All symbols starting with `i' in quake2
i
321/ctf/q_shared.c:305
i1
321/linux/qgl_linux.c:143
i2
321/linux/qgl_linux.c:143
__i386__
321/linux/qasm.h:35
icon
321/ctf/g_spawn.c:718
id386
321/ctf/q_shared.h:43
IDALIASHEADER
321/qcommon/qfiles.h:86
idaxp
321/ctf/q_shared.h:49
IDBSPHEADER
321/qcommon/qfiles.h:219
idcredits
321/client/menu.c:1496
identitypalette_t
321/win32/rw_dib.c:76
IDI_ICON1
321/win32/resource.h:5
iDirectSoundCreate
321/win32/snd_win.c:26
IDPAKHEADER
321/qcommon/qfiles.h:34
IDSPRITEHEADER
321/qcommon/qfiles.h:170
if
321/ctf/g_combat.c:537
iff_chunk_len
321/client/snd_mem.c:187
iff_data
321/client/snd_mem.c:186
iff_end
321/client/snd_mem.c:184
ignored
321/ctf/q_shared.h:24
image_t
321/ref_soft/r_local.h:71
imagetype_t
321/ref_soft/r_local.h:61
in
321/ctf/g_ctf.c:2214
IN_Accumulate
321/rhapsody/in_next.m:137
IN_Activate
321/linux/in_linux.c:45
IN_ActivateMouse
321/linux/gl_glx.c:303
in_appactive
321/win32/in_win.c:91
in_attack
321/client/cl_input.c:60
IN_AttackDown
321/client/cl_input.c:170
IN_AttackUp
321/client/cl_input.c:171
in_back
321/client/cl_input.c:58
IN_BackDown
321/client/cl_input.c:154
IN_BackUp
321/client/cl_input.c:155
Inc
321/linux/cd_linux.c:20
included
321/3.15_changes.txt:8
IN_Commands
321/linux/in_linux.c:37
IN_DeactivateMouse
321/linux/gl_glx.c:292
in_dgamouse
321/linux/gl_glx.c:83
indices
321/linux/qgl_linux.c:126
in_down
321/client/cl_input.c:61
IN_DownDown
321/client/cl_input.c:146
IN_DownUp
321/client/cl_input.c:147
infantry_attack
321/game/m_infantry.c:545
infantry_cock_gun
321/game/m_infantry.c:478
infantry_dead
321/game/m_infantry.c:304
infantry_die
321/game/m_infantry.c:386
infantry_dodge
321/game/m_infantry.c:466
infantry_duck_down
321/game/m_infantry.c:429
infantry_duck_hold
321/game/m_infantry.c:440
infantry_duck_up
321/game/m_infantry.c:448
infantry_fidget
321/game/m_infantry.c:135
infantry_fire
321/game/m_infantry.c:487
InfantryMachineGun
321/game/m_infantry.c:260
infantry_pain
321/game/m_infantry.c:215
infantry_run
321/game/m_infantry.c:176
infantry_sight
321/game/m_infantry.c:299
infantry_smack
321/game/m_infantry.c:523
infantry_stand
321/game/m_infantry.c:75
infantry_swing
321/game/m_infantry.c:518
infantry_walk
321/game/m_infantry.c:158
INFINITE_DISTANCE
321/ref_soft/r_local.h:165
info_password
321/client/cl_main.c:77
information
321/client/sound.h:42
in_forward
321/client/cl_input.c:58
IN_ForwardDown
321/client/cl_input.c:152
IN_ForwardUp
321/client/cl_input.c:153
info_spectator
321/client/cl_main.c:78
IN_Frame
321/null/in_null.c:36
infront
321/ctf/g_ai.c:312
in_impulse
321/client/cl_input.c:63
IN_Init
321/linux/in_linux.c:27
InitBodyQue
321/ctf/p_client.c:949
InitClientPersistant
321/ctf/p_client.c:609
InitClientResp
321/ctf/p_client.c:643
InitConProc
321/win32/conproc.c:84
InitFullscreen
321/rhapsody/swimp_rhap.m:37
InitGame
321/ctf/g_save.c:147
INITGUID
321/win32/rw_ddraw.c:32
initializing
321/server/server.h:41
InitNS8Bit
321/rhapsody/vid_next.m:749
InitSig
321/linux/gl_fxmesa.c:106
InitTrigger
321/ctf/g_trigger.c:23
in_joystick
321/linux/in_linux.c:25
in_klook
321/client/cl_input.c:57
IN_KLookDown
321/client/cl_input.c:142
IN_KLookUp
321/client/cl_input.c:143
in_left
321/client/cl_input.c:58
IN_LeftDown
