Variables starting with `s' in quake2
s
321/linux/qgl_linux.c:74
sadjust
321/ref_soft/r_local.h:483
s_alias_forward
321/ref_soft/r_alias.c:55
s_alias_right
321/ref_soft/r_alias.c:55
s_alias_up
321/ref_soft/r_alias.c:55
s_alttab_disabled
321/win32/vid_dll.c:59
sample16
321/win32/snd_win.c:47
sample2
321/qcommon/pmove.c:749
s_apply_action
321/linux/vid_menu.c:71
sarl
321/linux/d_polysa.s:602
saved
321/ctf/p_client.c:1103
saved_euid
321/linux/sys_linux.c:50
s_beginofs
321/client/snd_dma.c:72
s_blankline
321/client/menu.c:1884
sb_lines
321/client/screen.h:41
s_blocklights
321/ref_gl/gl_light.c:353
s_brightness_slider
321/linux/vid_menu.c:66
scale
321/linux/r_drawa.s:132
scale_for_mip
321/ref_soft/r_edge.c:79
scan
321/linux/r_drawa.s:379
s_cancel_action
321/win32/vid_menu.c:69
scantokey
321/linux/rw_in_svgalib.c:43
sc_base
321/ref_soft/r_local.h:751
score
321/3.19_changes.txt:28
scrap_allocated
321/ref_gl/gl_image.c:362
scrap_dirty
321/ref_gl/gl_draw.c:27
scrap_texels
321/ref_gl/gl_image.c:363
scrap_uploads
321/ref_gl/gl_image.c:408
scr_centertime
321/client/cl_scrn.c:49
scr_con_current
321/client/cl_scrn.c:37
scr_conlines
321/client/cl_scrn.c:38
scr_conspeed
321/client/cl_scrn.c:48
scr_debuggraph
321/client/cl_scrn.c:56
scr_dirty
321/client/cl_scrn.c:67
scr_drawall
321/client/cl_scrn.c:60
scr_draw_loading
321/client/cl_scrn.c:42
s_credits_action
321/client/menu.c:1883
screen
321/ref_soft/r_drawa.asm:385
screenBounds
321/rhapsody/vid_next.m:69
screenedge
321/ref_soft/r_local.h:589
scr_graphheight
321/client/cl_scrn.c:57
scr_graphscale
321/client/cl_scrn.c:58
scr_graphshift
321/client/cl_scrn.c:59
scr_initialized
321/client/cl_scrn.c:40
scr_netgraph
321/client/cl_scrn.c:54
scrnum
321/linux/gl_glx.c:60
scr_old_dirty
321/client/cl_scrn.c:67
sc_rover
321/ref_soft/r_local.h:476
scr_printspeed
321/client/cl_scrn.c:52
scr_showpause
321/client/cl_scrn.c:51
scr_showturtle
321/client/cl_scrn.c:50
scr_timegraph
321/client/cl_scrn.c:55
scr_viewsize
321/linux/vid_menu.c:33
scr_vrect
321/client/cl_scrn.c:44
sc_size
321/ref_soft/r_surf.c:57
s_current_menu
321/linux/vid_menu.c:59
s_current_menu_index
321/linux/vid_menu.c:60
s_defaults_action
321/linux/vid_menu.c:72
sdivz16stepu
321/ref_soft/r_varsa.asm:102
sdivz8stepu
321/ref_soft/r_varsa.asm:103
s_easy_game_action
321/client/menu.c:1878
security
321/linux/quake2.axp.spec.sh:38
SEGMENT
321/ref_soft/r_draw16.asm:27
self
321/ctf/g_func.c:1076
sensitivity
321/linux/gl_glx.c:101
sent
321/ctf/game.h:32
sentinel
321/ref_soft/r_edgea.asm:385
server
321/3.19_changes.txt:27
server_state
321/qcommon/common.c:50
set
321/server/server.h:334
se_time1
321/ref_soft/r_local.h:723
se_time2
321/ref_soft/r_local.h:723
sfactor
321/linux/qgl_linux.c:66
s_finish_box
