All symbols starting with `s' in quake2
s
321/linux/qgl_linux.c:74
S11
321/qcommon/md4.c:59
S12
321/qcommon/md4.c:60
S13
321/qcommon/md4.c:61
S14
321/qcommon/md4.c:62
S21
321/qcommon/md4.c:63
S22
321/qcommon/md4.c:64
S23
321/qcommon/md4.c:65
S24
321/qcommon/md4.c:66
S31
321/qcommon/md4.c:67
S32
321/qcommon/md4.c:68
S33
321/qcommon/md4.c:69
S34
321/qcommon/md4.c:70
sadjust
321/ref_soft/r_local.h:483
s_alias_forward
321/ref_soft/r_alias.c:55
S_AliasName
321/client/snd_dma.c:256
s_alias_right
321/ref_soft/r_alias.c:55
s_alias_up
321/ref_soft/r_alias.c:55
s_alttab_disabled
321/win32/vid_dll.c:59
sample16
321/win32/snd_win.c:47
sample2
321/qcommon/pmove.c:749
s_apply_action
321/linux/vid_menu.c:71
sarl
321/linux/d_polysa.s:602
SaveClientData
321/ctf/p_client.c:676
saved
321/ctf/p_client.c:1103
saved_euid
321/linux/sys_linux.c:50
SaveGameCallback
321/client/menu.c:2135
SaveGameFunc
321/client/menu.c:1923
SaveGame_MenuDraw
321/client/menu.c:2143
SaveGame_MenuInit
321/client/menu.c:2150
s_beginofs
321/client/snd_dma.c:72
S_BeginRegistration
321/client/snd_dma.c:293
s_blankline
321/client/menu.c:1884
sb_lines
321/client/screen.h:41
s_blocklights
321/ref_gl/gl_light.c:353
s_brightness_slider
321/linux/vid_menu.c:66
sc
321/linux/snd_mixa.s:17
scale
321/linux/r_drawa.s:132
scale_for_mip
321/ref_soft/r_edge.c:79
scan
321/linux/r_drawa.s:379
SCANBUFFERPAD
321/ref_soft/r_local.h:190
s_cancel_action
321/win32/vid_menu.c:69
scantokey
321/linux/rw_in_svgalib.c:43
sc_base
321/ref_soft/r_local.h:751
score
321/3.19_changes.txt:28
SCR_AddDirtyPoint
321/client/cl_scrn.c:666
scrap_allocated
321/ref_gl/gl_image.c:362
Scrap_AllocBlock
321/ref_gl/gl_image.c:367
scrap_dirty
321/ref_gl/gl_draw.c:27
scrap_texels
321/ref_gl/gl_image.c:363
Scrap_Upload
321/ref_gl/gl_image.c:410
scrap_uploads
321/ref_gl/gl_image.c:408
SCR_BeginLoadingPlaque
321/client/cl_scrn.c:560
scr_centertime
321/client/cl_scrn.c:49
scr_con_current
321/client/cl_scrn.c:37
scr_conlines
321/client/cl_scrn.c:38
scr_conspeed
321/client/cl_scrn.c:48
scr_debuggraph
321/client/cl_scrn.c:56
scr_dirty
321/client/cl_scrn.c:67
SCR_DirtyScreen
321/client/cl_scrn.c:678
scr_drawall
321/client/cl_scrn.c:60
SCR_DrawCinematic
321/client/cl_cin.c:541
SCR_DrawCrosshair
321/client/cl_view.c:418
SCR_DrawLayout
321/client/cl_scrn.c:1250
scr_draw_loading
321/client/cl_scrn.c:42
SCR_DrawStats
321/client/cl_scrn.c:1236
s_credits_action
321/client/menu.c:1883
screen
321/ref_soft/r_drawa.asm:385
screenBounds
321/rhapsody/vid_next.m:69
screenedge
321/ref_soft/r_local.h:589
ScreenSizeCallback
321/linux/vid_menu.c:91
SCR_EndLoadingPlaque
321/client/cl_scrn.c:587
SCR_FinishCinematic
321/client/cl_cin.c:198
scr_graphheight
321/client/cl_scrn.c:57
scr_graphscale
321/client/cl_scrn.c:58
scr_graphshift
321/client/cl_scrn.c:59
scr_initialized
321/client/cl_scrn.c:40
SCR_Loading_f
321/client/cl_scrn.c:598
SCR_LoadPCX
321/client/cl_cin.c:64
scr_netgraph
321/client/cl_scrn.c:54
scrnum
321/linux/gl_glx.c:60
scr_old_dirty
321/client/cl_scrn.c:67
sc_rover
321/ref_soft/r_local.h:476
SCR_PlayCinematic
321/client/cl_cin.c:576
scr_printspeed
321/client/cl_scrn.c:52
SCR_RunCinematic
321/client/cl_cin.c:490
scr_showpause
321/client/cl_scrn.c:51
scr_showturtle
321/client/cl_scrn.c:50
SCR_StopCinematic
321/client/cl_cin.c:153
SCR_TileClear
321/client/cl_scrn.c:691
scr_timegraph
321/client/cl_scrn.c:55
SCR_TimeRefresh_f
321/client/cl_scrn.c:623
SCR_UpdateScreen
321/client/cl_scrn.c:1267
scr_viewsize
321/linux/vid_menu.c:33
scr_vrect
321/client/cl_scrn.c:44
sc_size
321/ref_soft/r_surf.c:57
s_current_menu
321/linux/vid_menu.c:59
s_current_menu_index
321/linux/vid_menu.c:60
s_defaults_action
321/linux/vid_menu.c:72
sdivz16stepu
321/ref_soft/r_varsa.asm:102
sdivz8stepu
321/ref_soft/r_varsa.asm:103
SearchLocalGamesFunc
321/client/menu.c:2290
searchpath_t
