All symbols starting with `m' in quake2
m
321/linux/qgl_linux.c:217
Machinegun_Fire
321/ctf/p_weapon.c:984
makeclippededge
321/ref_soft/r_bsp.c:49
makeleftedge
321/ref_soft/r_rast.c:44
MakeNormalVectors
321/client/cl_fx.c:1534
makerightedge
321/ref_soft/r_rast.c:44
makron_attack
321/game/m_boss32.c:606
makronBFG
321/game/m_boss32.c:410
makron_brainsplorch
321/game/m_boss32.c:178
Makron_CheckAttack
321/game/m_boss32.c:711
makron_dead
321/game/m_boss32.c:365
makron_die
321/game/m_boss32.c:673
makron_hit
321/game/m_boss32.c:158
MakronHyperblaster
321/game/m_boss32.c:518
makron_move_pain6
321/game/m_boss32.c:599
makron_move_sight
321/game/m_boss32.c:604
makron_pain
321/game/m_boss32.c:555
makron_popup
321/game/m_boss32.c:163
MakronPrecache
321/game/m_boss32.c:808
makron_prerailgun
321/game/m_boss32.c:183
makron_run
321/game/m_boss32.c:209
MakronSaveloc
321/game/m_boss32.c:494
makron_sight
321/game/m_boss32.c:601
MakronSpawn
321/game/m_boss32.c:877
makron_stand
321/game/m_boss32.c:138
makron_step_left
321/game/m_boss32.c:168
makron_step_right
321/game/m_boss32.c:173
makron_taunt
321/game/m_boss32.c:56
makron_torso
321/game/m_boss32.c:643
makron_torso_think
321/game/m_boss32.c:632
MakronToss
321/game/m_boss32.c:904
makron_walk
321/game/m_boss32.c:204
map
321/linux/qgl_linux.c:171
map_areaportals
321/qcommon/cmodel.c:101
map_areas
321/qcommon/cmodel.c:98
map_brushes
321/qcommon/cmodel.c:88
map_brushsides
321/qcommon/cmodel.c:66
map_cmodels
321/qcommon/cmodel.c:85
map_entitystring
321/qcommon/cmodel.c:95
MapKey
321/win32/vid_dll.c:185
map_leafbrushes
321/qcommon/cmodel.c:82
map_leafs
321/qcommon/cmodel.c:78
map_name
321/qcommon/cmodel.c:63
mapnames
321/client/menu.c:2373
map_noareas
321/qcommon/cmodel.c:112
map_nodes
321/qcommon/cmodel.c:75
map_planes
321/qcommon/cmodel.c:72
maps
321/3.18_changes.txt:5
mapsize
321/linux/qgl_linux.c:250
map_surfaces
321/qcommon/cmodel.c:69
mapsurface_t
321/ctf/q_shared.h:440
map_visibility
321/qcommon/cmodel.c:91
mask
321/linux/qgl_linux.c:56
MASK_1K
321/ref_soft/r_polyse.c:29
MASK_ALL
321/ctf/q_shared.h:384
MASK_CURRENT
321/ctf/q_shared.h:392
MASK_DEADSOLID
321/ctf/q_shared.h:387
MaskForNum
321/ref_soft/r_surf.c:544
MASK_MONSTERSOLID
321/ctf/q_shared.h:388
MASK_OPAQUE
321/ctf/q_shared.h:390
MASK_PLAYERSOLID
321/ctf/q_shared.h:386
MASK_SHOT
321/ctf/q_shared.h:391
MASK_SOLID
321/ctf/q_shared.h:385
MASK_WATER
321/ctf/q_shared.h:389
master_adr
321/server/server.h:188
match_t
321/ctf/g_ctf.c:29
MAX_ACTOR_NAMES
321/game/m_actor.c:25
MAX_ALIAS_NAME
321/qcommon/cmd.c:26
MAXALIASVERTS
321/ref_soft/r_local.h:224
MAX_BEAMS
321/client/cl_tent.c:47
MAX_BMODEL_EDGES
321/ref_soft/r_bsp.c:41
MAX_BMODEL_VERTS
321/ref_soft/r_bsp.c:40
MAX_CHALLENGES
321/server/server.h:148
MAXCHOICES
321/ctf/g_utils.c:116
maxclients
321/ctf/g_ai.c:25
MAX_CLIP_PLANES
321/ctf/g_phys.c:183
MAXCMDLINE
321/client/console.c:29
MAX_DLIGHTS
321/client/ref.h:25
MAX_EDICTS
321/ctf/q_shared.h:79
MAX_ENT_CLUSTERS
321/ctf/game.h:56
maxentities
321/ctf/g_main.c:47
MAX_EXPLOSIONS
321/client/cl_tent.c:43
MAX_FILES_IN_PACK
321/qcommon/qfiles.h:49
MAX_FRAMES
321/qcommon/qfiles.h:91
MAX_GENERAL
321/ctf/q_shared.h:85
MAX_GLTEXTURES
321/ref_gl/gl_local.h:106
MAXHEIGHT
321/linux/d_ifacea.h:41
maxhunksize
321/linux/q_shlinux.c:36
MAX_IMAGES
321/ctf/q_shared.h:83
MAXIMUM_WIN_MEMORY
321/win32/sys_win.c:35
MAX_INFO_KEY
321/ctf/q_shared.h:247
