Source to iokit/Kernel/IOConditionLock.cpp
/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
/* Copyright (c) 1997 Apple Computer, Inc. All rights reserved.
* Copyright (c) 1994-1996 NeXT Software, Inc. All rights reserved.
*
* AppleIOPSSafeCondLock.m. Lock object with exported condition variable,
* kernel version.
*
* HISTORY
* 1997-11-
* 01-Aug-91 Doug Mitchell at NeXT
* Created.
*/
#include <IOKit/IOConditionLock.h>
#define super OSObject
OSDefineMetaClassAndStructors(IOConditionLock, OSObject)
bool IOConditionLock::initWithCondition(int inCondition, bool inIntr = true)
{
if (!super::init())
return false;
cond_interlock = IOLockAlloc();
sleep_interlock = IOLockAlloc();
condition = inCondition;
want_lock = false;
waiting = false;
interruptible = (inIntr) ? THREAD_INTERRUPTIBLE : THREAD_UNINT;
return cond_interlock && sleep_interlock;
}
IOConditionLock *IOConditionLock::withCondition(int condition, bool intr = true)
{
IOConditionLock *me = new IOConditionLock;
if (me && !me->initWithCondition(condition, intr)) {
me->free();
return 0;
}
return me;
}
void IOConditionLock::free()
{
if (cond_interlock)
IOLockFree(cond_interlock);
if (sleep_interlock)
IOLockFree(sleep_interlock);
super::free();
}
bool IOConditionLock::getInterruptible() const
{
return interruptible;
}
int IOConditionLock:: getCondition() const
{
return condition;
}
int IOConditionLock:: setCondition(int inCondition)
{
int old = condition;
condition = inCondition;
thread_wakeup_one((void *) &condition);
return old;
}
void IOConditionLock::unlock()
{
IOTakeLock(sleep_interlock);
thread_wakeup_one((void *) &condition);
want_lock = false;
if (waiting) {
waiting = false;
thread_wakeup(this); // Wakeup everybody
}
IOUnlock(sleep_interlock);
}
void IOConditionLock::unlockWith(int inCondition)
{
IOTakeLock(sleep_interlock);
IOTakeLock(cond_interlock);
condition = inCondition;
IOUnlock(cond_interlock);
IOUnlock(sleep_interlock);
unlock();
}
bool IOConditionLock::tryLock()
{
bool result;
IOTakeLock(sleep_interlock);
result = !want_lock;
if (result)
want_lock = true;
IOUnlock(sleep_interlock);
return result;
}
int IOConditionLock::lock()
{
int thread_res = THREAD_AWAKENED;
IOTakeLock(sleep_interlock);
/* Try to acquire the want_lock bit. */
while (want_lock && thread_res == THREAD_AWAKENED)
{
waiting = true;
assert_wait((void *) this, interruptible); /* assert event */
IOUnlock(sleep_interlock); /* release the lock */
thread_block((void (*)(void)) 0); /* block ourselves */
IOTakeLock(sleep_interlock);
thread_res = thread_wait_result();
}
if (thread_res == THREAD_AWAKENED)
want_lock = true;
IOUnlock(sleep_interlock);
return thread_res;
}
int IOConditionLock::lockWhen(int inCondition)
{
int thread_res;
do
{
/* First get the actual lock */
thread_res = lock();
if (thread_res != THREAD_AWAKENED)
break; // Failed to acquire lock
if (inCondition == condition)
break; // Hold lock and condition is expected value
/*
* Need to hold a IOTakeLock when we call thread_sleep().
* Both _cond_interlock and want_lock must be held to
* change _condition.
*/
IOTakeLock(cond_interlock);
unlock(); // Release lock and sleep
/*
* this is the critical section on a multi in which
* another thread could hold _sleep_interlock, but they
* can't change _condition. Holding _cond_interlock here
* (until after assert_wait() is called from
* thread_sleep()) ensures that we'll be notified
* of changes in _condition.
*/
assert_wait((void *) &condition, interruptible); /* assert event */
IOUnlock(cond_interlock); /* release the lock */
thread_block((void (*)(void)) 0); /* block ourselves */
thread_res = thread_wait_result();
} while (thread_res == THREAD_AWAKENED);
return thread_res;
}