Source to src/p_plats.c
/*================================================================== */
/*================================================================== */
/* */
/* PLATFORM RAISING */
/* */
/*================================================================== */
/*================================================================== */
#include "doomdef.h"
#include "p_local.h"
plat_t *activeplats[MAXPLATS];
/*================================================================== */
/* */
/* Move a plat up and down */
/* */
/*================================================================== */
void T_PlatRaise(plat_t *plat)
{
result_e res;
switch(plat->status)
{
case up:
res = T_MovePlane(plat->sector,plat->speed,
plat->high,plat->crush,0,1);
if (plat->type == raiseAndChange ||
plat->type == raiseToNearestAndChange)
if (!(gametic&7))
S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_stnmov);
if (res == crushed && (!plat->crush))
{
plat->count = plat->wait;
plat->status = down;
S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart);
}
else
if (res == pastdest)
{
plat->count = plat->wait;
plat->status = waiting;
S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop);
switch(plat->type)
{
case downWaitUpStay:
P_RemoveActivePlat(plat);
break;
case raiseAndChange:
P_RemoveActivePlat(plat);
break;
default:
break;
}
}
break;
case down:
res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);
if (res == pastdest)
{
plat->count = plat->wait;
plat->status = waiting;
S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop);
}
break;
case waiting:
if (!--plat->count)
{
if (plat->sector->floorheight == plat->low)
plat->status = up;
else
plat->status = down;
S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart);
}
case in_stasis:
break;
}
}
/*================================================================== */
/* */
/* Do Platforms */
/* "amount" is only used for SOME platforms. */
/* */
/*================================================================== */
int EV_DoPlat(line_t *line,plattype_e type,int amount)
{
plat_t *plat;
int secnum;
int rtn;
sector_t *sec;
secnum = -1;
rtn = 0;
/* */
/* Activate all <type> plats that are in_stasis */
/* */
switch(type)
{
case perpetualRaise:
P_ActivateInStasis(line->tag);
break;
default:
break;
}
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
{
sec = §ors[secnum];
if (sec->specialdata)
continue;
/* */
/* Find lowest & highest floors around sector */
/* */
rtn = 1;
plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);
P_AddThinker(&plat->thinker);
plat->type = type;
plat->sector = sec;
plat->sector->specialdata = plat;
plat->thinker.function = T_PlatRaise;
plat->crush = false;
plat->tag = line->tag;
switch(type)
{
case raiseToNearestAndChange:
plat->speed = PLATSPEED/2;
sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
plat->high = P_FindNextHighestFloor(sec,sec->floorheight);
plat->wait = 0;
plat->status = up;
sec->special = 0; /* NO MORE DAMAGE, IF APPLICABLE */
S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);
break;
case raiseAndChange:
plat->speed = PLATSPEED/2;
sec->floorpic = sides[line->sidenum[0]].sector->floorpic;
plat->high = sec->floorheight + amount*FRACUNIT;
plat->wait = 0;
plat->status = up;
S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);
break;
case downWaitUpStay:
plat->speed = PLATSPEED * 4;
plat->low = P_FindLowestFloorSurrounding(sec);
if (plat->low > sec->floorheight)
plat->low = sec->floorheight;
plat->high = sec->floorheight;
plat->wait = 15*PLATWAIT;
plat->status = down;
S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);
break;
case perpetualRaise:
plat->speed = PLATSPEED;
plat->low = P_FindLowestFloorSurrounding(sec);
if (plat->low > sec->floorheight)
plat->low = sec->floorheight;
plat->high = P_FindHighestFloorSurrounding(sec);
if (plat->high < sec->floorheight)
plat->high = sec->floorheight;
plat->wait = 15*PLATWAIT;
plat->status = P_Random()&1;
S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);
break;
}
P_AddActivePlat(plat);
}
return rtn;
}
void P_ActivateInStasis(int tag)
{
int i;
for (i = 0;i < MAXPLATS;i++)
if (activeplats[i] &&
(activeplats[i])->tag == tag &&
(activeplats[i])->status == in_stasis)
{
(activeplats[i])->status = (activeplats[i])->oldstatus;
(activeplats[i])->thinker.function = T_PlatRaise;
}
}
void EV_StopPlat(line_t *line)
{
int j;
for (j = 0;j < MAXPLATS;j++)
if (activeplats[j] && ((activeplats[j])->status != in_stasis) &&
((activeplats[j])->tag == line->tag))
{
(activeplats[j])->oldstatus = (activeplats[j])->status;
(activeplats[j])->status = in_stasis;
(activeplats[j])->thinker.function = NULL;
}
}
void P_AddActivePlat(plat_t *plat)
{
int i;
for (i = 0;i < MAXPLATS;i++)
if (activeplats[i] == NULL)
{
activeplats[i] = plat;
return;
}
I_Error ("P_AddActivePlat: no more plats!");
}
void P_RemoveActivePlat(plat_t *plat)
{
int i;
for (i = 0;i < MAXPLATS;i++)
if (plat == activeplats[i])
{
(activeplats[i])->sector->specialdata = NULL;
P_RemoveThinker(&(activeplats[i])->thinker);
activeplats[i] = NULL;
return;
}
I_Error ("P_RemoveActivePlat: can't find plat!");
}