All symbols starting with `a' in quake2
aaaaaaah
321/ref_soft/r_varsa.asm:130
abortframe
321/qcommon/common.c:34
AccelerationDistance
321/ctf/g_func.c:233
accelerator
321/linux/quake2.axp.spec.sh:50
acolormap
321/ref_soft/r_local.h:456
ACTION_attack1
321/game/m_flyer.h:25
ACTION_attack2
321/game/m_flyer.h:26
Action_DoEnter
321/client/qmenu.c:50
Action_Draw
321/client/qmenu.c:56
ACTION_nothing
321/game/m_flyer.h:24
ACTION_run
321/game/m_flyer.h:27
ACTION_walk
321/game/m_flyer.h:28
activator
321/ctf/g_func.c:978
active
321/linux/vid_so.c:67
ActiveApp
321/win32/sys_win.c:42
active_particles
321/client/cl_fx.c:885
actor_attack
321/game/m_actor.c:391
actor_dead
321/game/m_actor.c:299
actor_die
321/game/m_actor.c:339
actor_fire
321/game/m_actor.c:372
actorMachineGun
321/game/m_actor.c:269
actor_names
321/game/m_actor.c:36
actor_pain
321/game/m_actor.c:230
actor_run
321/game/m_actor.c:136
actor_stand
321/game/m_actor.c:87
actor_use
321/game/m_actor.c:401
actor_walk
321/game/m_actor.c:113
Add_Ammo
321/ctf/g_items.c:458
AddPointToBounds
321/ctf/q_shared.c:656
adivtab
321/ref_soft/r_polyse.c:111
adivtab_t
321/ref_soft/r_polyse.c:107
adr0
321/client/cl_main.c:26
adr1
321/client/cl_main.c:27
adr2
321/client/cl_main.c:28
adr3
321/client/cl_main.c:29
adr4
321/client/cl_main.c:30
adr5
321/client/cl_main.c:31
adr6
321/client/cl_main.c:32
adr7
321/client/cl_main.c:33
adr8
321/client/cl_main.c:34
advancetable
321/ref_soft/r_varsa.asm:179
aedges
321/ref_soft/r_alias.c:88
aedge_t
321/ref_soft/r_alias.c:82
AFFINE_SPANLET_SIZE
321/ref_soft/r_poly.c:23
AFFINE_SPANLET_SIZE_BITS
321/ref_soft/r_poly.c:24
affinetridesc_t
321/ref_soft/r_local.h:314
ah
321/ref_soft/block16.inc:4
AI_BRUTAL
321/ctf/g_local.h:139
ai_charge
321/ctf/g_ai.c:194
AI_COMBAT_POINT
321/ctf/g_local.h:142
AI_DUCKED
321/ctf/g_local.h:141
AI_GOOD_GUY
321/ctf/g_local.h:138
AI_HOLD_FRAME
321/ctf/g_local.h:137
AI_LOST_SIGHT
321/ctf/g_local.h:133
aimangles
321/game/m_infantry.c:258
AI_MEDIC
321/ctf/g_local.h:143
ai_move
321/ctf/g_ai.c:92
AI_NOSTEP
321/ctf/g_local.h:140
AI_PURSUE_NEXT
321/ctf/g_local.h:135
AI_PURSUE_TEMP
321/ctf/g_local.h:136
AI_PURSUIT_LAST_SEEN
321/ctf/g_local.h:134
AI_RESURRECTING
321/ctf/g_local.h:144
AI_SetSightClient
321/ctf/g_ai.c:50
AI_SOUND_TARGET
321/ctf/g_local.h:132
ai_stand
321/ctf/g_ai.c:106
AI_STAND_GROUND
321/ctf/g_local.h:130
AI_TEMP_STAND_GROUND
321/ctf/g_local.h:131
ai_turn
321/ctf/g_ai.c:215
ai_walk
321/ctf/g_ai.c:163
al
321/linux/block8.h:11
aliasbatchedtransformdata
321/ref_soft/r_alias.c:247
aliasbatchedtransformdata_t
321/ref_soft/r_alias.c:245
ALIAS_BOTTOM_CLIP
321/ref_soft/r_local.h:204
alias_colormap
321/ref_soft/r_misc.c:76
alias_count
321/qcommon/cmd.c:40
ALIAS_LEFT_CLIP
321/ref_soft/r_local.h:201
ALIAS_LOOP_COUNT
321/qcommon/cmd.c:39
aliasoldworldtransform
321/ref_soft/r_alias.c:52
ALIAS_ONSEAM
321/linux/d_ifacea.h:32
ALIAS_RIGHT_CLIP
321/ref_soft/r_local.h:203
ALIAS_TOP_CLIP
321/ref_soft/r_local.h:202
aliastransform
321/ref_soft/r_alias.c:50
aliastriangleparms
321/ref_soft/r_local.h:713
aliastriangleparms_t
321/ref_soft/r_local.h:711
ALIAS_VERSION
321/qcommon/qfiles.h:87
aliasworldtransform
321/ref_soft/r_alias.c:51
aliasxcenter
321/ref_soft/r_local.h:700
aliasxscale
321/ref_soft/r_local.h:700
ALIAS_XY_CLIP_MASK
321/ref_soft/r_local.h:206
aliasycenter
