Functions starting with `p' in quake2
parasite_attack
321/game/m_parasite.c:433
parasite_dead
321/game/m_parasite.c:449
parasite_die
321/game/m_parasite.c:471
parasite_drain_attack
321/game/m_parasite.c:316
parasite_drain_attack_ok
321/game/m_parasite.c:297
parasite_end_fidget
321/game/m_parasite.c:119
parasite_idle
321/game/m_parasite.c:137
parasite_launch
321/game/m_parasite.c:55
parasite_pain
321/game/m_parasite.c:275
parasite_reel_in
321/game/m_parasite.c:60
parasite_scratch
321/game/m_parasite.c:75
parasite_search
321/game/m_parasite.c:80
parasite_sight
321/game/m_parasite.c:65
parasite_start_run
321/game/m_parasite.c:201
parasite_start_walk
321/game/m_parasite.c:248
parasite_tap
321/game/m_parasite.c:70
P_DamageFeedback
321/ctf/p_view.c:71
PerpendicularVector
321/ctf/q_shared.c:152
PF_centerprintf
321/server/sv_game.c:115
PF_Configstring
321/server/sv_game.c:192
PF_cprintf
321/server/sv_game.c:84
PF_dprintf
321/server/sv_game.c:64
PF_error
321/server/sv_game.c:142
PF_inPHS
321/server/sv_game.c:265
PF_inPVS
321/server/sv_game.c:235
PF_setmodel
321/server/sv_game.c:162
PF_StartSound
321/server/sv_game.c:288
PF_Unicast
321/server/sv_game.c:34
PF_WriteAngle
321/server/sv_game.c:225
PF_WriteByte
321/server/sv_game.c:218
PF_WriteChar
321/server/sv_game.c:217
PF_WriteDir
321/server/sv_game.c:224
PF_WriteFloat
321/server/sv_game.c:221
PF_WriteLong
321/server/sv_game.c:220
PF_WritePos
321/server/sv_game.c:223
PF_WriteShort
321/server/sv_game.c:219
PF_WriteString
321/server/sv_game.c:222
Pickup_Adrenaline
321/ctf/g_items.c:208
Pickup_Ammo
321/ctf/g_items.c:494
Pickup_AncientHead
321/ctf/g_items.c:222
Pickup_Armor
321/ctf/g_items.c:626
Pickup_Bandolier
321/ctf/g_items.c:232
Pickup_Health
321/ctf/g_items.c:561
Pickup_Key
321/ctf/g_items.c:433
Pickup_Pack
321/ctf/g_items.c:270
Pickup_PowerArmor
321/ctf/g_items.c:746
Pickup_Powerup
321/ctf/g_items.c:170
Pickup_Weapon
321/ctf/p_weapon.c:118
plat_Accelerate
321/ctf/g_func.c:263
plat_blocked
321/ctf/g_func.c:407
plat_CalcAcceleratedMove
321/ctf/g_func.c:235
plat_go_down
321/ctf/g_func.c:383
plat_go_up
321/ctf/g_func.c:395
plat_hit_bottom
321/ctf/g_func.c:372
plat_hit_top
321/ctf/g_func.c:358
plat_spawn_inside_trigger
321/ctf/g_func.c:451
player_die
321/ctf/p_client.c:487
PlayerNoise
321/ctf/p_weapon.c:58
player_pain
321/ctf/p_client.c:177
PlayerSort
321/ctf/g_cmds.c:739
PlayersRangeFromSpot
321/ctf/p_client.c:720
PlayerTrail_Add
321/ctf/p_trail.c:67
PlayerTrail_Init
321/ctf/p_trail.c:49
PlayerTrail_LastSpot
321/ctf/p_trail.c:143
PlayerTrail_New
321/ctf/p_trail.c:85
PlayerTrail_PickFirst
321/ctf/p_trail.c:95
PlayerTrail_PickNext
321/ctf/p_trail.c:124
plugin
321/rhapsody/rhapqw.txt:9
PM_CatagorizePosition
321/qcommon/pmove.c:671
PM_CheckJump
321/qcommon/pmove.c:778
PMenu_Close
321/ctf/p_menu.c:74
PMenu_Open
321/ctf/p_menu.c:26
Pmove
321/qcommon/pmove.c:1240
PM_StepSlideMove_
321/qcommon/pmove.c:113
PowerArmorType
321/ctf/g_items.c:707
P_ProjectSource
321/ctf/p_weapon.c:33
ProjectPointOnPlane
321/ctf/q_shared.c:130
PutClientInServer
321/ctf/p_client.c:1048