321/win32/vid_menu.c:68
sfracf
321/ref_soft/r_varsa.asm:101
s_fraglimit_field
321/client/menu.c:2379
s_freeplays
321/client/snd_dma.c:69
s_fs_box
321/linux/vid_menu.c:67
s_game_menu
321/client/menu.c:1877
sgisnd_frames_per_ns
321/irix/snd_irix.c:50
sgisnd_lastframewritten
321/irix/snd_irix.c:51
sgisnd_startframe
321/irix/snd_irix.c:49
shadelight
321/ref_gl/gl_mesh.c:44
shadevector
321/ref_gl/gl_mesh.c:43
s_hard_game_action
321/client/menu.c:1880
shareList
321/linux/qgl_linux.c:53
shiftmask_fl
321/linux/rw_x11.c:96
short
321/ctf/g_local.h:25
s_hostname_field
321/client/menu.c:2381
showdrop
321/qcommon/net_chan.c:78
showpackets
321/qcommon/net_chan.c:77
showtrace
321/qcommon/common.c:45
side
321/linux/r_drawa.s:133
sintable
321/ref_soft/r_local.h:515
s_ipal
321/win32/rw_dib.c:78
size
321/linux/qgl_linux.c:110
s_khz
321/client/snd_dma.c:77
skill
321/ctf/g_main.c:38
skin
321/3.17_changes.txt:90
skinnum
321/client/cl_ents.c:1122
skinstart
321/ref_soft/r_polyse.c:115
skintable
321/ref_soft/r_polyse.c:113
skinwidth
321/linux/d_polysa.s:47
skyaxis
321/ref_soft/r_main.c:33
skybox_planes
321/ref_soft/r_rast.c:76
skyclip
321/ref_gl/gl_warp.c:267
sky_images
321/ref_soft/r_main.c:34
sky_max
321/ref_gl/gl_warp.c:303
skymaxs
321/ref_gl/gl_warp.c:302
sky_min
321/ref_gl/gl_warp.c:303
skymins
321/ref_gl/gl_warp.c:302
skyname
321/ref_soft/r_main.c:31
skyrotate
321/ref_soft/r_main.c:32
sky_texinfo
321/ref_soft/r_local.h:806
s_lerped
321/ref_gl/gl_mesh.c:40
s_loadas8bit
321/client/snd_dma.c:76
s_load_game_action
321/client/menu.c:1881
s_loadgame_actions
321/client/menu.c:2034
s_loadgame_menu
321/client/menu.c:2033
slow
321/ctf/q_shared.c:309
s_maxclients_field
321/client/menu.c:2380
s_maxindex
321/ref_soft/r_poly.c:52
s_medium_game_action
321/client/menu.c:1879
s_minindex
321/ref_soft/r_poly.c:52
s_mixahead
321/client/snd_dma.c:79
sm_meat_index
321/ctf/g_main.c:29
s_mode_list
321/linux/vid_menu.c:62
smooth
321/ref_soft/r_polysa.asm:50
snd_basetime
321/rhapsody/snd_next.m:7
sndbits
321/linux/snd_linux.c:37
snd_buffer_count
321/win32/snd_win.c:46
sndchannels
321/linux/snd_linux.c:39
snd_completed
321/win32/snd_win.c:48
snddevice
321/linux/snd_linux.c:40
snd_fry
321/ctf/g_main.c:30
snd_inited
321/linux/snd_linux.c:35
snd_isdirect
321/win32/snd_win.c:42
snd_iswave
321/win32/snd_win.c:42
snd_linear_count
321/linux/snd_mixa.s:184
snd_out
321/client/snd_mix.c:29
snd_p
321/client/snd_mix.c:28
snd_scaletable
321/client/snd_mix.c:27
snd_sent
321/win32/snd_win.c:48
sndspeed
321/linux/snd_linux.c:38
snd_vol
321/client/snd_mix.c:28
snext
321/ref_soft/r_varsa.asm:101
so_file
321/linux/qgl_linux.c:39
Software
321/linux/cd_linux.c:20
soldier_run
321/game/m_soldier.c:303
soldier_stand
321/game/m_soldier.c:98