321/qcommon/files.c:81
s_easy_game_action
321/client/menu.c:1878
SECONDARY_BUFFER_SIZE
321/win32/snd_win.c:34
SECRET_1ST_DOWN
321/ctf/g_func.c:1875
SECRET_1ST_LEFT
321/ctf/g_func.c:1874
SECRET_ALWAYS_SHOOT
321/ctf/g_func.c:1873
security
321/linux/quake2.axp.spec.sh:38
SEGMENT
321/ref_soft/r_draw16.asm:27
SelectCoopSpawnPoint
321/ctf/p_client.c:857
SelectDeathmatchSpawnPoint
321/ctf/p_client.c:848
SelectFarthestDeathmatchSpawnPoint
321/ctf/p_client.c:815
SelectNextItem
321/ctf/g_cmds.c:66
SelectPrevItem
321/ctf/g_cmds.c:103
SelectRandomDeathmatchSpawnPoint
321/ctf/p_client.c:759
SelectSpawnPoint
321/game/p_client.c:875
self
321/ctf/g_func.c:1076
S_EndRegistration
321/client/snd_dma.c:328
sensitivity
321/linux/gl_glx.c:101
sent
321/ctf/game.h:32
sentinel
321/ref_soft/r_edgea.asm:385
Separator_Draw
321/client/qmenu.c:586
server
321/3.19_changes.txt:27
ServerCommand
321/ctf/g_svcmds.c:282
server_state
321/qcommon/common.c:50
server_state_t
321/server/server.h:39
server_static_t
321/server/server.h:181
set
321/server/server.h:334
se_time1
321/ref_soft/r_local.h:723
se_time2
321/ref_soft/r_local.h:723
SetRespawn
321/ctf/g_items.c:157
SetStringHighBit
321/client/cl_inv.c:53
SetupBitmap
321/rhapsody/vid_next.m:550
SetupFramebuffer
321/rhapsody/vid_next.m:452
SetVideoEncoding
321/rhapsody/vid_next.m:380
seven
321/ctf/game.h:33
sfactor
321/linux/qgl_linux.c:66
SFF_ARCH
321/ctf/q_shared.h:276
SFF_HIDDEN
321/ctf/q_shared.h:277
SFF_RDONLY
321/ctf/q_shared.h:278
SFF_SUBDIR
321/ctf/q_shared.h:279
SFF_SYSTEM
321/ctf/q_shared.h:280
S_FindName
321/client/snd_dma.c:205
s_finish_box
321/win32/vid_menu.c:68
SFL_CROSS_TRIGGER_1
321/ctf/g_local.h:171
SFL_CROSS_TRIGGER_2
321/ctf/g_local.h:172
SFL_CROSS_TRIGGER_3
321/ctf/g_local.h:173
SFL_CROSS_TRIGGER_4
321/ctf/g_local.h:174
SFL_CROSS_TRIGGER_5
321/ctf/g_local.h:175
SFL_CROSS_TRIGGER_6
321/ctf/g_local.h:176
SFL_CROSS_TRIGGER_7
321/ctf/g_local.h:177
SFL_CROSS_TRIGGER_8
321/ctf/g_local.h:178
SFL_CROSS_TRIGGER_MASK
321/ctf/g_local.h:179
sfracf
321/ref_soft/r_varsa.asm:101
s_fraglimit_field
321/client/menu.c:2379
s_freeplays
321/client/snd_dma.c:69
s_fs_box
321/linux/vid_menu.c:67
sfxcache_t
321/client/snd_loc.h:37
sfxc_data
321/linux/qasm.h:328
sfxc_length
321/linux/qasm.h:323
sfxc_loopstart
321/linux/qasm.h:324
sfxc_speed
321/linux/qasm.h:325
sfxc_stereo
321/linux/qasm.h:327
sfxc_width
321/linux/qasm.h:326
sfx_t
321/client/snd_loc.h:45
s_game_menu
321/client/menu.c:1877
sgisnd_frames_per_ns
321/irix/snd_irix.c:50
sgisnd_lastframewritten
321/irix/snd_irix.c:51
sgisnd_startframe
321/irix/snd_irix.c:49
SHADEDOT_QUANT
321/ref_gl/gl_mesh.c:47
shadelight
321/ref_gl/gl_mesh.c:44
shadevector
321/ref_gl/gl_mesh.c:43
s_hard_game_action
321/client/menu.c:1880
shareList
321/linux/qgl_linux.c:53
SHELL_BG_COLOR
321/client/ref.h:39
SHELL_BLUE_COLOR
321/client/ref.h:34
SHELL_CYAN_COLOR
321/client/ref.h:44
SHELL_DOUBLE_COLOR
321/client/ref.h:42
SHELL_GREEN_COLOR
321/client/ref.h:33
SHELL_HALF_DAM_COLOR
321/client/ref.h:43
SHELL_RB_COLOR
321/client/ref.h:37
SHELL_RED_COLOR
321/client/ref.h:32
SHELL_RG_COLOR
321/client/ref.h:36
SHELL_WHITE_COLOR
321/client/ref.h:47
shiftmask_fl
321/linux/rw_x11.c:96
shiftmask_init
321/linux/rw_x11.c:100
short
321/ctf/g_local.h:25
s_hostname_field
321/client/menu.c:2381
showdrop
321/qcommon/net_chan.c:78
showpackets
321/qcommon/net_chan.c:77
showtrace
321/qcommon/common.c:45
ShutdownGame
321/ctf/g_main.c:95
side
321/linux/r_drawa.s:133
SIDE_BACK
321/ref_soft/r_model.h:51
SIDE_FRONT
321/ref_soft/r_model.h:50
SIDE_ON
321/ref_soft/r_model.h:52
SIG
321/linux/qgl_linux.c:919
signal_handler
321/linux/gl_fxmesa.c:99
sin
321/ctf/p_view.c:34
S_Init
321/client/snd_dma.c:116
S_InitScaletable
321/client/snd_mix.c:350
sintable
321/ref_soft/r_local.h:515
s_ipal
321/win32/rw_dib.c:78
size
321/linux/qgl_linux.c:110
