE1,0,-1,NULL,S_NULL,0,0}, /* S_TORCHTREE */
{SPR_ELEC,0,-1,NULL,S_NULL,0,0}, /* S_TECHPILLAR */
{SPR_FSKU,32768,3,NULL,S_FLOATSKULL2,0,0}, /* S_FLOATSKULL */
{SPR_FSKU,32769,3,NULL,S_FLOATSKULL3,0,0}, /* S_FLOATSKULL2 */
{SPR_FSKU,32770,3,NULL,S_FLOATSKULL,0,0}, /* S_FLOATSKULL3 */
{SPR_SMBT,32768,2,NULL,S_BTORCHSHRT2,0,0}, /* S_BTORCHSHRT */
{SPR_SMBT,32769,2,NULL,S_BTORCHSHRT3,0,0}, /* S_BTORCHSHRT2 */
{SPR_SMBT,32770,2,NULL,S_BTORCHSHRT4,0,0}, /* S_BTORCHSHRT3 */
{SPR_SMBT,32771,2,NULL,S_BTORCHSHRT,0,0}, /* S_BTORCHSHRT4 */
{SPR_SMGT,32768,2,NULL,S_GTORCHSHRT2,0,0}, /* S_GTORCHSHRT */
{SPR_SMGT,32769,2,NULL,S_GTORCHSHRT3,0,0}, /* S_GTORCHSHRT2 */
{SPR_SMGT,32770,2,NULL,S_GTORCHSHRT4,0,0}, /* S_GTORCHSHRT3 */
{SPR_SMGT,32771,2,NULL,S_GTORCHSHRT,0,0}, /* S_GTORCHSHRT4 */
{SPR_SMRT,32768,2,NULL,S_RTORCHSHRT2,0,0}, /* S_RTORCHSHRT */
{SPR_SMRT,32769,2,NULL,S_RTORCHSHRT3,0,0}, /* S_RTORCHSHRT2 */
{SPR_SMRT,32770,2,NULL,S_RTORCHSHRT4,0,0}, /* S_RTORCHSHRT3 */
{SPR_SMRT,32771,2,NULL,S_RTORCHSHRT,0,0} /* S_RTORCHSHRT4 */
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
{ /* MT_PLAYER */
-1, /* doomednum */
S_PLAY, /* spawnstate */
100, /* spawnhealth */
S_PLAY_RUN1, /* seestate */
sfx_None, /* seesound */
0, /* reactiontime */
sfx_None, /* attacksound */
S_PLAY_PAIN, /* painstate */
255, /* painchance */
sfx_plpain, /* painsound */
S_NULL, /* meleestate */
S_PLAY_ATK1, /* missilestate */
S_PLAY_DIE1, /* deathstate */
S_PLAY_XDIE1, /* xdeathstate */
sfx_pldeth, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH /* flags */
},
{ /* MT_POSSESSED */
3004, /* doomednum */
S_POSS_STND, /* spawnstate */
20, /* spawnhealth */
S_POSS_RUN1, /* seestate */
sfx_posit1, /* seesound */
8, /* reactiontime */
sfx_pistol, /* attacksound */
S_POSS_PAIN, /* painstate */
200, /* painchance */
sfx_popain, /* painsound */
0, /* meleestate */
S_POSS_ATK1, /* missilestate */
S_POSS_DIE1, /* deathstate */
S_POSS_XDIE1, /* xdeathstate */
sfx_podth1, /* deathsound */
8, /* speed */
20*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_posact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL /* flags */
},
{ /* MT_SHOTGUY */
9, /* doomednum */
S_SPOS_STND, /* spawnstate */
30, /* spawnhealth */
S_SPOS_RUN1, /* seestate */
sfx_posit2, /* seesound */
8, /* reactiontime */
0, /* attacksound */
S_SPOS_PAIN, /* painstate */
170, /* painchance */
sfx_popain, /* painsound */
0, /* meleestate */
S_SPOS_ATK1, /* missilestate */
S_SPOS_DIE1, /* deathstate */
S_SPOS_XDIE1, /* xdeathstate */
sfx_podth2, /* deathsound */
8, /* speed */
20*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_posact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL /* flags */
},
{ /* MT_TROOP */
3001, /* doomednum */
S_TROO_STND, /* spawnstate */
60, /* spawnhealth */
S_TROO_RUN1, /* seestate */
sfx_bgsit1, /* seesound */
8, /* reactiontime */
0, /* attacksound */
S_TROO_PAIN, /* painstate */
200, /* painchance */
sfx_popain, /* painsound */
S_TROO_ATK1, /* meleestate */
S_TROO_ATK1, /* missilestate */
S_TROO_DIE1, /* deathstate */
S_TROO_XDIE1, /* xdeathstate */
sfx_bgdth1, /* deathsound */
8, /* speed */
20*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_bgact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL /* flags */
},
{ /* MT_SERGEANT */
3002, /* doomednum */
S_SARG_STND, /* spawnstate */
150, /* spawnhealth */
S_SARG_RUN1, /* seestate */
sfx_sgtsit, /* seesound */
8, /* reactiontime */
sfx_sgtatk, /* attacksound */
S_SARG_PAIN, /* painstate */
180, /* painchance */
sfx_dmpain, /* painsound */
S_SARG_ATK1, /* meleestate */
0, /* missilestate */
S_SARG_DIE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_sgtdth, /* deathsound */
10, /* speed */
30*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
400, /* mass */
0, /* damage */
sfx_dmact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL /* flags */
},
{ /* MT_SHADOWS */
58, /* doomednum */
S_SARG_STND, /* spawnstate */
150, /* spawnhealth */
