Defines starting with `a' in 321/ctf
AI_BRUTAL
321/ctf/g_local.h:139
AI_COMBAT_POINT
321/ctf/g_local.h:142
AI_DUCKED
321/ctf/g_local.h:141
AI_GOOD_GUY
321/ctf/g_local.h:138
AI_HOLD_FRAME
321/ctf/g_local.h:137
AI_LOST_SIGHT
321/ctf/g_local.h:133
AI_MEDIC
321/ctf/g_local.h:143
AI_NOSTEP
321/ctf/g_local.h:140
AI_PURSUE_NEXT
321/ctf/g_local.h:135
AI_PURSUE_TEMP
321/ctf/g_local.h:136
AI_PURSUIT_LAST_SEEN
321/ctf/g_local.h:134
AI_RESURRECTING
321/ctf/g_local.h:144
AI_SOUND_TARGET
321/ctf/g_local.h:132
AI_STAND_GROUND
321/ctf/g_local.h:130
AI_TEMP_STAND_GROUND
321/ctf/g_local.h:131
ANIM_ATTACK
321/ctf/g_local.h:837
ANIM_BASIC
321/ctf/g_local.h:833
ANIM_DEATH
321/ctf/g_local.h:838
ANIM_JUMP
321/ctf/g_local.h:835
ANIM_PAIN
321/ctf/g_local.h:836
ANIM_REVERSE
321/ctf/g_local.h:839
ANIM_WAVE
321/ctf/g_local.h:834
ARMOR_NONE
321/ctf/g_local.h:153
ARMOR_SHARD
321/ctf/g_local.h:157
AS_MELEE
321/ctf/g_local.h:149
AS_MISSILE
321/ctf/g_local.h:150
AS_SLIDING
321/ctf/g_local.h:148
AS_STRAIGHT
321/ctf/g_local.h:147