sizebuf_t
321/qcommon/qcommon.h:83
s_khz
321/client/snd_dma.c:77
skill
321/ctf/g_main.c:38
skin
321/3.17_changes.txt:90
skinnum
321/client/cl_ents.c:1122
skinstart
321/ref_soft/r_polyse.c:115
skintable
321/ref_soft/r_polyse.c:113
skinwidth
321/linux/d_polysa.s:47
skyaxis
321/ref_soft/r_main.c:33
skybox_planes
321/ref_soft/r_rast.c:76
skyclip
321/ref_gl/gl_warp.c:267
sky_images
321/ref_soft/r_main.c:34
sky_max
321/ref_gl/gl_warp.c:303
skymaxs
321/ref_gl/gl_warp.c:302
sky_min
321/ref_gl/gl_warp.c:303
skymins
321/ref_gl/gl_warp.c:302
skyname
321/ref_soft/r_main.c:31
skyrotate
321/ref_soft/r_main.c:32
sky_texinfo
321/ref_soft/r_local.h:806
s_lerped
321/ref_gl/gl_mesh.c:40
Slider_DoSlide
321/client/qmenu.c:592
Slider_Draw
321/client/qmenu.c:607
SLIDER_RANGE
321/client/qmenu.c:605
s_loadas8bit
321/client/snd_dma.c:76
s_load_game_action
321/client/menu.c:1881
s_loadgame_actions
321/client/menu.c:2034
s_loadgame_menu
321/client/menu.c:2033
S_LoadSound
321/client/snd_mem.c:98
slow
321/ctf/q_shared.c:309
SmallestNode1
321/client/cl_cin.c:212
SMALL_FINALVERT
321/ref_soft/r_local.h:253
s_maxclients_field
321/client/menu.c:2380
s_maxindex
321/ref_soft/r_poly.c:52
s_medium_game_action
321/client/menu.c:1879
s_minindex
321/ref_soft/r_poly.c:52
s_mixahead
321/client/snd_dma.c:79
sm_meat_index
321/ctf/g_main.c:29
s_mode_list
321/linux/vid_menu.c:62
smooth
321/ref_soft/r_polysa.asm:50
SnapToEights
321/game/g_turret.c:37
snd_basetime
321/rhapsody/snd_next.m:7
sndbits
321/linux/snd_linux.c:37
snd_buffer_count
321/win32/snd_win.c:46
sndchannels
321/linux/snd_linux.c:39
snd_completed
321/win32/snd_win.c:48
snddevice
321/linux/snd_linux.c:40
SNDDMA_BeginPainting
321/linux/snd_linux.c:282
SNDDMA_GetDMAPos
321/linux/snd_linux.c:237
SNDDMA_Init
321/linux/snd_linux.c:44
SNDDMA_Shutdown
321/linux/snd_linux.c:260
SNDDMA_Submit
321/linux/snd_linux.c:278
snd_fry
321/ctf/g_main.c:30
snd_inited
321/linux/snd_linux.c:35
sndinitstat
321/win32/snd_win.c:36
snd_isdirect
321/win32/snd_win.c:42
snd_iswave
321/win32/snd_win.c:42
snd_linear_count
321/linux/snd_mixa.s:184
snd_out
321/client/snd_mix.c:29
snd_p
321/client/snd_mix.c:28
snd_scaletable
321/client/snd_mix.c:27
snd_sent
321/win32/snd_win.c:48
sndspeed
321/linux/snd_linux.c:38
snd_vol
321/client/snd_mix.c:28
snext
321/ref_soft/r_varsa.asm:101
so
321/linux/readme-3.21-release:20
SockadrToNetadr
321/linux/net_udp.c:85
so_file
321/linux/qgl_linux.c:39
Software
321/linux/cd_linux.c:20
SOFTWARE_MENU
321/linux/vid_menu.c:54
soldier_attack
321/game/m_soldier.c:772
soldier_attack1_refire1
321/game/m_soldier.c:533
soldier_attack1_refire2
321/game/m_soldier.c:547
soldier_attack2_refire1
321/game/m_soldier.c:583
soldier_attack2_refire2
321/game/m_soldier.c:597
soldier_attack3_refire
321/game/m_soldier.c:659
soldier_attack5_refire
321/game/m_soldier.c:711
soldier_attack6_refire
321/game/m_soldier.c:741
soldier_cock
321/game/m_soldier.c:50
soldier_dead
321/game/m_soldier.c:884
soldier_die
321/game/m_soldier.c:1144
soldier_dodge
321/game/m_soldier.c:828
soldier_duck_hold
321/game/m_soldier.c:810
soldier_duck_up
321/game/m_soldier.c:645
soldier_fire
321/game/m_soldier.c:462
soldier_fire3
321/game/m_soldier.c:653
soldier_fire6
321/game/m_soldier.c:874
soldier_fire7
321/game/m_soldier.c:879
soldier_idle
321/game/m_soldier.c:44
soldier_pain
321/game/m_soldier.c:409
soldier_run
321/game/m_soldier.c:303
soldier_sight
321/game/m_soldier.c:792
soldier_stand
321/game/m_soldier.c:98
soldier_walk
321/game/m_soldier.c:283
soldier_walk1_random
321/game/m_soldier.c:224
s_oldsyscolors
321/win32/rw_dib.c:63
solid
321/server/server.h:337
solidleaf
321/qcommon/cmodel.c:79
solidstate_t
321/ref_soft/r_bsp.c:38
solid_t
321/ctf/game.h:46
s_opengl_menu
321/linux/vid_menu.c:58
sound_attack
321/game/m_flipper.c:33
sound_attack1
321/game/m_boss31.c:42
sound_attack2
