All symbols starting with `a' in 321/ctf
AccelerationDistance
321/ctf/g_func.c:233
activator
321/ctf/g_func.c:978
Add_Ammo
321/ctf/g_items.c:458
AddPointToBounds
321/ctf/q_shared.c:656
AI_BRUTAL
321/ctf/g_local.h:139
ai_charge
321/ctf/g_ai.c:194
AI_COMBAT_POINT
321/ctf/g_local.h:142
AI_DUCKED
321/ctf/g_local.h:141
AI_GOOD_GUY
321/ctf/g_local.h:138
AI_HOLD_FRAME
321/ctf/g_local.h:137
AI_LOST_SIGHT
321/ctf/g_local.h:133
AI_MEDIC
321/ctf/g_local.h:143
ai_move
321/ctf/g_ai.c:92
AI_NOSTEP
321/ctf/g_local.h:140
AI_PURSUE_NEXT
321/ctf/g_local.h:135
AI_PURSUE_TEMP
321/ctf/g_local.h:136
AI_PURSUIT_LAST_SEEN
321/ctf/g_local.h:134
AI_RESURRECTING
321/ctf/g_local.h:144
AI_SetSightClient
321/ctf/g_ai.c:50
AI_SOUND_TARGET
321/ctf/g_local.h:132
ai_stand
321/ctf/g_ai.c:106
AI_STAND_GROUND
321/ctf/g_local.h:130
AI_TEMP_STAND_GROUND
321/ctf/g_local.h:131
ai_turn
321/ctf/g_ai.c:215
ai_walk
321/ctf/g_ai.c:163
all
321/ctf/p_client.c:65
ammo_t
321/ctf/g_local.h:110
anglemod
321/ctf/q_shared.c:293
AngleMove_Begin
321/ctf/g_func.c:174
AngleMove_Done
321/ctf/g_func.c:147
AngleMove_Final
321/ctf/g_func.c:153
AngleVectors
321/ctf/q_shared.c:93
ANIM_ATTACK
321/ctf/g_local.h:837
ANIM_BASIC
321/ctf/g_local.h:833
ANIM_DEATH
321/ctf/g_local.h:838
ANIM_JUMP
321/ctf/g_local.h:835
ANIM_PAIN
321/ctf/g_local.h:836
ANIM_REVERSE
321/ctf/g_local.h:839
ANIM_WAVE
321/ctf/g_local.h:834
ARMOR_BODY
321/ctf/g_items.c:41
ARMOR_COMBAT
321/ctf/g_items.c:40
ArmorIndex
321/ctf/g_items.c:609
ARMOR_JACKET
321/ctf/g_items.c:39
ARMOR_NONE
321/ctf/g_local.h:153
ARMOR_SHARD
321/ctf/g_local.h:157
array
321/ctf/g_save.c:78
AS_MELEE
321/ctf/g_local.h:149
AS_MISSILE
321/ctf/g_local.h:150
AS_SLIDING
321/ctf/g_local.h:148
AS_STRAIGHT
321/ctf/g_local.h:147
AttackFinished
321/ctf/g_monster.c:135