Source to iokit/IOKit/graphics/IOGraphicsEngine.h
/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
/*
* Copyright (c) 1998 Apple Computer, Inc. All rights reserved.
*
* HISTORY
*
* 10 Mar 99 sdouglas created.
*/
struct IOGraphicsEngineContext {
IOSharedLockData contextLock;
IOOptionBits state;
void * owner;
UInt32 version;
IOByteCount structSize;
UInt32 reserved[ 8 ];
};
#ifndef __cplusplus
typedef volatile struct IOGraphicsEngineContext IOGraphicsEngineContext;
#endif
enum {
// memory type for IOMapMemory
kIOGraphicsEngineContext = 100
};
enum {
// version
kIOGraphicsEngineContextVersion = 1
};