321/game/m_boss31.c:43
sound_attack3
321/game/m_float.c:33
sound_attack_bfg
321/game/m_boss32.c:47
sound_brainsplorch
321/game/m_boss32.c:48
sound_chest_open
321/game/m_brain.c:32
sound_chomp
321/game/m_flipper.c:32
sound_cleaver_hit
321/game/m_gladiator.c:37
sound_cleaver_miss
321/game/m_gladiator.c:38
sound_cleaver_swing
321/game/m_gladiator.c:36
sound_cock
321/game/m_soldier.c:41
sound_data_t
321/rhapsody/snd_next.m:30
sound_death
321/game/m_boss2.c:38
sound_death1
321/game/m_chick.c:44
sound_death2
321/game/m_chick.c:45
sound_death_hit
321/game/m_boss31.c:47
sound_death_light
321/game/m_soldier.c:38
sound_death_ss
321/game/m_soldier.c:40
sound_die
321/game/m_berserk.c:33
sound_die1
321/game/m_infantry.c:36
sound_die2
321/game/m_infantry.c:37
sound_fall_down
321/game/m_chick.c:46
sound_firegun
321/game/m_boss31.c:44
sound_fist
321/game/m_insane.c:32
SOUND_FULLVOLUME
321/client/snd_dma.c:36
sound_gun
321/game/m_gladiator.c:35
sound_gunshot
321/game/m_infantry.c:39
sound_hit
321/game/m_boss32.c:54
sound_hit2
321/game/m_mutant.c:34
sound_hook_heal
321/game/m_medic.c:42
sound_hook_hit
321/game/m_medic.c:41
sound_hook_launch
321/game/m_medic.c:40
sound_hook_retract
321/game/m_medic.c:43
sound_idle
321/game/m_berserk.c:34
sound_idle1
321/game/m_brain.c:36
sound_idle2
321/game/m_brain.c:37
sound_idle3
321/game/m_brain.c:38
sound_impact
321/game/m_parasite.c:36
sound_launch
321/game/m_parasite.c:35
SOUND_LOOPATTENUATE
321/client/snd_dma.c:38
sound_melee1
321/game/m_brain.c:43
sound_melee2
321/game/m_brain.c:44
sound_melee3
321/game/m_brain.c:45
sound_melee_hit
321/game/m_chick.c:42
sound_melee_swing
321/game/m_chick.c:41
sound_missile_launch
321/game/m_chick.c:40
sound_missile_prelaunch
321/game/m_chick.c:39
sound_missile_reload
321/game/m_chick.c:43
sound_moan
321/game/m_insane.c:34
sound_open
321/game/m_gunner.c:36
sound_pain
321/game/m_berserk.c:32
sound_pain1
321/game/m_boss2.c:35
sound_pain2
321/game/m_boss2.c:36
sound_pain3
321/game/m_boss2.c:37
sound_pain4
321/game/m_boss32.c:41
sound_pain5
321/game/m_boss32.c:42
sound_pain6
321/game/m_boss32.c:43
sound_pain_light
321/game/m_soldier.c:35
sound_pain_ss
321/game/m_soldier.c:37
sound_popup
321/game/m_boss32.c:50
sound_prerailgun
321/game/m_boss32.c:49
sound_punch
321/game/m_berserk.c:35
sound_punch_hit
321/game/m_infantry.c:42
sound_punch_swing
321/game/m_infantry.c:41
sound_reelin
321/game/m_parasite.c:38
sound_scratch
321/game/m_parasite.c:41
sound_scream
321/game/m_insane.c:35
sound_search
321/game/m_berserk.c:37
sound_search1
321/game/m_boss2.c:39
sound_search2
321/game/m_boss31.c:40
sound_search3
321/game/m_boss31.c:41
sound_shake
321/game/m_insane.c:33
sound_sight
321/game/m_berserk.c:36
sound_sight1
321/game/m_soldier.c:33
sound_sight2
321/game/m_soldier.c:34
sound_slash
321/game/m_flyer.c:39
sound_sproing
321/game/m_flyer.c:40
sound_started
321/client/snd_dma.c:45
sound_step
321/game/m_tank.c:40
sound_step1
321/game/m_mutant.c:41
sound_step2
321/game/m_mutant.c:42
sound_step3
321/game/m_mutant.c:43
sound_step_left
321/game/m_boss31.c:45
sound_step_right
321/game/m_boss31.c:46
sound_strike
321/game/m_tank.c:43
sound_suck
321/game/m_parasite.c:37
sound_swing
321/game/m_mutant.c:32
sound_tap
321/game/m_parasite.c:40
sound_taunt1
321/game/m_boss32.c:51
sound_taunt2
321/game/m_boss32.c:52
sound_taunt3
321/game/m_boss32.c:53
sound_tentacles_extend
321/game/m_brain.c:33
sound_tentacles_retract
321/game/m_brain.c:34
sound_thud
321/game/m_mutant.c:44
soundtime
321/client/snd_dma.c:56
sound_weapon_cock
321/game/m_infantry.c:40
sound_windup
321/game/m_tank.c:42
sourcesstep
321/ref_soft/r_surf.c:26
sourcetstep
321/ref_soft/r_surf.c:26
south
321/ref_soft/r_rast.c:105
S_PaintChannelFrom8
321/client/snd_mix.c:368
S_PaintChannels
321/client/snd_mix.c:224
s_paletted_texture_box
321/linux/vid_menu.c:69
