Source to iokit/Kernel/IOEventSource.cpp
/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
/*
Copyright (c) 1998 Apple Computer, Inc. All rights reserved.
HISTORY
1998-7-13 Godfrey van der Linden(gvdl)
Created.
]*/
#include <IOKit/IOLib.h>
#include <IOKit/IOEventSource.h>
#include <IOKit/IOWorkLoop.h>
#define super OSObject
OSDefineMetaClass(IOEventSource, OSObject)
OSDefineAbstractStructors(IOEventSource, OSObject)
bool IOEventSource::init(OSObject *inOwner,
Action inAction = 0)
{
if (!inOwner)
return false;
owner = inOwner;
if ( !super::init() )
return false;
(void) setAction(inAction);
enabled = true;
return true;
}
IOEventSource::Action IOEventSource::getAction () const { return action; };
void IOEventSource::setAction(Action inAction)
{
action = inAction;
}
IOEventSource *IOEventSource::getNext() const { return eventChainNext; };
void IOEventSource::setNext(IOEventSource *inNext)
{
eventChainNext = inNext;
}
void IOEventSource::enable()
{
enabled = true;
if (workLoop)
return workLoop->signalWorkAvailable();
}
void IOEventSource::disable()
{
enabled = false;
}
bool IOEventSource::isEnabled() const
{
return enabled;
}
void IOEventSource::setWorkLoop(IOWorkLoop *inWorkLoop)
{
workLoop = inWorkLoop;
}
IOWorkLoop *IOEventSource::getWorkLoop() const
{
return workLoop;
}
bool IOEventSource::onThread() const
{
return (workLoop != 0) && workLoop->onThread();
}