All symbols starting with `b' in quake2
BACKFACE_EPSILON
321/ref_soft/r_local.h:218
background
321/linux/readme.axp:39
bar
321/client/cl_scrn.c:20
base
321/linux/qgl_linux.c:215
BASEDIRNAME
321/qcommon/qcommon.h:28
BASEHEIGHT
321/rhapsody/vid_next.m:12
basemip
321/ref_soft/r_misc.c:34
base_textureid
321/ref_gl/gl_image.c:25
base_vpn
321/ref_soft/r_local.h:520
base_vright
321/ref_soft/r_local.h:521
base_vup
321/ref_soft/r_local.h:519
BASEWIDTH
321/rhapsody/vid_next.m:11
bbextents
321/ref_soft/r_local.h:484
bbextentt
321/ref_soft/r_local.h:484
BBOX_MUST_CLIP_XY
321/ref_soft/r_alias.c:91
BBOX_MUST_CLIP_Z
321/ref_soft/r_alias.c:92
BBOX_TRIVIAL_ACCEPT
321/ref_soft/r_alias.c:90
BBOX_TRIVIAL_REJECT
321/ref_soft/r_alias.c:93
be
321/changes.txt:14
BEAMLENGTH
321/client/cl_fx.c:1818
beam_t
321/client/cl_tent.c:56
bedge_t
321/ref_soft/r_local.h:343
begin
321/client/snd_loc.h:48
BeginIntermission
321/ctf/p_hud.c:73
berserk_attack_club
321/game/m_berserk.c:196
berserk_attack_spike
321/game/m_berserk.c:170
berserk_dead
321/game/m_berserk.c:336
berserk_die
321/game/m_berserk.c:381
berserk_fidget
321/game/m_berserk.c:91
berserk_melee
321/game/m_berserk.c:249
berserk_pain
321/game/m_berserk.c:315
berserk_run
321/game/m_berserk.c:161
berserk_search
321/game/m_berserk.c:44
berserk_sight
321/game/m_berserk.c:39
berserk_stand
321/game/m_berserk.c:61
berserk_strike
321/game/m_berserk.c:222
berserk_swing
321/game/m_berserk.c:177
berserk_walk
321/game/m_berserk.c:120
bias
321/client/x86.c:25
bigendien
321/qcommon/qcommon.h:130
bit
321/qcommon/crc.c:24
bitcounts
321/client/cl_ents.c:201
bitmap
321/linux/qgl_linux.c:65
blanktable
321/ref_soft/r_local.h:517
Blaster_Fire
321/ctf/p_weapon.c:847
BlendParticle100
321/ref_soft/r_part.c:448
BlendParticle33
321/ref_soft/r_part.c:438
BlendParticle66
321/ref_soft/r_part.c:443
blockdivmask
321/ref_soft/r_surf.c:29
blockdivshift
321/ref_soft/r_surf.c:28
BLOCK_HEIGHT
321/ref_gl/gl_image.c:360
blocklights
321/ref_soft/r_light.c:277
blocksize
321/ref_soft/r_surf.c:26
BLOCK_WIDTH
321/ref_gl/gl_image.c:359
blue
321/linux/qgl_linux.c:70
blueramp
321/rhapsody/vid_next.m:727
bluetable
321/rhapsody/vid_next.m:734
b_mask
321/linux/rw_x11.c:98
BMODEL_FULLY_CLIPPED
321/ref_soft/r_local.h:210
bobcycle
321/ctf/p_view.c:33
bobfracsin
321/ctf/p_view.c:34
bobmove
321/ctf/p_view.c:32
bob_pitch
321/ctf/g_main.c:65
bob_roll
321/ctf/g_main.c:66
bob_up
321/ctf/g_main.c:64
body_armor_index
321/ctf/g_items.c:45
body_die
321/ctf/p_client.c:962
BODY_QUEUE_SIZE
321/ctf/g_local.h:85
BOOL
321/win32/qgl_win.c:60
border
321/linux/qgl_linux.c:112
boss2_attack