span
321/ref_soft/r_draw16.asm:19
spancountminus1
321/ref_soft/r_varsa.asm:102
spanletvars_t
321/ref_soft/r_poly.c:35
span_p
321/ref_soft/r_edge.c:60
spanpackage_t
321/ref_soft/r_polyse.c:45
spanpackage_t_count
321/linux/qasm.h:382
spanpackage_t_light
321/linux/qasm.h:386
spanpackage_t_pdest
321/linux/qasm.h:380
spanpackage_t_ptex
321/linux/qasm.h:383
spanpackage_t_pz
321/linux/qasm.h:381
spanpackage_t_sfrac
321/linux/qasm.h:384
spanpackage_t_size
321/linux/qasm.h:388
spanpackage_t_tfrac
321/linux/qasm.h:385
spanpackage_t_zi
321/linux/qasm.h:387
SPAN_SIZE
321/linux/d_polysa.s:15
SpawnEntities
321/ctf/g_spawn.c:540
SPAWNFLAG_NOT_COOP
321/ctf/g_local.h:57
SPAWNFLAG_NOT_DEATHMATCH
321/ctf/g_local.h:56
SPAWNFLAG_NOT_EASY
321/ctf/g_local.h:53
SPAWNFLAG_NOT_HARD
321/ctf/g_local.h:55
SPAWNFLAG_NOT_MEDIUM
321/ctf/g_local.h:54
spawn_t
321/ctf/g_spawn.c:27
SpawnTech
321/ctf/g_ctf.c:1977
SpawnTechs
321/ctf/g_ctf.c:2014
SP_CreateCoopSpots
321/ctf/p_client.c:68
special
321/client/cl_main.c:1227
SPECS
321/linux/makefile:1515
spectator_password
321/game/g_main.c:42
SPEED
321/ref_soft/r_local.h:231
s_pendingplays
321/client/snd_dma.c:70
SP_FixCoopSpots
321/ctf/p_client.c:37
SP_func_areaportal
321/ctf/g_misc.c:44
SP_func_button
321/ctf/g_func.c:763
SP_func_door
321/ctf/g_func.c:1138
SP_func_door_rotating
321/ctf/g_func.c:1261
SP_func_plat
321/ctf/g_func.c:513
SP_func_rotating
321/ctf/g_func.c:623
SP_func_water
321/ctf/g_func.c:1378
S_PickChannel
321/client/snd_dma.c:375
SpinControl_DoEnter
321/client/qmenu.c:628
SpinControl_DoSlide
321/client/qmenu.c:638
SpinControl_Draw
321/client/qmenu.c:651
SP_info_player_coop
321/ctf/p_client.c:135
SP_info_player_deathmatch
321/ctf/p_client.c:121
SP_info_player_intermission
321/ctf/p_client.c:169
SP_info_player_start
321/ctf/p_client.c:106
s_playsounds
321/client/snd_dma.c:68
s_pmdl
321/ref_soft/r_alias.c:48
SP_misc_actor
321/game/m_actor.c:425
SP_monster_berserk
321/game/m_berserk.c:413
SP_monster_boss2
321/game/m_boss2.c:636
SP_monster_boss3_stand
321/game/m_boss3.c:53
SP_monster_brain
321/game/m_brain.c:621
SP_monster_chick
321/game/m_chick.c:626
SP_monster_flipper
321/game/m_flipper.c:361
SP_monster_floater
321/game/m_float.c:611
SP_monster_flyer
321/game/m_flyer.c:573
SP_monster_gladiator
321/game/m_gladiator.c:339
SP_monster_gunner
321/game/m_gunner.c:581
SP_monster_hover
321/game/m_hover.c:573
SP_monster_infantry
321/game/m_infantry.c:556
SP_monster_jorg
321/game/m_boss31.c:696
SP_monster_makron
321/game/m_boss32.c:830
SP_monster_medic
321/game/m_medic.c:718
SP_monster_mutant
321/game/m_mutant.c:611
SP_monster_parasite
321/game/m_parasite.c:506
SP_monster_soldier
321/game/m_soldier.c:1261
SP_monster_soldier_light
321/game/m_soldier.c:1238
SP_monster_soldier_ss
321/game/m_soldier.c:1282
SP_monster_soldier_x
321/game/m_soldier.c:1200
SP_monster_supertank
321/game/m_supertank.c:672
s_polygon_spans
321/ref_soft/r_poly.c:41
Spr8Entry2_8
321/ref_soft/r_varsa.asm:214
Spr8Entry3_8
321/ref_soft/r_varsa.asm:214
Spr8Entry5_8
321/ref_soft/r_varsa.asm:215
Spr8Entry6_8
321/ref_soft/r_varsa.asm:215
Spr8Entry7_8
321/ref_soft/r_varsa.asm:215
SPRAY
321/client/cl_newfx.c:436
s_prefetch_address
321/ref_soft/r_part.c:39
s_primary
321/client/snd_dma.c:80
sprintf
321/ctf/g_ctf.c:1861
SPRITE_VERSION
321/qcommon/qfiles.h:172
SP_target_actor
321/game/m_actor.c:585
SP_target_temp_entity
321/ctf/g_target.c:34
SP_turret_base
321/game/g_turret.c:259
SP_turret_breach
321/game/g_turret.c:220
SP_turret_driver
321/game/g_turret.c:387
SP_worldspawn
321/ctf/g_spawn.c:794
s_rawend
321/client/snd_dma.c:83
s_rawsamples
321/client/snd_dma.c:84
src
321/linux/qgl_linux.c:56
s_ref_list
321/linux/vid_menu.c:63
s_registering
321/client/snd_dma.c:54
S_RegisterSexedModel
321/client/cl_ents.c:780
S_RegisterSound
321/client/snd_dma.c:305