MAX_INFO_STRING
321/ctf/q_shared.h:249
MAX_INFO_VALUE
321/ctf/q_shared.h:248
MAX_IPFILTERS
321/ctf/g_svcmds.c:66
MAX_ITEMS
321/ctf/q_shared.h:84
MAX_KEY
321/qcommon/qfiles.h:252
MAX_LASERS
321/client/cl_tent.c:62
MAX_LATENT
321/qcommon/qcommon.h:560
MAX_LBM_HEIGHT
321/ref_soft/r_local.h:175
MAXLEFTCLIPEDGES
321/ref_soft/r_rast.c:26
MAX_LIGHTMAPS
321/ref_gl/gl_rsurf.c:37
MAX_LIGHTSTYLES
321/ctf/q_shared.h:80
MAX_LOOPBACK
321/linux/net_udp.c:42
MAX_MAP_AREAPORTALS
321/qcommon/qfiles.h:235
MAX_MAP_AREAS
321/qcommon/qfiles.h:234
MAX_MAP_BRUSHES
321/qcommon/qfiles.h:229
MAX_MAP_BRUSHSIDES
321/qcommon/qfiles.h:238
MAX_MAP_EDGES
321/qcommon/qfiles.h:245
MAX_MAP_ENTITIES
321/qcommon/qfiles.h:230
MAX_MAP_ENTSTRING
321/qcommon/qfiles.h:231
MAX_MAP_FACES
321/qcommon/qfiles.h:241
MAX_MAP_LEAFBRUSHES
321/qcommon/qfiles.h:243
MAX_MAP_LEAFFACES
321/qcommon/qfiles.h:242
MAX_MAP_LEAFS
321/qcommon/qfiles.h:239
MAX_MAP_LIGHTING
321/qcommon/qfiles.h:247
MAX_MAP_MODELS
321/qcommon/qfiles.h:228
MAX_MAP_NODES
321/qcommon/qfiles.h:237
MAX_MAP_PLANES
321/qcommon/qfiles.h:236
MAX_MAP_PORTALS
321/qcommon/qfiles.h:244
MAX_MAP_SURFEDGES
321/qcommon/qfiles.h:246
MAX_MAP_TEXINFO
321/qcommon/qfiles.h:232
MAX_MAP_VERTS
321/qcommon/qfiles.h:240
MAX_MAP_VISIBILITY
321/qcommon/qfiles.h:248
MAX_MASTERS
321/server/server.h:30
MAX_MD2SKINS
321/qcommon/qfiles.h:92
MAXMENUITEMS
321/client/qmenu.h:23
MAX_MODELS
321/ctf/q_shared.h:81
MAX_MOD_KNOWN
321/ref_soft/r_model.c:37
MAX_MSGLEN
321/qcommon/qcommon.h:524
MAX_NUM_ARGVS
321/qcommon/common.c:26
MAX_OSPATH
321/ctf/q_shared.h:73
MAX_PARTICLES
321/client/cl_fx.c:888
MAX_PLAYSOUNDS
321/client/snd_dma.c:67
MAXPRINTMSG
321/linux/vid_so.c:82
MAX_PROJECTILES
321/client/cl_ents.c:52
MAX_QPATH
321/ctf/q_shared.h:72
MAX_READ
321/qcommon/files.c:345
MAX_RIMAGES
321/ref_soft/r_image.c:24
MAX_SAVEGAMES
321/client/menu.c:2029
MAX_SCRAPS
321/ref_gl/gl_image.c:358
MAX_SFX
321/client/snd_dma.c:63
maxsize
321/rhapsody/r_next.m:456
MAX_SKINNAME
321/qcommon/qfiles.h:93
MAX_SOUNDS
321/ctf/q_shared.h:82
max_span_p
321/ref_soft/r_edge.c:60
MAXSPANS
321/ref_soft/r_local.h:198
maxspectators
321/game/g_main.c:45
MAX_STRING_CHARS
321/ctf/q_shared.h:68
MAX_STRING_TOKENS
321/ctf/q_shared.h:69
MAX_TOKEN_CHARS
321/ctf/q_shared.h:70
MAX_TOTAL_ENT_LEAFS
321/server/sv_world.c:164
maxTrack
321/linux/cd_linux.c:47
MAX_TRIANGLES
321/qcommon/qfiles.h:89
MAX_VALUE
321/qcommon/qfiles.h:253
MAXVERTS
321/ref_soft/r_local.h:158
MAXWIDTH
321/ref_soft/r_local.h:163
MAXWORKINGVERTS
321/ref_soft/r_local.h:159
M_CatagorizePosition
321/ctf/g_monster.c:183
M_CheckAttack
321/ctf/g_ai.c:607
M_CheckBottom
321/ctf/m_move.c:37
M_CheckGround
321/ctf/g_monster.c:141
M_Credits_Key
321/client/menu.c:1797
M_Credits_MenuDraw
321/client/menu.c:1754
MD4_CTX
321/qcommon/md4.c:36
MD4Final
321/qcommon/md4.c:145
MD4Init
321/qcommon/md4.c:98
MD4Transform
321/qcommon/md4.c:170
MD4Update
321/qcommon/md4.c:110
mdev
321/linux/rw_in_svgalib.c:208
M_droptofloor
321/ctf/g_monster.c:310
meansOfDeath
321/ctf/g_main.c:31
me_cachededgeoffset
321/linux/qasm.h:435
medge_t
321/ref_soft/r_model.h:81
medic_attack
321/game/m_medic.c:696
medic_cable_attack
321/game/m_medic.c:576
medic_cable_offsets
321/game/m_medic.c:574
medic_checkattack
321/game/m_medic.c:704
medic_continue
321/game/m_medic.c:527
medic_dead
321/game/m_medic.c:368
medic_die
321/game/m_medic.c:413