S_SARG_RUN1, /* seestate */
sfx_sgtsit, /* seesound */
8, /* reactiontime */
sfx_sgtatk, /* attacksound */
S_SARG_PAIN, /* painstate */
180, /* painchance */
sfx_dmpain, /* painsound */
S_SARG_ATK1, /* meleestate */
0, /* missilestate */
S_SARG_DIE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_sgtdth, /* deathsound */
10, /* speed */
30*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
400, /* mass */
0, /* damage */
sfx_dmact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL /* flags */
},
{ /* MT_HEAD */
3005, /* doomednum */
S_HEAD_STND, /* spawnstate */
400, /* spawnhealth */
S_HEAD_RUN1, /* seestate */
sfx_cacsit, /* seesound */
8, /* reactiontime */
0, /* attacksound */
S_HEAD_PAIN, /* painstate */
128, /* painchance */
sfx_dmpain, /* painsound */
0, /* meleestate */
S_HEAD_ATK1, /* missilestate */
S_HEAD_DIE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_cacdth, /* deathsound */
8, /* speed */
31*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
400, /* mass */
0, /* damage */
sfx_dmact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL /* flags */
},
{ /* MT_BRUISER */
3003, /* doomednum */
S_BOSS_STND, /* spawnstate */
1000, /* spawnhealth */
S_BOSS_RUN1, /* seestate */
sfx_brssit, /* seesound */
8, /* reactiontime */
0, /* attacksound */
S_BOSS_PAIN, /* painstate */
50, /* painchance */
sfx_dmpain, /* painsound */
S_BOSS_ATK1, /* meleestate */
S_BOSS_ATK1, /* missilestate */
S_BOSS_DIE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_brsdth, /* deathsound */
8, /* speed */
24*FRACUNIT, /* radius */
64*FRACUNIT, /* height */
1000, /* mass */
0, /* damage */
sfx_dmact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL /* flags */
},
{ /* MT_SKULL */
3006, /* doomednum */
S_SKULL_STND, /* spawnstate */
60, /* spawnhealth */
S_SKULL_RUN1, /* seestate */
0, /* seesound */
8, /* reactiontime */
sfx_sklatk, /* attacksound */
S_SKULL_PAIN, /* painstate */
256, /* painchance */
sfx_dmpain, /* painsound */
0, /* meleestate */
S_SKULL_ATK1, /* missilestate */
S_SKULL_DIE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_firxpl, /* deathsound */
8, /* speed */
16*FRACUNIT, /* radius */
56*FRACUNIT, /* height */
50, /* mass */
3, /* damage */
sfx_dmact, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL /* flags */
},
{ /* MT_BARREL */
2035, /* doomednum */
S_BAR1, /* spawnstate */
10, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_BEXP, /* deathstate */
S_NULL, /* xdeathstate */
sfx_barexp, /* deathsound */
0, /* speed */
10*FRACUNIT, /* radius */
42*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD /* flags */
},
{ /* MT_TROOPSHOT */
-1, /* doomednum */
S_TBALL1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_firsht, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_TBALLX1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_firxpl, /* deathsound */
20*FRACUNIT, /* speed */
6*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
3, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_HEADSHOT */
-1, /* doomednum */
S_RBALL1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_firsht, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_RBALLX1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_firxpl, /* deathsound */
20*FRACUNIT, /* speed */
6*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
5, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_BRUISERSHOT */
-1, /* doomednum */
S_BRBALL1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_firsht, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_BRBALLX1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_firxpl, /* deathsound */
30*FRACUNIT, /* speed */
6*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
8, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_ROCKET */
-1, /* doomednum */
S_ROCKET, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_rlaunc, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_EXPLODE1, /* deathstate */
S_NULL, /* xdeathstate */