s_registration_sequence
321/client/snd_dma.c:40
s_rules_box
321/client/menu.c:2383
s_save_game_action
321/client/menu.c:1882
s_savegame_actions
321/client/menu.c:2133
s_savegame_menu
321/client/menu.c:2031
s_screensize_slider
321/linux/vid_menu.c:65
s_show
321/client/snd_dma.c:78
S_Shutdown
321/client/snd_dma.c:164
s_software_menu
321/linux/vid_menu.c:57
S_SoundInfo_f
321/client/snd_dma.c:92
s_spanletvars
321/ref_soft/r_poly.c:37
sspan_t_count
321/linux/qasm.h:375
sspan_t_pnext
321/ref_soft/asm_draw.h:31
sspan_t_size
321/linux/qasm.h:376
sspan_t_u
321/linux/qasm.h:373
sspan_t_v
321/linux/qasm.h:374
s_startmap_list
321/client/menu.c:2382
s_startserver_dmoptions_action
321/client/menu.c:2377
s_startserver_menu
321/client/menu.c:2372
s_startserver_start_action
321/client/menu.c:2376
S_StartSound
321/client/snd_loc.h:47
sstep
321/ref_soft/r_varsa.asm:179
s_stipple_box
321/linux/vid_menu.c:68
s_systemcolors_saved
321/win32/rw_dib.c:33
st
321/ctf/g_main.c:27
st2d_8to16table
321/linux/rw_x11.c:94
st2d_8to24table
321/linux/rw_x11.c:95
st2_fixup
321/linux/rw_x11.c:167
start
321/client/x86.c:27
StartGame
321/client/menu.c:1886
START_OFF
321/ctf/g_misc.c:572
StartServerActionFunc
321/client/menu.c:2429
starttime
321/win32/sys_win.c:41
STAT_CTF_FLAG_PIC
321/ctf/g_ctf.h:30
STAT_CTF_ID_VIEW
321/ctf/g_ctf.h:36
STAT_CTF_ID_VIEW_COLOR
321/ctf/g_ctf.h:38
STAT_CTF_JOINED_TEAM1_PIC
321/ctf/g_ctf.h:31
STAT_CTF_JOINED_TEAM2_PIC
321/ctf/g_ctf.h:32
STAT_CTF_MATCH
321/ctf/g_ctf.h:37
STAT_CTF_TEAM1_CAPS
321/ctf/g_ctf.h:27
STAT_CTF_TEAM1_HEADER
321/ctf/g_ctf.h:33
STAT_CTF_TEAM1_PIC
321/ctf/g_ctf.h:26
STAT_CTF_TEAM2_CAPS
321/ctf/g_ctf.h:29
STAT_CTF_TEAM2_HEADER
321/ctf/g_ctf.h:34
STAT_CTF_TEAM2_PIC
321/ctf/g_ctf.h:28
STAT_CTF_TEAMINFO
321/ctf/g_ctf.h:39
STAT_CTF_TECH
321/ctf/g_ctf.h:35
state
321/linux/vid_so.c:45
STATE_BOTTOM
321/ctf/g_func.c:59
STATE_DOWN
321/ctf/g_func.c:61
STATE_TOP
321/ctf/g_func.c:58
STATE_UP
321/ctf/g_func.c:60
STAT_LAYOUTS
321/client/cl_scrn.c:1248
status
321/server/sv_main.c:137
st_data
321/linux/qasm.h:412
STD_EVENT_MASK
321/irix/glw_imp.c:82
st_d_ziorigin
321/linux/qasm.h:416
st_d_zistepu
321/linux/qasm.h:417
st_d_zistepv
321/linux/qasm.h:418
st_entity
321/linux/qasm.h:413
steps
321/client/cl_tent.c:1531
STEPSIZE
321/ctf/m_move.c:24
s_testsound
321/client/snd_dma.c:75
st_flags
321/linux/qasm.h:411
s_timelimit_field
321/client/menu.c:2378
st_insubmodel
321/linux/qasm.h:415
st_key
321/linux/qasm.h:408
st_last_u
321/linux/qasm.h:409
st_nearzi
321/linux/qasm.h:414
st_next
321/linux/qasm.h:405
STOFS
321/ctf/g_local.h:518
STOP_EPSILON
321/ctf/g_phys.c:144
st_pad
321/linux/qasm.h:419
st_prev
321/linux/qasm.h:406
s_tq_slider
321/linux/vid_menu.c:64
S_TransferPaintBuffer
321/client/snd_mix.c:143
S_TransferStereo16
321/client/snd_mix.c:108
stride
321/linux/qgl_linux.c:110
StringToFilter
321/ctf/g_svcmds.c:76
strlwr
321/irix/q_shirix.c:116
stronger
321/ctf/q_shared.h:335
STRUCT_FROM_LINK
321/server/sv_world.c:36
structure
321/ctf/game.h:71
structures
321/ctf/g_local.h:25
st_size
321/linux/qasm.h:420
st_spans
321/linux/qasm.h:407
st_spanstate
321/linux/qasm.h:410
stuff
321/linux/readme-3.21-release:6
stv_onseam
321/linux/d_ifacea.h:74
stv_s
321/linux/d_ifacea.h:75
stv_size
321/linux/d_ifacea.h:77
stv_t
321/linux/d_ifacea.h:76
SubdividePolygon
321/ref_gl/gl_warp.c:54
SUBDIVIDE_SIZE
321/ref_gl/gl_warp.c:33
subdivision
321/ref_soft/r_draw16.asm:7
subl
321/linux/d_polysa.s:586
suf
321/ref_soft/r_main.c:1295
supertank_attack
321/game/m_supertank.c:551
supertank_dead
321/game/m_supertank.c:309
supertank_die
321/game/m_supertank.c:657
supertank_forward
321/game/m_supertank.c:190
supertankMachineGun
321/game/m_supertank.c:418
supertank_move_pain3
321/game/m_supertank.c:491
supertank_pain
321/game/m_supertank.c:452
supertank_reattack1
321/game/m_supertank.c:419