medic_dodge
321/game/m_medic.c:494
medic_duck_down
321/game/m_medic.c:446
medic_duck_hold
321/game/m_medic.c:457
medic_duck_up
321/game/m_medic.c:465
medic_FindDeadMonster
321/game/m_medic.c:46
medic_fire_blaster
321/game/m_medic.c:342
medic_hook_launch
321/game/m_medic.c:555
medic_hook_retract
321/game/m_medic.c:656
medic_idle
321/game/m_medic.c:80
medic_pain
321/game/m_medic.c:317
medic_run
321/game/m_medic.c:259
medic_search
321/game/m_medic.c:96
medic_sight
321/game/m_medic.c:116
medic_stand
321/game/m_medic.c:218
medic_walk
321/game/m_medic.c:241
MediumGameFunc
321/client/menu.c:1906
MegaHealth_think
321/ctf/g_items.c:542
MELEE_DISTANCE
321/ctf/g_local.h:83
membase
321/linux/q_shlinux.c:35
memset
321/ctf/p_client.c:1102
m_entersound
321/client/menu.c:54
menuaction_s
321/client/qmenu.h:116
Menu_AddItem
321/client/qmenu.c:265
Menu_AdjustCursor
321/client/qmenu.c:287
Menu_Center
321/client/qmenu.c:335
menucommon_s
321/client/qmenu.h:80
Menu_Draw
321/client/qmenu.c:345
Menu_DrawStatusBar
321/client/qmenu.c:416
Menu_DrawString
321/client/qmenu.c:434
Menu_DrawStringDark
321/client/qmenu.c:444
Menu_DrawStringR2L
321/client/qmenu.c:454
Menu_DrawStringR2LDark
321/client/qmenu.c:464
menufield_s
321/client/qmenu.h:91
menuframework_s
321/client/qmenu.h:62
menu_in_sound
321/client/menu.c:31
Menu_ItemAtCursor
321/client/qmenu.c:474
Menulist_DoEnter
321/client/qmenu.c:555
MenuList_Draw
321/client/qmenu.c:567
menulist_s
321/client/qmenu.h:111
menu_move_sound
321/client/menu.c:32
menu_out_sound
321/client/menu.c:33
Menu_SelectItem
321/client/qmenu.c:482
menuseparator_s
321/client/qmenu.h:121
Menu_SetStatusBar
321/client/qmenu.c:506
Menu_SlideItem
321/client/qmenu.c:511
menuslider_s
321/client/qmenu.h:102
Menu_TallySlots
321/client/qmenu.c:529
me_size
321/linux/qasm.h:436
messages
321/game/m_actor.c:228
me_v
321/linux/qasm.h:434
m_filter
321/linux/gl_glx.c:81
M_FliesOff
321/ctf/g_monster.c:107
M_FliesOn
321/ctf/g_monster.c:113
M_FlyCheck
321/ctf/g_monster.c:123
m_forward
321/linux/gl_glx.c:106
m_game_cursor
321/client/menu.c:1875
Mg_so
321/solaris/g_so.c:20
mig_external
321/rhapsody/snd_next.m:25
mig_internal
321/rhapsody/snd_next.m:183
mine
321/client/cl_tent.c:1535
MINEDGES
321/ref_soft/r_local.h:195
Minimized
321/win32/sys_win.c:43
MINIMUM_WIN_MEMORY
321/win32/sys_win.c:34
mins
321/qcommon/pmove.c:748
MINSURFACES
321/ref_soft/r_local.h:197
miplevel
321/ref_soft/r_edge.c:77
MIPLEVELS
321/qcommon/qfiles.h:197
miptex_t
321/qcommon/qfiles.h:207
missions
321/linux/quake2.axp.spec.sh:37
mleaf_t
321/ref_gl/gl_model.h:163
mlooking
321/linux/gl_glx.c:92
m_main_cursor
321/client/menu.c:27
M_Menu_Credits_f
321/client/menu.c:1814
M_Menu_Game_f
321/client/menu.c:2014
M_Menu_JoinServer_f
321/client/menu.c:2358
M_Menu_LoadGame_f
321/client/menu.c:2118
M_Menu_Options_f
321/client/menu.c:1376
M_Menu_Video_f
321/client/menu.c:1390
mmodel_t
321/ref_gl/gl_model.h:54
M_MoveFrame
321/ctf/g_monster.c:361
mmove_reloc
321/game/g_save.c:25
mmstarttime
321/win32/snd_win.c:68
mnode_t
321/ref_soft/r_model.h:139
MOD_BARREL
321/ctf/g_local.h:501
mod_base
321/ref_soft/r_model.c:284
MOD_BFG_BLAST
321/ctf/g_local.h:488
MOD_BFG_EFFECT
321/ctf/g_local.h:489
MOD_BFG_LASER
321/ctf/g_local.h:487
MOD_BLASTER
321/ctf/g_local.h:476
MOD_BOMB
321/ctf/g_local.h:502
MOD_CHAINGUN
321/ctf/g_local.h:480
Mod_ClusterPVS
321/ref_soft/r_model.c:268
MOD_CRUSH