321/client/cl_input.c:148
IN_LeftUp
321/client/cl_input.c:149
in_lookdown
321/client/cl_input.c:59
IN_LookdownDown
321/client/cl_input.c:158
IN_LookdownUp
321/client/cl_input.c:159
in_lookup
321/client/cl_input.c:59
IN_LookupDown
321/client/cl_input.c:156
IN_LookupUp
321/client/cl_input.c:157
IN_MLookDown
321/win32/in_win.c:111
IN_MLookUp
321/win32/in_win.c:112
in_mouse
321/linux/gl_glx.c:82
IN_MouseEvent
321/rhapsody/in_next.m:104
IN_MouseMove
321/win32/in_win.c:272
IN_Move
321/linux/in_linux.c:41
in_moveleft
321/client/cl_input.c:59
IN_MoveleftDown
321/client/cl_input.c:160
IN_MoveleftUp
321/client/cl_input.c:161
in_moveright
321/client/cl_input.c:59
IN_MoverightDown
321/client/cl_input.c:162
IN_MoverightUp
321/client/cl_input.c:163
in_right
321/client/cl_input.c:58
IN_RightDown
321/client/cl_input.c:150
IN_RightUp
321/client/cl_input.c:151
insane_checkdown
321/game/m_insane.c:76
insane_checkup
321/game/m_insane.c:261
insane_cross
321/game/m_insane.c:412
insane_dead
321/game/m_insane.c:351
insane_fist
321/game/m_insane.c:37
insane_moan
321/game/m_insane.c:47
insane_onground
321/game/m_insane.c:160
insane_pain
321/game/m_insane.c:477
insane_run
321/game/m_insane.c:281
insane_scream
321/game/m_insane.c:52
insane_shake
321/game/m_insane.c:42
insane_stand
321/game/m_insane.c:77
insane_walk
321/game/m_insane.c:280
InsertLinkBefore
321/server/sv_world.c:75
IN_Shutdown
321/linux/in_linux.c:33
in_speed
321/client/cl_input.c:60
IN_SpeedDown
321/client/cl_input.c:165
IN_SpeedUp
321/client/cl_input.c:166
installations
321/linux/quake2.axp.spec.sh:32
install_grabs
321/linux/gl_glx.c:131
instantweap
321/ctf/g_main.c:43
IN_StartupMouse
321/rhapsody/in_next.m:87
in_state
321/linux/gl_glx.c:99
in_state_p
321/linux/vid_so.c:65
in_state_t
321/linux/rw_linux.h:34
in_strafe
321/client/cl_input.c:60
IN_StrafeDown
321/client/cl_input.c:167
IN_StrafeUp
321/client/cl_input.c:168
insubmodel
321/ref_soft/r_bsp.c:27
int
321/linux/qgl_linux.c:396
intensity
321/ref_gl/gl_image.c:30
intensitytable
321/ref_gl/gl_image.c:27
INTERCEPTOR
321/rhapsody/vid_next.m:3
interface
321/ref_soft/d_if.inc:5
interleaving
321/ref_soft/r_edgea.asm:129
internalformat
321/linux/qgl_linux.c:359
interval
321/win32/qgl_win.c:403
intsintable
321/ref_soft/r_local.h:516
in_up
321/client/cl_input.c:61
IN_UpDown
321/client/cl_input.c:144
IN_UpUp
321/client/cl_input.c:145
in_use
321/client/cl_input.c:60
IN_UseDown
321/client/cl_input.c:173
IN_UseUp
321/client/cl_input.c:174
Inv_DrawString
321/client/cl_inv.c:43
ipfilters
321/ctf/g_svcmds.c:68
ipfilter_t
321/ctf/g_svcmds.c:64
ip_sockets
321/linux/net_udp.c:57
ipx_sockets
321/linux/net_udp.c:58
iractive
321/ref_soft/r_alias.c:31
IsFemale
321/ctf/p_client.c:183
IS_NAN
321/ctf/q_shared.h:141
IsNeutral
321/game/p_client.c:198
is_quad
321/ctf/p_weapon.c:26
is_silenced
321/ctf/p_weapon.c:27
it
321/linux/readme.axp:17
IT_AMMO
321/ctf/g_local.h:218
IT_ARMOR
321/ctf/g_local.h:219
ITEM_INDEX
321/ctf/g_local.h:626
ITEM_NO_TOUCH
321/ctf/g_local.h:572
ITEM_TARGETS_USED
321/ctf/g_local.h:577
ITEM_TRIGGER_SPAWN
321/ctf/g_local.h:571
IT_KEY
321/ctf/g_local.h:221
IT_POWERUP
321/ctf/g_local.h:222
IT_STAY_COOP
321/ctf/g_local.h:220
IT_TECH
321/ctf/g_local.h:224
IT_WEAPON
321/ctf/g_local.h:217