supertankRocket
321/game/m_supertank.c:494
supertank_run
321/game/m_supertank.c:200
supertank_search
321/game/m_supertank.c:49
supertank_stand
321/game/m_supertank.c:133
supertank_walk
321/game/m_supertank.c:195
surface
321/ref_soft/r_edgea.asm:341
surface_p
321/ref_soft/r_edge.c:51
surfaces
321/ref_soft/r_edge.c:51
SURFCACHE_SIZE_AT_320X240
321/ref_soft/r_local.h:208
surfcache_t
321/ref_soft/r_local.h:370
SURF_DRAWBACKGROUND
321/ref_soft/r_model.h:71
SURF_DRAWSKY
321/ref_soft/r_model.h:69
SURF_DRAWSKYBOX
321/ref_soft/r_model.h:72
SURF_DRAWTURB
321/ref_soft/r_model.h:70
SURF_FLOW
321/ref_soft/r_model.h:74
SURF_FLOWING
321/ctf/q_shared.h:378
surf_max
321/ref_soft/r_edge.c:51
SURF_NODRAW
321/ctf/q_shared.h:379
SURF_PLANEBACK
321/ref_soft/r_model.h:68
surfrowbytes
321/ref_soft/r_surf.c:32
surfscale
321/ref_soft/r_surf.c:54
surf_t
321/ref_soft/r_local.h:416
SURF_TRANS33
321/ctf/q_shared.h:376
SURF_TRANS66
321/ctf/q_shared.h:377
SURF_T_SHIFT
321/linux/qasm.h:404
SURF_UNDERWATER
321/ref_gl/gl_model.h:66
SURF_WARP
321/ctf/q_shared.h:375
sv
321/server/server.h:191
SV_AddGravity
321/ctf/g_ctf.c:1386
SV_AddProjectileUpdate
321/server/sv_ents.c:40
SV_AddRotationalFriction
321/ctf/g_phys.c:791
sv_airaccelerate
321/server/sv_main.c:43
sv_areanodes
321/server/sv_world.c:52
SV_Baselines_f
321/server/sv_user.c:179
SV_BeginDemoserver
321/server/sv_user.c:40
SV_BeginDownload_f
321/server/sv_user.c:302
SV_Begin_f
321/server/sv_user.c:238
SV_BroadcastCommand
321/server/sv_send.c:132
SV_BroadcastPrintf
321/server/sv_send.c:89
SVC_Ack
321/server/sv_main.c:163
SV_CalcViewOffset
321/ctf/p_view.c:222
SVC_DirectConnect
321/server/sv_main.c:267
SVC_GetChallenge
321/server/sv_main.c:226
sv_cheats
321/ctf/g_main.c:68
SV_CheckForSavegame
321/server/sv_init.c:117
SV_CheckVelocity
321/ctf/g_phys.c:73
SVC_Info
321/server/sv_main.c:176
svc_inventory
321/ctf/g_local.h:42
svc_layout
321/ctf/g_local.h:41
SV_ClearWorld
321/server/sv_world.c:135
sv_client
321/server/server.h:200
SV_ClientPrintf
321/server/sv_send.c:65
SV_ClipMoveToEntities
321/server/sv_world.c:517
SVCmd_AddIP_f
321/ctf/g_svcmds.c:158
SVCmd_ListIP_f
321/ctf/g_svcmds.c:220
SVCmd_RemoveIP_f
321/ctf/g_svcmds.c:189
Svcmd_Test_f
321/ctf/g_svcmds.c:24
SVCmd_WriteIP_f
321/ctf/g_svcmds.c:238
svc_muzzleflash
321/ctf/g_local.h:38
svc_muzzleflash2
321/ctf/g_local.h:39
SV_Configstrings_f
321/server/sv_user.c:124
svc_ops_e
321/qcommon/qcommon.h:200
SV_CopySaveGame
321/server/sv_ccmds.c:228
SVC_Ping
321/server/sv_main.c:209
SV_CreateAreaNode
321/server/sv_world.c:90
SV_CreateBaseline
321/server/sv_init.c:89
SVC_Status
321/server/sv_main.c:147
svc_strings
321/client/cl_parse.c:49
svc_stufftext
321/game/g_local.h:39
svc_temp_entity
321/ctf/g_local.h:40
SV_DemoCompleted
321/server/sv_send.c:440
SV_DemoMap_f
321/server/sv_ccmds.c:465
SV_EmitPacketEntities
321/server/sv_ents.c:125
SV_EmitProjectileUpdate
321/server/sv_ents.c:57
sv_enforcetime
321/server/server.h:198
SVF_DEADMONSTER
321/ctf/game.h:28
SV_FilterPacket
321/ctf/g_svcmds.c:123
SV_FindIndex
321/server/sv_init.c:32
SV_FlushRedirect
321/server/sv_send.c:34
SV_FlyMove
321/ctf/g_phys.c:184
SVF_MONSTER
321/ctf/game.h:29
SVF_NOCLIENT
321/ctf/game.h:27
SVF_PROJECTILE
321/ctf/game.h:31
SV_Frame
321/server/sv_null.c:31
sv_friction
321/ctf/g_phys.c:788
SV_GameMap_f
321/server/sv_ccmds.c:488
sv_gravity
321/ctf/g_main.c:54
SV_HullForEntity
321/server/sv_world.c:488
SV_HullPointContents
321/ref_soft/qasm.inc:257
SV_ImageIndex
321/server/sv_init.c:74
SV_Impact
321/ctf/g_phys.c:121
SV_Init
321/server/sv_null.c:23
SV_InitGameProgs
321/server/sv_game.c:324
SV_Kick_f
321/server/sv_ccmds.c:706
SV_LinkEdict
321/server/sv_world.c:165
SV_Map
321/server/sv_init.c:393
SV_Map_f
321/server/sv_ccmds.c:557
sv_maplist
321/ctf/g_main.c:74
sv_maxvelocity
321/ctf/g_main.c:53
SV_ModelIndex
321/server/sv_init.c:64