321/ctf/g_local.h:495
Mod_DecompressVis
321/ref_soft/r_model.c:219
mode
321/linux/qgl_linux.c:63
model
321/3.17_changes.txt:90
modelindex
321/ctf/p_client.c:1164
modelindex2
321/ctf/p_client.c:1165
modelorg
321/ref_soft/r_bsp.c:29
MODEL_SCALE
321/ctf/m_player.h:223
model_t
321/ref_gl/gl_model.h:243
mode_res
321/rhapsody/r_next.m:35
modes
321/linux/rw_svgalib.c:63
MOD_EXIT
321/ctf/g_local.h:503
MOD_EXPLOSIVE
321/ctf/g_local.h:500
MOD_FALLING
321/ctf/g_local.h:497
modfilelen
321/ref_soft/r_model.c:45
Mod_ForName
321/ref_soft/r_model.c:90
Mod_Free
321/ref_soft/r_model.c:1221
Mod_FreeAll
321/ref_soft/r_model.c:1232
MOD_FRIENDLY_FIRE
321/ctf/g_local.h:510
MOD_GRAPPLE
321/ctf/g_local.h:509
MOD_GRENADE
321/ctf/g_local.h:481
MOD_G_SPLASH
321/ctf/g_local.h:482
MOD_HANDGRENADE
321/ctf/g_local.h:490
MOD_HELD_GRENADE
321/ctf/g_local.h:499
MOD_HG_SPLASH
321/ctf/g_local.h:491
MOD_HIT
321/ctf/g_local.h:507
MOD_HYPERBLASTER
321/ctf/g_local.h:485
Mod_Init
321/ref_soft/r_model.c:78
mod_inline
321/ref_soft/r_model.c:42
mod_known
321/ref_soft/r_model.c:38
MOD_LAVA
321/ctf/g_local.h:494
Mod_LoadAliasModel
321/ref_gl/gl_model.c:929
Mod_LoadBrushModel
321/ref_gl/gl_model.c:849
Mod_LoadEdges
321/ref_soft/r_model.c:439
Mod_LoadFaces
321/ref_gl/gl_model.c:555
Mod_LoadLeafs
321/ref_gl/gl_model.c:700
Mod_LoadLighting
321/ref_soft/r_model.c:295
Mod_LoadMarksurfaces
321/ref_gl/gl_model.c:754
Mod_LoadNodes
321/ref_gl/gl_model.c:652
Mod_LoadPlanes
321/ref_gl/gl_model.c:811
Mod_LoadSpriteModel
321/ref_gl/gl_model.c:1061
Mod_LoadSubmodels
321/ref_soft/r_model.c:405
Mod_LoadSurfedges
321/ref_gl/gl_model.c:783
Mod_LoadTexinfo
321/ref_soft/r_model.c:466
Mod_LoadVertexes
321/ref_soft/r_model.c:377
Mod_LoadVisibility
321/ref_soft/r_model.c:351
MOD_MACHINEGUN
321/ctf/g_local.h:479
Mod_Modellist_f
321/ref_soft/r_model.c:55
mod_novis
321/ref_soft/r_model.c:35
mod_numknown
321/ref_soft/r_model.c:39
Mod_PointInLeaf
321/ref_soft/r_model.c:188
MOD_RAILGUN
321/ctf/g_local.h:486
MOD_ROCKET
321/ctf/g_local.h:483
MOD_R_SPLASH
321/ctf/g_local.h:484
Mod_SetParent
321/ref_gl/gl_model.c:638
MOD_SHOTGUN
321/ctf/g_local.h:477
MOD_SLIME
321/ctf/g_local.h:493
MOD_SPLASH
321/ctf/g_local.h:504
MOD_SSHOTGUN
321/ctf/g_local.h:478
MOD_SUICIDE
321/ctf/g_local.h:498
MOD_TARGET_BLASTER
321/ctf/g_local.h:508
MOD_TARGET_LASER
321/ctf/g_local.h:505
MOD_TELEFRAG
321/ctf/g_local.h:496
MOD_TRIGGER_HURT
321/ctf/g_local.h:506
modtype_t
321/ref_gl/gl_model.h:172
MOD_UNKNOWN
321/ctf/g_local.h:475
MOD_WATER
321/ctf/g_local.h:492
monster_fire_bfg
321/ctf/g_monster.c:91
monster_fire_blaster
321/ctf/g_monster.c:51
monster_fire_bullet
321/ctf/g_monster.c:31
monster_fire_grenade
321/ctf/g_monster.c:61
monster_fire_railgun
321/ctf/g_monster.c:81
monster_fire_rocket
321/ctf/g_monster.c:71
monster_fire_shotgun
321/ctf/g_monster.c:41
monster_think
321/ctf/g_monster.c:419
monster_triggered_spawn
321/ctf/g_monster.c:460
monster_triggered_spawn_use
321/ctf/g_monster.c:483
monster_use
321/ctf/g_monster.c:440
mouseactive
321/rhapsody/in_next.m:24
mouse_avail
321/linux/gl_glx.c:75
mouse_buttons
321/linux/rw_in_svgalib.c:198
mouse_buttonstate
321/linux/rw_in_svgalib.c:199
mouse_center_x
321/rhapsody/in_next.m:9
mouse_center_y
321/rhapsody/in_next.m:10
MOUSE_DEFAULTSAMPLERATE
321/linux/rw_in_svgalib.c:196
mousehandler
321/linux/rw_in_svgalib.c:240
mouseinitialized
321/rhapsody/in_next.m:21