s_oldsyscolors
321/win32/rw_dib.c:63
solid
321/server/server.h:337
solidleaf
321/qcommon/cmodel.c:79
solid_t
321/ctf/game.h:46
s_opengl_menu
321/linux/vid_menu.c:58
sound_attack
321/game/m_flipper.c:33
sound_attack1
321/game/m_boss31.c:42
sound_attack2
321/game/m_boss31.c:43
sound_attack3
321/game/m_float.c:33
sound_attack_bfg
321/game/m_boss32.c:47
sound_brainsplorch
321/game/m_boss32.c:48
sound_chest_open
321/game/m_brain.c:32
sound_chomp
321/game/m_flipper.c:32
sound_cleaver_hit
321/game/m_gladiator.c:37
sound_cleaver_miss
321/game/m_gladiator.c:38
sound_cleaver_swing
321/game/m_gladiator.c:36
sound_cock
321/game/m_soldier.c:41
sound_death
321/game/m_boss2.c:38
sound_death1
321/game/m_chick.c:44
sound_death2
321/game/m_chick.c:45
sound_death_hit
321/game/m_boss31.c:47
sound_death_light
321/game/m_soldier.c:38
sound_death_ss
321/game/m_soldier.c:40
sound_die
321/game/m_berserk.c:33
sound_die1
321/game/m_infantry.c:36
sound_die2
321/game/m_infantry.c:37
sound_fall_down
321/game/m_chick.c:46
sound_firegun
321/game/m_boss31.c:44
sound_fist
321/game/m_insane.c:32
sound_gun
321/game/m_gladiator.c:35
sound_gunshot
321/game/m_infantry.c:39
sound_hit
321/game/m_boss32.c:54
sound_hit2
321/game/m_mutant.c:34
sound_hook_heal
321/game/m_medic.c:42
sound_hook_hit
321/game/m_medic.c:41
sound_hook_launch
321/game/m_medic.c:40
sound_hook_retract
321/game/m_medic.c:43
sound_idle
321/game/m_berserk.c:34
sound_idle1
321/game/m_brain.c:36
sound_idle2
321/game/m_brain.c:37
sound_idle3
321/game/m_brain.c:38
sound_impact
321/game/m_parasite.c:36
sound_launch
321/game/m_parasite.c:35
sound_melee1
321/game/m_brain.c:43
sound_melee2
321/game/m_brain.c:44
sound_melee3
321/game/m_brain.c:45
sound_melee_hit
321/game/m_chick.c:42
sound_melee_swing
321/game/m_chick.c:41
sound_missile_launch
321/game/m_chick.c:40
sound_missile_prelaunch
321/game/m_chick.c:39
sound_missile_reload
321/game/m_chick.c:43
sound_moan
321/game/m_insane.c:34
sound_open
321/game/m_gunner.c:36
sound_pain
321/game/m_berserk.c:32
sound_pain1
321/game/m_boss2.c:35
sound_pain2
321/game/m_boss2.c:36
sound_pain3
321/game/m_boss2.c:37
sound_pain4
321/game/m_boss32.c:41
sound_pain5
321/game/m_boss32.c:42
sound_pain6
321/game/m_boss32.c:43
sound_pain_light
321/game/m_soldier.c:35
sound_pain_ss
321/game/m_soldier.c:37
sound_popup
321/game/m_boss32.c:50
sound_prerailgun
321/game/m_boss32.c:49
sound_punch
321/game/m_berserk.c:35
sound_punch_hit
321/game/m_infantry.c:42
sound_punch_swing
321/game/m_infantry.c:41
sound_reelin
321/game/m_parasite.c:38
sound_scratch
321/game/m_parasite.c:41
sound_scream
321/game/m_insane.c:35
sound_search
321/game/m_berserk.c:37
sound_search1
321/game/m_boss2.c:39
sound_search2
321/game/m_boss31.c:40
sound_search3
