Functions starting with `i' in quake2
if
321/ctf/g_combat.c:537
IN_Accumulate
321/rhapsody/in_next.m:137
IN_Activate
321/linux/in_linux.c:45
IN_ActivateMouse
321/linux/gl_glx.c:303
IN_AttackDown
321/client/cl_input.c:170
IN_AttackUp
321/client/cl_input.c:171
IN_BackDown
321/client/cl_input.c:154
IN_BackUp
321/client/cl_input.c:155
included
321/3.15_changes.txt:8
IN_Commands
321/linux/in_linux.c:37
IN_DeactivateMouse
321/linux/gl_glx.c:292
IN_DownDown
321/client/cl_input.c:146
IN_DownUp
321/client/cl_input.c:147
infantry_attack
321/game/m_infantry.c:545
infantry_cock_gun
321/game/m_infantry.c:478
infantry_dead
321/game/m_infantry.c:304
infantry_die
321/game/m_infantry.c:386
infantry_dodge
321/game/m_infantry.c:466
infantry_duck_down
321/game/m_infantry.c:429
infantry_duck_hold
321/game/m_infantry.c:440
infantry_duck_up
321/game/m_infantry.c:448
infantry_fidget
321/game/m_infantry.c:135
infantry_fire
321/game/m_infantry.c:487
InfantryMachineGun
321/game/m_infantry.c:260
infantry_pain
321/game/m_infantry.c:215
infantry_run
321/game/m_infantry.c:176
infantry_sight
321/game/m_infantry.c:299
infantry_smack
321/game/m_infantry.c:523
infantry_stand
321/game/m_infantry.c:75
infantry_swing
321/game/m_infantry.c:518
infantry_walk
321/game/m_infantry.c:158
IN_ForwardDown
321/client/cl_input.c:152
IN_ForwardUp
321/client/cl_input.c:153
IN_Frame
321/null/in_null.c:36
infront
321/ctf/g_ai.c:312
IN_Impulse
321/client/cl_input.c:176
IN_Init
321/linux/in_linux.c:27
InitBodyQue
321/ctf/p_client.c:949
InitClientPersistant
321/ctf/p_client.c:609
InitClientResp
321/ctf/p_client.c:643
InitConProc
321/win32/conproc.c:84
InitFullscreen
321/rhapsody/swimp_rhap.m:37
InitGame
321/ctf/g_save.c:147
initializing
321/server/server.h:41
InitNS8Bit
321/rhapsody/vid_next.m:749
InitSig
321/linux/gl_fxmesa.c:106
InitTrigger
321/ctf/g_trigger.c:23
IN_KLookDown
321/client/cl_input.c:142
IN_KLookUp
321/client/cl_input.c:143
IN_LeftDown
321/client/cl_input.c:148
IN_LeftUp
321/client/cl_input.c:149
IN_LookdownDown
321/client/cl_input.c:158
IN_LookdownUp
321/client/cl_input.c:159
IN_LookupDown
321/client/cl_input.c:156
IN_LookupUp
321/client/cl_input.c:157
IN_MLookDown
321/win32/in_win.c:111
IN_MLookUp
321/win32/in_win.c:112
IN_MouseEvent
321/rhapsody/in_next.m:104
IN_MouseMove
321/win32/in_win.c:272
IN_Move
321/linux/in_linux.c:41
IN_MoveleftDown
321/client/cl_input.c:160
IN_MoveleftUp
321/client/cl_input.c:161
IN_MoverightDown
321/client/cl_input.c:162
IN_MoverightUp
321/client/cl_input.c:163
IN_RightDown
321/client/cl_input.c:150
IN_RightUp
321/client/cl_input.c:151
insane_fist
321/game/m_insane.c:37
insane_moan
321/game/m_insane.c:47
insane_pain
321/game/m_insane.c:477
insane_scream
321/game/m_insane.c:52
insane_shake
321/game/m_insane.c:42
InsertLinkBefore
321/server/sv_world.c:75
IN_Shutdown
321/linux/in_linux.c:33
IN_SpeedDown
321/client/cl_input.c:165
IN_SpeedUp
321/client/cl_input.c:166
install_grabs
321/linux/gl_glx.c:131
IN_StartupMouse
321/rhapsody/in_next.m:87
IN_StrafeDown
321/client/cl_input.c:167
IN_StrafeUp
321/client/cl_input.c:168
IN_UpDown
321/client/cl_input.c:144
IN_UpUp
321/client/cl_input.c:145
IN_UseDown
321/client/cl_input.c:173
IN_UseUp
321/client/cl_input.c:174
Inv_DrawString
321/client/cl_inv.c:43
IsFemale
321/ctf/p_client.c:183
IsNeutral
321/game/p_client.c:198