MOUSE_MASK
321/linux/gl_glx.c:65
mouse_oldbuttonstate
321/linux/rw_in_svgalib.c:200
mouseparmsvalid
321/win32/in_win.c:130
mousereset
321/rhapsody/in_next.m:25
mouse_x
321/linux/rw_in_svgalib.c:201
mouse_y
321/linux/rw_in_svgalib.c:201
Move_Begin
321/ctf/g_func.c:96
MoveClientToIntermission
321/ctf/p_hud.c:32
moveclip_t
321/server/sv_world.c:474
moved
321/ref_soft/d_if.inc:44
MOVEDIR_DOWN
321/ctf/g_utils.c:314
MOVEDIR_UP
321/ctf/g_utils.c:312
Move_Done
321/ctf/g_func.c:76
Move_Final
321/ctf/g_func.c:82
movement
321/joystick.txt:41
movetype_t
321/ctf/g_local.h:202
movl
321/linux/r_draw16.s:43
M_PI
321/ctf/q_shared.h:134
m_pitch
321/linux/gl_glx.c:105
mplane_t
321/ref_soft/r_model.h:64
mrate
321/linux/rw_in_svgalib.c:209
m_savestrings
321/client/menu.c:2036
m_savevalid
321/client/menu.c:2037
M_SetEffects
321/ctf/g_monster.c:332
msg
321/client/cl_main.c:83
msg_reply_port
321/rhapsody/snd_next.m:203
msg_request_port
321/rhapsody/snd_next.m:202
MSH_MOUSEWHEEL
321/win32/vid_dll.c:39
m_side
321/linux/gl_glx.c:103
msurface_t
321/ref_soft/r_model.h:119
Msys_null
321/null/sys_null.c:136
Msys_rhap
321/rhapsody/sys_rhap.m:310
mtexinfo_t
321/ref_soft/r_model.h:91
mtri_facesfront
321/linux/qasm.h:472
mtri_shift
321/linux/qasm.h:476
mtri_size
321/linux/qasm.h:474
mtri_vertindex
321/linux/qasm.h:473
MTYPE_ACTION
321/client/qmenu.h:27
MTYPE_FIELD
321/client/qmenu.h:30
MTYPE_LIST
321/client/qmenu.h:26
MTYPE_SEPARATOR
321/client/qmenu.h:29
MTYPE_SLIDER
321/client/qmenu.h:25
MTYPE_SPINCONTROL
321/client/qmenu.h:28
multicast
321/ctf/q_shared.h:105
multicast_t
321/ctf/q_shared.h:114
multi_trigger
321/ctf/g_trigger.c:45
multi_wait
321/ctf/g_trigger.c:36
mutant_checkattack
321/game/m_mutant.c:433
mutant_check_jump
321/game/m_mutant.c:406
mutant_check_landing
321/game/m_mutant.c:360
mutant_check_melee
321/game/m_mutant.c:399
mutant_check_refire
321/game/m_mutant.c:277
mutant_dead
321/game/m_mutant.c:534
mutant_die
321/game/m_mutant.c:574
mutant_hit_left
321/game/m_mutant.c:255
mutant_hit_right
321/game/m_mutant.c:266
mutant_idle
321/game/m_mutant.c:177
mutant_idle_loop
321/game/m_mutant.c:153
mutant_jump
321/game/m_mutant.c:389
mutant_jump_takeoff
321/game/m_mutant.c:345
mutant_jump_touch
321/game/m_mutant.c:308
mutant_melee
321/game/m_mutant.c:298
mutant_pain
321/game/m_mutant.c:496
mutant_run
321/game/m_mutant.c:242
mutant_search
321/game/m_mutant.c:67
mutant_sight
321/game/m_mutant.c:62
mutant_stand
321/game/m_mutant.c:143
mutant_step
321/game/m_mutant.c:50
mutant_swing
321/game/m_mutant.c:72
mutant_walk
321/game/m_mutant.c:221
mutant_walk_loop
321/game/m_mutant.c:207
mvertex_t
321/ref_soft/r_model.h:48
mv_position
321/linux/qasm.h:440
mv_size
321/linux/qasm.h:441
M_WorldEffects
321/ctf/g_monster.c:218
mx
321/linux/gl_glx.c:76
mx_accum
321/rhapsody/in_next.m:26
my
321/linux/gl_glx.c:76
my_accum
321/rhapsody/in_next.m:26
m_yaw
321/linux/gl_glx.c:104
MZ2_ACTOR_MACHINEGUN_1
321/ctf/q_shared.h:731
MZ2_BOSS2_MACHINEGUN_L1
321/ctf/q_shared.h:743
MZ2_BOSS2_MACHINEGUN_L2
321/ctf/q_shared.h:744
MZ2_BOSS2_MACHINEGUN_L3
321/ctf/q_shared.h:745
MZ2_BOSS2_MACHINEGUN_L4
321/ctf/q_shared.h:746
MZ2_BOSS2_MACHINEGUN_L5
321/ctf/q_shared.h:747
MZ2_BOSS2_MACHINEGUN_R1
321/ctf/q_shared.h:807
MZ2_BOSS2_MACHINEGUN_R2
321/ctf/q_shared.h:808
MZ2_BOSS2_MACHINEGUN_R3
321/ctf/q_shared.h:809
MZ2_BOSS2_MACHINEGUN_R4
321/ctf/q_shared.h:810
