Defines starting with `d' in quake2
DAMAGE_BULLET
321/ctf/g_local.h:678
DAMAGE_ENERGY
321/ctf/g_local.h:676
DAMAGE_NO_ARMOR
321/ctf/g_local.h:675
DAMAGE_NO_KNOCKBACK
321/ctf/g_local.h:677
DAMAGE_NO_PROTECTION
321/ctf/g_local.h:679
DAMAGE_RADIUS
321/ctf/g_local.h:674
DAMAGE_TIME
321/ctf/g_local.h:47
DEAD_DEAD
321/ctf/g_local.h:116
DEAD_DYING
321/ctf/g_local.h:115
DEAD_NO
321/ctf/g_local.h:114
DEAD_RESPAWNABLE
321/ctf/g_local.h:117
DEFAULT_BULLET_HSPREAD
321/ctf/g_local.h:681
DEFAULT_BULLET_VSPREAD
321/ctf/g_local.h:682
DEFAULT_DEATHMATCH_SHOTGUN_COUNT
321/ctf/g_local.h:685
DEFAULT_SHOTGUN_COUNT
321/ctf/g_local.h:686
DEFAULT_SHOTGUN_HSPREAD
321/ctf/g_local.h:683
DEFAULT_SHOTGUN_VSPREAD
321/ctf/g_local.h:684
DEFAULT_SSHOTGUN_COUNT
321/ctf/g_local.h:687
DEMO
321/win32/sys_win.c:37
DF_ARMOR_PROTECT
321/ctf/g_ctf.h:79
DF_CTF_FORCEJOIN
321/ctf/g_ctf.h:78
DF_CTF_NO_TECH
321/ctf/g_ctf.h:80
DISPLAY_ITEMS
321/client/cl_inv.c:64
DLIGHT_CUTOFF
321/ref_gl/gl_light.c:26
DOOR_CRUSHER
321/ctf/g_func.c:65
DOOR_NOMONSTER
321/ctf/g_func.c:66
DOOR_REVERSE
321/ctf/g_func.c:64
DOOR_START_OPEN
321/ctf/g_func.c:63
DOOR_TOGGLE
321/ctf/g_func.c:67
DOOR_X_AXIS
321/ctf/g_func.c:68
DOOR_Y_AXIS
321/ctf/g_func.c:69
DOUBLE_SCREW
321/client/cl_newfx.c:434
DPS_MAXSPANS
321/linux/d_polysa.s:12
Draw_Char
321/ref_soft/r_draw.c:74
Draw_Fill
321/ref_soft/r_draw.c:394
DROPPED_ITEM
321/ctf/g_local.h:575
DROPPED_PLAYER_ITEM
321/ctf/g_local.h:576
DS_SPAN_LIST_END
321/ref_soft/r_local.h:192
DTRIVERTX_LNI
321/qcommon/qfiles.h:116
DTRIVERTX_SIZE
321/qcommon/qfiles.h:117
DTRIVERTX_V0
321/qcommon/qfiles.h:113
DTRIVERTX_V1
321/qcommon/qfiles.h:114
DTRIVERTX_V2
321/qcommon/qfiles.h:115
DYNAMIC_LIGHT_HEIGHT
321/ref_gl/gl_rsurf.c:30
DYNAMIC_LIGHT_WIDTH
321/ref_gl/gl_rsurf.c:29