321/ref_soft/r_local.h:700
aliasyscale
321/ref_soft/r_local.h:700
ALIAS_Z_CLIP
321/ref_soft/r_local.h:205
ALIAS_Z_CLIP_PLANE
321/ref_soft/r_local.h:225
alight_t
321/ref_soft/r_local.h:335
align
321/ref_soft/r_polysa.asm:24
all
321/ctf/p_client.c:65
AllocBuffers
321/rhapsody/vid_next.m:407
allow_download
321/client/cl_main.c:97
allow_download_maps
321/client/cl_main.c:101
allow_download_models
321/client/cl_main.c:99
allow_download_players
321/client/cl_main.c:98
allow_download_sounds
321/client/cl_main.c:100
alpha
321/linux/qgl_linux.c:70
ammo_t
321/ctf/g_local.h:110
AMP
321/ref_soft/r_local.h:229
AMP2
321/ref_soft/r_local.h:230
and
321/ref_soft/r_draw16.asm:16
angle
321/linux/qgl_linux.c:306
anglemod
321/ctf/q_shared.c:293
AngleMove_Begin
321/ctf/g_func.c:174
AngleMove_Done
321/ctf/g_func.c:147
AngleMove_Final
321/ctf/g_func.c:153
AnglesNormalize
321/game/g_turret.c:25
AngleVectors
321/ctf/q_shared.c:93
ANIM_ATTACK
321/ctf/g_local.h:837
ANIM_BASIC
321/ctf/g_local.h:833
ANIM_DEATH
321/ctf/g_local.h:838
ANIM_JUMP
321/ctf/g_local.h:835
ANIM_PAIN
321/ctf/g_local.h:836
ANIM_REVERSE
321/ctf/g_local.h:839
ANIM_WAVE
321/ctf/g_local.h:834
anykeydown
321/client/keys.c:33
AppActivate
321/win32/vid_dll.c:242
ApplyChanges
321/linux/vid_menu.c:121
_APS_NEXT_COMMAND_VALUE
321/win32/resource.h:12
_APS_NEXT_CONTROL_VALUE
321/win32/resource.h:13
_APS_NEXT_RESOURCE_VALUE
321/win32/resource.h:11
_APS_NEXT_SYMED_VALUE
321/win32/resource.h:14
APSTUDIO_READONLY_SYMBOLS
321/win32/q2.rc:5
archives
321/linux/makefile:1511
area_count
321/server/sv_world.c:57
AREA_DEPTH
321/server/sv_world.c:49
area_list
321/server/sv_world.c:56
area_maxcount
321/server/sv_world.c:57
area_maxs
321/server/sv_world.c:55
area_mins
321/server/sv_world.c:55
AREA_NODES
321/server/sv_world.c:50
areanode_t
321/server/sv_world.c:47
area_type
321/server/sv_world.c:58
argc
321/win32/sys_win.c:54
argv
321/win32/sys_win.c:55
ARMOR_BODY
321/ctf/g_items.c:41
ARMOR_COMBAT
321/ctf/g_items.c:40
ArmorIndex
321/ctf/g_items.c:609
ARMOR_JACKET
321/ctf/g_items.c:39
ARMOR_NONE
321/ctf/g_local.h:153
ARMOR_SHARD
321/ctf/g_local.h:157
array
321/ctf/g_save.c:78
AS_MELEE
321/ctf/g_local.h:149
__ASM_I386__
321/linux/qasm.h:21
AS_MISSILE
321/ctf/g_local.h:150
a_spans
321/ref_soft/r_polyse.c:91
AS_SLIDING
321/ctf/g_local.h:148
a_sstepxfrac
321/ref_soft/r_polyse.c:86
AS_STRAIGHT
321/ctf/g_local.h:147
a_ststepxwhole
321/ref_soft/r_polyse.c:86
atd_drawtype
321/linux/d_ifacea.h:95
atd_numtriangles
321/linux/d_ifacea.h:94
atd_pfinalverts
321/linux/d_ifacea.h:93
atd_pskin
321/linux/d_ifacea.h:88
atd_pskindesc
321/linux/d_ifacea.h:89
atd_ptriangles
321/linux/d_ifacea.h:92
atd_seamfixupX16
321/linux/d_ifacea.h:96
atd_size
321/linux/d_ifacea.h:97
atd_skinheight
321/linux/d_ifacea.h:91
atd_skinwidth
321/linux/d_ifacea.h:90
a_tstepxfrac
321/ref_soft/r_polyse.c:86
attack
321/linux/quake2.axp.spec.sh:44
ATTACK1
321/game/m_soldier.c:526
ATTACK2
321/game/m_soldier.c:576
ATTACK3
321/game/m_soldier.c:632
ATTACK4
321/game/m_soldier.c:679
ATTACK5
321/game/m_soldier.c:704
ATTACK6
321/game/m_soldier.c:734
AttackFinished
321/ctf/g_monster.c:135
audio_fd
321/linux/snd_linux.c:34
auxedges
321/ref_soft/r_edge.c:48
available
321/rhapsody/r_next.m:34
avelocities
321/client/cl_fx.c:27
ax
321/linux/block16.h:11
AxisUp
321/win32/in_win.c:43