MZ2_BOSS2_MACHINEGUN_R5
321/ctf/q_shared.h:811
MZ2_BOSS2_ROCKET_1
321/ctf/q_shared.h:748
MZ2_BOSS2_ROCKET_2
321/ctf/q_shared.h:749
MZ2_BOSS2_ROCKET_3
321/ctf/q_shared.h:750
MZ2_BOSS2_ROCKET_4
321/ctf/q_shared.h:751
MZ2_CARRIER_GRENADE
321/ctf/q_shared.h:816
MZ2_CARRIER_MACHINEGUN_L1
321/ctf/q_shared.h:814
MZ2_CARRIER_MACHINEGUN_L2
321/ctf/q_shared.h:828
MZ2_CARRIER_MACHINEGUN_R1
321/ctf/q_shared.h:815
MZ2_CARRIER_MACHINEGUN_R2
321/ctf/q_shared.h:829
MZ2_CARRIER_RAILGUN
321/ctf/q_shared.h:823
MZ2_CARRIER_ROCKET_1
321/ctf/q_shared.h:867
MZ2_CARRIER_ROCKET_2
321/ctf/q_shared.h:868
MZ2_CARRIER_ROCKET_3
321/ctf/q_shared.h:869
MZ2_CARRIER_ROCKET_4
321/ctf/q_shared.h:870
MZ2_CHICK_ROCKET_1
321/ctf/q_shared.h:720
MZ2_DAEDALUS_BLASTER
321/ctf/q_shared.h:821
MZ2_FLOAT_BLASTER_1
321/ctf/q_shared.h:753
MZ2_FLYER_BLASTER_1
321/ctf/q_shared.h:722
MZ2_FLYER_BLASTER_2
321/ctf/q_shared.h:723
MZ2_GLADIATOR_RAILGUN_1
321/ctf/q_shared.h:727
MZ2_GUNNER_GRENADE_1
321/ctf/q_shared.h:715
MZ2_GUNNER_GRENADE_2
321/ctf/q_shared.h:716
MZ2_GUNNER_GRENADE_3
321/ctf/q_shared.h:717
MZ2_GUNNER_GRENADE_4
321/ctf/q_shared.h:718
MZ2_GUNNER_MACHINEGUN_1
321/ctf/q_shared.h:707
MZ2_GUNNER_MACHINEGUN_2
321/ctf/q_shared.h:708
MZ2_GUNNER_MACHINEGUN_3
321/ctf/q_shared.h:709
MZ2_GUNNER_MACHINEGUN_4
321/ctf/q_shared.h:710
MZ2_GUNNER_MACHINEGUN_5
321/ctf/q_shared.h:711
MZ2_GUNNER_MACHINEGUN_6
321/ctf/q_shared.h:712
MZ2_GUNNER_MACHINEGUN_7
321/ctf/q_shared.h:713
MZ2_GUNNER_MACHINEGUN_8
321/ctf/q_shared.h:714
MZ2_HOVER_BLASTER_1
321/ctf/q_shared.h:729
MZ2_INFANTRY_MACHINEGUN_1
321/ctf/q_shared.h:686
MZ2_INFANTRY_MACHINEGUN_10
321/ctf/q_shared.h:695
MZ2_INFANTRY_MACHINEGUN_11
321/ctf/q_shared.h:696
MZ2_INFANTRY_MACHINEGUN_12
321/ctf/q_shared.h:697
MZ2_INFANTRY_MACHINEGUN_13
321/ctf/q_shared.h:698
MZ2_INFANTRY_MACHINEGUN_2
321/ctf/q_shared.h:687
MZ2_INFANTRY_MACHINEGUN_3
321/ctf/q_shared.h:688
MZ2_INFANTRY_MACHINEGUN_4
321/ctf/q_shared.h:689
MZ2_INFANTRY_MACHINEGUN_5
321/ctf/q_shared.h:690
MZ2_INFANTRY_MACHINEGUN_6
321/ctf/q_shared.h:691
MZ2_INFANTRY_MACHINEGUN_7
321/ctf/q_shared.h:692
MZ2_INFANTRY_MACHINEGUN_8
321/ctf/q_shared.h:693
MZ2_INFANTRY_MACHINEGUN_9
321/ctf/q_shared.h:694
MZ2_JORG_BFG_1
321/ctf/q_shared.h:806
MZ2_JORG_MACHINEGUN_L1
321/ctf/q_shared.h:794
MZ2_JORG_MACHINEGUN_L2
321/ctf/q_shared.h:795
MZ2_JORG_MACHINEGUN_L3
321/ctf/q_shared.h:796
MZ2_JORG_MACHINEGUN_L4
321/ctf/q_shared.h:797
MZ2_JORG_MACHINEGUN_L5
321/ctf/q_shared.h:798
MZ2_JORG_MACHINEGUN_L6
321/ctf/q_shared.h:799
MZ2_JORG_MACHINEGUN_R1
321/ctf/q_shared.h:800
MZ2_JORG_MACHINEGUN_R2
321/ctf/q_shared.h:801
MZ2_JORG_MACHINEGUN_R3
321/ctf/q_shared.h:802
MZ2_JORG_MACHINEGUN_R4
321/ctf/q_shared.h:803
MZ2_JORG_MACHINEGUN_R5
321/ctf/q_shared.h:804
MZ2_JORG_MACHINEGUN_R6
321/ctf/q_shared.h:805
MZ2_MAKRON_BFG
321/ctf/q_shared.h:775
MZ2_MAKRON_BLASTER_1
321/ctf/q_shared.h:776
MZ2_MAKRON_BLASTER_10
321/ctf/q_shared.h:785
MZ2_MAKRON_BLASTER_11
321/ctf/q_shared.h:786
MZ2_MAKRON_BLASTER_12
321/ctf/q_shared.h:787
MZ2_MAKRON_BLASTER_13
321/ctf/q_shared.h:788
MZ2_MAKRON_BLASTER_14
321/ctf/q_shared.h:789
MZ2_MAKRON_BLASTER_15
321/ctf/q_shared.h:790
MZ2_MAKRON_BLASTER_16
321/ctf/q_shared.h:791
MZ2_MAKRON_BLASTER_17
321/ctf/q_shared.h:792
MZ2_MAKRON_BLASTER_2
321/ctf/q_shared.h:777
MZ2_MAKRON_BLASTER_3
321/ctf/q_shared.h:778
MZ2_MAKRON_BLASTER_4
321/ctf/q_shared.h:779
MZ2_MAKRON_BLASTER_5