SV_Multicast
321/server/sv_send.c:161
SV_New_f
321/server/sv_user.c:58
SV_NextDownload_f
321/server/sv_user.c:265
sv_noreload
321/server/server.h:195
sv_numareanodes
321/server/sv_world.c:53
s_volume
321/client/snd_dma.c:74
sv_outputbuf
321/server/server.h:245
SV_OUTPUTBUF_LENGTH
321/server/server.h:243
sv_paused
321/server/server.h:193
SV_Physics_Noclip
321/ctf/g_phys.c:643
SV_Physics_None
321/ctf/g_phys.c:630
SV_Physics_Step
321/ctf/g_phys.c:815
SV_Physics_Toss
321/ctf/g_phys.c:670
sv_player
321/server/server.h:201
sv_projectiles
321/server/sv_ents.c:38
SV_RateDrop
321/server/sv_send.c:459
SV_ReadLevelFile
321/server/sv_ccmds.c:306
SV_ReadServerFile
321/server/sv_ccmds.c:407
sv_rollangle
321/ctf/g_main.c:57
sv_rollspeed
321/ctf/g_main.c:56
SV_RunThink
321/ctf/g_phys.c:96
svs
321/server/server.h:190
SV_Savegame_f
321/server/sv_ccmds.c:641
SV_SendClientDatagram
321/server/sv_send.c:395
SV_SendClientMessages
321/server/sv_send.c:490
SV_SetMaster_f
321/server/sv_ccmds.c:39
SV_SetPlayer
321/server/sv_ccmds.c:91
SV_Shutdown
321/server/sv_null.c:27
SV_ShutdownGameProgs
321/server/sv_game.c:306
SV_SoundIndex
321/server/sv_init.c:69
SV_SpawnServer
321/server/sv_init.c:169
SV_StartSound
321/server/sv_send.c:272
sv_stopspeed
321/ctf/g_phys.c:787
SV_TestEntityPosition
321/ctf/g_phys.c:49
sv_timedemo
321/server/sv_main.c:28
SV_UnlinkEdict
321/server/sv_world.c:149
sv_waterfriction
321/ctf/g_phys.c:789
SV_WipeSavegame
321/server/sv_ccmds.c:156
SV_WriteLevelFile
321/server/sv_ccmds.c:278
SV_WriteServerFile
321/server/sv_ccmds.c:334
sw_aliasstats
321/ref_soft/r_local.h:549
s_wavonly
321/win32/snd_win.c:38
sw_clearcolor
321/ref_soft/r_local.h:550
sw_drawflat
321/ref_soft/r_local.h:551
sw_draworder
321/ref_soft/r_local.h:552
SWimp_AppActivate
321/win32/rw_imp.c:378
SWimp_BeginFrame
321/null/swimp_null.c:22
SWimp_EndFrame
321/win32/rw_imp.c:176
SWimp_Init
321/linux/rw_x11.c:859
SWimp_InitGraphics
321/linux/rw_x11.c:899
swimp_palette
321/rhapsody/swimp_rhap.m:16
SWimp_SetMode
321/win32/rw_imp.c:266
SWimp_SetPalette
321/win32/rw_imp.c:333
SWimp_Shutdown
321/win32/rw_imp.c:359
s_win95
321/win32/sys_win.c:39
s_windowed_mouse
321/linux/vid_menu.c:70
swizzle
321/ctf/g_save.c:81
sw_maxedges
321/ref_soft/r_local.h:553
sw_maxsurfs
321/ref_soft/r_local.h:554
sw_mipcap
321/ref_soft/r_local.h:555
sw_mipscale
321/ref_soft/r_local.h:556
sw_mode
321/linux/vid_menu.c:40
sw_reportedgeout
321/ref_soft/r_local.h:559
sw_reportsurfout
321/ref_soft/r_local.h:558
S_WriteLinearBlastStereo16
321/client/snd_mix.c:36
sw_state
321/ref_soft/r_local.h:822
swstate_t
321/ref_soft/r_local.h:818
sw_stipplealpha
321/linux/vid_menu.c:41
sw_surfcacheoverride
321/ref_soft/r_local.h:561
sw_waterwarp
321/ref_soft/r_local.h:562
sww_state
321/win32/rw_imp.c:38
swwstate_t
321/win32/rw_win.h:53
sxformaxis
321/ref_soft/r_local.h:533
Sys_AppActivate
321/rhapsody/sys_rhap.m:248
Sys_ConsoleInput
321/linux/sys_linux.c:159
Sys_ConsoleOutput
321/linux/sys_linux.c:57
Sys_CopyProtect
321/rhapsody/sys_rhap.m:20
Sys_Error
321/ctf/g_main.c:144
Sys_FileTime
321/linux/sys_linux.c:143
Sys_FindClose
321/linux/q_shlinux.c:216
Sys_FindFirst
321/linux/q_shlinux.c:162
Sys_FindNext
321/linux/q_shlinux.c:197
sys_frame_time
321/linux/sys_linux.c:48
Sys_GetClipboardData
321/rhapsody/sys_rhap.m:24
Sys_GetGameAPI
321/linux/sys_linux.c:215
Sys_Init
321/linux/sys_linux.c:98
Sys_MakeCodeWriteable
321/irix/glw_imp.c:929
Sys_Milliseconds
321/irix/q_shirix.c:92
Sys_Mkdir
321/irix/q_shirix.c:111
sys_msg_time
321/win32/in_win.c:26
Sys_Printf
321/linux/sys_linux.c:65
Sys_Quit
321/linux/sys_linux.c:90
Sys_ScanForCD
321/win32/sys_win.c:137
Sys_SendKeyEvents
321/rhapsody/sys_rhap.m:261
Sys_SetFPCW
321/win32/rw_imp.c:437
Sys_UnloadGame
321/linux/sys_linux.c:201
Sys_Warn
321/linux/sys_linux.c:125
s_ziscale
321/ref_soft/r_alias.c:54