Source to iokit/Examples/drvGenericInterruptController/GenericInterruptController.h
/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
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*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
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* http://www.apple.com/publicsource and read it before using this file.
*
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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/*
* Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
*
* DRI: Josh de Cesare
*
*/
#ifndef _IOKIT_GENERICINTERRUPTCONTROLLER_H
#define _IOKIT_GENERICINTERRUPTCONTROLLER_H
#include <IOKit/IOInterrupts.h>
#include <IOKit/IOInterruptController.h>
class GenericInterruptController : public IOInterruptController
{
IODeclareDefaultStructors(GenericInterruptController);
public:
// There should be a method to start or init the controller.
// Its nature is up to you.
virtual bool start(IOService *provider);
// Returns the type of a vector: level or edge. This will probably get
// replaced but a default method and a new method getVectorType.
virtual IOReturn getInterruptType(IOService *nub, int source,
int *interruptType);
// Returns a function pointer for the interrupt handler.
// Sadly, egcs prevents this from being done by the base class.
virtual IOInterruptAction getInterruptHandlerAddress(void);
// The actual interrupt handler.
virtual IOReturn handleInterrupt(void *refCon,
IOService *nub, int source);
// Should return true if this vector can be shared.
// The base class return false, so this method only need to be implemented
// if the controller needs to support shared interrupts.
// No other work is required to support shared interrupts.
virtual bool vectorCanBeShared(long vectorNumber, IOInterruptVector *vector);
// Do any hardware initalization for this vector. Leave the vector
// hard disabled.
virtual void initVector(long vectorNumber, IOInterruptVector *vector);
// Disable this vector at the hardware.
virtual void disableVectorHard(long vectorNumber, IOInterruptVector *vector);
// Enable this vector at the hardware.
virtual void enableVector(long vectorNumber, IOInterruptVector *vector);
// Cause an interrupt on this vector.
virtual void causeVector(long vectorNumber, IOInterruptVector *vector);