321/ctf/q_shared.h:780
MZ2_MAKRON_BLASTER_6
321/ctf/q_shared.h:781
MZ2_MAKRON_BLASTER_7
321/ctf/q_shared.h:782
MZ2_MAKRON_BLASTER_8
321/ctf/q_shared.h:783
MZ2_MAKRON_BLASTER_9
321/ctf/q_shared.h:784
MZ2_MAKRON_RAILGUN_1
321/ctf/q_shared.h:793
MZ2_MEDIC_BLASTER_1
321/ctf/q_shared.h:725
MZ2_MEDIC_BLASTER_2
321/ctf/q_shared.h:822
MZ2_SOLDIER_BLASTER_1
321/ctf/q_shared.h:700
MZ2_SOLDIER_BLASTER_2
321/ctf/q_shared.h:701
MZ2_SOLDIER_BLASTER_3
321/ctf/q_shared.h:755
MZ2_SOLDIER_BLASTER_4
321/ctf/q_shared.h:758
MZ2_SOLDIER_BLASTER_5
321/ctf/q_shared.h:761
MZ2_SOLDIER_BLASTER_6
321/ctf/q_shared.h:764
MZ2_SOLDIER_BLASTER_7
321/ctf/q_shared.h:767
MZ2_SOLDIER_BLASTER_8
321/ctf/q_shared.h:770
MZ2_SOLDIER_MACHINEGUN_1
321/ctf/q_shared.h:704
MZ2_SOLDIER_MACHINEGUN_2
321/ctf/q_shared.h:705
MZ2_SOLDIER_MACHINEGUN_3
321/ctf/q_shared.h:757
MZ2_SOLDIER_MACHINEGUN_4
321/ctf/q_shared.h:760
MZ2_SOLDIER_MACHINEGUN_5
321/ctf/q_shared.h:763
MZ2_SOLDIER_MACHINEGUN_6
321/ctf/q_shared.h:766
MZ2_SOLDIER_MACHINEGUN_7
321/ctf/q_shared.h:769
MZ2_SOLDIER_MACHINEGUN_8
321/ctf/q_shared.h:772
MZ2_SOLDIER_SHOTGUN_1
321/ctf/q_shared.h:702
MZ2_SOLDIER_SHOTGUN_2
321/ctf/q_shared.h:703
MZ2_SOLDIER_SHOTGUN_3
321/ctf/q_shared.h:756
MZ2_SOLDIER_SHOTGUN_4
321/ctf/q_shared.h:759
MZ2_SOLDIER_SHOTGUN_5
321/ctf/q_shared.h:762
MZ2_SOLDIER_SHOTGUN_6
321/ctf/q_shared.h:765
MZ2_SOLDIER_SHOTGUN_7
321/ctf/q_shared.h:768
MZ2_SOLDIER_SHOTGUN_8
321/ctf/q_shared.h:771
MZ2_STALKER_BLASTER
321/ctf/q_shared.h:820
MZ2_SUPERTANK_MACHINEGUN_1
321/ctf/q_shared.h:733
MZ2_SUPERTANK_MACHINEGUN_2
321/ctf/q_shared.h:734
MZ2_SUPERTANK_MACHINEGUN_3
321/ctf/q_shared.h:735
MZ2_SUPERTANK_MACHINEGUN_4
321/ctf/q_shared.h:736
MZ2_SUPERTANK_MACHINEGUN_5
321/ctf/q_shared.h:737
MZ2_SUPERTANK_MACHINEGUN_6
321/ctf/q_shared.h:738
MZ2_SUPERTANK_ROCKET_1
321/ctf/q_shared.h:739
MZ2_SUPERTANK_ROCKET_2
321/ctf/q_shared.h:740
MZ2_SUPERTANK_ROCKET_3
321/ctf/q_shared.h:741
MZ2_TANK_BLASTER_1
321/ctf/q_shared.h:660
MZ2_TANK_BLASTER_2
321/ctf/q_shared.h:661
MZ2_TANK_BLASTER_3
321/ctf/q_shared.h:662
MZ2_TANK_MACHINEGUN_1
321/ctf/q_shared.h:663
MZ2_TANK_MACHINEGUN_10
321/ctf/q_shared.h:672
MZ2_TANK_MACHINEGUN_11
321/ctf/q_shared.h:673
MZ2_TANK_MACHINEGUN_12
321/ctf/q_shared.h:674
MZ2_TANK_MACHINEGUN_13
321/ctf/q_shared.h:675
MZ2_TANK_MACHINEGUN_14
321/ctf/q_shared.h:676
MZ2_TANK_MACHINEGUN_15
321/ctf/q_shared.h:677
MZ2_TANK_MACHINEGUN_16
321/ctf/q_shared.h:678
MZ2_TANK_MACHINEGUN_17
321/ctf/q_shared.h:679
MZ2_TANK_MACHINEGUN_18
321/ctf/q_shared.h:680
MZ2_TANK_MACHINEGUN_19
321/ctf/q_shared.h:681
MZ2_TANK_MACHINEGUN_2
321/ctf/q_shared.h:664
MZ2_TANK_MACHINEGUN_3
321/ctf/q_shared.h:665
MZ2_TANK_MACHINEGUN_4
321/ctf/q_shared.h:666
MZ2_TANK_MACHINEGUN_5
321/ctf/q_shared.h:667
MZ2_TANK_MACHINEGUN_6
321/ctf/q_shared.h:668
MZ2_TANK_MACHINEGUN_7
321/ctf/q_shared.h:669
MZ2_TANK_MACHINEGUN_8
321/ctf/q_shared.h:670
MZ2_TANK_MACHINEGUN_9
321/ctf/q_shared.h:671
MZ2_TANK_ROCKET_1
321/ctf/q_shared.h:682
MZ2_TANK_ROCKET_2
321/ctf/q_shared.h:683
MZ2_TANK_ROCKET_3
321/ctf/q_shared.h:684
MZ2_TURRET_BLASTER
321/ctf/q_shared.h:819
MZ2_TURRET_MACHINEGUN
321/ctf/q_shared.h:817
MZ2_TURRET_ROCKET
321/ctf/q_shared.h:818
MZ2_WIDOW2_BEAMER_1
321/ctf/q_shared.h:871
MZ2_WIDOW2_BEAMER_2
321/ctf/q_shared.h:872
MZ2_WIDOW2_BEAMER_3
321/ctf/q_shared.h:873
MZ2_WIDOW2_BEAMER_4
321/ctf/q_shared.h:874
MZ2_WIDOW2_BEAMER_5
321/ctf/q_shared.h:875