sfx_barexp, /* deathsound */
40*FRACUNIT, /* speed */
11*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
20, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_PLASMA */
-1, /* doomednum */
S_PLASBALL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_plasma, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_PLASEXP, /* deathstate */
S_NULL, /* xdeathstate */
sfx_firxpl, /* deathsound */
50*FRACUNIT, /* speed */
13*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
5, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_BFG */
-1, /* doomednum */
S_BFGSHOT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
0, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_BFGLAND, /* deathstate */
S_NULL, /* xdeathstate */
sfx_rxplod, /* deathsound */
30*FRACUNIT, /* speed */
13*FRACUNIT, /* radius */
8*FRACUNIT, /* height */
100, /* mass */
100, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY /* flags */
},
{ /* MT_PUFF */
-1, /* doomednum */
S_PUFF1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY /* flags */
},
{ /* MT_BLOOD */
-1, /* doomednum */
S_BLOOD1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP /* flags */
},
{ /* MT_TFOG */
-1, /* doomednum */
S_TFOG, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY /* flags */
},
{ /* MT_IFOG */
-1, /* doomednum */
S_IFOG, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY /* flags */
},
{ /* MT_TELEPORTMAN */
14, /* doomednum */
S_NULL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_NOSECTOR /* flags */
},
{ /* MT_EXTRABFG */
-1, /* doomednum */
S_BFGEXP, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_NOBLOCKMAP|MF_NOGRAVITY /* flags */
},
{ /* MT_MISC0 */
2018, /* doomednum */
S_ARM1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC1 */
2019, /* doomednum */
S_ARM2, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC2 */
2014, /* doomednum */
S_BON1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_MISC3 */
2015, /* doomednum */
S_BON2, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_MISC4 */
5, /* doomednum */
S_BKEY, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC5 */
13, /* doomednum */
S_RKEY, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC6 */
6, /* doomednum */
S_YKEY, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC7 */
39, /* doomednum */
S_YSKULL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC8 */
38, /* doomednum */
S_RSKULL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC9 */
40, /* doomednum */
S_BSKULL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_NOTDMATCH /* flags */
},
{ /* MT_MISC10 */
2011, /* doomednum */
S_STIM, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC11 */
2012, /* doomednum */
S_MEDI, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC12 */
2013, /* doomednum */
S_SOUL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_INV */
2022, /* doomednum */
S_PINV, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_MISC13 */
2023, /* doomednum */
S_PSTR, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_INS */
2024, /* doomednum */
S_PINS, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_MISC14 */
2025, /* doomednum */
S_SUIT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC15 */
2026, /* doomednum */
S_PMAP, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_MISC16 */
2045, /* doomednum */
S_PVIS, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL|MF_COUNTITEM /* flags */
},
{ /* MT_CLIP */
2007, /* doomednum */
S_CLIP, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC17 */
2048, /* doomednum */
S_AMMO, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC18 */
2010, /* doomednum */
S_ROCK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC19 */
2046, /* doomednum */
S_BROK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC20 */
2047, /* doomednum */
S_CELL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC21 */
17, /* doomednum */
S_CELP, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC22 */