321/game/m_boss31.c:41
sound_shake
321/game/m_insane.c:33
sound_sight
321/game/m_berserk.c:36
sound_sight1
321/game/m_soldier.c:33
sound_sight2
321/game/m_soldier.c:34
sound_slash
321/game/m_flyer.c:39
sound_sproing
321/game/m_flyer.c:40
sound_started
321/client/snd_dma.c:45
sound_step
321/game/m_tank.c:40
sound_step1
321/game/m_mutant.c:41
sound_step2
321/game/m_mutant.c:42
sound_step3
321/game/m_mutant.c:43
sound_step_left
321/game/m_boss31.c:45
sound_step_right
321/game/m_boss31.c:46
sound_strike
321/game/m_tank.c:43
sound_suck
321/game/m_parasite.c:37
sound_swing
321/game/m_mutant.c:32
sound_tap
321/game/m_parasite.c:40
sound_taunt1
321/game/m_boss32.c:51
sound_taunt2
321/game/m_boss32.c:52
sound_taunt3
321/game/m_boss32.c:53
sound_tentacles_extend
321/game/m_brain.c:33
sound_tentacles_retract
321/game/m_brain.c:34
sound_thud
321/game/m_mutant.c:44
soundtime
321/client/snd_dma.c:56
sound_weapon_cock
321/game/m_infantry.c:40
sound_windup
321/game/m_tank.c:42
sourcesstep
321/ref_soft/r_surf.c:26
sourcetstep
321/ref_soft/r_surf.c:26
south
321/ref_soft/r_rast.c:105
s_paletted_texture_box
321/linux/vid_menu.c:69
span
321/ref_soft/r_draw16.asm:19
spancountminus1
321/ref_soft/r_varsa.asm:102
span_p
321/ref_soft/r_edge.c:60
spanpackage_t_size
321/linux/qasm.h:388
special
321/client/cl_main.c:1227
SPECS
321/linux/makefile:1515
spectator_password
321/game/g_main.c:42
s_pendingplays
321/client/snd_dma.c:70
s_playsounds
321/client/snd_dma.c:68
s_pmdl
321/ref_soft/r_alias.c:48
s_polygon_spans
321/ref_soft/r_poly.c:41
Spr8Entry2_8
321/ref_soft/r_varsa.asm:214
Spr8Entry3_8
321/ref_soft/r_varsa.asm:214
Spr8Entry5_8
321/ref_soft/r_varsa.asm:215
Spr8Entry6_8
321/ref_soft/r_varsa.asm:215
Spr8Entry7_8
321/ref_soft/r_varsa.asm:215
s_prefetch_address
321/ref_soft/r_part.c:39
s_primary
321/client/snd_dma.c:80
sprintf
321/ctf/g_ctf.c:1861
s_rawend
321/client/snd_dma.c:83
s_rawsamples
321/client/snd_dma.c:84
src
321/linux/qgl_linux.c:56
s_ref_list
321/linux/vid_menu.c:63
s_registering
321/client/snd_dma.c:54
s_registration_sequence
321/client/snd_dma.c:40
s_rules_box
321/client/menu.c:2383
s_save_game_action
321/client/menu.c:1882
s_savegame_actions
321/client/menu.c:2133
s_savegame_menu
321/client/menu.c:2031
s_screensize_slider
321/linux/vid_menu.c:65
s_show
321/client/snd_dma.c:78
s_software_menu
321/linux/vid_menu.c:57
s_spanletvars
321/ref_soft/r_poly.c:37
s_startmap_list
321/client/menu.c:2382
s_startserver_dmoptions_action
321/client/menu.c:2377
s_startserver_menu
321/client/menu.c:2372
s_startserver_start_action
321/client/menu.c:2376
S_StartSound
321/client/snd_loc.h:47
sstep
321/ref_soft/r_varsa.asm:179
s_stipple_box
321/linux/vid_menu.c:68
s_systemcolors_saved
321/win32/rw_dib.c:33
st