321/game/m_boss2.c:432
boss2_attack_mg
321/game/m_boss2.c:277
Boss2_CheckAttack
321/game/m_boss2.c:540
boss2_dead
321/game/m_boss2.c:412
boss2_die
321/game/m_boss2.c:507
boss2_firebullet_left
321/game/m_boss2.c:113
boss2_firebullet_right
321/game/m_boss2.c:97
Boss2MachineGun
321/game/m_boss2.c:130
boss2_pain
321/game/m_boss2.c:470
boss2_reattack_mg
321/game/m_boss2.c:290
Boss2Rocket
321/game/m_boss2.c:55
boss2_run
321/game/m_boss2.c:300
boss2_search
321/game/m_boss2.c:41
boss2_stand
321/game/m_boss2.c:414
boss2_walk
321/game/m_boss2.c:427
BossExplode
321/game/m_boss2.c:411
bottom
321/linux/qgl_linux.c:155
BoundPoly
321/ref_gl/gl_warp.c:36
box_edges
321/ref_soft/r_rast.c:80
BoxEdicts
321/ctf/q_shared.h:395
box_faces
321/ref_soft/r_rast.c:82
BOX_ON_PLANE_SIDE
321/ctf/q_shared.h:187
BoxOnPlaneSide2
321/ctf/q_shared.c:310
box_surfedges
321/ref_soft/r_rast.c:79
box_vecs
321/ref_soft/r_rast.c:91
box_verts
321/ref_soft/r_rast.c:102
bp
321/ref_soft/r_polysa.asm:376
brain_chest_closed
321/game/m_brain.c:471
brain_chest_open
321/game/m_brain.c:454
brain_dead
321/game/m_brain.c:373
brain_die
321/game/m_brain.c:586
brain_dodge
321/game/m_brain.c:352
brain_duck_down
321/game/m_brain.c:313
brain_duck_hold
321/game/m_brain.c:323
brain_duck_up
321/game/m_brain.c:331
brain_hit_left
321/game/m_brain.c:422
brain_hit_right
321/game/m_brain.c:408
brain_idle
321/game/m_brain.c:151
brain_melee
321/game/m_brain.c:503
brain_pain
321/game/m_brain.c:542
brain_run
321/game/m_brain.c:267
brain_search
321/game/m_brain.c:53
brain_sight
321/game/m_brain.c:48
brain_stand
321/game/m_brain.c:104
brain_swing_left
321/game/m_brain.c:417
brain_swing_right
321/game/m_brain.c:403
brain_tentacle_attack
321/game/m_brain.c:461
brain_walk
321/game/m_brain.c:234
brain_walk2_cycle
321/game/m_brain.c:179
break
321/server/sv_main.c:642
BrightnessCallback
321/linux/vid_menu.c:98
b_shift
321/linux/rw_x11.c:97
bsp
321/ref_soft/r_edge.c:53
BSPVERSION
321/qcommon/qfiles.h:222
buffer
321/linux/qgl_linux.c:147
buffernative
321/rhapsody/r_next.m:19
bufptr
321/linux/d_copy.s:16
buildable
321/readme.txt:3
BUILD_DEBUG_DIR
321/irix/makefile.txt:76
BUILD_DEBUG_STATIC_DIR
321/irix/makefile.txt:96
BUILD_RELEASE_DIR
321/irix/makefile.txt:86
BUILD_RELEASE_STATIC_DIR
321/irix/makefile.txt:104
BUILDSTRING
321/qcommon/qcommon.h:33
button_done
321/ctf/g_func.c:692
button_fire
321/ctf/g_func.c:726
button_killed
321/ctf/g_func.c:755
button_return
321/ctf/g_func.c:699
button_touch
321/ctf/g_func.c:743
button_use
321/ctf/g_func.c:737
button_wait
321/ctf/g_func.c:711
byte
321/ctf/q_shared.h:54
bytes
321/ref_soft/r_varsa.asm:176