2008, /* doomednum */
S_SHEL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC23 */
2049, /* doomednum */
S_SBOX, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC24 */
8, /* doomednum */
S_BPAK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC25 */
2006, /* doomednum */
S_BFUG, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_CHAINGUN */
2002, /* doomednum */
S_MGUN, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC26 */
2005, /* doomednum */
S_CSAW, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC27 */
2003, /* doomednum */
S_LAUN, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC28 */
2004, /* doomednum */
S_PLAS, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_SHOTGUN */
2001, /* doomednum */
S_SHOT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPECIAL /* flags */
},
{ /* MT_MISC29 */
2028, /* doomednum */
S_COLU, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC30 */
31, /* doomednum */
S_SHRTGRNCOL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC31 */
33, /* doomednum */
S_SHRTREDCOL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC32 */
42, /* doomednum */
S_FLOATSKULL, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC33 */
43, /* doomednum */
S_TORCHTREE, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC34 */
55, /* doomednum */
S_BTORCHSHRT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC35 */
56, /* doomednum */
S_GTORCHSHRT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC36 */
57, /* doomednum */
S_RTORCHSHRT, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC37 */
47, /* doomednum */
S_STALAGTITE, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC38 */
48, /* doomednum */
S_TECHPILLAR, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC39 */
34, /* doomednum */
S_CANDLESTIK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC40 */
35, /* doomednum */
S_CANDELABRA, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC41 */
53, /* doomednum */
S_MEAT5, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
52*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY /* flags */
},
{ /* MT_MISC42 */
62, /* doomednum */
S_MEAT5, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
52*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SPAWNCEILING|MF_NOGRAVITY /* flags */
},
{ /* MT_MISC43 */
22, /* doomednum */
S_HEAD_DIE6, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC44 */
18, /* doomednum */
S_POSS_DIE5, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC45 */
21, /* doomednum */
S_SARG_DIE6, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC46 */
20, /* doomednum */
S_TROO_DIE5, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC47 */
19, /* doomednum */
S_SPOS_DIE5, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC48 */
10, /* doomednum */
S_PLAY_XDIE9, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC49 */
12, /* doomednum */
S_PLAY_XDIE9, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC50 */
28, /* doomednum */
S_HEADSONSTICK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC51 */
24, /* doomednum */
S_GIBS, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
20*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
0 /* flags */
},
{ /* MT_MISC52 */
27, /* doomednum */
S_HEADONASTICK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC53 */
25, /* doomednum */
S_DEADSTICK, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
},
{ /* MT_MISC54 */
70, /* doomednum */
S_BBAR1, /* spawnstate */
1000, /* spawnhealth */
S_NULL, /* seestate */
sfx_None, /* seesound */
8, /* reactiontime */
sfx_None, /* attacksound */
S_NULL, /* painstate */
0, /* painchance */
sfx_None, /* painsound */
S_NULL, /* meleestate */
S_NULL, /* missilestate */
S_NULL, /* deathstate */
S_NULL, /* xdeathstate */
sfx_None, /* deathsound */
0, /* speed */
16*FRACUNIT, /* radius */
16*FRACUNIT, /* height */
100, /* mass */
0, /* damage */
sfx_None, /* activesound */
MF_SOLID /* flags */
}
};