MZ2_WIDOW2_BEAM_SWEEP_1
321/ctf/q_shared.h:876
MZ2_WIDOW2_BEAM_SWEEP_10
321/ctf/q_shared.h:885
MZ2_WIDOW2_BEAM_SWEEP_11
321/ctf/q_shared.h:886
MZ2_WIDOW2_BEAM_SWEEP_2
321/ctf/q_shared.h:877
MZ2_WIDOW2_BEAM_SWEEP_3
321/ctf/q_shared.h:878
MZ2_WIDOW2_BEAM_SWEEP_4
321/ctf/q_shared.h:879
MZ2_WIDOW2_BEAM_SWEEP_5
321/ctf/q_shared.h:880
MZ2_WIDOW2_BEAM_SWEEP_6
321/ctf/q_shared.h:881
MZ2_WIDOW2_BEAM_SWEEP_7
321/ctf/q_shared.h:882
MZ2_WIDOW2_BEAM_SWEEP_8
321/ctf/q_shared.h:883
MZ2_WIDOW2_BEAM_SWEEP_9
321/ctf/q_shared.h:884
MZ2_WIDOW_BLASTER
321/ctf/q_shared.h:825
MZ2_WIDOW_BLASTER_0
321/ctf/q_shared.h:851
MZ2_WIDOW_BLASTER_10
321/ctf/q_shared.h:850
MZ2_WIDOW_BLASTER_100
321/ctf/q_shared.h:841
MZ2_WIDOW_BLASTER_10L
321/ctf/q_shared.h:852
MZ2_WIDOW_BLASTER_20
321/ctf/q_shared.h:849
MZ2_WIDOW_BLASTER_20L
321/ctf/q_shared.h:853
MZ2_WIDOW_BLASTER_30
321/ctf/q_shared.h:848
MZ2_WIDOW_BLASTER_30L
321/ctf/q_shared.h:854
MZ2_WIDOW_BLASTER_40
321/ctf/q_shared.h:847
MZ2_WIDOW_BLASTER_40L
321/ctf/q_shared.h:855
MZ2_WIDOW_BLASTER_50
321/ctf/q_shared.h:846
MZ2_WIDOW_BLASTER_50L
321/ctf/q_shared.h:856
MZ2_WIDOW_BLASTER_60
321/ctf/q_shared.h:845
MZ2_WIDOW_BLASTER_60L
321/ctf/q_shared.h:857
MZ2_WIDOW_BLASTER_70
321/ctf/q_shared.h:844
MZ2_WIDOW_BLASTER_70L
321/ctf/q_shared.h:858
MZ2_WIDOW_BLASTER_80
321/ctf/q_shared.h:843
MZ2_WIDOW_BLASTER_90
321/ctf/q_shared.h:842
MZ2_WIDOW_BLASTER_SWEEP1
321/ctf/q_shared.h:832
MZ2_WIDOW_BLASTER_SWEEP2
321/ctf/q_shared.h:833
MZ2_WIDOW_BLASTER_SWEEP3
321/ctf/q_shared.h:834
MZ2_WIDOW_BLASTER_SWEEP4
321/ctf/q_shared.h:835
MZ2_WIDOW_BLASTER_SWEEP5
321/ctf/q_shared.h:836
MZ2_WIDOW_BLASTER_SWEEP6
321/ctf/q_shared.h:837
MZ2_WIDOW_BLASTER_SWEEP7
321/ctf/q_shared.h:838
MZ2_WIDOW_BLASTER_SWEEP8
321/ctf/q_shared.h:839
MZ2_WIDOW_BLASTER_SWEEP9
321/ctf/q_shared.h:840
MZ2_WIDOW_DISRUPTOR
321/ctf/q_shared.h:824
MZ2_WIDOW_PLASMABEAM
321/ctf/q_shared.h:827
MZ2_WIDOW_RAIL
321/ctf/q_shared.h:826
MZ2_WIDOW_RAIL_LEFT
321/ctf/q_shared.h:830
MZ2_WIDOW_RAIL_RIGHT
321/ctf/q_shared.h:831
MZ2_WIDOW_RUN_1
321/ctf/q_shared.h:859
MZ2_WIDOW_RUN_2
321/ctf/q_shared.h:860
MZ2_WIDOW_RUN_3
321/ctf/q_shared.h:861
MZ2_WIDOW_RUN_4
321/ctf/q_shared.h:862
MZ2_WIDOW_RUN_5
321/ctf/q_shared.h:863
MZ2_WIDOW_RUN_6
321/ctf/q_shared.h:864
MZ2_WIDOW_RUN_7
321/ctf/q_shared.h:865
MZ2_WIDOW_RUN_8
321/ctf/q_shared.h:866
MZ_BFG
321/ctf/q_shared.h:634
MZ_BLASTER
321/ctf/q_shared.h:622
MZ_BLASTER2
321/ctf/q_shared.h:649
MZ_BLUEHYPERBLASTER
321/ctf/q_shared.h:640
MZ_CHAINGUN1
321/ctf/q_shared.h:625
MZ_CHAINGUN2
321/ctf/q_shared.h:626
MZ_CHAINGUN3
321/ctf/q_shared.h:627
MZ_ETF_RIFLE
321/ctf/q_shared.h:645
MZ_GRENADE
321/ctf/q_shared.h:630
MZ_HEATBEAM
321/ctf/q_shared.h:648
MZ_HYPERBLASTER
321/ctf/q_shared.h:636
MZ_IONRIPPER
321/ctf/q_shared.h:639
MZ_ITEMRESPAWN
321/ctf/q_shared.h:637
MZ_LOGIN
321/ctf/q_shared.h:631
MZ_LOGOUT
321/ctf/q_shared.h:632
MZ_MACHINEGUN
321/ctf/q_shared.h:623
MZ_NUKE1
321/ctf/q_shared.h:651
MZ_NUKE2
321/ctf/q_shared.h:652
MZ_NUKE4
321/ctf/q_shared.h:653
MZ_NUKE8
321/ctf/q_shared.h:654
MZ_PHALANX
321/ctf/q_shared.h:641
MZ_RAILGUN
321/ctf/q_shared.h:628
MZ_RESPAWN
321/ctf/q_shared.h:633
MZ_ROCKET
321/ctf/q_shared.h:629
MZ_SHOTGUN
321/ctf/q_shared.h:624
MZ_SHOTGUN2
321/ctf/q_shared.h:647
MZ_SILENCED
321/ctf/q_shared.h:642
MZ_SSHOTGUN
321/ctf/q_shared.h:635
MZ_TRACKER
321/ctf/q_shared.h:650
MZ_UNUSED
321/ctf/q_shared.h:646