321/ctf/g_main.c:27
st2d_8to16table
321/linux/rw_x11.c:94
st2d_8to24table
321/linux/rw_x11.c:95
start
321/client/x86.c:27
starttime
321/win32/sys_win.c:41
state
321/linux/vid_so.c:45
status
321/server/sv_main.c:137
steps
321/client/cl_tent.c:1531
s_testsound
321/client/snd_dma.c:75
s_timelimit_field
321/client/menu.c:2378
s_tq_slider
321/linux/vid_menu.c:64
stride
321/linux/qgl_linux.c:110
stronger
321/ctf/q_shared.h:335
structure
321/ctf/game.h:71
structures
321/ctf/g_local.h:25
stuff
321/linux/readme-3.21-release:6
subdivision
321/ref_soft/r_draw16.asm:7
subl
321/linux/d_polysa.s:586
suf
321/ref_soft/r_main.c:1295
supertank_dead
321/game/m_supertank.c:309
supertankMachineGun
321/game/m_supertank.c:418
supertank_move_pain3
321/game/m_supertank.c:491
supertank_reattack1
321/game/m_supertank.c:419
surface
321/ref_soft/r_edgea.asm:341
surface_p
321/ref_soft/r_edge.c:51
surfaces
321/ref_soft/r_edge.c:51
surf_max
321/ref_soft/r_edge.c:51
surfrowbytes
321/ref_soft/r_surf.c:32
surfscale
321/ref_soft/r_surf.c:54
sv
321/server/server.h:191
sv_airaccelerate
321/server/sv_main.c:43
sv_areanodes
321/server/sv_world.c:52
sv_cheats
321/ctf/g_main.c:68
sv_client
321/server/server.h:200
svc_strings
321/client/cl_parse.c:49
sv_enforcetime
321/server/server.h:198
sv_gravity
321/ctf/g_main.c:54
SV_HullPointContents
321/ref_soft/qasm.inc:257
sv_maplist
321/ctf/g_main.c:74
sv_maxvelocity
321/ctf/g_main.c:53
sv_noreload
321/server/server.h:195
sv_numareanodes
321/server/sv_world.c:53
s_volume
321/client/snd_dma.c:74
sv_outputbuf
321/server/server.h:245
sv_paused
321/server/server.h:193
sv_player
321/server/server.h:201
sv_projectiles
321/server/sv_ents.c:38
sv_rollangle
321/ctf/g_main.c:57
sv_rollspeed
321/ctf/g_main.c:56
svs
321/server/server.h:190
sv_timedemo
321/server/sv_main.c:28
sw_aliasstats
321/ref_soft/r_local.h:549
s_wavonly
321/win32/snd_win.c:38
sw_clearcolor
321/ref_soft/r_local.h:550
sw_drawflat
321/ref_soft/r_local.h:551
sw_draworder
321/ref_soft/r_local.h:552
swimp_palette
321/rhapsody/swimp_rhap.m:16
s_win95
321/win32/sys_win.c:39
s_windowed_mouse
321/linux/vid_menu.c:70
sw_maxedges
321/ref_soft/r_local.h:553
sw_maxsurfs
321/ref_soft/r_local.h:554
sw_mipcap
321/ref_soft/r_local.h:555
sw_mipscale
321/ref_soft/r_local.h:556
sw_mode
321/linux/vid_menu.c:40
sw_reportedgeout
321/ref_soft/r_local.h:559
sw_reportsurfout
321/ref_soft/r_local.h:558
sw_state
321/ref_soft/r_local.h:822
sw_stipplealpha
321/linux/vid_menu.c:41
sw_surfcacheoverride
321/ref_soft/r_local.h:561
sw_waterwarp
321/ref_soft/r_local.h:562
sww_state
321/win32/rw_imp.c:38
sxformaxis
321/ref_soft/r_local.h:533
sys_frame_time
321/linux/sys_linux.c:48
sys_msg_time
321/win32/in_win.c:26
s_ziscale
321/ref_soft/r_alias.c:54