Source to src/sounds.h
#ifndef __SOUNDSH__
#define __SOUNDSH__
#include "soundst.h"
/*
* Identifiers for all music in game.
*/
typedef enum
{
mus_None,
mus_e1m1,
mus_e1m2,
mus_e1m4,
mus_e1m6,
mus_e2m1,
mus_e2m2,
mus_e2m3,
mus_e2m6,
mus_e2m8,
mus_e3m2,
mus_intro,
NUMMUSIC
} musicenum_t;
/*
* Identifiers for all sfx in game.
*/
typedef enum
{
sfx_None,
sfx_pistol,
sfx_shotgn,
sfx_sgcock,
sfx_plasma,
sfx_bfg,
sfx_sawup,
sfx_sawidl,
sfx_sawful,
sfx_sawhit,
sfx_rlaunc,
sfx_rfly,
sfx_rxplod,
sfx_firsht,
sfx_firbal,
sfx_firxpl,
sfx_pstart,
sfx_pstop,
sfx_doropn,
sfx_dorcls,
sfx_stnmov,
sfx_swtchn,
sfx_swtchx,
sfx_plpain,
sfx_dmpain,
sfx_popain,
sfx_slop,
sfx_itemup,
sfx_wpnup,
sfx_oof,
sfx_telept,
sfx_posit1,
sfx_posit2,
sfx_posit3,
sfx_bgsit1,
sfx_bgsit2,
sfx_sgtsit,
sfx_cacsit,
sfx_brssit,
sfx_cybsit,
sfx_spisit,
sfx_sklatk,
sfx_sgtatk,
sfx_claw,
sfx_pldeth,
sfx_podth1,
sfx_podth2,
sfx_podth3,
sfx_bgdth1,
sfx_bgdth2,
sfx_sgtdth,
sfx_cacdth,
sfx_skldth,
sfx_brsdth,
sfx_cybdth,
sfx_spidth,
sfx_posact,
sfx_bgact,
sfx_dmact,
sfx_noway,
sfx_barexp,
sfx_punch,
sfx_hoof,
sfx_metal,
sfx_itmbk,
NUMSFX
} sfxenum_t;
extern musicinfo_t S_music[];
extern sfxinfo_t S_sfx[];
#endif